[ToME 2.1.2 Character Dump] Name : Rearen Age 17 STR: 18/*** Sex : Neuter Height 178 INT: 18/*** Race : Thunderlord Weight 253 WIS: 18/*** Class : Alchemist Social Class 54 DEX: 18/*** Body : Player CON: 18/*** God : Nobody CHR: 18/*** + To Melee Hit 38 Level 50 Max Hit Points 3912 + To Melee Damage 45 Experience 99999999 Cur Hit Points 3912 + To Ranged Hit 53 Max Exp 99999999 Max SP (Mana) 379 + To Ranged Damage 20 Exp to Adv. ***** Cur SP (Mana) 379 AC 73+203 Gold 32772497 (Miscellaneous Abilities) Fighting : Legendary[5] Perception : Legendary[7] Blows/Round: 47 Bows/Throw : Heroic Searching : Legendary[15]Shots/Round: 2 Saving Throw: Superb Disarming : Excellent Mel.dmg/Rnd: 188d4+2115 Stealth : Poor Magic Device: Heroic Infra-Vision: 0 feet Tactic: normal Explor: normal (Character Background) ou are one of many Manwe maia. Your eagle looks very good. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Angband: Level 69 (3450') Barrow-Downs: Level 10 (500') Maze: Level 25 (1250') Orc Cave: Level 10 (500') Erebor: Level 72 (3600') The Old Forest: Level 13 (650') Moria: Level 50 (2500') Dol Guldur: Level 70 (3500') The Sacred Land Of Mountains: Level 65 (3250') Death fate: Level 1 (50') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 43rd Quelle of the 2891st year of the third age. It now is 57 days that you are adventuring. adefkmnopsuxz{|@ Add Str : +.+.+.++........ Add Int : +......+........ Add Wis : +...+..++....... Add Dex : +......+........ Add Con : +.+....+........ Add Chr : ...++.+++....... Add Stea. : +......+........ Add Sear. : .....+.++....... Add Tun.. : +.............+. Add Speed : ....+..+...+.... Add Blows : ++++............ Vampiric : +............... Slay Anim.: +............... Slay Evil : +............... Slay Orc : +............... Slay Troll: +............... Slay Giant: +............... Slay Drag.: +............... Kill Drag.: +............... Sharpness : +............... Poison Brd: +............... Acid Brand: +............... Elec Brand: +............... Fire Brand: +............... Cold Brand: +............... Sust Str : +..+...+........ Sust Int : .......+........ Sust Wis : +......++....... Sust Dex : +......++.+..... Sust Con : +.+....+........ Sust Chr : +......++....... Invisible : +.+....+........ Mul life : +......+........ Imm Acid : +............... Imm Elec : +..............+ Imm Fire : +............... Imm Cold : +............... Sens Fire : ................ Reflect : .......+........ Free Act : +......+........ Hold Life : +......+........ Res Acid : +.....+.+.+....+ Res Elec : +..+..+.+......+ Res Fire : +...+.+...+..... Res Cold : +.....+........+ Res Pois : +...+.....+....+ Res Fear : +...+........... Res Lite : +............... Res Dark : +.....+.+....... Res Blind : +............... Res Conf : +..+............ Res Sound : +............... Res Shard : .......+..+..... Res Neth : .......+........ Res Nexus : .......+........ Res Chaos : ......+......... Res Disen : ...++.+.+....... Aura Fire : .......+........ Hide Type : .++.+++.+..+.... Show Mods : ++.....+......+. Insta Art : ....++.......... Levitate : +..............+ Lite : ........+....... See Invis : +......+........ Digestion : +.+....+........ Regen : +......+........ Xtra Might: .+.............. Xtra Shots: .+.............. Ign Acid : +++++++++++..... Ign Elec : +++++++++++..... Ign Fire : +++++++++++..... Ign Cold : +++++++++++..... Activate : +..++++.++...... Cursed : ..+++........... Fly : ...............+ Orc.ESP : +.....++........ Troll.ESP : +......+........ Dragon.ESP: +......+.......+ Giant.ESP : +......+........ Demon.ESP : +......+........ Undead.ESP: +......+........ Evil.ESP : +......+........ Animal.ESP: +......+........ Good.ESP : +......+........ Nlive.ESP : +......+........ Full ESP : .......+........ Corruption list: Skills (points left: 20) - Combat 50.000 [0.700] . Weaponmastery 50.000 [0.700] . Sneakiness 03.700 [0.900] - Magic 06.924 [0.900] . Magic-Device 21.000 [1.250] . Fire 00.000 [0.100] . Water 00.000 [0.100] . Air 00.000 [0.100] . Earth 00.000 [0.100] . Meta 00.000 [0.500] . Conveyance 00.000 [0.100] . Divination 00.000 [0.500] . Temporal 00.000 [0.100] . Mind 00.000 [0.100] . Nature 00.000 [0.100] . Necromancy 00.000 [0.100] . Runecraft 01.400 [0.700] . Thaumaturgy 00.000 [0.100] . Alchemy 50.000 [0.800] - Spirituality 21.000 [0.800] . Prayer 00.000 [0.500] - Monster-lore 03.700 [0.500] . Corpse-preservation 12.000 [0.800] . Symbiosis 01.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. The sword that was broken is now reforged. You saved 12 princesses. You have defeated 31134 enemies. [Fates] You are fated to die on level 17. You may find a Ring of Weakness on level 11. You may meet Fang, Farmer Maggot's dog on level 11. You may meet a Giant pink frog on level 1. You are fated to find a Wand of Slow Monster on level 1. You are fated to die on level 12. You are fated to find a Bolt on level 1. You may meet a Blubbering idiot on level 12. You may meet a Mangy-looking leper on level 2. You may find a Potion of Sleep on level 14. You are fated to find a Scroll of Identify on level 1. You are fated to find a Potion of Resist Cold on level 17. You are fated to find Padded Armour on level 16. You may meet a Large white snake on level 10. You may meet an Agent of the black market on level 5. You are fated to find a Broken Sword on level 12. You may meet a Novice warrior on level 14. You are fated to meet a Scrawny cat on level 17. You may find a Scroll of Phase Door on level 13. You may find a Club on level 6. You are fated to find something special on level 16. You may find a Rod Tip of Fire Balls on level 66. You may find a Flask of oil on level 13. You may find a Scroll of Darkness on level 5. [Character Equipment] a) The Shadow Blade 'Lomegil' (4d4) (+2,+1)(120%) (+6 attacks) It can be activated for elemental breath (300) every 500 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, stealth, ability to tunnel and attack speed by 6. It increases your hit points by 120%. It does extra damage from acid, electricity, fire and frost. It poisons your foes. It drains life from your foes. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It fights against evil with holy fury. It is especially deadly against natural creatures. It makes you invisible. It sustains your strength, wisdom, dexterity, constitution and charisma. It provides immunity to acid, electricity, fire and cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, acid, electricity, fire, cold, poison, light, dark, blindness, confusion and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls, dragons, spiders, giants, demons, undead, evil beings, animals, good beings and non-living things. It slows your metabolism. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. d) The Heavy Crossbow of Challenge (Exp:21313294) (x34) (+17,+20) (+30) It increases your attack speed by 30. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. e) The Ring of Menyatata (+4) {cursed} It increases your strength, constitution and attack speed by 4. It makes you invisible. It sustains your constitution. It slows your metabolism. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. f) The Ring of Belduing [+15] (+3 attacks) {cursed} It can be activated for ball of lightning and resist lightning if it is being worn. It increases your charisma and attack speed by 3. It sustains your strength. It provides resistance to electricity, confusion and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 72 of Erebor. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 71 of Erebor. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. n) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Erebor. o) The Elven Cloak of Io (+0,+0) [4,+11](180%) (+9 to speed) It provides light (radius 3) forever. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth, searching, speed and luck by 9. It increases your hit points by 180%. It makes you invisible. It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides immunity to paralysis. It provides resistance to life draining, shards, nether and nexus. It allows you to see invisible monsters. It gives telepathic powers. It slows your metabolism. It speeds your regenerative powers. It reflects bolts and arrows. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. p) The Shield of Deflection of Gil-galad [10,+20] (+5) It can be activated for starlight (75) every 75+d75 turns if it is being worn. It provides light (radius 1) forever. It increases your wisdom, charisma, searching and luck by 5. It sustains your wisdom, dexterity and charisma. It provides resistance to acid, electricity, dark and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. s) The Steel Helm 'Lebohaum' [20,+80] It can be activated for sing a cheerful song every 3 turns if it is being worn. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 72 of Erebor. u) The Set of Leather Gloves 'Dolmorgil' (+7) [1,+16] It sustains your dexterity. It provides resistance to acid, fire, poison and shards. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. x) a Pair of Hard Leather Boots of Speed [3,+10] (+20) {!m!m!m} It increases your speed by 20. You made it yourself. z) (nothing) {) (nothing) |) a Pick (1d3) (+3,+5) (+1) [Character Inventory] a) a Runestone {identify @m1} b) a Potion of *Healing* {!k!d!v!m} c) 44 Scrolls of Nothing {@m7!d!k!v} d) 51 Essences of Teleport e) 32 Essences of Life f) 5 Essences of Confusion g) 4 Essences of Darkness h) 2 Essences of Knowledge i) 34 Essences of Force j) an Essence of Mana k) 18 Empty Bottles {@m8} l) (nothing) m) (nothing) n) (nothing) o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Ring of Sustain Constitution {25% off} It sustains your constitution. You bought it from the Black Market. b) an Indestructible Ring of Sustain Dexterity It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. c) The Ring of Turth (+4 to infravision) It increases your intelligence, dexterity and infravision by 4. It makes you invisible. It sustains your constitution. It makes you completely fearless. It provides resistance to poison and disenchantment. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient gold dragon on level 50 of Moria. d) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom, dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 64 of Erebor. e) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 65 of Erebor. f) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Erebor. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. h) The Chain Mail 'Arand' (-2) [14,+12] It sustains your wisdom. It provides immunity to acid, electricity and fire. It makes you completely fearless. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. i) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison and confusion. It cannot be harmed by acid, cold, lightning or fire. j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark, confusion and sound. It cannot be harmed by acid, cold, lightning or fire. k) The Small Metal Shield of Thorin [3,+25] (+4) It increases your strength and constitution by 4. It provides immunity to acid. It provides immunity to paralysis. It provides resistance to sound, chaos and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 65 of Erebor. l) a Shield of Deflection [10,+17] {50% off} m) The Hard Leather Cap of Thranduil [2,+10] (+2) It increases your intelligence and wisdom by 2. It provides resistance to blindness and confusion. It allows you to sense the presence of orcs, trolls and evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 33 of Moria. n) The Set of Gauntlets of Ulienwe (+1) [2,+17] It provides resistance to life draining and sound. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 72 of Erebor. o) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5) It can be activated for remove fear and cure poison every 5 turns if it is being worn. It increases your dexterity and charisma by 5. It sustains your constitution and charisma. It provides immunity to paralysis. It provides resistance to confusion, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black orc Shaman on level 30 of Moria. q) 6 Daggers of Urthal (1d4) (+11,+2) It produces chaotic effects. It is especially deadly against giants. It strikes at demons with holy wrath. It drains experience. It induces random teleportation. It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. r) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) It decreases your strength, wisdom, charisma and speed by 10. It does extra damage from fire. It drains life from your foes. It makes you invisible. It provides immunity to paralysis. It renders you incorporeal. It allows you to see invisible monsters. It allows you to sense the presence of undead. It slows your metabolism. It prevents teleportation. It aggravates nearby creatures. It can't attack. It carries an ancient morgothian curse. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Marilith on level 50 of Moria. s) The Shadow Blade Becoming (Exp:0) (4d4) (-5,+2) [+14] (+6 to stealth) It increases your wisdom, dexterity, constitution and stealth by 6. It poisons your foes. It sustains your constitution. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to life draining, acid, electricity, fire, cold, poison, dark and confusion. It allows you to levitate. It allows you to see invisible monsters. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. t) 3 Shadow Blades (4d4) (-2,+2) (+1 to stealth) u) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off} v) The Seeker Arrow of Bard (8d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Law on level 72 of Erebor. [Home Inventory - Gondolin ] a) 20 Potions of *Enlightenment* b) an Adamantite Rod of Nothing (200/200) c) an Adamantite Rod of Nothing (200/200) d) an Adamantite Rod of Nothing (200/200) e) an Adamantite Rod of Nothing (200/200) f) 77 Rings of Extra Attacks (+2 attacks) It increases your attack speed by 2. You made it yourself. g) 16 Rings of Nothing {@m9} h) The Amulet of Gunumin (+4) It increases your strength, intelligence, dexterity and constitution by 4. It sustains your wisdom. It provides resistance to acid and electricity. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Durin's Bane on level 50 of Moria. i) an Amulet of Weaponmastery (+6,+6) [+4] (+3) It increases your strength and constitution by 3. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to disenchantment. You made it yourself. j) The Shield of Deflection of Cargel [10,+26] It sustains your intelligence and wisdom. It makes you completely fearless. It provides resistance to light. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 71 of Erebor. k) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. l) a Dragon Helm of Water Breathing [8,+19] It makes you completely fearless. It provides resistance to shards. It allows you to breath underwater. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 71 of Erebor. m) a Set of Leather Gloves of Slaying (+6,+6) [1,+9] You made it yourself. n) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision) It can be activated for summon the Legion of the Dawn every 500+d500 turns if it is being worn. It increases your charisma and infravision by 3. It does extra damage from fire. It is very sharp and can cut your foes. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your charisma. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire, light and blindness. It gives telepathic powers. It speeds your regenerative powers. It can clone monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. o) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) It can be wielded two-handed. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 72 of Erebor. p) The Sling 'Perot' (x5) (+9,+10) (+3 to speed) It provides light (radius 1) forever. It increases your intelligence and speed by 3. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 50 of Moria. q) Climbing Set r) 99 Essences of Time s) 38 Essences of Time t) 52 Essences of Magic u) 99 Essences of Extra Life v) 2 Essences of Extra Life [Home Inventory - Minas Anor ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice skeleton on level 64 of Erebor. b) The Crumpled Scroll of Mass Resurrection It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dread on level 72 of Erebor. c) The Ring of Power of Adunaphel the Quiet (+2 attacks) It increases your infravision and attack speed by 2. It makes you invisible. It provides resistance to fire, confusion, sound and shards. It allows you to fly. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 71 of Erebor. d) The Ring of Power of Akhorahil the Blind (+1) It increases your dexterity and charisma by 1. It makes you invisible. It sustains your intelligence and wisdom. It provides resistance to light, nether, nexus and disenchantment. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 72 of Erebor. e) The Ring of Vastarin (+3 to stealth) It increases your wisdom, dexterity, stealth and infravision by 3. It sustains your strength and dexterity. It provides resistance to confusion. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient blue dragon on level 49 of Moria. f) The Ring 'Hanru' (+5) It increases your strength, intelligence and dexterity by 5. It sustains your wisdom. It allows you to see invisible monsters. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 72 of Erebor. g) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Bile Demon on level 72 of Erebor. h) The Ribbed Plate Armour of Earandir (-42,-1) [28,+9](40%) It increases your hit points by 40%. It sustains your constitution. It provides immunity to acid. It makes you completely fearless. It provides resistance to acid, poison, nexus and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. i) 3 Filthy Rags [1,-1] j) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 72 of Erebor. k) The Jewel Encrusted Crown of Numenor [0,+18] (+3) (charging) It can be activated for analyze monster every 500+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your intelligence, dexterity, charisma, searching and speed by 3. It provides immunity to paralysis. It provides resistance to cold, light, dark, blindness, sound and shards. It allows you to see invisible monsters. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 64 of Erebor. l) The Set of Cesti of Ezelch [5,+9] {cursed} It provides resistance to confusion, sound, shards and nether. It drains experience. It aggravates nearby creatures. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient green dragon on level 72 of Erebor. m) a Slaughter Axe of *Slay Evil* (5d7) (+13,+15) (+2) n) The Dagger of Rilia (2d4) (+4,+3) It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your foes. It is especially deadly against orcs. It provides resistance to poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolich on level 71 of Erebor. o) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6) It can be activated for lightning bolt (4d8) every 6+d6 turns if it is being worn. It does extra damage from electricity. It provides resistance to electricity and light. It cannot be harmed by acid, cold, lightning or fire. p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6) q) The Dagger 'Nimthanc' (E:73, L:3) (1d4) (+7,+7) r) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) It can be activated for ball of cold (100) every 300 turns if it is being worn. It provides light (radius 1) forever. It increases your speed by 10. It does extra damage from frost. It is especially deadly against trolls. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to cold and light. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2) It increases your dexterity, charisma and stealth by 2. It is especially deadly against orcs. It is especially deadly against trolls. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of orcs and trolls. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill orc on level 30 of Moria. u) The Scimitar of Earethil (2d5) (-6,+10) (+4) It increases your intelligence and charisma by 4. It does extra damage from electricity. It produces chaotic effects. It is very sharp and can cut your foes. It is especially deadly against dragons. It is a great bane of demons. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. v) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It provides light (radius 1) forever. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 64 of Erebor. w) The Lance of Eorlingas (3d8) (+3,+21) (+2) It must be wielded two-handed. It increases your strength, dexterity and speed by 2. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It makes you completely fearless. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. x) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4) It can be activated for identify spell every 10 turns if it is being worn. It can be used to store a spell. It increases your intelligence and wisdom by 4. It fights against evil with holy fury. It provides resistance to light. It allows you to see invisible monsters. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. [Home Inventory - Lothlorien ] a) Agannazar's Altruistic Assassin It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Glabrezu on level 50 of Moria. b) a Ring of Sustain Intelligence It sustains your intelligence. You bought it from the Black Market. c) a Ring of Poison Resistance It provides resistance to poison. You bought it from the Black Market. d) a Ring of Sound Resistance It provides resistance to sound. You found it in the remains of a Young red dragon on level 34 of Moria. e) a Ring of Shard Resistance It provides resistance to shards. You found it lying on the ground on level 34 of Moria. f) a Ring of Invisibility It makes you invisible. You found it in the remains of Smeagol on level 34 of Moria. g) an Amulet of Doom [-3] (-6) It decreases your strength, intelligence, wisdom, dexterity, constitution and charisma by 6. It cannot be dropped while cursed. It can re-curse itself. You found it lying on the ground on level 50 of Moria. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Medusa, the Gorgon on level 50 of Moria. i) The Rhino Hide Armour of Norion (-67,-35) [8,+4](20%) It increases your hit points by 20%. It sustains your intelligence and charisma. It provides immunity to fire. It provides resistance to acid and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 50 of Moria. j) Portable hole k) 6 Essences of Teleport l) 25 Essences of Confusion [The Mathom-house Inventory - Bree ] a) Raal's Voodoo Doll of Revenge It can be activated for confusion. You found it in the remains of a Master mindcrafter on level 50 of Moria. b) Mordekainen's Sneaking Eye It can be activated for cure hallucination. You found it in the remains of a Half-orc on level 47 of Moria. c) Raal's Tome of Unconventional Warfare It can be activated for summon pet. You found it in the remains of a Headless ghost on level 72 of Erebor. d) a Parchment titled ``Magic for the Layman'' It can be activated for acquirement. You found it in the remains of an Emperor wight on level 72 of Erebor. e) Baalzebub's Tormented Skullcap It can be activated for experience loss. You found it in the remains of a Nether wraith on level 50 of Moria. f) a Parchment titled ``Planar Travel Made Easy'' It can be activated for light area (dam 2d15) every 10+d10 turns. You found it in the remains of a Mind flayer on level 49 of Moria. g) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Khim, Son of Mim on level 50 of Moria. h) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. i) Portable hole j) a Parchment - Adventurer's Guide to Middle-earth