The Angband Ladder: Dwimmerlaik, Dunadan Mage by <baumog<>sdf-eu.org>

  [ToME 2.2.5 Character Dump]

 Name  : Dwimmerlaik            Age                 70       STR! 18/100       
 Sex   : Neuter                 Height              68       INT: 18/167       
 Race  : Dunadan                Weight             173       WIS! 18/100       
 Class : Mage                   Social Class        33       Dex: 18/137 18/147
 Body  : Player                                              CON! 18/150       
 God   : Melkor Bauglir                                      CHR: 18/108       
                                                                               
 + To Melee Hit          -4 Level             39    Max Hit Points       505   
 + To Melee Damage      -27 Experience   1967213    Cur Hit Points      -125   
 + To Ranged Hit         12 Max Exp      2026594    Max SP (Mana)        452   
 + To Ranged Damage      10 Exp to Adv.  2100000    Cur SP (Mana)        353   
   AC                 38+81 Gold          167083    Piety              58806   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Good         Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Excellent    Disarming   : Superb       Mel.dmg/Rnd:  4d4-108   
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 0 feet    
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have brown eyes, curly black              
          hair, and an average complexion. You are a secret member of          
           the Karma Police.                                                   


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         OFF
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 36 (1800')
        Orc Cave: Level 21 (1050')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Sacred Land Of Mountains: Level 63 (3150')

 Your body was a Player.
 You have defeated 6193 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 39 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 41st Quelle of the 2890th year of the third age.
 Your adventure lasted 55 days.

     Your Attributes:
You are dead, killed by Uriel, Angel of Fire on level 63 of The Sacred Land Of
Mountains.
You cannot see.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are lucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 0)
 - Combat                                        01.500 [0.250]
          . Weaponmastery                        00.700 [0.500]
 . Sneakiness                                    08.200 [0.900]
 - Magic                                         43.840 [0.900]
          . Magic-Device                         01.000 [1.200]
          . Spell-power                          10.200 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 32.500 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       07.000 [1.000]
                   . Air                         32.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           31.000 [1.000]
          . Divination                           30.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.000 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  01.605 [0.550]
          . Prayer                               00.500 [0.500]
 - Monster-lore                                  00.700 [0.500]
          . Summoning                            02.800 [0.400]
          . Symbiosis                            03.700 [0.300]

Abilities
 * Perfect casting


  [Fates]

You may find Paper Armour on level 3.
You are fated to meet a Large yellow snake on level 1.
You may find a Rod Tip of Sleep Monster on level 17.
You are fated to find a Staff of Sense Monsters on level 1.
You are fated to find a Dagger on level 16.


  [Character Equipment]

a) a Mage Staff of Power (1d4) (-4,-14) (+5)
    It
    can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  
    You found it lying on the ground on level 24 of The Old Forest.
d) a Long Bow of Extra Shots (x3) (+10,+10) {cursed}
    It
    fires missiles excessively fast.  It is cursed.  
    It was given to you as a reward.
e) The Ring of Belegon (+1) {cursed}
    It increases your intelligence and 
    dexterity by 1.  It sustains your intelligence.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to poison and nether.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 35 of Mordor.
f) The Ring of Barahir (+1) {cursed}
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 58 of The Sacred
    Land Of Mountains.
k) an Amulet of Reflection {100% off}
    It reflects bolts and arrows.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Jewelry Shop.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 25 of Mirkwood.
n) Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
    It can be
    activated for breathe lightning (100) every 90+d90 turns if it is
    being worn. It increases your stealth by 1.  It provides resistance to 
    acid, electricity, fire, cold, poison and disenchantment.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Feathers Cloak of Immolation [1,+12]
    It provides resistance to fire.  It
    produces a fiery sheath.  It cannot be harmed by acid.  It cannot be
    harmed by fire.  
    You found it lying on the ground on level 58 of The Sacred Land Of
    Mountains.
p) a Small Metal Shield of Resist Fire [3,+10]
s) a Jewel Encrusted Crown of the Magi [0,+6] (+3)
    It increases your intelligence and spell power by 3.  It
    sustains your intelligence.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mim, Betrayer of Turin on level 58 of The
    Sacred Land Of Mountains.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6)
    every 2 turns if it is being worn. It provides light (radius 1)
    forever.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to light.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+5] (+1 to stealth)
    It increases your 
    stealth by 1.  
    It was given to you as a reward.
z) a Death mold (994 hp)
{) (nothing)
|) a Gnomish Shovel (+5,+6) (+2)
    It increases your ability to tunnel by 
    2.  


  [Character Inventory]

a) a Fireproof Tome of Translocation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Tome of Knowledge
c) a Book of Beginner Cantrips
    
d) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Book Store.
e) a Spellbook of Noxious Cloud
    
f) A parchment titled ''Immortality For Dummies'' (charging)
    It can be activated for genocide
    every 500 turns.  
    You found it in the remains of a Dark naga on level 55 of The Sacred Land
    Of Mountains.
g) 2 Mushrooms of Cure Confusion
h) a Potion of *Healing*
    
i) a Potion of Life
    
j) 5 Potions of Restore Mana
    
k) a Scroll of Teleport Level
l) 5 Scrolls of Word of Recall {25% off}
    
m) 9 Scrolls of Identify
    
n) 3 Scrolls of *Identify*
    
o) a Wand of Tidal Wave[5|25] of Plenty (15 charges)
    
    You found it in the remains of a Spirit naga on level 55 of The Sacred
    Land Of Mountains.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Book of Teleportation
    It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Spellbook of Greater Identify
    
c) a Spellbook of Identify
    
d) a Spellbook of Noxious Cloud
    
e) a Greater rotting quylthulg (1500 hp)
f) a Greater draconic quylthulg (1500 hp)
g) a Silent watcher (1621 hp)
h) a Skull druj (1400 hp)
i) a Hand druj (630 hp)
j) 5 Sprigs of Athelas
k) a Fireproof Scroll of Reset Recall
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) 9 Scrolls of Reset Recall
m) a Ring of Protection [+15]
n) a Ring of Lordly Protection [+21]
    It provides immunity to paralysis.
    It provides resistance to life draining, poison, confusion and 
    disenchantment.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
o) The Amulet of Lomil (+2 to searching)
    It increases your intelligence, wisdom, dexterity and 
    searching by 2.  It sustains your intelligence, dexterity, 
    constitution and charisma.  It provides resistance to fire, poison, 
    dark, confusion, nexus and disenchantment.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Forest troll on level 34 of Moria.
p) an Amulet of Reflection
    It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    The Sacred Land Of Mountains.
q) The Star of Elendil (+1)
    It can be activated for light (dam 2d15)
    & map area every 50+d50 turns if it is being worn. It grants you the
    power of detect curses if it is being worn.  It provides light (radius
    4) forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
r) The Anchor of Space-Time
s) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) {cursed}
t) a Golden Crown of Telepathy [0,+14]
u) a Jewel Encrusted Crown of Night and Day [0,+10]
    It
    provides light (radius 1) forever.  It provides resistance to light, 
    dark and blindness.  It allows you to see invisible monsters.  It
    cannot be harmed by acid.  
    You found it in the remains of a Great Wyrm of Perplexity on level 59 of
    The Sacred Land Of Mountains.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 47 of The Sacred Land Of
    Mountains.
w) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) a Mage Staff of Mana (1d4) (-13,+4)(20%)


  [Home Inventory - Lothlorien ]

a) a Potion of Neutralise Poison
b) a Ring of Protection [+15]
    
    You bought it from the Magic shop.
c) a Ring of Protection [+12]
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy
    doors and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, confusion and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed
     by 3.  It provides resistance to acid, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
f) The Steel Helm 'Estar' [6,+11]
    It makes you
    completely fearless.  It provides resistance to life draining, fire, 
    light, blindness, nether and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
g) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  
    It decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dark elven warlock on level 37 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven priest on level 46 of The
    Sacred Land Of Mountains.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It 
    decreases your charisma by 5.  It allows you to see invisible
    monsters.  It allows you to sense the presence of demons.  It slows
    your metabolism.  It speeds your regenerative powers.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 59 of The Sacred
    Land Of Mountains.
d) The Ring of Power of Uvatha the Horseman (+5)
    It increases your strength and wisdom by 5.  It
    makes you invisible.  It sustains your dexterity.  It provides
    resistance to blindness, nether and nexus.  It slows your metabolism.  
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
e) The Ring 'Mondor' (-5) {cursed}
    
    It decreases your intelligence by 5.  It sustains your wisdom.  It
    provides resistance to blindness.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
f) The Ring of Dilos (+4 to stealth)
    It increases your stealth by 4.  It sustains your 
    charisma.  It provides resistance to shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Young red dragon in The Pits of Angband.
g) The Amulet of Carmen (+2 to searching)
    
    It increases your searching by 2.  It sustains your intelligence and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to electricity, poison and disenchantment.  It allows you to levitate.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature bronze dragon in The Pits of
    Angband.
h) The Metal Brigandine Armour of Thamon [19,-4] {cursed}
    It sustains your dexterity and charisma.  It provides
    resistance to light.  It drains experience.  It induces random
    teleportation.  It aggravates nearby creatures.  It is heavily cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 1.2.2004 18:36

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On 1.2.2004 18:36 baumog<>sdf-eu.org wrote:
Death by overconfidence. Simple as that.

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