The Angband Ladder: Faranor, RohanKnight Alchemist by <dan@swivel.net>

  [ToME 2.0.0 Character Dump]

 Name  : Faranor                Age                 21       STR: 18/140       
 Sex   : Male                   Height              56       INT: 18/110       
 Race  : RohanKnight            Weight              81       WIS: 18/130       
 Class : Alchemist              Social Class         3       DEX: 18/***       
 Body  : Player                                              CON: 18/170       
                                                             CHR: 18/129       
                                                                               
 + To Melee Hit          57 Level             37    Max Hit Points       527   
 + To Melee Damage       29 Experience   1418309    Cur Hit Points      -806   
 + To Ranged Hit         38 Max Exp      1418309    Max SP (Mana)        235   
 + To Ranged Damage      24 Exp to Adv.  1750000    Cur SP (Mana)        111   
   AC                 50+84 Gold         3654630    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Excellent    Wpn.dmg/Rnd:  4d4+116   
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have green eyes, straight black hair, and an average             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 34 (1700')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 26 (1300')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 44 (2200')
        The Sacred Land Of Mountains: Level 59 (2950')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventured lasted 27 days.

     Your Attributes:
You are dead.
You can drive yourself into a berserk frenzy.
You can turn ordinary items to gold.
You can create a spear of darkness.
You can use rohir powers.
You can mystify pets.
You can wake up a pet.
You sometimes cause nearby creatures to vanish.
You can see invisible creatures.
You can fly.
You can climb hight mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of dragons.
You can sense the presence of spiders.
You can sense the presence of giants.
You can sense the presence of demons.
You can sense presence of undead.
You can sense the presence of evil beings.
You can sense the presence of animals.
You can sense the presence of dragonriders.
You can sense the presence of good beings.
You can sense the presence of non-living things.
You can sense the presence of unique beings.
You are lucky.
You are resistant to acid.
You are completely immune to lightning.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to nexus attacks.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon melts your foes.
Your weapon freezes your foes.
Your weapon strikes at demons with holy wrath.

Skills (points left: 47)
 - Combat                                        04.500 [0.700]
	  - Weaponmastery                               12.400 [0.900]
 - Sneakiness                                    01.000 [0.900]
	  . Stealth                                     02.500 [0.500]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         21.036 [0.900]
	  . Magic-Device                                16.000 [1.250]
	  . Meta                                        00.000 [0.400]
	  . Divination                                  00.000 [0.400]
	  . Runecraft                                   01.800 [0.600]
 - Spirituality                                  06.760 [0.800]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   41.500 [0.500]
 - Monster-lore                                  02.000 [0.500]
	  . Corpse-preservation                         00.800 [0.800]
 - Misc                                          00.000 [0.000]
	  . Alchemy                                     25.000 [0.800]

 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 36 princesses.

 You have defeated 5543 enemies.


  [Corruptions]

 You can turn ordinary items to gold.
 You can create a spear of darkness.
 You sometimes cause nearby creatures to vanish.
 You are regenerating.
 You are telepathic.


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:83777, L:27) (1d4) (+30,+16)
   
   A frosty dagger finely balanced for deadly throws.
   It is one of the 3 legendary daggers.
   
   It is sentient and can have access to the realms of:
   Cold
   Acid
   Earth
   
   It can be activated for...
   frost bolt (6d8) every 7+d7 turns
   ...if it is being worn.
   It does extra damage from acid.
   It does extra damage from frost.
   It strikes at demons with holy wrath.
   It makes you invisible.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
d) a small metal Boomerang of Westernesse (1d8) (+11,+11) (+2)
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
e) a Ring of Speed (Exp:140878) (+10)
f) a Ring of Speed (+10)
k) an Amulet of the Serpents [+7] (+6)
m) The Phial of Galadriel (+4)
   
   A small crystal phial, with the light of Earendil's Star
   contained inside.  Its light is imperishable, and near it
   darkness cannot endure.
   It is from a group of Elven items once entrusted to Hobbits
   
   It can be activated for...
   illumination every 10+d10 turns
   ...if it is being worn.
   It provides light (radius 3) forever.
   It affects your searching.
   It affects your luck.
   It cannot be harmed by acid, cold, lightning or fire.
n) Bronze Dragon Scale Mail of Defense (-2) [30,+15]
   
   It can be activated for...
   breathe confusion (120) every 90+d90 turns
   ...if it is being worn.
   It sustains your charisma.
   It provides resistance to confusion.
   It allows you to fly.
   It cannot be harmed by acid, cold, lightning or fire.
o) an Elven Cloak [4,+13] (+4 to stealth) {25% off}
p) The Small Metal Shield of Antar [3,+10]
   
   It sustains your strength.
   It sustains your charisma.
   It provides immunity to electricity.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to confusion.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Steel Helm of Hammerhand [6,+19] (+3)
   
   A great helm as steady as the heroes of the Westdike.
   Mighty were the blows of Helm, the Hammerhand!
   It grants you the power of...
   berserk
   ...if it is being worn.
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It sustains your strength.
   It sustains your dexterity.
   It sustains your constitution.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to cold.
   It provides resistance to dark.
   It provides resistance to nexus.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
u) a Set of Leather Gloves of Slaying (+4,+3) [1,+0]
   
x) a Pair of Metal Shod Boots of Speed [6,+4] (+1)
   
   It affects your speed.
z) (nothing)
{) (nothing)
|) Climbing Set {25% off}


  [Character Inventory]

a) The Shrunken Head of Nightmares {Cure Conf}
   
   It can be activated for...
   cure confusion
b) Kelek's Practical Joke {Restoration}
   
   It can be activated for...
   restoration
c) The Tome of Elven Household Magic {Cure Crit}
   
   It can be activated for...
   cure critical wounds
d) Boccob's Magical Mish-mash {Curing}
   
   It can be activated for...
   curing
e) Agannazar's Antique Acorn {Cure Hunger}
   
   It can be activated for...
   cure hunger
f) a Scroll of Reset Recall
g) an Iron Rod of the Istari of Recall (100/100)
   
   It can hold more mana.
   It can cast spells for a lesser mana cost.
   It can cast spells faster.
   It regenerates its mana faster.
h) The Set of Gauntlets 'Pauraegen' [2,+15]
   
   A set of handgear with sparks surrounding it, able to fire
   bolts of electricity.
   It can be activated for...
   lightning bolt (4d8) every 6+d6 turns
   ...if it is being worn.
   It can be used to store a spell.
   It provides resistance to electricity.
   It cannot be harmed by acid, cold, lightning or fire.
i) a Magical Gnomish Shovel (1d2) (+16,+13) (+2)
   
   It grants you the power of...
   stone to mud
   ...if it is being worn.
   It affects your ability to tunnel.
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's Tormented Box {Level Teleport}
   
   It can be activated for...
   level teleportation
b) The Gem of Hate {Corruption}
   
   It can be activated for...
   corruption
c) The Mirror of Alternate Dimensions {Genocide}
   
   It can be activated for...
   genocide
d) Benetar's Mana Battery {Cure Corruption}
   
   It can be activated for...
   cure corruption
e) a Parchment titled ``Planar Travel Made Easy'' {Level Teleport}
   
   It can be activated for...
   level teleportation
f) The Wand Construction Kit {Level Teleportation}
   
   It can be activated for...
   level teleportation
g) Heward's Excellent Experimental Earmuffs {Aquirement}
   
   It can be activated for...
   acquirement
h) Jor's Book of Impossible Occurences {Cure Blind}
   
   It can be activated for...
   cure blindness
i) Olive's Omnipotent Ostrich {Cure hallu}
   
   It can be activated for...
   cure hallucination
j) 47 Scrolls of Enchant Armor
k) 6 Scrolls of Enchant Weapon To-Hit
l) 21 Scrolls of Enchant Weapon To-Dam {25% off}
m) a Fireproof Scroll of Reset Recall
   
   It cannot be harmed by fire.
n) 74 Scrolls of Satisfy Hunger
o) The Wand of Digging of Thrain (25 charges)
   The miner's friend.  This wand was used by Thrain to dig
   into the walls of the dungeon and is quite useful because
   it will never be destroyed.
p) The Filthy Rag of the Wight [1,-1] (+6 to searching)
   
   It affects your intelligence.
   It affects your searching.
   It affects your spell power.
   It provides resistance to blindness.
   It provides resistance to confusion.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Cloak of Mimicry [Mana ball] of Nelor [1,+11]
   
   It sustains your charisma.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to fire.
   It provides resistance to sound.
   It provides resistance to shards.
   It provides resistance to nexus.
   It produces a fiery sheath.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Hard Leather Cap of Thranduil [2,+10] (+2)
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to dark.
   It provides resistance to blindness.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Set of Leather Gloves 'Cammithrim' [1,+10] {Unique}
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Light War Axe of Ice (2d5) (+3,+15) (+3)
   
   Crafted of purest ice and held solid by powerful spells,
   this icy axe delivers a chill of death to its victims.
   It affects your intelligence.
   It affects your charisma.
   It does extra damage from frost.
   It sustains your dexterity.
   It provides immunity to cold.
   It provides resistance to nexus.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {Unique}
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to nexus.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
v) a Parchment - Adventurer's guide to Middle Earth


  [Home Inventory - Gondolin ]

a) an Elemental Stone [Earth]
b) 2 Runes [Lightning]
c) a Rune [Acid]
d) a Rune [Cold]
e) a Rune [Fire]
f) a Rune [Element]
g) a Rune [Chaos]
h) a Rune [Holding]
i) 2 Runes [Mind]
j) a Rune [Undeath]
k) The Ring 'Halad' (+3)
   
   It affects your strength.
   It affects your intelligence.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to electricity.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
l) an Amulet of ESP
m) The Amulet of Orith (+3 to stealth)
   
   It affects your intelligence.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to light.
   It provides resistance to shards.
   It provides resistance to chaos.
   It allows you to levitate.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Leather Scale Mail 'Maranduil' (-10,-27) [11,+14](40%)
   
   It affects your hit points.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   
   A stubby blade worn by Beren, whose horn sounded of old in
   the glades of Brethil.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Claymore 'Eargel' (2d8) (+8,+13) (+1)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It provides light.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Trident of Carrim (1d8) (+5,+13) (+5)
   
   It can be wielded two-handed.
   It affects your constitution.
   It affects your charisma.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.


  [Home Inventory - Lothlorien ]

a) a Runestone
b) 8 Sprigs of Athelas
c) 94 Potions of Water Curing
d) 10 Potions of Corruption
e) 48 Potions of Detonations
f) a Potion of *Healing*
g) The Crumpled Scroll of Mass Resurrection
   
   It cannot be harmed by acid, cold, lightning or fire.
h) a Golden Rod of Nothing (125/125)
i) a Mithril Rod of Nothing (160/160)
j) a Ring of Invisibility
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   
   A stiff suit of armor composed of small metal plates sewn
   to an inner layer of heavy canvas, and covered with a
   second layer of cloth.  Within it is the spirit of Eorl the
   Young, matchless in combat.
   It affects your strength.
   It affects your dexterity.
   It affects your speed.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to confusion.
   It provides resistance to sound.
   It cannot be harmed by acid, cold, lightning or fire.
l) The Rapier 'Forasgil' (1d6) (+12,+19)
   
   A slender, tapered blade whose wielder strikes icy blows
   with deadly accuracy.
   It does extra damage from frost.
   It is especially deadly against natural creatures.
   It provides resistance to cold.
   It provides resistance to light.
   It cannot be harmed by acid, cold, lightning or fire.
m) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
   
   A thin spike of thrice-forged steel caps a straight sylvan
   shaft cut from a legendary tree; spells to break the will
   of the undead and strike coldfear into the hearts of foes
   lie on this perfectly balanced spear.
   It affects your stealth.
   It affects your infravision.
   It affects your speed.
   It does extra damage from frost.
   It strikes at undead with holy wrath.
   It provides resistance to cold.
   It provides resistance to dark.
   It allows you to see invisible monsters.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
n) 8 Essences of Time
o) 4 Essences of Magic
p) 3 Essences of Extra Life


  [Home Inventory - Gondolin ]

a) an Elemental Stone [Earth]
b) 2 Runes [Lightning]
c) a Rune [Acid]
d) a Rune [Cold]
e) a Rune [Fire]
f) a Rune [Element]
g) a Rune [Chaos]
h) a Rune [Holding]
i) 2 Runes [Mind]
j) a Rune [Undeath]
k) The Ring 'Halad' (+3)
   
   It affects your strength.
   It affects your intelligence.
   It affects your dexterity.
   It sustains your constitution.
   It provides resistance to electricity.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It cannot be harmed by acid, cold, lightning or fire.
l) an Amulet of ESP
m) The Amulet of Orith (+3 to stealth)
   
   It affects your intelligence.
   It affects your dexterity.
   It affects your stealth.
   It provides resistance to light.
   It provides resistance to shards.
   It provides resistance to chaos.
   It allows you to levitate.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Stone of Lore
   
   A great emerald that fills your mind with images of
   knowledge and dreadful understanding as you stare into its
   depths.
   It can be activated for...
   perilous identify every turn
   ...if it is being worn.
   It provides light (radius 1) forever.
   It cannot be harmed by acid, cold, lightning or fire.
o) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
p) The Leather Scale Mail 'Maranduil' (-10,-27) [11,+14](40%)
   
   It affects your hit points.
   It provides resistance to life draining.
   It provides resistance to light.
   It provides resistance to confusion.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
   
   A famous helm of forged iron granting extraordinary powers
   of mind and awareness.
   It can be activated for...
   detection every 55+d55 turns
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides resistance to blindness.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
   
   A headpiece, gaudy and barbaric, that betrayed a warrior
   when he most needed succor.
   It can be activated for...
   rays of fear in every direction
   ...if it is being worn.
   It affects your intelligence.
   It affects your wisdom.
   It affects your searching.
   It provides immunity to cold.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It provides resistance to acid.
   It provides resistance to fire.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It produces an anti-magic shell.
   It drains life.
   It induces random teleportation.
   It carries an ancient foul curse.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
   
   A stubby blade worn by Beren, whose horn sounded of old in
   the glades of Brethil.
   It affects your attack speed.
   It is especially deadly against natural creatures.
   It provides resistance to disenchantment.
   It allows you to see invisible monsters.
   It slows your metabolism.
   It speeds your regenerative powers.
   It cannot be harmed by acid, cold, lightning or fire.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
   
   An heirloom of the Lords of Rhun far to the east, and a
   name of dismay to creatures natural and unnatural.
   It affects your dexterity.
   It affects your constitution.
   It affects your speed.
   It affects your attack speed.
   It is especially deadly against dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It is especially deadly against natural creatures.
   It allows you to sense the presence of animals.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Claymore 'Eargel' (2d8) (+8,+13) (+1)
   
   It affects your intelligence.
   It affects your wisdom.
   It affects your constitution.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It provides light.
   It has been blessed by the gods.
   It cannot be harmed by acid, cold, lightning or fire.
v) The Trident of Carrim (1d8) (+5,+13) (+5)
   
   It can be wielded two-handed.
   It affects your constitution.
   It affects your charisma.
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It cannot be harmed by acid, cold, lightning or fire.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
   
   A powerful whip that is deadly against orcs.  It poisons
   your foes and is said to go "snicker snack".  
   It affects your dexterity.
   It affects your attack speed.
   It poisons your foes.
   It is very sharp and can cut your foes.
   It is especially deadly against orcs.
   It is especially deadly against natural creatures.
   It provides immunity to paralysis.
   It provides resistance to poison.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.



Posted on 11.11.2002 22:45
Last updated on 12.11.2002 21:40

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8940. on the Ladder (of 18974)
1584. on the ToME Ladder (of 3152)
12. for this player (

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On 11.11.2002 22:45 dan@swivel.net wrote:
- One cheat: I was in Eol quest, and void jumpgated the door away... I think it's kinda cheap to be able to do that.... so reverted the savegame. Other than that, totally legit.

On 12.11.2002 21:40 dan@swivel.net wrote:
Cursed Fastitocalan! I'm sensing a theme in my latest character deaths.... I keep thinking I'm ready for deep ocean before I am.

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