The Angband Ladder: Sorc, High-Elf Sorceror by <quiupu@gmx.net>

  [ToME 2.3.0 Character Sheet]

 Name  : Sorc                   Age                121       STR: 18/120       
 Sex   : Female                 Height              60       INT: 18/***       
 Race  : High-Elf               Weight             198       WIS:  18/90       
 Class : Sorceror               Social Class        76       DEX: 18/193       
 Body  : Player                                              CON: 18/***       
 God   : Melkor Bauglir                                      Chr: 18/110 18/120
                                                                               
 + To Melee Hit          15 Level             44    Max Hit Points       302   
 + To Melee Damage      -10 Experience   4910520    Cur Hit Points       293   
 + To Ranged Hit         43 Max Exp      4910520    Max SP (Mana)       1477   
 + To Ranged Damage      14 Exp to Adv.  5520000    Cur SP (Mana)        693   
   AC                41+186 Gold        10084667    Piety              26691   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Good         Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  12d4-40   
 Stealth     : Heroic       Magic Device: Very Good    Infra-Vision: 110 feet  
                                                       Tactic:       coward    
                                                       Explor:       leisurely 
                         (Character Background)                                
          You are one of several children of a Telerin Mage.  You              
          have light grey eyes, wavy black hair, and a fair                    
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 102 (5100')
        Barrow-Downs: Level 10 (500')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 27 (1350')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.
 You have defeated 2141 enemies.
 You fell under the evil influence of the One Ring and decided to wear it.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 39 princesses.
 You became a new force of darkness and enslaved all free people.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by Ripe Old Age near Angband.
You can wreck the world around you.
You can sense what is beyond walls.
You feel heroic.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

Skills (points left: 23)
          . Archery                              02.500 [0.000]
 - Sneakiness                                    02.380 [0.900]
          . Stealth                              08.400 [0.500]
          . Disarming                            01.400 [0.300]
 - Magic                                         45.560 [1.000]
          . Magic-Device                         12.000 [1.000]
          . Spell-power                          47.400 [0.600]
          . Sorcery                              47.900 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 08.000 [0.400]
          . Necromancy                           30.600 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  12.650 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You are fated to find a Mushroom of Confusion on level 15.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed}
f) The Ring of Barahir (+1)
    It can be activated for dispel small life every
    55+d55 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth and 
    searching by 1.  It provides resistance to poison and dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of Angband.
k) The Jewel 'Evenstar' (+3)
    It
    can be activated for restore stats and life levels every 750 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 76 of Angband.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) a Fur Cloak of the Magi (-1,-1) [3,+7] (+1)
    It can be used to store a spell.  It 
    increases your intelligence, stealth and speed by 1.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It cannot be harmed
    by acid.  
    You found it in the remains of a Ghost in the town of Minas Anor .
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, chaos and disenchantment.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 94 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) (nothing)
|) an Orcish Pick of Digging (+7)
    It increases your ability to tunnel by 
    7.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {@m1!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
b) a Fireproof Tome of the Eternal Flame
    It cannot be harmed by fire.  
    You bought it from the Library.
c) 2 Fireproof Tomes of the Impenetrable Earth
    It cannot be harmed by acid.  It cannot
    be harmed by fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
d) a Fireproof Tome of Translocation {!k!k}
    It cannot be harmed by fire.  
    You bought it from the Library.
e) a Fireproof Tome of the Tree {25% off}
    It cannot be harmed by fire.  
    You bought it from the Forbidden Library.
f) 2 Fireproof Tomes of Knowledge
    It cannot be harmed by fire.  
    
    You bought it from the Library.
g) a Fireproof Tome of the Time
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Tome of Meta Spells
    It cannot be harmed by fire.  
i) a Fireproof Unholy Tome of the Hellflame
    It cannot
    be harmed by fire.  
    You bought it from the Library.
j) a Fireproof Book of Beginner Cantrips {@m1}
    It cannot be harmed by fire.  
    You bought it from the Library.
k) The Tome of Sorc
    It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) a Potion of Cure Insanity
    
m) a Potion of Cure Critical Wounds
    
n) 3 Potions of Healing
    
o) a Potion of Life
    
p) 3 Potions of Restore Mana
    
q) The Great Rod Tip of Home Summoning (75 Mana to cast)
r) a Ring of Constitution (+3)
    It increases your constitution by 3.  
    You found it in the remains of a Master mystic on level 57 of Mordor.
s) an Indestructible Ring of Speed (+12) {100% off}
    
    It increases your speed by 12.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
t) The Ring of Flare (+3)
    It can be activated for 
    dimension door every 100 turns if it is being worn. It grants you the
    power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of Angband.
u) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
v) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of Angband.
w) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 100 of
    Angband.


  [Home Inventory - Lothlorien ]

a) a Tome of the Eternal Flame {!k!k}
    It cannot be harmed by fire.  
b) a Book of Teleportation
c) a Spellbook of Fireflash
    
d) a Spellbook of Identify {25% off}
    
e) 6 Sprigs of Athelas
f) a Potion of *Healing*
    
g) a Potion of Life
    
h) The Phial of Undeath (-5) {cursed}
    It can be activated for 
    ruination every 10+d10 turns if it is being worn. It provides light
    (radius 5) forever.  It decreases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma and luck by 5.  It allows you to
    breathe without air.  It allows you to sense the presence of undead.  
    It is cursed.  It carries an ancient morgothian curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lorgan, Chief of the Easterlings on level
    35 of Mordor.
j) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
k) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed
     by 4.  It provides resistance to acid, electricity, fire and cold.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.



Posted on 15.2.2005 22:52

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On 15.2.2005 22:52 quiupu@gmx.net wrote:
imaginative name, i know...
could have been a win with even lower level, i wasted time going down side dungeons.
abused probaility travel and LOS a lot, no scumming of any sorts though.

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