The Angband Ladder: Eowitlan, High-Elf Warper by <matt@matt.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Eowitlan               Age                116       STR:     35       
 Sex   : Male                   Height              74       INT:     40       
 Race  : High-Elf LostSoul      Weight             191       WIS:     37       
 Class : Warper                 Social Class        67       DEX:     32       
 Body  : Player                                              CON:     40       
 God   : Eru Iluvatar                                        CHR:     40       
                                                                               
 + To Melee Hit          -5 Level             44    Max Hit Points       842   
 + To Melee Damage       16 Experience   4963693    Cur Hit Points       842   
 + To Ranged Hit         30 Max Exp      4963693    Max SP (Mana)        987   
 + To Ranged Damage      12 Exp to Adv.  5520000    Cur SP (Mana)        987   
   AC                19+127 Gold          141580    Piety               -718   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Good         Mel.dmg/Rnd:  4d4+64    
 Stealth     : Bad          Magic Device: Heroic       Infra-Vision: 40 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Telerin Warrior.  You have               
          light grey eyes, straight blond hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Halls of Mandos: Level 98 (4900')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 1741 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Yavie of the 2890th year of the third age.
 You have been adventuring for 2 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33....4.....4.            
        Add Int   : ...3..........4.            
        Add Wis   : ...3.....3....4.            
        Add Dex   : .4.3..........4.            
        Add Con   : ..333...4.4...4.            
        Add Chr   : ..33.....3....4.            
        Mul Mana  : ...............+            
        Add Stea. : .......1...4....            
        Add Sear. : ..3.............            
        Add Tun.. : ..............4.            
        Add Speed : .4.3.3.....4....            
        Sust Str  : ...+............            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ...+............            
        Sust Con  : ...++.+...+.....            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ...+....+..+....            
        Hold Life : ...++++.........            
        Imm Acid  : .+......*.......            
        Imm Elec  : .+.*............            
        Imm Fire  : .+*.............            
        Imm Cold  : .+..+.*...+.....            
        Res Pois  : ...+............            
        Res Fear  : ................            
        Res Lite  : .....+.........+            
        Res Dark  : ....+++.........            
        Res Blind : ................            
        Res Conf  : .....+.+++......            
        Res Sound : ........+.......            
        Res Shard : ......+.+.......            
        Res Neth  : ....+...........            
        Res Nexus : ................            
        Res Chaos : .....+.++.......            
        Res Disen : ...+............            
        Levitate  : ...+.......+....            
        Lite      : ....+...........            
        See Invis : ..++.+.........+            
        Digestion : ...+............            
        Regen     : ...++.....+.....            
        Activate  : ..++++....+.....            
        Cursed    : ..+.............            
        Fly       : ..+.............            
        Orc.ESP   : .....+..+.......            
        TLord.ESP : ..+.............            

Skills (points left: 79)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.700 [0.400]
          . Archery                              02.500 [0.000]
 - Sneakiness                                    01.300 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.400 [0.000]
 - Magic                                         43.156 [0.900]
          . Magic-Device                         30.300 [1.050]
          . Spell-power                          01.000 [0.700]
          . Mana                                 01.000 [0.700]
                   . Fire                        00.000 [0.800]
                   . Water                       00.000 [0.800]
                   . Air                         00.000 [0.800]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.800]
          . Conveyance                           24.000 [1.200]
          . Divination                           36.000 [1.200]
          . Temporal                             00.000 [1.200]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.800]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          46.900 [0.700]
 - Spirituality                                  11.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Wizardry (1d4) (-18,+6)(80%) (+4)
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
        It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
e) The Ring of Flare (+3) {cursed}
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
f) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
k) The Jewel 'Evenstar' (+3)
    It can be
    activated for restore stats and life levels every 750 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
m) The Arkenstone of Thrain (+3)
    It can be
    activated for detection every 30+d30 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your speed and luck
     by 3.  It provides resistance to life draining, light, dark and chaos
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Bile Wyrm on level 98 of Halls of
    Mandos.
n) The Hard Studded Leather of Liondurth (-1 to accuracy) [7,+14]
    It sustains your constitution.  It provides immunity to cold.  
    It provides resistance to life draining, cold, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 98 of Halls
    of Mandos.
o) a Mumak Hide of Aman [1,+26] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It 
    increases your strength and constitution by 4.  It provides immunity 
    to acid.  It provides immunity to paralysis.  It provides resistance 
    to sound, shards and chaos.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 97 of Halls
    of Mandos.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Halls of
    Mandos.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 98 of
    Halls of Mandos.
x) a Pair of Hard Leather Boots of Elvenkind [3,+11] (+4)
    It increases your stealth and speed by 4.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) The Pick called 'statto' (+4)
    It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma and ability to tunnel by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.


  [Character Inventory]

a) a Fireproof Tome of Translocation
b) a Fireproof Tome of Knowledge
c) a Holy Tome of Eru Iluvatar
d) a Parchment titled ''Immortality For Dummies'' {insanity}
    It can be activated for cure insanity every 200
    turns.  
    You found it in the remains of a Monastic lich on level 98 of Halls of
    Mandos.
e) Jor's Book of Impossible Occurences (charging)
    It can be activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 13 of Halls of Mandos.
f) 5 Potions of Speed
g) 2 Potions of Healing
h) 4 Potions of *Healing*
i) 2 Potions of Restore Mana
j) a Mithril Rod of Cheapness of Healing (160/160)
k) a Wand of Tidal Wave[4|50] of Plenty (17 charges)
l) a Staff of Mana[4|26] of Plenty (16 charges)
m) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
n) The Bolt of Andorie (1d5) (+19,+19) (+3)
    It
    provides light (radius 1) forever.  It increases your intelligence by 
    3.  It does extra damage from frost.  It drains life from your foes.  
    It is especially deadly against dragons.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
b) The Anchor of Space-Time
    It
    provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
c) The Metal Scale Mail of Lonwe (-69,-67) [13,+13](40%)
    It
    increases your hit points by 40%.  It provides resistance to acid and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 97 of Halls of
    Mandos.
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns
     if it is being worn. It increases your intelligence, wisdom and 
    constitution by 3.  It provides resistance to acid, poison, confusion
     and disenchantment.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It 
    increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 97 of Halls of
    Mandos.
g) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom, charisma, searching and luck by 5.  It sustains your 
    wisdom, dexterity and charisma.  It provides resistance to acid, 
    electricity, dark and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 98 of Halls of
    Mandos.
h) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.
i) The Sling of the Thain (x6) (+15,+15) (+4)
    It 
    increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 98 of Halls of Mandos.



Posted on 29.6.2005 00:09
Last updated on 30.6.2005 21:43

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7260. on the Ladder (of 19090)
1262. on the ToME Ladder (of 3155)

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On 29.6.2005 00:09 matt@matt.com wrote:
cheesy, cheesy combination of thaum and lost soul

Two vaults cleared at zero risk using area spells. Vault 1 contained;
Archangel which drops scroll artefact creation, followed by Great storm worm (isildur, ingwe and crown of telepathy). Then more kills gives; phial, elendil, umbar, randart armour of life +40% HP, a boomerang of *slay* troll and RoS+6, increasing carrying capacity. Get greater identify spell and drop non-essentials. Keep killing - GWoP gives undeath, thorin, robe of permanence, and then caspanion, rhorrim and aeglin turn up. Mage staff of power +6. More kills - Randart boomerang (no defensive capability), double chain randart, anguirel, bullseye, arevdui, aglarang, orchast, skull cleaver, a bolt trap +39 to hit, randart broad sword!

Approach to vault 2 gives ancalagon and other ancients (Lasher, thengel, belangil, gil-galad, taratol, amarth, RoS+9)

Vault 2
a. Arkenstone, nauglamir, nenya. My luck is rising…
b. Thunderfist, amras (which is very useful), vilya, belthronding, durandil, thain, beor, avavir, gimli, boots elvenkind, randart ring, elessar, elvagil, calris, bloodspike, carlammas, randart bolt, gorlim, anchor, careth asdriag, gurthang, flare, eriril, barahir, axe of dwarves, balefire

If I don't win now, I deserve to be shot!
Vault 2


On 30.6.2005 21:43 matt@matt.com wrote:
Now out!

Intend to do the necromancer immediately, get the Ring Quest, then dungeon guardians, and Mt Doom.

Have to say, without tempting fate, that a thaum lost soul is comically easy.

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