The Angband Ladder: Kilid, Maia Thaumaturgist by <tome@rbeagle.fastmail.fm>

  [ToME 2.2.7 Character Dump]

 Name  : Kilid                  Age                 17       STR:  18/99       
 Sex   : Female                 Height              65       INT: 18/***       
 Race  : Maia Hermit            Weight             205       WIS:  18/85       
 Class : Thaumaturgist          Social Class        33       DEX: 18/140       
 Body  : Player                                              CON: 18/172       
 God   : Nobody                                              CHR: 18/130       
                                                                               
 + To Melee Hit          29 Level             33    Max Hit Points       456   
 + To Melee Damage       24 Experience    361492    Cur Hit Points        -7   
 + To Ranged Hit         13 Max Exp       361492    Max SP (Mana)        541   
 + To Ranged Damage       0 Exp to Adv.   412500    Cur SP (Mana)        403   
   AC                 16+82 Gold          412206                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Superb       Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Fair         Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  4d8+96    
 Stealth     : Good         Magic Device: Excellent    Infra-Vision: 10 feet   
                                                       Tactic:       normal    
                                                       Explor:       very fast 
                         (Character Background)                                
          You are a unnoticed minion of Varda.  In the past you dwelt          
          on earth in the form of a wise and ancient counsellor.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 33 (1650')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 19 (950')
        Moria: Level 35 (1750')
        The Sandworm lair: Level 22 (1100')

 Your body was a Player.
 You have defeated 9738 enemies.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 36th Quelle of the 2890th year of the third age.
 Your adventure lasted 50 days.

     Your Attributes:
You are dead, killed by a 9-headed hydra on level 35 of Moria.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You have free action.
Your appetite is small.
You can sense the presence of thunderlords.
You are lucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon is very sharp.
Your weapon shocks your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against dragons.

Skills (points left: 5)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         38.017 [0.950]
          . Magic-Device                         01.000 [1.050]
          . Spell-power                          00.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           32.900 [0.700]
          . Divination                           35.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          37.000 [1.000]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            01.000 [0.300]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may meet a Blubbering idiot on level 9.
You are fated to meet a Disenchanter eye on level 2.
You are fated to meet a Grey mold on level 1.
You may find a Ring of Nothing on level 1.


  [Character Equipment]

a) The Awl-Pike of Mareth (1d8) (+16,+19) (+5) {cursed}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your strength, dexterity and constitution by 5.  It does
    extra damage from electricity.  It produces chaotic effects.  It is
    very sharp and can cut your foes.  It is especially deadly against
    dragons.  It fights against evil with holy fury.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard man on level 18 of Orc Cave.
d) (nothing)
e) a Ring of Slow Digestion
f) a Ring of Fire Resistance
k) an Indestructible Amulet of the Serpents [+4] (+4) {cursed}
    It
    can be activated for venom breathing every 40+d60 turns if it is being
    worn. It increases your dexterity by 4.  It provides resistance to 
    poison.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
m) a Brass Lantern (with 3752 turns of light)
    It provides light (radius 2) when fueled.  It cannot be
    harmed by fire.  
n) The Thunderlord Coat of Marda [9,+24] (+5)
    It increases your intelligence, constitution and 
    charisma by 5.  It sustains your intelligence, constitution and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to acid, electricity, cold, blindness, confusion and nexus.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of Moria.
o) an Elven Cloak of Stealth [4,+10] (+6 to stealth)
    It increases 
    your stealth, searching and luck by 6.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
p) (nothing)
s) an Iron Crown of the Magi [Teleportation] [0,+10] (+3)
    It provides light (radius 1)
    forever.  It has a spell stored inside.  It increases your 
    intelligence and spell power by 3.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated
    for remove fear and cure poison every 5 turns if it is being worn. It 
    increases your dexterity and charisma by 5.  It sustains your 
    constitution and charisma.  It provides immunity to paralysis.  It
    provides resistance to confusion, nether and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel (+2,+5) (+3)
    It increases your ability to tunnel by 
    3.  


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) The Gem of Ghosts
c) 14 Lembases
    
d) a Mushroom of Restore Strength
e) 7 Flasks of oil
    
f) a Potion of Cure Serious Insanity
g) 8 Potions of Cure Critical Wounds
    
h) 4 Potions of Healing
    
i) a Potion of Restore Mana
j) a Potion of Curing
k) a Ring of Nether Resistance
l) a Ring of Confusion Resistance
m) an Amulet of the Serpents [+2] (+4)
n) an Amulet of Regeneration
o) The Ring Mail of Drude (-2 to accuracy) [12,+4] {cursed}
p) a Broad Axe (2d6) (+0,+0)
q) a Broken Dagger (1d1) (-2,-4)
r) a Broken Dagger (1d1) (+4,-2)
s) a Long Sword (2d5) (-4,-5) {cursed}
t) a Short Bow (x2) (+0,+0)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Greater Identify {25% off}
    
b) Mordekainen's Sneaking Eye
    It can be activated for light area
    (dam 2d15) every 10+d10 turns.  
    You found it lying on the ground on level 6 of Barrow-Downs.
c) Kelek's Practical Joke
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 3 of Barrow-Downs.
d) The Tome of Elven Household Magic
    It can be
    activated for Destruction.  
    You found it lying on the ground on level 1 of Barrow-Downs.
e) Benetar's Portable Plague
    It can be
    activated for decreasing Charisma.  
    You found it lying on the ground on level 12 of Orc Cave.
f) The Box of Many Wonders
    It can be
    activated for cure confusion.  
    You found it in the remains of a Snaga on level 10 of Orc Cave.
g) The Clay Tablets of Antiquity
    It can
    be activated for poison.  
    You found it in the remains of a Black ooze on level 18 of Orc Cave.
h) The Eye of Vecna
    It
    can be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Snaga on level 8 of Barrow-Downs.
i) a Parchment titled ''Finer Points of Munchkinism''
    It
    can be activated for hallucination.  
    You found it in the remains of a Dark elven mage on level 11 of Orc Cave.
j) Agannazar's Altruistic Assassin
    
    It can be activated for cure stun.  
    You found it lying on the ground on level 16 of Orc Cave.
k) 2 Sprigs of Athelas
    
l) a Potion of *Healing*
    
m) a Potion of Restore Mana
    
n) The Wand of Digging of Thrain (17 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
o) a Ring of Invisibility
p) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Fasolt the Giant on level 34 of Moria.
q) The Soft Leather Armour 'Adrin' (-56,-45) [4,+7](40%)
    
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides resistance to fire, light and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 21 of Orc Cave.
r) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Hard Leather Cap 'Elthoron' [2,+3]
    It sustains your 
    wisdom and dexterity.  It provides immunity to paralysis.  It provides
    resistance to nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
t) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and 
    luck by 3.  It provides resistance to confusion.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Dagger 'Nimthanc' (E:160, L:4) (1d4) (+8,+8)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    frost.  It provides resistance to cold and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Lucerne Hammer of Telduin (2d5) (+3,+0) {cursed}
    It can be wielded
    two-handed.  It is especially deadly against orcs.  It is a great bane
    of demons.  It drains experience.  It aggravates nearby creatures.  It
    fills you with the Black Breath.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven warrior on level 20 of Orc
    Cave.
x) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse
    monster every 15 turns if it is being worn. It provides light (radius
    1) forever.  It increases your stealth by 2.  It does extra damage 
    from fire.  It fights against evil with holy fury.  It provides
    resistance to fire and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lugdush, the Uruk on level 22 of Orc Cave.


  [Home Inventory - Gondolin ]

a) Raal's Tormented Spirits
    
    It can be activated for decreasing Wisdom.  
    You found it in the remains of a Black orc on level 32 of Moria.
b) The Skull of Vecna
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
c) Heward's Excellent Experimental Earmuffs
    
    It can be activated for decreasing Strength.  
    You found it in the remains of a Hill orc Shaman on level 30 of Moria.
d) a Potion of Restore Mana
    
e) a Potion of Curing
    
f) 7 Scrolls of Satisfy Hunger
    


  [Home Inventory - Lothlorien ]

a) a Ring of Flying
b) an Amulet of Anti-Teleportation
c) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elite uruk on level 33 of Maze.


  [The Mathom-house Inventory - Bree ]

a) Lloth's Ceremonial Dagger
    It
    can be activated for high experience loss.  
    You found it while digging a rubble.
b) Benetar's Mana Battery
    It can be activated for decreasing
    Strength.  
    You found it in the remains of a Dark elven warlock on level 30 of Moria.
c) The Padded Armour of Earmina [4,+5]
    
    It sustains your wisdom and constitution.  It provides immunity to 
    electricity.  It provides resistance to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Orc Cave.



Posted on 30.8.2004 00:43

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10418. on the Ladder (of 18973)
1828. on the ToME Ladder (of 3151)

Comments

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On 30.8.2004 21:58 wrote:
Eh... why didn't you carry the Skull of Vecna with you? The Mass Geno coulda saved you.

On 4.9.2004 17:52 tome@rbeagle.fastmail.fm wrote:
First off, I never thought anyone would actually read this dump. :-P I just put it up here to show a friend, and as a testament to my thus far highest level character.

Second, you're right. It probably could have saved me. But I've always been weary of genocide and have never used it before because I've gotten the idea from various forum posts that it can sometimes kill you too. (Possibly from genociding a creature of the same race as you? Makes sense to me, anyway.)

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