The Angband Ladder: Asalind, Half-Ogre Mage by <jules@deus.net>

  [ToME 2.2.7 Character Dump]

 Name  : Asalind                Age                 48       STR!     33       
 Sex   : Female                 Height              54       INT!     30       
 Race  : Half-Ogre              Weight             218       WIS:     25       
 Class : Mage                   Social Class        12       DEX!     34       
 Body  : Player                                              CON:     36       
 God   : Tulkas                                              Chr:     24     25
                                                                               
 + To Melee Hit          80 Level             41    Max Hit Points       682   
 + To Melee Damage       64 Experience   2201721    Cur Hit Points       -12   
 + To Ranged Hit         62 Max Exp      2201721    Max SP (Mana)        406   
 + To Ranged Damage      12 Exp to Adv.  2400000    Cur SP (Mana)        404   
   AC                 37+94 Gold         1024973    Piety              48138   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Excellent    Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  5d4+320   
 Stealth     : Fair         Magic Device: Excellent    Infra-Vision: 60 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was an Ogre, but it is unacknowledged.  You are          
          the adopted child of a Yeoman.  You are a credit to the              
          family.  You have hazel eyes, straight blond hair, and a             
          dark complexion.                                                     


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        OFF
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 41 (2050')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 17 (850')
        Erebor: Level 63 (3150')
        Dol Guldur: Level 58 (2900')
        The Land Of Rhun: Level 36 (1800')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body was a Player.
 You have defeated 9166 enemies.
 You saved 40 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by a Bile Demon on level 63 of Erebor.
You can set explosive runes.
Your eyes are sensitive to infrared light.
You have free action.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon drains life from your foes.
Your weapon melts your foes.
Your weapon burns your foes.
Your weapon strikes at animals with extra force.
Your weapon strikes at undead with holy wrath.

Skills (points left: 28)
 - Combat                                        11.050 [0.500]
          . Weaponmastery                        08.700 [0.500]
 . Sneakiness                                    07.300 [0.900]
 - Magic                                         45.370 [0.900]
          . Magic-Device                         04.600 [1.200]
          . Spell-power                          44.400 [0.600]
          . Sorcery                              00.000 [0.300]
          . Mana                                 01.000 [0.900]
                   . Fire                        01.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         03.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           10.000 [1.000]
          . Divination                           17.000 [1.000]
          . Temporal                             15.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               01.000 [1.000]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               07.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You may find Soft Leather Armour on level 1.
You may find a Parchment - Map of Bree on level 1.
You may meet a Purple worm on level 18.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:928891, L:35) (1d4) (+26,+13) {cursed}
    It
    can be activated for fire bolt (9d8) every 8+d8 turns if it is being
    worn. It provides light (radius 1) forever.  It does extra damage from 
    acid and fire.  It drains life from your foes.  It strikes at undead
    with holy wrath.  It is especially deadly against natural creatures.  
    It makes you invisible.  It provides resistance to acid, fire, cold, 
    poison and nether.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It produces a fiery sheath.  It 
    drains experience.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk on level 20 of Orc Cave.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
e) an Indestructible Ring of Speed (+11) {cursed}
    It 
    increases your speed by 11.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) a Ring of Slaying (+10,+15) {cursed}
    It is
    cursed.  
    You bought it from the Black Market.
k) an Amulet of Spell [Noxious Cloud]
    It has a spell stored inside.  
    You found it in the remains of a Snaga on level 20 of Orc Cave.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, light, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
o) a Mouse Fur of Aman [1,+28] (+3 to stealth)
    It 
    increases your stealth by 3.  It provides resistance to chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
p) a Large Metal Shield of Electricity [5,+6]
    It
    provides resistance to electricity.  It produces an electric sheath.  
    It cannot be harmed by electricity.  
    It was given to you as a reward.
s) The Iron Helm of Gilan [5,+16]
    It provides light (radius 2) forever.  
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, electricity, fire, cold, blindness, 
    shards, nether and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 35 of
    Mordor.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+3] (+3 to infravision)
    It increases 
    your constitution and infravision by 3.  It provides resistance to 
    dark.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Mattock of Digging (+12,+13) (+8)
    It increases your ability to
    tunnel by 8.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!d!s}
b) a Fireproof Tome of Translocation {@m2@b2 !k!v!d!s}
c) a Fireproof Tome of the Tree {@m5@b5 !k!v!d!s}
d) a Fireproof Tome of the Time {!k!v!d!s}
e) a Fireproof Book of Beginner Cantrips {@m0@b0 !k!v!d!s}
f) a Spellbook of Identify {!k!v!d!s}
    
g) a Spellbook of Divine Aim {!k!v!d!s}
    
h) The Jester's Cap of Insanity
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it lying on the ground on level 28 of The Land Of Rhun.
i) The Grail of Kenault
    It
    can be activated for satisfy hunger.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) Tenser's Top-Heavy Teaspoon
k) 10 Potions of Cure Critical Wounds
    
l) a Scroll of *Identify*
m) a Silver Rod of Recall (100/100) {!*!*}
n) a Golden Rod of the Istari of Detection (250/250) {@z1}
o) a Mithril Rod of the Istari of Healing (320/320)
p) a Mithril Rod of Nothing (160/160)
q) The Wand of Digging of Thrain (23 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision) {cursed}
    It increases your intelligence, wisdom and infravision by 1.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to acid and blindness.  It drains experience.  It
    is heavily cursed.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 58 of Dol
    Guldur.
s) a Ring of Critical Hits (+2% of critical hits)
t) Black Dragon Scale Mail of Defense (-2 to accuracy) [30,+23]
u) a Battle Axe of *Slay Dragon* (2d8) (+15,+10) (+2)
v) a Heavy Lance of *Slay Evil* (4d8) (+9,+13) (+1)
w) 35 Empty Bottles


  [Home Inventory - Bree ]

a) 2 Fireproof Tomes of Magical Energy {!k!v!d!s}
b) 2 Fireproof Tomes of the Eternal Flame {@m4@b4 !k!v!d!s}
c) a Fireproof Tome of the Everrunning Wave {!k!v!d!s}
d) a Spellbook of Noxious Cloud {!k!v!d!s}
    
e) The Mirror of Alternate Dimensions
    It can be activated for curing.  
    You found it lying on the ground on level 60 of Erebor.
f) Baalzebub's Tormented Skullcap
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Novice mage on level 20 of Mirkwood.
g) 20 Potions of Cure Insanity
    
h) 8 Potions of Speed
    
i) 11 Potions of Healing
j) 4 Potions of Restore Mana
k) 3 Potions of Enlightenment
    
l) 15 Scrolls of *Identify*
    
m) a Scroll of *Destruction*
n) The Crumpled Scroll of Mass Resurrection
o) a Ring of Accuracy (+16)
p) a Ring of Damage (+18)
    
    You bought it from the Black Market.
q) The Augmented Chain Mail of Garyath (-31,-48) [16,+9](40%)
    It increases your hit points by 
    40%.  It sustains your strength.  It provides immunity to cold.  It
    makes you completely fearless.  It provides resistance to electricity
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 60 of Erebor.
s) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 22 of Orc Cave.
t) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
u) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 60 of Erebor.
v) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
w) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your 
    dexterity and attack speed by 3.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is especially deadly against orcs.  
    It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to poison.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
x) a Mage Staff of Wizardry (1d4) (-16,-27)(40%) (+2)


  [Home Inventory - Gondolin ]

a) Jor's Book of Impossible Occurences
    It can
    be activated for restore stats and life levels every 750 turns.  
    You found it lying on the ground on level 17 of Orc Cave.
b) a Potion of Healing
    
c) a Potion of *Healing*
d) a Potion of Enlightenment
    
e) an Iron Rod of Nothing (50/50)
f) a Ring of Damage (+17)
g) a Dwarven Hard Leather Cap of the Noldor [2,+10] (+3 to infravision)
    It can be
    activated for detect treasure every 10+d20 turns if it is being worn. 
    It increases your dexterity, constitution and infravision by 3.  It
    sustains your dexterity.  It provides resistance to fire.  It allows
    you to sense the presence of orcs, trolls and dragons.  
    You found it lying on the ground on level 36 of The Land Of Rhun.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Identify {!k!v!d!s}
    
b) a Parchment titled ``Household Magic''
    It
    can be activated for cure stun.  
    You found it in the remains of a Marilith on level 39 of Mordor.
c) Agannazar's Altruistic Assassin
    It can
    be activated for remove fear and cure poison every 5 turns.  
    You found it in the remains of a Marilith on level 39 of Mordor.
d) 2 Potions of *Healing*
    
e) a Potion of Restore Mana
f) a Potion of Self Knowledge
g) a Potion of Experience
h) 7 Scrolls of *Identify*
    
i) a Staff of Recovery[1|16] (13 charges)
j) a Ring of Accuracy (+10)
k) The Amulet 'Lostir' (+1)
    It 
    increases your strength, constitution and charisma by 1.  It sustains 
    your intelligence and wisdom.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 35 of
    Mordor.
l) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides
    resistance to acid, electricity, fire, cold, confusion, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors
    and traps every 10 turns if it is being worn. It increases your 
    intelligence, wisdom and constitution by 3.  It provides resistance to 
    acid, poison, blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
n) The Augmented Chain Mail of Lengor (-64,-37) [16,+8](20%)
    It
    increases your hit points by 20%.  It provides immunity to cold.  It
    provides resistance to fire, nexus and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 33 of Mirkwood.
o) The Metal Cap of Thengel [3,+11] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit
     if it is being worn.  It increases your intelligence, dexterity, 
    charisma, stealth, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to light and dark.  It allows you
    to levitate.  It allows you to sense the presence of good beings and 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    It was given to you as a reward.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma
     and stealth by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 40 of
    Mordor.
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It
    does extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
s) a Katana of Slay Animal (3d4) (+8,+9)
t) a Spectral Mace (2d4) (+8,+4)


  [Home Inventory - Lothlorien ]

a) The Gem of Rage
    It can
    be activated for acquirement.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Olive's Omnipotent Ostrich
    It
    can be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Phantom on level 58 of Dol Guldur.
c) a Sprig of Athelas
    
d) 11 Potions of Healing
    
e) a Potion of *Healing*
    
f) a Potion of *Healing* {25% off}
    
g) 3 Potions of Experience
    
h) 27 Scrolls of *Identify*
    
i) a Scroll of *Remove Curse*
    
j) The Ring of Power of Ren the Unclean (+4 to stealth)
    It 
    increases your strength, constitution, stealth and infravision by 4.  
    It makes you invisible.  It sustains your strength, intelligence, 
    dexterity and constitution.  It provides resistance to acid, 
    electricity, cold, poison, blindness, confusion, sound and chaos.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 26 of The Land Of
    Rhun.
k) The Ring of Power of Ji Indur Dawndeath (+2 to stealth)
    It increases your stealth by 2.  It makes you invisible.  It
    sustains your constitution.  It provides resistance to poison, light, 
    shards, nether and disenchantment.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 26 of The Land
    Of Rhun.
l) a Ring of Slaying (+11,+9)
    
    You bought it from the Jewelry Shop.
m) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 
    3.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Jewelry Shop.
n) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) The Phial of Undeath (-5)
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 26 of The Land Of Rhun.
p) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death drake on level 57 of Dol Guldur.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It can be
    used to store a spell.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
t) a Pair of Metal Shod Boots of Free Action [6,+6]
u) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It 
    increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 26 of The Land Of Rhun.
v) The Harp of Daeron (+1 to speed)
    It 
    increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 33 of Mirkwood.
w) The Horn of Helm (+2)
    It can be
    activated for sound ball (300) every 300 turns if it is being worn. It 
    increases your strength and constitution by 2.  It provides immunity 
    to cold.  It makes you completely fearless.  It provides resistance to 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
x) a Mage Staff of Power (1d4) (-6,-18) (+10)


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It
    provides light (radius 1) forever.  It decreases your luck by 20.  It
    does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Ghoul on level 32 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 20 of Mirkwood.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides
    light (radius 2) forever.  It decreases your charisma by 5.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    demons.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) The Amulet of Carlammas (+2)
    It
    can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of Dol Guldur.
e) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
f) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must
    be wielded two-handed.  It can be activated for berserker and +10 to
    speed (50) every 100+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength and constitution by 3.
    It does extra damage from acid.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It is a great bane of demons.
    It provides resistance to acid.  It drains mana.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 58 of Dol Guldur.
g) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It
    can be wielded two-handed.  It increases your charisma by 3.  It does
    extra damage from fire.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It provides resistance to fire and 
    sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
h) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can
    be wielded two-handed.  It can be activated for drain life (90) every
    70 turns if it is being worn. It increases your wisdom and infravision
     by 4.  It does extra damage from frost.  It is especially deadly
    against orcs.  It provides resistance to cold, light and nexus.  It
    allows you to sense the presence of orcs, trolls and giants.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 33 of Mirkwood.
i) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It
    does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire.  



Posted on 15.7.2004 18:47
Last updated on 28.7.2004 09:38

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8087. on the Ladder (of 19092)
1418. on the ToME Ladder (of 3155)
5. for this player (

Related screenshot:
Strange vault in Rhun

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On 15.7.2004 18:47 jules@deus.net wrote:
Well, this is an attempt at a fighting mage. Funnily enough it's also one of my best ToME chars to date. My melee power is currently quite nice with Narthanc for the monsters I'm fighting, and with the drain life which it just picked up, I can melee ancient dragons and come out full hps!

The tester will be whether I can actually *hit* anything once I get to late-game. But I doubt I'll get that far anyway (if I do, I'm planning to use Divine Aim a lot and I'll have to look out for some +to hit items).

So far my main offensive spell has been noxious cloud, although I use manathrust occasionally. With the recent improvements in my attacking power (getting up to 5 attacks, getting that ring of damage) I can melee just about anything that mordor is throwing at me anyhow; at the start of the game I was much more reliant on my spells.

On 26.7.2004 12:18 jules@deus.net wrote:
Well did a few levels of mordor until I got a FF quest for rotting qulythugs in an arena level, which is not much fun. Decided to explore the land of rhun as a diversion until I feel like doing that quest, and the first level had a GCV... contained several artifacts and two ringwraiths, managed to lose a couple of plusses from Narthanc and get black breath. Haradekket would do more damage than narthanc, but narthanc is more fun. Two quite boring power rings, some nice resistances but nothing to compare with speed or damage for now. Would love to swap in paurnimmen for the con boost and spell storage but for now cambeleg is my only source of free action (!). Am regretting dumping my *slay troll* boomerang, regeneration is nice (another reason to switch to paurnimmen).

On 28.7.2004 09:38 jules@deus.net wrote:
Oh well. It was going really well, too :) I think this char might have been winnable, but what do I know? (no winners at all personally) I wasn't finding anything much of a challenge in erebor. Death drakes and dracolisks were the toughest, but no real problems there; the vampirisim on narthanc was amazingly useful. Died just by being a little careless fighting a huge crew of demons that kept summoning more, let my hps go a little low and a stupid bile demon breathed on me.

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