The Angband Ladder: Edaugan, Dark-Elf Mage by <kermix@gmail.com>

  [ToME 2.3.4 Character Sheet]

 Name  : Edaugan                Age                133       STR!     26       
 Sex   : Female                 Height              45       INT!     40       
 Race  : Dark-Elf               Weight             103       WIS!     38       
 Class : Mage                   Social Class         7       DEX!     35       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     33       
                                                                               
 + To Melee Hit           8 Level             47    Hit Points     1035/  1035 
 + To Melee Damage       -1 Experience   6207835    Spell Points   1108/  1108 
 + To Ranged Hit         10 Max Exp      6207835    Sanity          827/   827 
 + To Ranged Damage      12 Exp to Adv.  6300000                               
   AC                57+153 Gold         1689319    Speed           Fast (+15) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Poor         Blows/Round:  4         
 Bows/Throw  : Poor         Searching   : Poor         Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-4     
 Stealth     : Superb       Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very dark             
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 24 (1200')
        Mordor: Level 34 (1700')
        Angband: Level 67 (3350')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 48 (2400')
        Illusory Castle: Level 52 (2600')
        Maze: Level 31 (1550')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        The Small Water Cave: Level 34 (1700')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 21965 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 23 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 33rd Quelle of the 2890th year of the third age.
 You have been adventuring for 47 days.

                    adefkmnopsuxz{|@            
        Add Str   : ........4.......            
        Add Int   : ..3..3...2.3....            
        Add Wis   : ..3..3...2......            
        Add Dex   : .4..............            
        Add Con   : ..3.5...4.4.....            
        Add Chr   : .....3..........            
        Mul Mana  : +..............+            
        Mul SPower: +...............            
        Add Stea. : ..3....3........            
        Add Sear. : .......3........            
        Add Infra : ..3.............            
        Add Tun.. : ...........3....            
        Add Speed : .4.8.......3....            
        Sust Str  : ................            
        Sust Int  : ................            
        Sust Wis  : ....+.+.........            
        Sust Dex  : ................            
        Sust Con  : ..........+.....            
        Sust Chr  : ..+.............            
        Invisible : .....+..........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ........+.......            
        Hold Life : ................            
        Imm Acid  : .+..+.+.*.......            
        Res Elec  : .+..+.+.........            
        Res Fire  : .+..+.++........            
        Res Cold  : .+..+.+...+.....            
        Res Pois  : ....+.+.........            
        Res Fear  : ................            
        Res Light : ......+.+.......            
        Res Dark  : ......+..+.....+            
        Res Blind : .....+...+......            
        Res Conf  : ......+.+..+....            
        Res Sound : ......+.+.......            
        Res Shard : ......+....+....            
        Res Neth  : ......+.........            
        Res Nexus : ......+.........            
        Res Chaos : ......+.+..+....            
        Res Disen : ......+.........            
        Aura Fire : .......+........            
        Levitate  : ....+...........            
        See Invis : ....+..........+            
        Regen     : ..........+.....            
        Activate  : ......+...+.....            
        Aggravate : ...........+....            
        Fly       : ......+.........            
        Climb     : ..............+.            
        Orc.ESP   : ........++......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            
        Nlive.ESP : ...........+....            

Skills (points left: 37)
 - Combat                                        01.000 [0.500]
          . Weaponmastery                        00.200 [0.500]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.000 [0.400]
          . Disarming                            00.500 [0.000]
 - Magic                                         50.000 [1.100]
          . Magic-Device                         20.500 [1.200]
          . Spell-power                          00.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 50.000 [0.900]
                   . Fire                        50.000 [0.900]
                   . Water                       00.000 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       25.200 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           10.800 [0.900]
          . Divination                           15.300 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               20.700 [0.900]
          . Necromancy                           02.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  13.200 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Tree walking


  [Fates]

You are fated to find The Cloak 'Colannon' on level 9.
You are fated to find a Potion of Resist Heat on level 1.
You are fated to find The Dagger 'Nimthanc' on level 1.
You may meet a Green naga on level 1.
You are fated to find a Parchment - More Deep Thoughts on level 6.
You are fated to meet a Gargoyle on level 63.
You may find a Rune [Life] on level 13.
You are fated to find a Potion of Neutralise Poison on level 17.
You may meet a Yellow light on level 1.
You are fated to meet a Sparrow on level 12.
You may meet an Aimless-looking merchant on level 12.


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (+12,+11)(60%) (+3)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity by 
    60%.  
    You bought it from the Black Market.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 36 of Heart of the
    Earth.
e) The Ring of Foron (+3)
    It increases your intelligence, wisdom, constitution, stealth and 
    infravision by 3.  It sustains your charisma.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 49 of Moria.
f) an Indestructible Ring of Speed (+8)
    It increases your speed by 8.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
k) The Amulet 'Golos' (+5)
    It increases your constitution by 5.  It sustains your wisdom.  It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
m) a Dwarven Lantern of the Magi [Identify] (+3)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 3.  It makes you invisible.  
    It provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) a Power Dragon Scale Mail of Defense (-3 to accuracy) [40,+34] {!!}
    It can be activated for breathe the elements (300) every 60+d90 turns
     if it is being worn. It sustains your wisdom.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    sound, shards, nether, nexus, chaos and disenchantment.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
o) an Elven Cloak of Immolation [4,+18] (+3 to stealth)
    It increases your stealth, searching and luck by 3.  It provides
    resistance to fire.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of Heart of the Earth.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to light, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to dark and blindness.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
u) The Set of Gauntlets 'Paurnimmen' [Manathrust] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 48 of Paths of the Dead.
x) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
z) (nothing)
{) (nothing)
|) a Climbing Set


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame
b) a Fireproof Tome of the Impenetrable Earth
c) a Fireproof Tome of Translocation
d) a Fireproof Tome of the Tree
e) a Fireproof Tome of Knowledge
f) Raal's Tome of Unconventional Warfare
    It can be activated for satisfy hunger every 100 turns.  
    You found it in the remains of a Master vampire on level 36 of Maze.
g) a Moonstone Rod of Home Summoning (75/75)
h) an Adamantite Rod of Quickness of Recall (200/200)
    It can cast spells faster.  
    You bought it from the Black Market.
i) a Ring of Speed (+6)
    It increases your speed by 6.  
    You bought it from the Rare Jewelry Shop.
j) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 4.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Thunderlord Coat 'Forthalir' (-57,-32) [9,+8](20%)
    It increases your hit points by 20%.  It sustains your dexterity.  It
    provides resistance to life draining, electricity, fire, cold, sound
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 50 of Moria.
l) a Magical Dwarven Shovel of Digging (+5)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
m) a Mage Staff of Power (1d4) (-16,-9) (+9)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 9.  
    You found it lying in a vault on level 28 of The Sandworm lair.
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Blowing Wind
b) a Fireproof Tome of the Everrunning Wave
c) a Fireproof Unholy Tome of the Hellflame
d) a Fireproof Holy Tome of Eru Iluvatar
e) a Fireproof Holy Tome of Manwe Sulimo
f) a War Tome of Tulkas
g) a Corrupted Tome of Melkor
h) a Fireproof Forest Tome of Yavanna
i) 50 Scrolls of Recharging
j) a Fireproof Scroll of Rune of Protection
k) a Fireproof Scroll of *Destruction*
    It cannot be harmed by fire.  
    You bought it from the Black Market.
l) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 28 of The Sandworm lair.
m) a Wand of Tidal Wave[7|32] of Plenty (18 charges)
n) The Ring of Voren (+1 attack)
    It increases your attack speed by 1.  It sustains your strength, 
    dexterity and constitution.  It provides resistance to fire, sound and 
    disenchantment.  It allows you to fly.  It aggravates nearby
    creatures.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 32 of The
    Small Water Cave.
o) The Ring of Erung [+10] (+1% of critical hits)
    It increases your strength, infravision and ability to score critical
    hits by 1.  It provides resistance to acid, confusion and chaos.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 46 of
    Paths of the Dead.
p) The Ring 'Lialaur' (+1 to speed)
    It increases your intelligence, speed and attack speed by 1.  It
    sustains your strength and constitution.  It provides resistance to 
    dark.  It allows you to fly.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 40 of The Land Of
    Rhun.
q) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 50 of Moria.
r) The Stone of Lore
s) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+20] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 3.  It provides
    resistance to acid, electricity, fire, cold and confusion.  It allows
    you to fly.  It allows you to sense the presence of orcs.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
t) The Filthy Rag of the Wight [1,+6] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
u) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Leather Jacket of Inuindir (-1 to accuracy) [12,+2]
    It sustains your constitution.  It provides immunity to fire and cold.
    It provides resistance to shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 40 of Moria.
w) The Leather Jacket 'Yathir' (-1 to accuracy) [12,+0]
    It sustains your constitution and charisma.  It provides immunity to 
    electricity and cold.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
x) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Home Inventory - Gondolin ]

a) 5 Potions of Cure Light Insanity
b) 14 Potions of Speed
c) 37 Potions of Healing
d) 6 Potions of *Healing*
e) 20 Potions of Restore Mana
f) 3 Potions of Restore Life Levels
g) a Potion of New Life
h) 2 Scrolls of *Destruction*
i) a Scroll of Genocide
j) 2 Scrolls of Mass Genocide
k) a Silver Rod of Disarming (100/100)
l) 2 Wands of Tidal Wave[1|20] of Plenty (25 charges)
    
    You bought it from the Black Market.
m) a Wand of Ice Storm[2|27] (6 charges)
n) 5 Wands of Stone Prison[1|5] (38 charges)
o) a Wand of Strike[3|11] (4 charges)
p) a Wand of Essence of Speed[1|23] (4 charges)
q) 2 Wands of Banishment[1|10] (9 charges)
r) The Wand of Digging of Thrain (167 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
s) The Ring of Thregnol (+4)
    It increases your searching by 4.  It makes you invisible.  It
    sustains your strength.  It makes you completely fearless.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 50 of Moria.
t) The Large Metal Shield 'Ancar' [5,+11]
    It sustains your strength, intelligence and charisma.  It provides
    immunity to acid, electricity and cold.  It makes you completely
    fearless.  It provides resistance to life draining, fire, poison, 
    light, shards, nether and nexus.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Minas Anor ]

a) Balrilbon's Bag of Wondrous Tricks
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Dark elven warlock on level 42 of Moria.
b) The Lost Works of Kenault
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Half-orc Shaman on level 20 of Mirkwood.
c) a Parchment titled ``Tenser's Last Words''
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Black orc on level 32 of The Land Of Rhun.
d) a Golden Rod of Capacity of Detection (250/250) {!!}
e) The Ring of Power of Uvatha the Horseman (+2 to searching)
    It increases your charisma and searching by 2.  It makes you
    invisible.  It sustains your intelligence.  It provides resistance to 
    poison, dark and disenchantment.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Amulet of Nathanie (+2)
    It increases your charisma by 2.  It sustains your strength.  It slows
    your metabolism.  It aggravates nearby creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient dragon turtle on level 49 of
    Cirith Ungol.
g) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
k) a Cloak of Mist of Protection [1,+14]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Iron Helm 'Holhenneth' [5,+10] (+2) {!!}
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 22 of Orc Cave.
m) The Mage Staff of Forthil (1d4) (+9,+5)(60%)
    It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your mana capacity by 
    60%.  It provides immunity to paralysis.  It provides resistance to 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.


  [Home Inventory - Lothlorien ]

a) Raal's Voodoo Doll of Revenge {!!}
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Lich in the town of Minas Anor .
b) The Crystal Ball of Godly Sights
    It can be activated for Destruction every 100 turns.  
    You found it in the remains of an Emperor wight in the town of Bree .
c) Heward's Excellent Experimental Earmuffs
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Vampire on level 33 of The Small Water
    Cave.
d) Bigby's Big Book of Brutality
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Gelatinous cube on level 10 of
    Barrow-Downs.
e) 13 Sprigs of Athelas
f) 9 Potions of Cure Serious Insanity
g) 6 Potions of Cure Insanity
h) a Potion of Restore Life Levels
i) 2 Potions of Enlightenment
j) 6 Scrolls of Reset Recall
k) The Golden Horn of the Thunderlords (5 charges) {100% off}
    
    It was given to you as a reward.
l) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
m) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
n) an Indestructible Amulet of Trickery (+3)
    It increases your dexterity, stealth, infravision and speed by 3.  It
    sustains your dexterity.  It provides resistance to poison and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
    
o) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
p) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) The Leather Scale Mail of Iacir (-3 to accuracy) [11,+8]
    It sustains your wisdom.  It provides resistance to poison and nexus.  
    It drains experience.  It induces random teleportation.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 32 of Moria.
r) a Spider Web of Electricity [1,+7]
    It provides resistance to electricity.  It produces an electric
    sheath.  It cannot be harmed by acid.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Ghost on level 44 of Paths of the Dead.
s) a Large Metal Shield of Preservation (-4,-7) [5,+13]
    It sustains your strength, dexterity and constitution.  It provides
    resistance to life draining, fire, blindness and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone troll on level 50 of Moria.
t) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
u) an Iron Helm of Water Breathing [5,+7]
    It allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
    
v) The Set of Gauntlets 'Pauraegen' [Manathrust] [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It has a spell stored inside.  It provides resistance to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lizard king on level 39 of Moria.
w) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to
    levitate.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be activated for decreasing Strength.  
    You found it in the remains of a Monastic lich on level 50 of Illusory
    Castle.
b) Baalzebub's All-seeing Servant
    It can be activated for paralyze.  
    You found it lying on the ground on level 44 of Illusory Castle.
c) Boccob's Unfinished Works
    It can be activated for death.  
    You found it in the remains of a Hezrou on level 42 of Paths of the Dead.
d) The Gem of Hate
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Hezrou on level 44 of Paths of the Dead.
e) The Diamond Prism of Light
    It can be activated for paralyze.  
    You found it in the remains of a Green glutton ghost on level 51 of
    Illusory Castle.
f) The Devil's Pentagram
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Hezrou on level 44 of Paths of the Dead.
g) Kelek's Practical Joke
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Hezrou on level 48 of Paths of the Dead.
h) Tenser's Alteration Manual
    It can be activated for decreasing Dexterity.  
    You found it lying on the ground on level 32 of The Land Of Rhun.
i) The Tome of Collected Weird Magic
    It can be activated for high stat loss.  
    You found it in the remains of a Revenant on level 42 of Paths of the Dead.
j) Mordekainen's Pocket Magician
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Shade on level 46 of Paths of the Dead.
k) Valdarbon's Automatic Alchemist
    It can be activated for cure fear every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 46 of Paths
    of the Dead.
l) The Tome of Elven Household Magic
    It can be activated for poison.  
    You found it in the remains of a Forest wight in the town of Bree .
m) a Parchment titled ``Demigods and their Uses''
    It can be activated for experience loss.  
    You found it in the remains of a Dark elven warlock on level 24 of
    Mirkwood.
n) a Parchment titled ``Magic for the Layman''
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Black orc on level 36 of Moria.
o) The Skull of Ancient Wisdom
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Grave wight on level 48 of Paths of the
    Dead.
p) Benetar's Mana Battery
    It can be activated for decreasing Wisdom.  
    You found it lying on the ground on level 20 of Mirkwood.
q) The Box of Many Wonders
    It can be activated for cuts.  
    You found it in the remains of a Bullywug on level 25 of The Old Forest.
r) Baalzebub's Tormented Skullcap
    It can be activated for confusion.  
    You found it in the remains of a Ghoulking on level 46 of Paths of the
    Dead.
s) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for paralyze.  
    You found it in the remains of a Mage on level 39 of The Land Of Rhun.
t) Tenser's Mechanical Magician
    It can be activated for paralyze.  
    You found it in the remains of a Dark elven warlock on level 35 of
    Illusory Castle.
u) The Grail of Kenault
    It can be activated for high experience loss.  
    You found it lying in a vault on level 28 of The Sandworm lair.
v) The Crystal Ball of The Witch-King of Angmar
    It can be activated for curing every 110 turns.  
    You found it lying on the ground on level 46 of Paths of the Dead.
w) The Medallion of Good Will
    It can be activated for high stat loss.  
    You found it in the remains of an Oriental vampire on level 40 of Paths of
    the Dead.
x) a Parchment titled ''Immortality For Dummies''
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 6 of Barrow-Downs.
a) a Parchment titled ''Famous Last Words''
    It can be activated for restore stats and life levels every 200 turns.
    
    You found it in the remains of a Death quasit on level 45 of Paths of the
    Dead.
b) Jor's Buckler of Missile Attraction
    It can be activated for cure hallucination every 100 turns.  
c) Pytar's Portable Pandemonium
    It can be activated for hallucination every 10 turns.  
    You found it lying in a vault on level 24 of The Old Forest.
d) Jor's Book of Impossible Occurences
    It can be activated for confusion.  
    You found it in the remains of an Emperor wight in the town of Bree .
e) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for poison.  
    You found it in the remains of a Master vampire on level 44 of Paths of
    the Dead.
f) Agannazar's Altruistic Assassin
    It can be activated for something weird every 5 turns.  
    You found it in the remains of a Lost soul on level 40 of Paths of the
    Dead.
g) Tenser's Top-Heavy Teaspoon
    It can be activated for light area (dam 2d15) every 100 turns.  
    You found it in the remains of a Mind flayer on level 25 of Mirkwood.
h) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Green glutton ghost on level 24 of
    Mirkwood.
i) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 45 of Paths of the
    Dead.



Posted on 16.12.2007 06:01
Last updated on 1.1.2008 00:51

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6512. on the Ladder (of 19092)
1164. on the ToME Ladder (of 3155)
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On 16.12.2007 06:01 kermix@gmail.com wrote:
Haven't played religiously in a long time, but I grew fond of this particular race/class combo and figured I'd make it my first post.

On 16.12.2007 06:08 kermix@gmail.com wrote:
An updated Edaugan

On 20.12.2007 02:04 kermix@gmail.com wrote:
The biggest obstacle I face with any of my characters is indecision - where to spend the accumulated points that aren't going into the core skills, namely fire and mana. I never used to get my characters into the mid-30s, so I never worried about it, but now I can at least get a mage well into the midgame with the basics. So now I guess I need to decide where to spend the rest of the points.

On 20.12.2007 22:33 kermix@gmail.com wrote:
First real sense of current abilities: Spotted first Ancient Red Dragon on dlvl 42 in Paths of the Dead and managed to be one square away from it without waking it up. Also let a Silent Watcher summon a bunch of Algroths around me, which got me to clvl 37. I then went back for the ARD after digging a clear shooting path, and managed to take it down - twice (it came back as a Lich Ancient Red Dragon). Also got in a scuffle with a Knight Templar, his summoned Fallen Angel, his summoned Lesser Balrog, and his summoned Erinyes. I'm finally starting to see what level I'm playing at.

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