The Angband Ladder: Lance, RohanKnight Demonologist by <takomanus@yahoo.com>

  [ToME 2.2.2 Character Dump]

 Name  : Lance                  Age                 27       STR! 18/***       
 Sex   : Male                   Height              84       INT! 18/150       
 Race  : Vampire RohanKnight    Weight              77       WIS:     17       
 Class : Demonologist           Social Class        47       DEX! 18/190       
 Body  : Player                                              CON: 18/***       
 God   : Tulkas                                              CHR!  18/70       
                                                                               
 + To Melee Hit          75 Level             37    Max Hit Points       890   
 + To Melee Damage       57 Experience   1836638    Cur Hit Points       890   
 + To Ranged Hit         19 Max Exp      1836638    Max SP (Mana)        211   
 + To Ranged Damage       0 Exp to Adv.  2240000    Cur SP (Mana)        211   
   AC                40+125 Gold          606590    Piety             300000   
// Abused a trap in the Eol quest and incremented piety to 300K
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[47]Perception  : Good         Blows/Round:  13        
 Bows/Throw  : Superb       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Superb       Mel.dmg/Rnd:  52d5+741  
 Stealth     : Very Good    Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       slow      
// How about that, Very Good stealth for a RohanKnight.  Cruising along
// in Mordor, nothing scary enough yet to make me want to move faster.
                         (Character Background)                                
          You are one of several children of a Marshal of the                  
          Riddermark.  You have brown eyes, wavy blond hair, and a             
          very dark complexion.                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 45 (2250')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Death fate: Level 1 (50')
        A lost temple: Level 3 (150')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 8349 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 45 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 4th Quelle of the 2890th year of the third age.
 You have been adventuring for 18 days.

                    abdefkmnopqsuvxz{|@         
        Add Str   : ..2........3....2..         
        Add Int   : .....41.........2..         
        Add Wis   : ......1............         
        Add Dex   : .........4.3.4.....         
        Add Con   : ..2........3.......         
        Add Chr   : ......1............         
        Add Stea. : .......24..........         
        Add Sear. : .....4.............         
        Add Tun.. : .................2.         
        Add Speed : *.............4...+         
        Add Blows : .2..............2..         
        Slay Anim.: .+.................         
        Slay Evil : +...............+..         
        Slay Und. : +..................         
        Slay Demon: ................+..         
        Slay Troll: +..................         
        Cold Brand: +..................         
        Sust Str  : .........+.+.......         
        Sust Int  : ...................         
        Sust Wis  : ...................         
        Sust Dex  : ........++.+.......         
        Sust Con  : ........++.++......         
        Sust Chr  : .....+.............         
        Invisible : ......+..+.........         
        Mul life  : ...................         
        Sens Fire : ...................         
        Reflect   : ..........+........         
        Free Act  : +........+..+......         
        Hold Life : .........+........+         
        Res Acid  : .....+.++..+.......         
        Res Elec  : .......+...........         
        Imm Fire  : .......+*..........         
        Imm Cold  : +.*....+...+......+         
        Res Pois  : .....+..+.........+         
        Res Fear  : +.+........+......+         
        Res Lite  : +...........+......         
        Res Dark  : ...........+......+         
        Res Blind : ......+............         
        Res Conf  : ...+...............         
        Res Sound : ...................         
        Res Shard : ........+..........         
        Res Neth  : ..+...............+         
        Res Nexus : .....+.....+.......         
        Res Chaos : .....+.............         
        Res Disen : .+.....+...........         
        Aura Fire : .........+.........         
        Levitate  : .........+.........         
        Lite      : +...........+.....+         
        See Invis : ++...+.............         
        Digestion : ++.........+.......         
        Regen     : ++.................         
        Activate  : +.+.........+......         
        Blessed   : +..................         
        Hvy Curse : .........+.........         
        Fly       : ....+..............         
        Orc.ESP   : .......+...........         

 Corruption list:
Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3
// oops, heh, shouldn't drink un-ID'd potions

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
 - Combat                                        28.292 [0.750]
          - Weaponmastery                        32.822 [0.950]
                   . Sword-mastery               34.800 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    02.000 [1.800]
          . Stealth                              01.300 [0.400]
          . Disarming                            02.000 [1.800]
 - Magic                                         22.692 [0.700]
          . Magic-Device                         17.100 [1.150]
          . Demonology                           01.000 [1.000]
 - Spirituality                                  02.000 [0.700]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  07.400 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.000 [0.300]
          . Mimicry                              35.200 [0.500]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to find a Cloak on level 15.
You are fated to meet a Mean-looking mercenary on level 14.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
        It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 33 of
    Mirkwood.
b) The Short Sword 'Gilettar' (1d7) (+4,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon on level 36 of Mordor.
d) The Horn of Helm (+2)
    
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 42 of Mordor.
e) a Tiger Eye Ring of Confusion Resistance
    It provides
    resistance to confusion.  
    You found it in the remains of a Young black dragon on level 23 of
    Mirkwood.
f) a Ring of Flying
    It allows you to fly.  
    You bought it from the Black Market.
k) The Crystal Amulet of Noeglin (+4 to searching)
    It increases your intelligence and 
    searching by 4.  It sustains your charisma.  It provides resistance to 
    acid, poison, nexus and chaos.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 13 of Orc Cave.
m) a Dwarven Lantern of the Magi [Divine Aim] (+1)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It has a spell stored inside.  It increases your 
    intelligence, wisdom and charisma by 1.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) Elven Rhino Hide Armour of Resist Lightning (-1) [8,+11] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
o) The Fur Cloak of Idron [3,+14] (+4 to stealth)
    It increases your stealth by 4.  It sustains your dexterity and 
    constitution.  It provides immunity to fire.  It provides resistance 
    to acid, fire, poison and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) The Demonshield of Gothmog [13,+13] (+4) {cursed}
    It increases your dexterity by 4.  
    It makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It is heavily cursed.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 45 of Mordor.
q) a Small Leather Shield of Reflection [2,+8]
    It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 10 of Orc Cave.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you
    the power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
v) a Set of Cesti of Agility [5,+10] (+4)
    It increases your 
    dexterity by 4.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Speed [2,+10] (+4)
    It increases your speed by 4.  
    You found it lying on the ground on level 14 of Mirkwood.
z) a Silent watcher (2000 hp)
{) The Bolt of Finaxe (1d5) (+9,+5) (+2 attacks)
    It increases 
    your strength, intelligence and attack speed by 2.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 36 of Maze.
|) a Gnomish Shovel (1d2) (+5,+4) (+2)


  [Character Inventory]

a) The Bag of Tricks {summon pet}
    
    It can be activated for summon pet.  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) The Jester's Cap of Insanity {heal 700}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it lying on the ground on level 42 of Mordor.
c) 13 Purple Speckled Potions of Cure Critical Wounds
d) 8 Scrolls titled "engwex ban um" of Identify
e) a Scroll of *Identify*
f) 22 Scrolls titled "tursta snaaus" of Satisfy Hunger
g) a Copper Rod of Trap Location (20/20)
h) an Iron Rod of Illumination (50/50)
i) a Silver Rod of Recall (100/100)
j) a Silver Rod of Simplicity of Disarming (100/100)
    
    It was given to you as a reward.
k) an Ivory Wand of Manathrust[5|23] (16 charges)
l) a Silver Wand of Firewall[4|15] (9 charges)
m) a Silver Wand of Firewall[8|10] (5 charges)
n) a Banyan Staff of Identify[7|25] (4 charges)
o) 2 Engagement Rings of Damage (+12)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+0,+0)
b) a Spellbook of Divine Aim
c) an Azure Potion of Healing
d) 2 Hazy Potions of *Healing*
e) a Grey Potion of Enlightenment
f) a Silver Rod of Nothing (100/100)
g) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
    It increases your intelligence, 
    searching and spell power by 6.  It provides resistance to blindness
     and confusion.  It allows you to see invisible monsters.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.

h) The Metal Cap of Hundin [3,+6]
        It provides light (radius 2) forever.  It sustains your strength, 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, fire, poison and nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
i) a Light Crossbow (x3) (+0,+0)


  [Home Inventory - Gondolin ]

a) Tenser's Alteration Manual {cure conf}
    It can be activated for cure confusion.  
    You found it in the remains of a Black orc Shaman on level 21 of Orc Cave.
b) an Azure Potion of Healing
c) 3 Sapphire Rings of Levitation
d) an Indestructible Engagement Ring of Damage (+15)
e) an Engagement Ring of Damage (+11)
f) The Crystal Amulet of Tanwedh (+2)
    
    It increases your intelligence, constitution and charisma by 2.  It
    makes you completely fearless.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 12 of Mirkwood.
g) a Ruby Amulet of Anti-Teleportation
h) a Dwarven Lantern
i) an Elven Thunderlord Coat [9,+13] (+3 to stealth)
    It increases 
    your stealth by 3.  It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Icky Queen on level 22 of Mirkwood.
j) a Spider Web of Aman [1,+16] (+2 to stealth)
    
    It increases your stealth by 2.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
k) an Entish Bark of Protection [1,+10]
l) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) The Demonhorn of Gothmog [2,+13] (-5)
b) The Box of Many Wonders {hunger}
    It can be activated
    for satisfy hunger.  
    You found it in the remains of a Master lich on level 38 of Mordor.
c) 6 Azure Potions of Healing
d) 2 Hazy Potions of *Healing*
e) 4 Grey Potions of Enlightenment
f) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
g) 2 Rusty Rod Tips of Detection (80 Mana to cast)
h) a Molybdenum Rod Tip of Disarming (50 Mana to cast)
i) The Pearl Ring 'Vinda'
    It sustains your 
    intelligence, wisdom and dexterity.  It provides immunity to
    paralysis.  It provides resistance to acid and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young bronze dragon on level 30 of Maze.
j) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Double Ring Mail of Olith (-2) [15,+9]
    It sustains your intelligence and 
    constitution.  It provides immunity to electricity.  It provides
    resistance to poison, confusion, sound and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 40 of Mordor.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It
    can be activated for destroy doors and traps every 10 turns if it is
    being worn. It increases your intelligence, wisdom and constitution by 
    3.  It provides resistance to acid, poison, confusion and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 41 of
    Mordor.
m) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 37 of
    Mordor.
n) a Small Metal Shield of Electricity [3,+8]
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 36 of
    Mordor.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 40 of
    Mordor.
q) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30)
r) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides
    immunity to paralysis.  It allows you to sense the presence of dragons
    .  It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) a Venomous Wooden Boomerang of Aman (1d8) (+5,+5) [+3] (+3)
    It increases your wisdom by 3.  It 
    poisons your foes.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your intelligence.  It makes you completely fearless.  It
    provides resistance to poison.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It has
    been blessed by the gods.  
    You found it lying on the ground on level 41 of Mordor.
t) a Small Metal Boomerang of Gondolin (3d4) (+7,+10) (+1)
    It provides
    light (radius 1) forever.  It increases your strength and constitution
     by 1.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to life draining and dark.  It allows you to see invisible monsters.  
    It allows you to sense the presence of evil beings.  It slows your
    metabolism.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You found it lying on the ground on level 22 of Orc Cave.
u) The Drum of the Sky (+2 to speed) (charging)
    It can be
    activated for singing a *godness* song if it is being worn. It 
    increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 39 of Mordor.
// signing a *godness* song does SFA
v) The Drum of the Druedain (+4 to stealth)
    It can be
    activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 41 of Mordor.


  [Home Inventory - Lothlorien ]

a) Raal's Tome of Unconventional Warfare {light}
    It can be
    activated for light area (dam 2d15) every 10+d10 turns.  
    You found it lying on the ground on level 14 of Mirkwood.
b) Benetar's Portable Plague {exp loss}
    It can be
    activated for experience loss.  
    You found it lying on the ground on level 14 of Mirkwood.
c) Olive's Omnipotent Ostrich {light absorb}
    It can be
    activated for light absorption.  
    You found it lying on the ground on level 4 of Barrow-Downs.
d) 6 Sprigs of Athelas
e) 5 Azure Potions of Healing
f) a Hazy Potion of *Healing*
g) a Violet Potion of Restore Mana
h) a Copper Rod of Simplicity of Nothing (20/20)
i) The Wand of Digging of Thrain (20 charges)
j) a Calcite Ring of Invisibility {invis]}
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, poison, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, poison and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) a Thunderlord Coat of Resistance [9,+15]
    It provides
    resistance to acid, electricity, fire, cold and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of Mirkwood.
n) a Mouse Fur of Immolation [1,+9]
    It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid.  It cannot be harmed by fire.  
    It was given to you as a reward.
o) a Spider Web of Immolation [1,+7]
    It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the floor of a special level.
p) a Feathers Cloak [1,+4]
q) The Metal Cap of Thengel [3,+12] (+3)
    It increases your 
    wisdom, charisma and luck by 3.  It provides resistance to confusion.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Metal Cap of Light [3,+5]
    It provides light (radius 1) forever.  
    It provides resistance to light.  
    You bought it from the Armoury.
s) The Dagger of Rilia (2d4) (+6,+7)
    It can be activated for stinking cloud
    (12), rad. 3, every 4+d4 turns if it is being worn. It poisons your
    foes.  It is especially deadly against orcs.  It provides resistance 
    to poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It
    is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 17 of Mirkwood.
u) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2)



Posted on 2.12.2003 06:06
Last updated on 4.12.2003 08:04

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On 2.12.2003 06:06 takomanus@yahoo.com wrote:
Yay, Ringil for my Swordmaster! (I mean Demonologist.)
Gotta get my mimicry up to 35, and find some nice rings. Stealth is terrible, but horrible Saving Throw is even more dangerous. Skipping the Mirkwood quest until I get flight, the Areanas will own me.

On 4.12.2003 08:04 takomanus@yahoo.com wrote:
Well, that was certainly a suprise... I thought an extra pair of arms would give me an extra pair of fingers, and I was planning on hunting for four randart rings with extra attacks. Doh! Maybe I'll try playing with the GoP for a bit.

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