The Angband Ladder: Adaedric, Yeek Alchemist by Yottle

  [ToME 2.3.5 Character Sheet]

 Name  : Adaedric               Age                 12       STR!     40       
 Sex   : Female                 Height              40       INT!     34       
 Race  : Yeek                   Weight              38       WIS!     26       
 Class : Alchemist              Social Class        37       DEX!     38       
 Body  : Player                                              CON!     40       
 God   : Melkor Bauglir                                      CHR!     34       
                                                                               
 + To Melee Hit          96 Level             35    Hit Points      340/   396 
 + To Melee Damage       83 Experience    211368    Spell Points    421/   480 
 + To Ranged Hit         70 Max Exp       767401    Sanity          320/   320 
 + To Ranged Damage      11 Exp to Adv.   247500    Piety                25096 
   AC                 29+40 Gold         3520927    Speed           Fast (+37) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[57]Perception  : Excellent    Blows/Round:  8         
 Bows/Throw  : Legendary[10]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  48d7+664  
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          well-liked child.  You have brown eyes, straight brown               
          hair, and a very dark complexion.                                    
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Angband: Level 108 (5400')
        Barrow-Downs: Level 1 (50')
        Illusory Castle: Level 52 (2600')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 24 (1200')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 69 (3450')
        The Land Of Rhun: Level 39 (1950')
        The Sandworm lair: Level 23 (1150')
        A lost temple: Level 16 (800')

 You have done something experimental.
 Your body is a Player.
 You are currently on level 108 of Angband.
 You have defeated 2585 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You became a new force of darkness and enslaved all free people.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 7th Quelle of the 2890th year of the third age.
 You have been adventuring for 21 days.

                    adefkmnopsuxz{|@            
        Add Str   : .3352....69...6+            
        Add Int   : ...5...5.......+            
        Add Wis   : ...5...........+            
        Add Dex   : .3.5.....6......            
        Add Con   : .3352....6.....+            
        Add Chr   : ..35...........+            
        Mul Mana  : ...+............            
        Mul SPower: ...+............            
        Add Stea. : .......5...8....            
        Add Sear. : ..3....5......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : 2..5.3.5...8....            
        Add Blows : 2...............            
        Vampiric  : +...............            
        Slay Orc  : .+............+.            
        Slay Troll: .+............+.            
        Slay Giant: .+............+.            
        Slay Drag.: +.............+.            
        Poison Brd: .+..............            
        Acid Brand: ..............+.            
        Fire Brand: +...............            
        Sust Str  : ...++....+......            
        Sust Int  : ...+...+........            
        Sust Wis  : ...+............            
        Sust Dex  : ...+.....+......            
        Sust Con  : ...++.+..+......            
        Sust Chr  : +..+............            
        Invisible : ...+...........+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : .+.++..+.+.+....            
        Hold Life : .....+..........            
        Imm Acid  : ...*..*.......+.            
        Imm Elec  : +..*....*.......            
        Imm Fire  : *.**..*........*            
        Imm Cold  : ...*..*.........            
        Res Pois  : .+.+............            
        Res Fear  : ++..+...........            
        Res Light : .....+..........            
        Res Dark  : .....++..+....+.            
        Res Blind : ...+............            
        Res Conf  : +....+....+.....            
        Res Sound : ........+.......            
        Res Shard : ......+.........            
        Res Neth  : ...+..+.........            
        Res Nexus : ......+.+.......            
        Res Chaos : +....+..........            
        Res Disen : +..++.+.+.....+.            
        Auto Curse: ...+............            
        EvilCurse : +...............            
        Levitate  : ...........+....            
        See Invis : .+++.+..........            
        Regen     : ...+............            
        Activate  : ..++.+........+.            
        Drain Exp : +..+............            
        Teleport  : +...............            
        Aggravate : +...............            
        Cursed    : ++.+............            
        Hvy Curse : +..+............            
        Prm Curse : ...+............            
        Fly       : ..+.............            
        Sentient  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .+...+........+.            
        Troll.ESP : ++..............            
        Giant.ESP : ++..............            
        TLord.ESP : ..+.............            
        Full ESP  : ...+............            

Skills (points left: 0)
 - Combat                                        35.650 [0.700]
          . Weaponmastery                        41.500 [0.700]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    00.500 [0.900]
          . Stealth                             -05.000 [0.400]
          . Disarming                           -00.500 [0.000]
 - Magic                                         09.480 [0.900]
          . Magic-Device                         00.500 [1.250]
                   . Fire                        00.000 [0.100]
                   . Water                       00.000 [0.100]
                   . Air                         00.000 [0.100]
                   . Earth                       00.000 [0.100]
          . Meta                                 00.000 [0.500]
          . Conveyance                           00.000 [0.100]
          . Divination                           00.000 [0.500]
          . Temporal                             00.000 [0.100]
          . Mind                                 00.000 [0.100]
          . Nature                               00.000 [0.100]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.100]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.100]
          . Alchemy                              41.800 [0.800]
 - Spirituality                                  04.260 [0.800]
          . Prayer                               41.000 [0.500]
 - Monster-lore                                  00.500 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting


  [Fates]

You may find a Ring of Teleportation on level 1.


  [Character Equipment]

a) The Dark Sword 'Mormegil' (E:97198, L:36) (6d7) (+38,+25) [-20] (+2 to
speed)
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It drains life from your
    foes.  It is especially deadly against dragons.  It sustains your 
    charisma.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to electricity, chaos and 
    disenchantment.  It allows you to sense the presence of trolls and 
    giants.  It drains mana, life and experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
d) a Venomous Small Wooden Boomerang of Westernesse (1d4) (+12,+11) (+3)
{cursed}
    It increases your strength, dexterity and constitution by 3.  It 
    poisons your foes.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It is cursed.  It can resist being shattered by
    morgul beings.  
    You made it yourself.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
f) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
    It can be activated for powerful things if it is being worn. It grants
    you the power of change the world if it is being worn.  It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and spell power by 5.  It increases your mana capacity by 100%
    .  It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
k) an Amulet of Weaponmastery (+6,+4) [+3] (+2)
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to 
    disenchantment.  
    You made it yourself.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 50 of The Sacred Land Of Mountains.
n) The Double Chain Mail of Brith (-2 to accuracy) [16,+13]
    It sustains your constitution.  It provides immunity to acid, fire and 
    cold.  It provides resistance to dark, shards, nether, nexus and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
o) an Elven Cloak of the Magi (-5,-1) [4,+10] (+5)
    It increases your intelligence, stealth, searching, speed and luck by 
    5.  It sustains your intelligence.  It provides immunity to paralysis.
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
p) The Large Metal Shield 'Luinath' [5,+14]
    It provides immunity to electricity.  It provides resistance to sound, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 17 of The Old Forest.
s) a Jewel Encrusted Crown of Might [0,+10] (+6) {!k}
    It increases your strength, dexterity and constitution by 6.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to dark.  It cannot be
    harmed by acid.  
    You made it yourself.
u) a Set of Leather Gloves of Power (+5,+1) [1,+10] (+9) {!k}
    It increases your strength by 9.  It provides resistance to confusion.
    
    You made it yourself.
x) a Pair of Hard Leather Boots of Elvenkind [3,+10] (+8) {!k}
    It increases your stealth and speed by 8.  It provides immunity to
    paralysis.  It allows you to levitate.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You made it yourself.
z) (nothing)
{) (nothing)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.


  [Character Inventory]

a) a Fireproof Corrupted Tome of Melkor
    It cannot be harmed by fire.  
    You made it yourself.
b) Valdarbon's Automatic Alchemist (charging)
    It can be activated for genocide every 500 turns.  
    You bought it from the Magic shop.
c) Raistlin's Ready Ranger (charging) {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 50 of The Sacred Land Of
    Mountains.
d) 62 Potions of Lose Memories {!k}
e) 19 Potions of Enlightenment {!k}
f) 13 Scrolls of *Destruction*
g) 10 Scrolls of Nothing {!k}
h) a Mithril Rod of Simplicity of Healing (160/160)
i) a Mithril Rod of Simplicity of Recall (160/160)
j) a Mithril Rod of Simplicity of Trap Location (160/160) {@z0}
    
    You made it yourself.
k) an Adamantite Rod of Simplicity of Disarming (200/200)
    
    You made it yourself.
l) an Adamantite Rod of Simplicity of Detection (154/200) {@z1}
    
    You made it yourself.
m) an Adamantite Rod of Simplicity of Speed (74/200)
    
    You made it yourself.
n) a Dwarven Lantern of the Magi (+5)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 5.  It cannot be harmed by fire.  
    You made it yourself.
o) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
p) a Vampiric Shadow Blade of Westernesse (4d4) (+33,+31)(60%) (+3 to stealth)
{}
    It increases your strength, dexterity, constitution and stealth by 3.  
    It increases your hit points by 60%.  It drains life from your foes.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It provides resistance to life draining and dark.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, trolls and giants.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid.  
    You made it yourself.
q) 7 Essences of Life {!k}
r) 17 Essences of Darkness {!k}
s) 10 Essences of Force {!k}
t) 23 Empty Bottles {!k}
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) a Wand of Noxious Cloud[1|25] (209 charges)
c) a Wand of Slow Monster[1|20] (84 charges)
d) a Wand of Confuse[1|20] (22 charges)
e) a Wand of Heal Monster[1|20] (1295 charges)
f) a Fireproof Staff of Sense Monsters[1|15] (342 charges)
    It cannot be harmed by fire.  
    You made it yourself.
g) 50 Essences of Explosion {!k}
h) 99 Essences of Teleport {!k}
i) 18 Essences of Cold {!k}
j) 57 Essences of Fire {!k}
k) 10 Essences of Acid {!k}
l) 3 Essences of Light {!k}
m) an Essence of Chaos {!k}
n) 87 Essences of Time {!k}
o) 23 Essences of Magic {!k}
p) 6 Essences of Extra Life {!k}
q) 99 Essences of Lightning {!k}


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of the Mind
    It cannot be harmed by fire.  
    You made it yourself.
b) 18 Scrolls of *Identify* {!k}
c) 13 Scrolls of Nothing {!k}
d) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
e) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 53 of The Sacred Land Of Mountains.
f) an Elven Cloak [4,+4] (+3 to stealth)
g) 5 Essences of Magic {!k}


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}
b) a Climbing Set {100% off}


  [The Mathom-house Inventory - Bree ]

a) The Brass Lantern of Tiringlad (with 2163 turns of light) (-6 to searching)
{}
    It provides light (radius 2) when fueled.  It decreases your searching
     by 6.  It provides resistance to dark.  It drains experience.  It
    induces random teleportation.  It fills you with the Black Breath.  It
    is heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.



Posted on 20.7.2020 19:51

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On 20.7.2020 19:51 Yottle wrote:
On the old dump with the winner with the least max experience there is a discussion of how little it is possible to win with and whether it is possible to win with less than 1 million. This guy has 767,000.
Perhaps it is not in the spirit of that discussion since I abused Alchemy to produce potions of Lose Memories to keep myself low.
But I have no doubt that a Yeek Melkor Alchemist is the way to go. It only takes 200,000 EP to get to level 35, which is the minimum necessary to get into Dol Guldur. Using a sentient weapon for kills cuts EP gain in half (Mormegil was not the best choice but it was what I had). Curse meant that I didn't have to have overwhelming firepower; I just had to knock speed down enough to wear away HP and armor.
The final battle was easy. He summoned a ringwraith which I positioned inside an impenetrable vault. Then I mass-genocided everything else. Whenever I needed a break I swapped position with the wraith.
With a little more careful EP management it should be possible to win with 200,000 EP. I miscalculated on a few high-level uniques.

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