The Angband Ladder: Cronos, High-Elf Sorceror by <Cronos2000_nl@yahoo.com>
[ToME 2.2.5 Character Dump] Name : Cronos Age 119 STR! 18/160 Sex : Male Height 85 INT: 18/*** Race : High-Elf LostSoul Weight 226 WIS: 18/197 Class : Sorceror Social Class 58 DEX! 18/170 Body : Player CON! 18/90 God : Nobody CHR: 18/*** + To Melee Hit -94 Level 44 Max Hit Points 276 + To Melee Damage -52 Experience 5037786 Cur Hit Points 276 + To Ranged Hit -50 Max Exp 5037786 Max SP (Mana) 1061 + To Ranged Damage 14 Exp to Adv. 5520000 Cur SP (Mana) 1061 AC 29+97 Gold 1223032 (Miscellaneous Abilities) Fighting : Very Bad Perception : Excellent Blows/Round: 7 Bows/Throw : Very Bad Searching : Good Shots/Round: 1 Saving Throw: Superb Disarming : Superb Mel.dmg/Rnd: 7d4-364 Stealth : Superb Magic Device: Legendary[25]Infra-Vision: 70 feet Tactic: coward Explor: normal (Character Background) You are the only child of a Vanyarin Archer. You have light grey eyes, straight black hair, and a fair complexion. [Miscellaneous information] Cth monsters: OFF Z-like monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: OFF Always unusual rooms: OFF Persistent Dungeons: OFF Recall Depth: Mirkwood: Level 33 (1650') Mordor: Level 66 (3300') Angband: Level 73 (3650') Barrow-Downs: Level 10 (500') Halls of Mandos: Level 98 (4900') Heart of the Earth: Level 26 (1300') Erebor: Level 72 (3600') Dol Guldur: Level 70 (3500') Your body is a Player. You are currently in the town of Bree. You have defeated 2239 enemies. You saved the beautiful Mallorns of Lothlorien. You saved Bree from a dreadful Nazgul. You saved 26 princesses. You started your adventure the 43rd Yavie of the 2890th year of the third age. It is currently the 49th Yavie of the 2890th year of the third age. You have been adventuring for 6 days. adefkmnopsuxz{|@ Add Str : ..7...........3. Add Int : ....3..2.3....3. Add Wis : ....3..2......3. Add Dex : ..............3. Add Chr : ....3..2......3. Mul Mana : +............... Mul SPower: +............... Add Stea. : .......2........ Add Sear. : ....3........... Add Infra : ....3........... Add Tun.. : ..............3. Add Speed : .*7*.3.2...*..3. Add Blows : ..............3. Vampiric : ..............+. Sust Str : ......+.+....... Sust Int : ........++...... Sust Wis : ........+....... Sust Dex : ........+....... Sust Con : ..+.....+....... Sust Chr : ..+.....+....... Invisible : .......+........ Mul life : ......+......... Sens Fire : ................ Reflect : ................ Free Act : ....+....+...... Hold Life : .....+.......... Imm Acid : ....+.*+++...... Imm Elec : ....+.*.++...... Imm Fire : .+....*+++...... Res Cold : ....+..+++...... Res Pois : ................ Res Fear : ................ Res Lite : .....+.........+ Res Dark : .....+.......... Res Blind : ..+............. Res Conf : ................ Res Sound : ................ Res Shard : ................ Res Neth : ......+......... Res Nexus : .......+........ Res Chaos : .....+...+...... Res Disen : .+......+....... See Invis : ....++.........+ Digestion : ..+............. Activate : .+..++.+........ Orc.ESP : .....+.......... Evil.ESP : ........+....... Skills (points left: 0) . Sneakiness 01.000 [0.900] - Magic 50.000 [1.000] . Magic-Device 36.000 [1.000] . Spell-power 48.600 [0.600] . Sorcery 48.600 [0.700] . Mana 00.000 [0.600] . Fire 00.000 [0.700] . Water 00.000 [0.700] . Air 00.000 [0.700] . Earth 00.000 [0.700] . Meta 00.000 [0.700] . Conveyance 00.000 [0.700] . Divination 00.000 [0.700] . Temporal 00.000 [0.700] . Mind 00.000 [0.700] . Nature 00.000 [0.700] . Necromancy 00.000 [0.900] . Runecraft 00.000 [0.900] . Thaumaturgy 00.000 [0.900] - Spirituality 12.550 [0.550] . Prayer 00.000 [0.500] . Monster-lore 01.500 [0.500] Abilities * Perfect casting [Fates] You are fated to meet a Pitiful-looking beggar on level 5. [Character Equipment] a) a Mage Staff of Wizardry (1d4) (-23,+2)(80%) (+4) It can be wielded two-handed. It can be used to store a spell. It increases your spell power by 4. It increases your mana capacity by 80%. You found it lying in a vault on level 68 of Halls of Mandos. d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) It can be activated for fire branding of bolts every 999 turns if it is being worn. It increases your speed by 10. It provides resistance to fire and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Halls of Mandos. e) The Ring of Erinarost (+7) It increases your strength and speed by 7. It sustains your constitution and charisma. It provides resistance to blindness. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. f) an Indestructible Ring of Speed (+11) k) The Amulet of Ingwe (+3) It can be activated for dispel evil (level*5) every 300+d300 turns if it is being worn. It increases your intelligence, wisdom, charisma, searching and infravision by 3. It provides immunity to paralysis. It provides resistance to acid, electricity and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 95 of Halls of Mandos. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos . It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. n) The Leather Jacket 'Rumanth' (-64,-44) [12,+8](20%) It increases your hit points by 20%. It sustains your strength. It provides immunity to acid, electricity and fire. It provides resistance to acid, fire and nether. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Shadow Cloak of Luthien [6,+20] (+2) It can be activated for restore life levels every 450 turns if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom, charisma, stealth, speed and luck by 2. It makes you invisible. It provides resistance to acid, fire, cold and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the floor of a special level. p) The Large Metal Shield of Anarion [5,+20] It sustains your strength, intelligence, wisdom, dexterity, constitution and charisma. It provides resistance to acid, electricity, fire, cold and disenchantment. It allows you to sense the presence of evil beings. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. s) an Iron Crown of the Magi [Essence of Speed] [0,+12] (+3) It has a spell stored inside. It increases your intelligence by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to acid, electricity, fire, cold and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Black wraith on level 67 of Halls of Mandos. u) (nothing) x) a Pair of Metal Shod Boots of Speed [6,+10] (+12) It increases your speed by 12. You found it lying on the ground on level 66 of Halls of Mandos. z) (nothing) {) 28 Seeker Bolts of Wounding (4d5) (+13,+16) |) The Gnomish Shovel of Elcal (+16,+11) (+3 to speed) It increases your strength, intelligence, wisdom, dexterity, charisma, ability to tunnel, speed and attack speed by 3. It drains life from your foes. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. [Character Inventory] a) a Fireproof Tome of Magical Energy b) 3 Tomes of the Eternal Flame c) a Fireproof Tome of the Blowing Wind d) a Fireproof Tome of the Impenetrable Earth e) a Fireproof Tome of the Everrunning Wave f) 2 Fireproof Tomes of Translocation g) a Fireproof Tome of the Tree h) a Fireproof Tome of Knowledge i) a Fireproof Tome of the Time j) 2 Fireproof Tomes of Meta Spells k) a Fireproof Tome of the Mind l) 2 Books of Beginner Cantrips m) The Tome of Cronos It cannot be harmed by acid, cold, lightning or fire. n) 5 Potions of Cure Critical Wounds o) 3 Potions of *Healing* p) a Fireproof Staff of Mana[3|30] (4 charges) q) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4) (charging) It can be activated for genocide every 500 turns if it is being worn. It increases your strength and charisma by 4. It provides resistance to acid, electricity, fire, cold, dark and disenchantment. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. r) The Great Axe 'Uingos' (4d4) (+11,+11) (+3) s) a Two-Handed Sword of Westernesse (3d6) (+16,+16) (+2) t) a Battle Axe of Westernesse (2d8) (+15,+19) (+2) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) 6 Sprigs of Athelas b) The Ring of Power of Dwar, Dog Lord of Waw (+1 to speed) It increases your dexterity and speed by 1. It makes you invisible. It sustains your wisdom. It provides resistance to fire and shards. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Angband. c) The Ring of Power of Uvatha the Horseman (+3 to searching) It increases your dexterity, searching and infravision by 3. It makes you invisible. It provides resistance to sound and disenchantment. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . d) The Ring 'Mionduin' [+19] (+2) It can be activated for ball of acid and resist acid every 50+d50 turns if it is being worn. It increases your charisma by 2. It sustains your intelligence and dexterity. It makes you completely fearless. It provides resistance to acid, light and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 96 of Halls of Mandos. e) an Amulet of the Magi (-4,-4) (+3 to searching) It can be used to store a spell. It increases your intelligence and searching by 3. It sustains your intelligence. It provides immunity to paralysis. It provides resistance to blindness and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 69 of Angband. f) 3 Amulets of Anti-Teleportation g) The Elfstone 'Elessar' (+7,+7) [+10] (+4) It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 68 of Halls of Mandos. h) The Jewel 'Evenstar' (+3) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Sky Drake on level 69 of Angband. i) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 89 of Halls of Mandos. j) The Chain Mail of Arvedui (-2) [14,+15] (+2) It increases your strength and charisma by 2. It provides resistance to acid, electricity, fire, cold, poison, shards and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Ice Wyrm on level 67 of Halls of Mandos. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Storm Wyrm on level 67 of Halls of Mandos. l) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching) It increases your intelligence and searching by 2. It increases your mana capacity by 40%. It provides resistance to blindness and confusion. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 72 of Angband. n) The Cloak 'Holcolleth' [1,+4] (+2) It can be activated for sleep nearby monsters every 55 turns if it is being worn. It increases your intelligence, wisdom, stealth and speed by 2. It provides resistance to acid. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. o) a Cloak of Invisibility [1,+23] (+4) It increases your stealth by 4. It makes you invisible. You found it lying in a vault on level 96 of Halls of Mandos. p) The Iron Helm 'Holhenneth' [5,+10] (+2) It can be activated for detection every 55+d55 turns if it is being worn. It increases your intelligence, wisdom and searching by 2. It provides resistance to blindness. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. q) The Dragon Helm of Dor-Lomin [8,+20] (+4) It can be activated for rays of fear in every direction if it is being worn. It provides light (radius 1) forever. It increases your strength, dexterity and constitution by 4. It provides resistance to acid, electricity, fire, cold, light and blindness. It allows you to see invisible monsters. It allows you to sense the presence of dragons and thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. [Home Inventory - Gondolin ] a) a Dwarven Lantern of the Magi (+3) It grants you the power of magic map if it is being worn. It provides light (radius 2) forever. It can be used to store a spell. It increases your intelligence, wisdom and charisma by 3. It cannot be harmed by fire. It was given to you as a reward. b) The Long Bow of Bard (x5) (+17,+19) (+2) It increases your dexterity and luck by 2. It provides immunity to paralysis. It allows you to sense the presence of dragons. It fires missiles with extra might. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Glaurung, Father of the Dragons on level 72 of Erebor. [Home Inventory - Minas Anor ] a) a Sprig of Athelas b) a Potion of Cure Insanity c) a Potion of Restore Mana d) an Adamantite Rod of Nothing (200/200) e) The Ring of Barahir (+1) It can be activated for dispel small life every 55+d55 turns if it is being worn. It increases your strength, intelligence, wisdom , dexterity, constitution, charisma, stealth and searching by 1. It provides resistance to poison and dark. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Demilich on level 58 of Mordor. f) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ent on level 58 of Mordor. g) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 69 of Halls of Mandos. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. i) The Cloak 'Colannon' [1,+15] (+3 to speed) It can be activated for teleport (range 100) every 45 turns if it is being worn. It increases your stealth and speed by 3. It provides resistance to acid and nexus. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. j) The Cloak of Thorongil [1,+10] It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. k) a Dwarven Metal Cap of the Noldor [3,+7] (+3 to infravision) It can be activated for detect treasure every 10+d20 turns if it is being worn. It increases your dexterity, constitution and infravision by 3. It sustains your dexterity. It provides resistance to fire. It allows you to sense the presence of orcs, trolls and dragons. You found it in the remains of Kavlax the Many-Headed on level 65 of Mordor. [Home Inventory - Lothlorien ] a) The Ring 'Erech' [+13] (+3) It can be activated for ball of fire and resist fire every 50+d50 turns if it is being worn. It increases your strength and charisma by 3. It makes you invisible. It sustains your dexterity. It provides immunity to paralysis. It provides resistance to fire and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient multi-hued dragon on level 57 of Dol Guldur. b) The Ring of Durin (+2) It grants you the power of midas touch if it is being worn. It increases your strength, constitution and charisma by 2. It sustains your strength, constitution and charisma. It provides resistance to life draining, acid, cold, dark, nether and chaos. It allows you to sense the presence of evil beings. It drains experience . It aggravates nearby creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of The Necromancer of Dol Guldur on level 70 of Dol Guldur. |
Posted on 14.5.2004 03:17
7249. on the Ladder (of 19090)
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