The Angband Ladder: Girac, Dunadan Demonologist by <elcugo@gmail.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Girac                  Age                 95       STR:     34       
 Sex   : Male                   Height              80       INT:     25       
 Race  : Dunadan                Weight             208       Wis:     20     23
 Class : Demonologist           Social Class        46       DEX:     37       
 Body  : Player                                              CON:     34       
 God   : Nobody                                              CHR!     29       
                                                                               
 + To Melee Hit          61 Level             35    Hit Points      -12/   669 
 + To Melee Damage       53 Experience    633462    Spell Points    125/   126 
 + To Ranged Hit         14 Max Exp       751233    Sanity          250/   250 
 + To Ranged Damage       0 Exp to Adv.   810000                               
   AC                 24+82 Gold         1061981    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Good         Blows/Round:  9         
 Bows/Throw  : Excellent    Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Fair         Mel.dmg/Rnd:  36d6+477  
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the illegitimate but acknowledged child of a                 
          Guildsman.  You are a credit to the family.  You have brown          
          eyes, straight black hair, and an average complexion.                
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 35 (1750')

 Your body was a Player.
 You have defeated 9357 enemies.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 2nd Quelle of the 2890th year of the third age.
 Your adventure lasted 16 days.

     Your Attributes:
You are dead, killed by a Dread on level 35 of The Helcaraxe.
You can destroy walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are lucky.
You are resistant to acid.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon strikes at demons with holy wrath.


                    adefkmnopsuxz{|@            
        Add Str   : ....2...........            
        Add Int   : .........2......            
        Add Wis   : .........2......            
        Add Dex   : ......3...4.....            
        Add Con   : ..3.............            
        Add Stea. : .4..............            
        Add Sear. : .4...4...2......            
        Add Infra : .4..2...........            
        Add Tun.. : ..............2.            
        Add Speed : ......3.........            
        Slay Demon: +...............            
        Sust Str  : ................            
        Sust Int  : ..+.............            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ....+..........+            
        Sust Chr  : ....+...........            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...........+....            
        Hold Life : ................            
        Res Acid  : ......++........            
        Res Elec  : ................            
        Res Fire  : .......+........            
        Imm Cold  : .......*........            
        Res Pois  : .+..............            
        Res Fear  : ...............+            
        Res Light : .......+........            
        Res Dark  : .+..+...........            
        Res Blind : .........+......            
        Res Conf  : .......+.......+            
        Res Sound : ................            
        Res Shard : ..+...+.........            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : .......+........            
        Res Disen : .......+........            
        Levitate  : ..+.............            
        See Invis : .........+......            
        Digestion : ..+.............            
        Regen     : ....+..........+            
        Activate  : .+...+...+......            
        Cursed    : ....++.+........            
        Hvy Curse : .....+..........            
        Fly       : ...+............            

Skills (points left: 15)
 - Combat                                        36.960 [0.750]
          - Weaponmastery                        38.120 [0.750]
                   . Sword-mastery               39.600 [0.600]
          . Archery                              03.000 [0.400]
 - Sneakiness                                    02.800 [1.800]
          . Stealth                              02.000 [0.400]
          . Disarming                            02.400 [1.800]
 - Magic                                         20.697 [0.700]
          . Magic-Device                         19.900 [1.150]
          . Conveyance                           01.000 [0.300]
          . Demonology                           39.000 [1.000]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  10.800 [0.700]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet an Aimless-looking merchant on level 18.
You are fated to find The Large Metal Shield of Anarion on level 38.
You may find a Main Gauche on level 1.


  [Character Equipment]

a) a Demonblade (4d6) (+8,+8) {@w0!d!v}
    It strikes at demons with holy wrath.  
d) The Drum of the Druedain (+4 to stealth)
    
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) The Ring of Haldurie (+17 to damage) (+3)
    It increases your constitution by 3.  It
    sustains your intelligence and dexterity.  It provides resistance to 
    shards.  It allows you to levitate.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 24 of The Old Forest.
f) a Ring of Flying
k) The Amulet of Morim (+2) {cursed}
    It 
    increases your strength and infravision by 2.  It sustains your 
    constitution and charisma.  It provides resistance to dark.  It speeds
    your regenerative powers.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 20 of The Old Forest.
m) The Phial of Galadriel (+4) {cursed}
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It is heavily cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 24 of The Old
    Forest.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Ilmir' [1,+6] {cursed}
    It provides
    immunity to cold.  It provides resistance to acid, fire, light, chaos
     and disenchantment.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Sandworm lair.
p) (nothing)
s) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can
    be activated for detection every 55+d55 turns if it is being worn. It 
    increases your intelligence, wisdom and searching by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) a Set of Leather Gloves of Agility [1,+5] (+4)
x) a Pair of Metal Shod Boots of Free Action [6,+7]
    It provides immunity to paralysis.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Magical Gnomish Shovel (+2)


  [Character Inventory]

a) Tenser's Alteration Manual {Satisfy Hunger @A0!d!v}
    It can be activated for satisfy
    hunger every 100 turns.  
    You found it lying on the ground on level 24 of Mirkwood.
b) Benetar's Death Ray Experiment
c) Mordenkainen's Mysterious Mind-Masher (charging) {Mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 26 of The Sandworm lair.
d) a Silver Rod of Capacity of Detection (200/200) {@z0!k!d!v}
e) a Silver Rod of Quickness of Perception (100/100) {@z3!k!d!v}
f) a Silver Rod of Enlightenment (100/100) {@z9!k!d!v}
g) a Silver Rod of Recall (100/100) {@z2!k!d!v}
h) a Mithril Rod of Disarming (109/160) {@z1!d!v}
i) a Wand of Tidal Wave[2|26] (6 charges)
j) a Wand of Teleport Away[11|29] (3 charges)
k) The Double Ring Mail of Methon (-2 to accuracy) [15,+4]
l) The Broken Dagger of Anwengil (1d1) (+7,+6) (+2 attacks)
    It 
    increases your charisma and attack speed by 2.  It does extra damage 
    from electricity.  It drains life from your foes.  It is very sharp
    and can make your foes bleed.  It is a great bane of dragons.  It is a
    great bane of demons.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Helcaraxe.
m) The Broken Sword 'Narsil' (3d2) (+6,+10) (+2)
n) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Teleportation
b) Balrilbon's Bag of Wondrous Tricks {teleport}
    It can
    be activated for teleport (range 100) every 100 turns.  
    You found it lying in a vault on level 23 of The Sandworm lair.
c) Benetar's Portable Plague {cure insanity}
    It can
    be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 23 of The Sandworm lair.
d) a Potion of Cure Insanity
e) 6 Potions of Healing
f) 7 Potions of Restore Mana
g) a Potion of Enlightenment
h) a Moonstone Rod of Nothing (75/75)
i) 2 Rod Tips of Detection (80 Mana to cast)
j) a Rod Tip of Polymorph (25 Mana to cast)
k) 2 Rod Tips of Trap Location (8 Mana to cast)
l) a Ring of Constitution (+4)
    It 
    increases your constitution by 4.  
    You bought it from the Black Market.
m) an Amulet of Brilliance (+3)
    It provides light (radius 1)
    forever.  It increases your intelligence and wisdom by 3.  
    You bought it from the Jewelry Shop.
n) an Indestructible Amulet of the Serpents [+3] (+3)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) a Bronze Dragon Scale Mail (-2 to accuracy) [30,+8]
    It
    can be activated for breathe confusion (120) every 90+d90 turns if it
    is being worn. It provides resistance to confusion.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
p) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
q) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45
    turns if it is being worn. It increases your stealth and speed by 3.  
    It provides resistance to acid and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Small Metal Shield of Monwe [3,+9]
    It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to light, 
    confusion and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) a Golden Crown of Telepathy [0,+7]
    It gives telepathic powers.  It
    cannot be harmed by acid.  
    You found it lying in a vault on level 28 of The Sandworm lair.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated
    for stinking cloud (12), rad. 3, every 4+d4 turns if it is being worn. 
    It poisons your foes.  It is especially deadly against orcs.  It
    provides resistance to poison and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Main Gauche of Maedhros (2d5) (+9,+10) (+3) {@w0!d!v}
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light
    (radius 1) forever.  It increases your searching by 1.  It does extra
    damage from fire.  It is especially deadly against orcs.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    provides resistance to fire and light.  It allows you to sense the
    presence of orcs.  It slows your metabolism.  It has been blessed by
    the gods.  It cannot be harmed by acid, cold, lightning or fire.  
x) a Gnomish Shovel of Digging (+5)


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Clairvoyant on level 29 of Mirkwood.
b) The Demonhorn 'Bereth' [2,+14]
    
    It provides light (radius 5) forever.  It sustains your strength and 
    wisdom.  It provides resistance to light and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Forbidden Library.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2)
    forever.  It decreases your charisma by 5.  It allows you to see
    invisible monsters.  It allows you to sense the presence of demons.  
    It slows your metabolism.  It speeds your regenerative powers.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 30 of Mirkwood.
d) Jor's Buckler of Missile Attraction {Summon pet}
    It can be
    activated for summon pet every 101 turns.  
    You found it in the remains of an Illusionist on level 19 of Mirkwood.
e) 5 Lembases
f) 5 Potions of Cure Light Insanity
    
g) a Potion of Cure Insanity
h) a Potion of Healing
i) a Potion of Enlightenment
j) a Scroll of Divination
k) a Scroll of Rune of Protection
l) a Moonstone Rod of Charging of Nothing (75/75)
m) a Mithril Rod of Nothing (160/160)
n) a Staff of Healing[2|21] (5 charges)
o) a Ring of Speed (+3)
p) The Phial of Undeath (-5) {cursed}
q) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 25 of The Helcaraxe.
r) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4) {@w0!d!v}
    It
    must be wielded two-handed.  It increases your strength, charisma and 
    infravision by 4.  It does extra damage from fire.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to levitate.  It allows you to see
    invisible monsters.  It drains mana.  It aggravates nearby creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 32 of Mirkwood.
t) The Long Bow 'Rhurufin' (x3) (+8,+7) (+1)
    It 
    increases your strength, intelligence and dexterity by 1.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 10 of Barrow-Downs.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be
    activated for terrify every 10+d50 turns if it is being worn. It 
    increases your searching and infravision by 2.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.



Posted on 24.4.2006 04:44

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