The Angband Ladder: Ethiath, High-Elf Mage by <spitfyr@gmx.net>

  [ToME 2.1.2 Character Dump]

 Name  : Ethiath                Age                127       STR: 18/***       
 Sex   : Male                   Height              93       INT: 18/179       
 Race  : High-Elf               Weight             199       WIS: 18/177       
 Class : Mage                   Social Class        31       DEX: 18/***       
 Body  : Player                                              CON: 18/***       
 God   : Manwe Sulimo                                        CHR: 18/180       
                                                                               
 + To Melee Hit          48 Level             44    Max Hit Points      1010   
 + To Melee Damage       41 Experience   5057663    Cur Hit Points       -68   
 + To Ranged Hit         51 Max Exp      5057663    Max SP (Mana)        513   
 + To Ranged Damage      22 Exp to Adv.  5520000    Cur SP (Mana)        488   
   AC                26+127 Gold         1178870    Piety              53567   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Very Good    Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Excellent    Mel.dmg/Rnd:  15d5+205  
 Stealth     : Superb       Magic Device: Legendary[20]Infra-Vision: 40 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are one of several                
          children of a Townsman.  You are a credit to the family.             
          You have dark brown eyes, straight black hair, and an                
          average complexion.                                                  


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      ON
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 19th Quelle of the 2890th year of the third age.
 It now is 33 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Greater titan.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You can sense what is beyond walls.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You resist lightning exceptionally well.
You resist fire exceptionally well.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon has been blessed by the gods.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.
Your weapon is especially deadly against orcs.
Your weapon is especially deadly against trolls.

 Corruption list:

Skills (points left: 12)
 - Combat                                        01.000 [0.200]
	  . Weaponmastery                               00.700 [0.400]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         45.019 [0.900]
	  . Magic-Device                                32.200 [1.200]
	  . Spell-power                                 03.000 [0.600]
	  . Sorcery                                     00.000 [0.400]
	  . Mana                                        49.600 [0.900]
	  . Fire                                        49.000 [1.000]
	  . Water                                       00.000 [1.000]
	  . Air                                         00.000 [1.000]
	  . Earth                                       00.000 [1.000]
	  . Meta                                        00.000 [1.000]
	  . Conveyance                                  01.000 [1.000]
	  . Divination                                  39.000 [1.000]
	  . Temporal                                    00.000 [1.000]
	  . Mind                                        00.000 [1.000]
	  . Nature                                      00.000 [1.000]
	  . Necromancy                                  00.000 [0.700]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 00.000 [0.700]
 - Spirituality                                  01.000 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
	  . Symbiosis                                   01.000 [0.500]
	  . Mimicry                                     01.000 [0.500]

 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 13 princesses.

 You have defeated 11973 enemies.


  [Fates]

You are fated to die on level 1.
You may meet a Singing, happy drunk on level 1.
You may meet a Spotted mushroom patch on level 1.
You may meet a Bloodletter of Khorne on level 39.
You are fated to meet a Jackal on level 7.
You are fated to find a Potion of Shape of Ent on level 1.


  [Character Equipment]

a) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
d) The Short Bow of Andormen (x2) (+13,+22) (+5)
    It provides light (radius 1) forever.  It increases your strength,
    wisdom, dexterity and constitution by 5.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Master Archer.
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 53 of
    Mordor.
f) The Ring of Power of Ren the Unclean (+1 attack)
    It increases your constitution, stealth and attack speed by 1.  It
    makes you invisible.  It provides immunity to paralysis.  It provides
    resistance to electricity, sound and disenchantment.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 66 of Mordor.
k) The Jewel 'Evenstar' (+3) (charging)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 61 of Mordor.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom 
    and charisma by 1.  It makes you invisible.  It provides resistance
    to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Barnoste (-4,-4) [9,+8](20%)
    It increases your hit points by 20%.  It provides immunity to cold.
    It provides resistance to fire, cold, sound and shards.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level
    36 of Heart of the Earth.
o) a Cloak of Mimicry [Demon] of Aman [1,+23] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Philosophy Teacher on level 60 
    of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, nether and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Pair of Soft Leather Boots of Stability [2,+10]
    It provides resistance to nexus.  It allows you to levitate.  
    You bought it from the Footwear Shop.
z) a Death mold (2000 hp)
    
{) 21 Sheaf Arrows of Acid (1d5) (+12,+9)
    It does extra damage from acid.  It cannot be harmed by acid.  
    You found it in the remains of a Death knight on level 37 of Mordor.
|) a Gnomish Shovel of Digging (1d2) (+12,+13) (+7)
    It increases your ability to tunnel by 7.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
b) a Fireproof Tome of Magical Energy {@b3@m3}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
c) a Tome of the Eternal Flame {@b4@m4}
    It cannot be harmed by fire.  
d) 3 Fireproof Books of Beginner Cantrips {@m1@b1}
    It cannot be harmed by fire.  
e) a Fireproof Spellbook of Vision
    It cannot be harmed by fire.  
    You bought it from the Book Store.
f) a Spellbook of Identify {@m2@b2}
    
g) Benetar's Portable Plague {Heal 700 / 250}
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Blubbering icky thing on level 22
    of Orc Cave.
h) A parchment titled ''Famous Last Words'' {Genocide / 500}
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 40 of The Land Of Rhun.
i) 6 Potions of Speed
    
j) 10 Potions of Healing
    
k) 6 Potions of Curing
    
l) 14 Scrolls of Phase Door
    
m) 8 Scrolls of Teleportation
    
n) 6 Scrolls of *Identify*
    
o) 5 Scrolls of Satisfy Hunger
    
p) an Iron Rod of Door/Stair Location (50/50) {@z5}
q) a Silver Rod of Simplicity of Recall (100/100) {@z9}
r) a Golden Rod of Disarming (125/125) {@z7}
s) a Rod Tip of Cold Balls (55 Mana to cast)
t) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level
    22 of Orc Cave.
u) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
v) The Long Bow of Bard (x5) (+17,+19) (+2)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonhorn of Seeing [2,+14] (+5 to searching)
    It provides light (radius 2) forever.  It increases your searching 
    by 5.  It provides resistance to blindness.  It allows you to see 
    invisible monsters.  
    You found it in the remains of a Dark elven warlock on level 65 of
    Mordor.
b) a Tome of Translocation
    
c) Mordenkainen's Mysterious Mind-Masher {Cure Insanity}
    It can be activated for cure insanity.  
    You found it in the remains of a Black orc on level 35 of Moria.
d) 6 Sprigs of Athelas
e) a Potion of Cure Insanity
f) 10 Potions of Speed
    
g) a Potion of Life
    
h) a Scroll of Reset Recall
i) a Silver Rod of the Istari of Nothing (200/200)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
j) a Wand of Essence of Speed[1|21] (6 charges)
k) a Ring of Nether Resistance
    It provides resistance to life draining and nether.  
    You bought it from the Black Market.
l) The Amulet of Baragoth (+3 to stealth)
    It increases your strength and stealth by 3.  It sustains your strength.
    It makes you completely fearless.  It provides resistance to dark,
    confusion, sound and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Master thief on level 65 of Mordor.
m) an Amulet of Resistance
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 52 
    of Mordor.
n) an Amulet of the Serpents [+3] (+3) {25% off}
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 3.  It provides resistance
    to poison.  
    You bought it from the Black Market.
o) The Ring Mail of Teldi (-2) [12,+12]
    It provides immunity to fire.  It provides resistance to shards, nether 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of an Ice troll on level 60 of Mordor.
p) The Mithril Plate Mail of Helen (-3) [35,+6]
    It sustains your dexterity.  It provides immunity to acid and cold.
    It provides resistance to light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 62 of Mordor.
r) a Pair of Hard Leather Boots of Levitation [3,+10]
    It provides resistance to chaos.  It allows you to levitate.  
    You bought it from the Footwear Shop.
s) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 400 turns if it is 
    being worn. It increases your strength and constitution by 2.  It 
    provides immunity to cold.  It makes you completely fearless.  It 
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 63 of Mordor.


  [Home Inventory - Gondolin ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Mordor.
b) 2 Potions of *Healing*
c) a Potion of Life
    
d) 3 Potions of Restore Mana
e) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Mordor.
f) a Staff of Healing[3|25] (4 charges)
g) a Staff of Mana[11|22] (4 charges)
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Sangahyando of Umbar on level 41 of
    Moria.
i) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 40 
    of Moria.
j) The Metal Lamellar Armour 'Andadh' (-18,-16) [23,+10](40%)
    It increases your hit points by 40%.  It sustains your dexterity. 
    It provides immunity to electricity.  It provides resistance to fire,
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient gold dragon on level 52 
    of Illusory Castle.
k) an Elven Cloak of Stealth [4,+12] (+6 to stealth)
l) Eol, the Dark Elf's corpse
m) The Player corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Artsi, the Champion of Chaos on level
    62 of Mordor.
n) a Mage Staff of Mana (1d4) (-5,+10)(60%) {25% off}
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 60%.  
    You bought it from the Black Market.


  [Home Inventory - Minas Anor ]

a) a Potion of Restore Mana
b) a Ring of Flames [+17]
    It can be activated for ball of fire and resist fire if it is being
    worn. It provides resistance to fire.  It cannot be harmed by fire.
    
    You bought it from the Black Market.
c) The Ring of Beramar (+2)
    It increases your charisma by 2.  It sustains your wisdom and dexterity.
    It provides resistance to electricity, light, sound, nether and chaos.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 47 of Mordor.
d) an Amulet of Trickery (+2)
    It increases your dexterity, stealth, infravision and speed by 2. 
    It sustains your dexterity.  It provides resistance to poison and nexus.
    
    You found it in the remains of an Ancient multi-hued dragon on level
    42 of Mordor.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death knight on level 37 of Mordor.
f) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4 to stealth)
    It can be activated for heal (777), curing and heroism every 300 turns 
    if it is being worn. It increases your intelligence, wisdom and stealth 
    by 4.  It makes you completely fearless.  It provides resistance to
    life draining, acid, electricity, fire, cold, poison and dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
g) The Hard Studded Leather 'Boron' (-1) [7,+4]
    It provides immunity to electricity.  It provides resistance to life
    draining and cold.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The
    Land Of Rhun.
h) a Large Leather Shield of Preservation (-7,-1) [4,+11]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, sound and disenchantment.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 30 of Maze.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to acid, electricity, fire, cold 
    and disenchantment.  It allows you to sense the presence of evil beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 47 of Mordor.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides resistance
    to dark and blindness.  It allows you to sense the presence of orcs,
    trolls and evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level
    42 of Mordor.
l) an Iron Helm of Water Breathing [5,+8]
    It allows you to breath underwater.  It cannot be harmed by acid. 
    
    You found it in the remains of a Dracolisk on level 47 of Mordor.
m) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.
    It strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your strength 
    and constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to life draining, cold,
    nether and chaos.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
n) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to disenchantment.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 40 of The Land Of Rhun.


  [Home Inventory - Lothlorien ]

a) a Tome of Knowledge {@b5@m5}
    
b) 3 Sprigs of Athelas
    
c) 8 Potions of Cure Insanity
    
d) 2 Potions of Restore Mana
e) a Potion of Restore Life Levels
    
f) 4 Fireproof Scrolls of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Silver Rod of the Istari of Nothing (200/200)
h) a Silver Rod of the Istari of Nothing (200/200)
i) a Staff of Probability Travel[2|18] of Plenty (6 charges)
j) The Ring of Power of Uvatha the Horseman (+5)
    It increases your dexterity by 5.  It makes you invisible.  It sustains
    your intelligence.  It provides resistance to cold, light and confusion.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
k) a Ring of Ice [+17] {25% off}
    It can be activated for ball of cold and resist cold if it is being
    worn. It provides resistance to cold.  It cannot be harmed by cold.
    
    You bought it from the Black Market.
l) The Ring of Gilinaron (+5)
    It increases your wisdom and dexterity by 5.  It sustains your wisdom.
    It provides resistance to acid, cold and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
m) The Ring of Morith (+5,+10) (+1 to infravision)
    It increases your charisma and infravision by 1.  It sustains your
    intelligence.  It provides immunity to paralysis.  It provides resistance
    to poison and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 44 of Moria.
n) The Amulet of Obelbeon (+3)
    It increases your intelligence, wisdom, charisma, stealth, searching 
    and infravision by 3.  It provides resistance to poison and dark. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34
    of The Small Water Cave.
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 40 of The Helcaraxe.
p) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your
    mana capacity by 40%.  It provides resistance to blindness and confusion.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, confusion and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
r) The Cloak of Mimicry [Kobold] of Nedair [1,+5]
    It provides immunity to acid.  It provides immunity to paralysis. 
    It provides resistance to cold and sound.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
s) a Small Metal Shield of Reflection [3,+13]
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 63
    of Mordor.
t) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and blindness.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 32 of The Small Water Cave.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 22.3.2003 11:54

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7247. on the Ladder (of 19090)
1260. on the ToME Ladder (of 3155)
17. for this player (

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On 22.3.2003 11:54 spitfyr@gmx.net wrote:
YASD. Died because somehow I read a scroll of *Identity* instead of teleport. :/


On 22.3.2003 16:46 djwid@yahoo.com wrote:


sounds like you died from a trap of fumblefingers(player).

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