[ToME 2.1.2 Character Dump] Name : Llyth VII Age 44 STR: 18/*** Sex : Neuter Height 73 INT: 18/100 Race : Dwarf Weight 126 WIS: 18/120 Class : Haftedmaster Social Class 42 DEX: 18/190 Body : Player CON: 18/*** God : Tulkas CHR: 18/110 + To Melee Hit 84 Level 47 Max Hit Points 1162 + To Melee Damage 52 Experience 3855309 Cur Hit Points 1162 + To Ranged Hit 40 Max Exp 3855309 Max SP (Mana) 107 + To Ranged Damage 15 Exp to Adv. 4375000 Cur SP (Mana) 107 AC 29+73 Gold 2607801 Piety 5224 (Miscellaneous Abilities) Fighting : Legendary[65]Perception : Superb Blows/Round: 12 Bows/Throw : Legendary[15]Searching : Superb Shots/Round: 1 Saving Throw: Fair Disarming : Excellent Mel.dmg/Rnd: 36d4+624 Stealth : Fair Magic Device: Heroic Infra-Vision: 50 feet Tactic: normal Explor: normal (Character Background) You are the only child of a Dwarven Miner. You are a credit to the family. You have dark brown eyes, straight brown hair, a two foot beard, and a dark complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 35 (1750') Angband: Level 67 (3350') Barrow-Downs: Level 10 (500') Maze: Level 37 (1850') Orc Cave: Level 22 (1100') The Old Forest: Level 24 (1200') Moria: Level 38 (1900') The Land Of Rhun: Level 40 (2000') The Sandworm lair: Level 30 (1500') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 57th Hrive of the 2890th year of the third age. It now is 125 days that you are adventuring. adefkmnopsuxz{|@ Add Str : .+.+..+......... Add Int : ..+......+...... Add Wis : .........+...... Add Dex : ....+.....+..... Add Con : .+.+.......+.... Add Chr : ...+..+......... Add Stea. : ...........+.... Add Sear. : ...+.+...+...... Add Speed : ...........+.... Add Blows : ..+............. Slay Anim.: .............+.. Slay Evil : .............+.. Kill Drag.: +............... Elec Brand: +............... Sust Str : ................ Sust Int : ........+....... Sust Wis : ..+............. Sust Dex : ..+............. Sust Con : ................ Sust Chr : ................ Invisible : ................ Mul life : ................ Imm Acid : ........+....... Imm Elec : +............... Imm Fire : ...+....+....... Imm Cold : ................ Sens Fire : ................ Reflect : ................ Free Act : .......+........ Hold Life : ................ Res Acid : ......++........ Res Elec : .+....+......... Res Fire : .+....+......... Res Cold : .+....+......... Res Pois : ..+.+........... Res Fear : .......+.......+ Res Lite : ........+....... Res Dark : ..+.....+....... Res Blind : .........+.....+ Res Conf : ......+......... Res Sound : ................ Res Shard : ......+......... Res Neth : ................ Res Nexus : ......+......... Res Chaos : ................ Res Disen : ................ Hide Type : ...+.++..+++.... Show Mods : +............+.. Insta Art : ...+.+.......... Levitate : ..+............. See Invis : ...+...+.+...... Regen : .+.............. Xtra Might: .+.............. Ign Acid : ++++++++++.+.+.. Ign Elec : ++++++++++.+.... Ign Fire : ++++++++++.+.+.. Ign Cold : ++++++++++.+.... Activate : +..+++...+...... Cursed : +............... Hvy Curse : +............... Fly : ...+............ TLord.ESP : ...+............ Corruption list: Skills (points left: 35) - Combat 37.460 [0.900] - Weaponmastery 42.312 [0.950] . Sword-mastery 00.000 [0.300] . Axe-mastery 00.000 [0.300] - Hafted-mastery 50.000 [0.700] . Stunning-blows 00.000 [0.500] . Polearm-mastery 00.000 [0.300] . Archery 20.200 [0.600] . Antimagic 00.000 [0.550] - Sneakiness 05.590 [0.900] . Disarming 10.900 [0.900] - Magic 03.172 [0.300] . Magic-Device 41.250 [1.150] . Runecraft 01.000 [0.500] . Thaumaturgy 01.000 [0.500] - Spirituality 01.000 [0.400] . Prayer 00.000 [0.500] . Mindcraft 01.000 [0.500] - Monster-lore 05.400 [0.500] . Corpse-preservation 00.800 [0.800] . Symbiosis 10.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. The sword that was broken is now reforged. You saved the beautiful Mallorns of Lothlorien. You saved 35 princesses. You have defeated 34911 enemies. [Fates] You may meet a Green naga on level 13. You may meet a Giant crayfish on level 6. You may find a Spear on level 11. You may find a Potion of Weakness on level 13. You are fated to meet a Giant white ant on level 8. You may find a Rod Tip of Light on level 1. You may find a Scroll of Reset Recall on level 46. You may find a Ring of Free Action on level 41. [Character Equipment] a) The Mace 'Taratol' (3d4) (+12,+12) {cursed} It can be wielded two-handed. It can be activated for speed (dur 20+d20) every 250 turns if it is being worn. It does extra damage from electricity. It is a great bane of dragons. It provides immunity to electricity. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of The Land Of Rhun. d) The Short Bow of Amrod (x4) (+12,+15) (+2) It increases your strength and constitution by 2. It provides resistance to electricity, fire and cold. It speeds your regenerative powers. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 36 of The Land Of Rhun. e) The Ring called 'Maitimo' (+2 attacks) It increases your intelligence and attack speed by 2. It sustains your wisdom and dexterity. It provides resistance to poison and dark. It allows you to levitate. It cannot be harmed by acid, cold, lightning or fire. You made it yourself. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Brown Thunderlord in a shallow water area. k) an Indestructible Amulet of the Serpents [+1] (+6) It can be activated for venom breathing every 40+d60 turns if it is being worn. It increases your dexterity by 6. It provides resistance to poison. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. m) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Bill the Stone Troll in the town of Bree . n) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, confusion, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 10 of Barrow-Downs. o) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. p) The Large Metal Shield 'Areglad' [5,+4] It sustains your intelligence. It provides immunity to acid and fire. It provides resistance to light and dark. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Ulfang the Black on level 40 of The Land Of Rhun. s) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Mirkwood. u) a Set of Leather Gloves of Agility [1,+6] (+3) It increases your dexterity by 3. You found it in the remains of Mim, Betrayer of Turin on level 31 of Mirkwood. x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) It increases your constitution, stealth and speed by 3. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of The Land Of Rhun. z) (nothing) {) 17 Silver Arrows of Slay Animal (3d4) (+13,+10) |) a Dwarven Pick (1d4) {excellent} [Character Inventory] a) a Runestone {!k!d@m2 Death to Breeders} b) a Runestone {!k!d@m1 Identify} c) The Diamond Prism of Light {special, heal 700} It can be activated for heal 700 hit points every 250 turns. You found it in the remains of a White wraith on level 33 of The Land Of Rhun. d) Kelek's Practical Joke {restore stats and rll} It can be activated for restore stats and life levels every 750 turns. You found it lying on the ground on level 1 of Barrow-Downs. e) Mordenkainen's Mysterious Mind-Masher {satisfy hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 1 of Barrow-Downs. f) 12 Potions of Speed g) 5 Potions of Healing h) 27 Scrolls of Phase Door i) a Copper Rod of Trap Location (20/20) {@z1} j) a Moonstone Rod of Enlightenment (75/75) {@z2} k) a Silver Rod of Disarming (100/100) {@z3} l) a Mithril Rod of Recall (160/160) {!k!z} m) a Staff of Teleportation[10|22] (11 charges) n) The Ring 'Legyth' (+5) It increases your strength, intelligence, searching and speed by 5. It sustains your dexterity. It provides resistance to shards, nexus and chaos. It allows you to fly. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. o) (nothing) p) (nothing) q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Rune [Arrow] b) 3 Runes [Sphere] c) a Rune [Armageddon] d) a Runestone e) a Runestone f) a Runestone g) 3 Runes [Element] h) a Rune [Chaos] i) a Rune [Life] j) a Rune [Mind] {75% off} k) a Rune [Knowledge] l) Baalzebub's Tormented Box {satisfy hunger} It can be activated for satisfy hunger. You found it lying on the ground on level 1 of Barrow-Downs. m) Boccob's Unifinished Works {teleport} It can be activated for teleport (range 100) every 45 turns. You found it in the remains of a Novice ranger on level 18 of Orc Cave. n) a Parchment titled ``Magic for the Layman'' {summon pet} It can be activated for summon pet. You found it lying in a vault on level 30 of Mirkwood. o) Tenser's Mechanical Magician {mass genocide} It can be activated for mass genocide every 1000 turns. You found it lying on the ground on level 1 of Barrow-Downs. p) the Medallion of Good Will {destruction} It can be activated for Destruction. You found it lying on the ground on level 1 of Barrow-Downs. q) Jor's Compendium of Strange Behaviour {teleport level} It can be activated for teleport level. You found it in the remains of a Gnome mage on level 23 of Mirkwood. r) The Toenail of Vecna {heal 700} It can be activated for heal 700 hit points every 250 turns. You found it lying on the ground on level 1 of Barrow-Downs. s) Tenser's Top-Heavy Teaspoon {genocide} It can be activated for genocide every 500 turns. You found it while digging a rubble. t) a Ring of Dexterity (+6) It increases your dexterity by 6. You bought it from the Black Market. u) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Speed Ring Market. v) a Ring of Invisibility w) The Amulet 'Ancaroca' (+2) It increases your charisma by 2. It sustains your dexterity and charisma. It provides resistance to fire, dark, nether and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Young green dragon on level 36 of Moria. x) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It makes you invisible. It provides resistance to blindness. It cannot be harmed by fire. It was given to you as a reward. [Home Inventory - Gondolin ] a) a Scroll of Craftsmanship b) 2 Fireproof Scrolls of Rune of Protection It cannot be harmed by fire. You bought it from the Black Market. c) an Indestructible Ring of Extra Attacks (+3 attacks) It increases your attack speed by 3. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. d) The Stone of Lore It can be activated for perilous identify every turn if it is being worn. It provides light (radius 1) forever. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. e) Elven Blue Dragon Scale Mail (-2) [30,+13] (+3 to stealth) It can be activated for breathe lightning (100) every 90+d90 turns if it is being worn. It increases your stealth by 3. It provides resistance to acid, electricity, fire, cold and poison. It allows you to fly. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. f) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Barrow wight on level 38 of Moria. g) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 36 of The Land Of Rhun. h) an Iron Crown of Telepathy [0,+9] It gives telepathic powers. You found it lying in a vault on level 15 of The Old Forest. i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Forest troll on level 30 of The Land Of Rhun. j) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+5] (+3 to infravision) It increases your strength, constitution and infravision by 3. It provides resistance to dark. You bought it from the Footwear Shop. k) The Hatchet of Ardainor (1d5) (+6,+1) (+1 attack) It can be wielded two-handed. It increases your intelligence, wisdom, constitution, charisma and attack speed by 1. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lizard man on level 35 of Moria. l) The Beaked Axe of Hurin (2d6) (+12,+20) (+3) {!d} It must be wielded two-handed. It can be activated for berserker and +10 to speed (50) every 100+d200 turns if it is being worn. It provides light (radius 1) forever. It increases your strength and constitution by 3. It does extra damage from acid. It is especially deadly against orcs. It is especially deadly against trolls. It is a great bane of demons. It provides resistance to acid. It drains mana. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black knight on level 28 of The Land Of Rhun. m) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3) It can be wielded two-handed. It increases your strength, constitution and stealth by 3. It is especially deadly against orcs. It is especially deadly against trolls. It strikes at demons with holy wrath. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and blindness. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of non-living things. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Land Of Rhun. n) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6) {special} o) The Long Sword of Thiath (2d5) (+4,+18) (+3 attacks) It increases your wisdom, constitution and attack speed by 3. It does extra damage from frost. It is a great bane of dragons. It is especially deadly against orcs. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ice troll on level 34 of The Land Of Rhun. p) The Trident of Rauron (1d8) (+12,+4) (+1 to speed) It can be wielded two-handed. It increases your intelligence, speed and attack speed by 1. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of undead. It fights against evil with holy fury. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of The Land Of Rhun. q) The Lance of Ekkar (2d8) (+17,+19) (+5) It must be wielded two-handed. It increases your strength and wisdom by 5. It produces chaotic effects. It is especially deadly against giants. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 34 of The Land Of Rhun. r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 32 of Moria. s) The Flail of Nathir (2d6) (+7,+7) (+3) {!d} It can be wielded two-handed. It provides light (radius 1) forever. It increases your intelligence and charisma by 3. It does extra damage from frost. It poisons your foes. It strikes at undead with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Old Man Willow on level 25 of The Old Forest. t) a Lead-Filled Mace of Westernesse (3d4) (+13,+5) (+2) It can be wielded two-handed. It increases your strength, dexterity and constitution by 2. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It provides immunity to paralysis. It allows you to see invisible monsters. It allows you to sense the presence of orcs, trolls and giants. You found it in the remains of an Ice troll on level 31 of Moria. u) The metal Boomerang of Naras (2d4) (+14,+11) It does extra damage from acid and electricity. It poisons your foes. It is a great bane of dragons. It is especially deadly against orcs. It is especially deadly against giants. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 34 of Moria. [Home Inventory - Minas Anor ] a) a Rod Tip of Teleport Other (60 Mana to cast) {25% off} b) a Wand of Fireflash[8|20] (8 charges) c) a Wand of Firewall[5|19] (5 charges) d) a Wand of Tidal Wave[6|24] (9 charges) e) a Wand of Tidal Wave[3|27] (8 charges) f) a Wand of Ice Storm[4|25] (8 charges) g) a Wand of Poison Blood[4|41] (24 charges) h) a Wand of Thunderstorm[3|26] (6 charges) i) a Wand of Stone Prison[1|5] (4 charges) j) a Wand of Strike[2|14] (7 charges) k) a Wand of Teleport Away[11|26] (6 charges) l) a Wand of Teleport Away[9|23] (8 charges) m) a Wand of Teleport Away[7|24] (8 charges) n) a Wand of Essence of Speed[1|16] (6 charges) o) a Wand of Charm[1|25] (12 charges) p) The Wand of Digging of Thrain (19 charges) q) a Fireproof Staff of Fiery Shield[4|8] (8 charges) r) a Staff of Fiery Shield[5|9] (6 charges) s) a Fireproof Staff of Teleportation[3|33] (13 charges) t) a Fireproof Staff of Teleportation[3|25] (13 charges) u) a Staff of Healing[2|30] (4 charges) v) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Death knight on level 38 of Moria. w) The Katana 'Aglarang' (8d4) (+0,+0) (+5) It can be wielded two-handed. It increases your dexterity, ability to tunnel and speed by 5. It sustains your dexterity. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Green Thunderlord in a shallow water area. [Home Inventory - Lothlorien ] a) The Demonshield of Gothmog [13,+13] (+4) It increases your dexterity by 4. It makes you invisible. It sustains your strength, dexterity and constitution. It provides immunity to paralysis. It provides resistance to life draining. It allows you to levitate. It produces a fiery sheath. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 22 of Orc Cave. b) The Demonhorn of Gothmog [2,+13] (-5) It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dark elven warlock on level 30 of Mirkwood. c) 17 Potions of Speed d) 7 Potions of *Healing* e) a Ring of Speed (+7) It increases your speed by 7. You bought it from the Speed Ring Market. f) an Indestructible Ring of Speed (+6) g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. h) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Uruk on level 35 of Moria. i) The Hard Studded Leather of Gildi (-1) [7,+12] It sustains your wisdom. It provides immunity to cold. It provides resistance to acid, cold, poison, sound and nether. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre Archer on level 35 of Mordor. j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) It increases your dexterity and speed by 3. It provides resistance to acid, shards and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. k) The Cloak of Mimicry [Goat] of Aglote [1,+17] It sustains your strength and dexterity. It provides immunity to cold. It makes you completely fearless. It provides resistance to cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 26 of The Land Of Rhun. l) The Cloak of Mimicry [Sparrow] 'Tirul' [1,+6] It provides immunity to acid. It makes you completely fearless. It provides resistance to acid, electricity, fire, poison, dark and sound. It produces a fiery sheath. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. m) The Large Leather Shield of Auras [4,+3] It sustains your intelligence and wisdom. It provides immunity to electricity. It provides resistance to life draining, sound and shards. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 19 of Mirkwood. n) The Steel Helm of Hammerhand [6,+20] (+3) It grants you the power of berserk if it is being worn. It increases your strength, dexterity and constitution by 3. It sustains your strength, dexterity and constitution. It makes you completely fearless. It provides resistance to acid, cold, dark and nexus. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Minotaur of the Labyrinth on level 37 of Maze. o) The Set of Leather Gloves 'Cammithrim' [1,+10] It can be activated for magic missile (2d6) every 2 turns if it is being worn. It provides light (radius 1) forever. It sustains your constitution. It provides immunity to paralysis. It provides resistance to light. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Set of Gauntlets 'Paurhach' [2,+15] It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It can be used to store a spell. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Snaga on level 21 of Mirkwood. q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4) It increases your strength, dexterity and constitution by 4. It does extra damage from frost. It is especially deadly against dragons. It strikes at demons with holy wrath. It strikes at undead with holy wrath. It fights against evil with holy fury. It sustains your strength and constitution. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to life draining, cold, nether and chaos. It allows you to see invisible monsters. It slows your metabolism. It speeds your regenerative powers. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk Shaman on level 20 of Mirkwood. r) The Broad Sword of Andor (2d5) (+9,+21) (+4) It increases your strength, intelligence and dexterity by 4. It does extra damage from fire. It poisons your foes. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Weaponsmith. s) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) It can be activated for ball of fire (72) every 400 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and luck by 4. It does extra damage from fire. It is especially deadly against orcs. It is especially deadly against trolls. It fights against evil with holy fury. It sustains your dexterity. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to fire and disenchantment. It allows you to see invisible monsters. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. t) The Dark Sword of Nereg (3d7) (+12,+17) It generates an antimagic field. It poisons your foes. It is especially deadly against dragons. It is especially deadly against giants. It strikes at demons with holy wrath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Water troll on level 35 of Moria. u) a Frozen Whip of *Slay Giant* (1d6) (+5,+4) (+2) It increases your strength by 2. It does extra damage from frost. It is especially deadly against giants. It sustains your strength. It provides resistance to cold and shards. It allows you to sense the presence of giants. It cannot be harmed by cold. You found it in the remains of a Water troll Priest on level 35 of Moria. v) The Quarterstaff of Yarelros (1d9) (+9,+6) It can be wielded two-handed. It does extra damage from electricity and frost. It poisons your foes. It is a great bane of dragons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black ogre on level 15 of Orc Cave. w) The Mace 'Luingwe' (2d4) (+12,+5) (+4 to speed) It can be wielded two-handed. It increases your intelligence, ability to tunnel and speed by 4. It does extra damage from fire. It is especially deadly against dragons. It is especially deadly against trolls. It is especially deadly against giants. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Stone troll on level 35 of Mordor. x) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) It increases your intelligence, wisdom, dexterity and speed by 1. It provides resistance to electricity, fire and cold. It slows your metabolism. It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Elite uruk on level 36 of Moria. [The Mathom-house Inventory - Bree ] a) Gruumsh's Bottle of Death It can be activated for cure confusion. You found it lying on the ground on level 13 of The Old Forest. b) Benetar's Portable Plague It can be activated for remove fear and cure poison every 5 turns. You found it in the remains of a Red naga in a shallow water area. c) the Skull of Vecna It can be activated for remove fear & heal 30 hp every 10 turns. You found it in the remains of a Priest on level 23 of The Old Forest. d) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Half-troll on level 29 of The Land Of Rhun.