The Angband Ladder: Darpax, Maia Demonologist by <dzhang@its.caltech.edu>

  [ToME 2.2.2 Character Dump]

 Name  : Darpax                 Age                 15       STR!     40       
 Sex   : Male                   Height              83       INT!     35       
 Race  : Maia Hermit            Weight             203       WIS!     40       
 Class : Demonologist           Social Class        64       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Nobody                                              CHR!     40       
                                                                               
 + To Melee Hit         173 Level             50    Max Hit Points      1341   
 + To Melee Damage       99 Experience  99999999    Cur Hit Points      1341   
 + To Ranged Hit         92 Max Exp     99999999    Max SP (Mana)        455   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        428   
   AC                63+263 Gold         1604405                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[115Perception  : Superb       Blows/Round:  39        
 Bows/Throw  : Legendary[30]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  39d6+3861 
 Stealth     : Excellent    Magic Device: Heroic       Infra-Vision: 200 feet  
                                                       Tactic:       furious   
                                                       Explor:       fast      
                         (Character Background)                                
          You are a notable follower of Mandos.  In the past you               
          dwelt on earth in the form of a spirit of forest and river.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Cirith Ungol: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 46 (2300')
        Orc Cave: Level 11 (550')
        Erebor: Level 72 (3600')
        The Old Forest: Level 18 (900')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')

 Your body is a Player.
 You are currently on level 30 of Moria.
 You have defeated 33860 enemies.
 You destroyed Melkor forever and got elevated to the status of Vala by Eru
Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved 92 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 17th Quelle of the 2890th year of the third age.
 You have been adventuring for 31 days.

                    adefkmnopsuxz{|@            
        Add Str   : 5...4.........6+            
        Add Int   : ...............+            
        Add Wis   : ..*.4..........+            
        Add Dex   : 5.........4....+            
        Add Con   : 5..9...........+            
        Add Chr   : ....4..........+            
        Add Stea. : ...9............            
        Add Sear. : ...........4..6.            
        Add Infra : ...9.......4..6.            
        Add Tun.. : 5..........4..6.            
        Add Speed : 5**943..........            
        Add Blows : 5.*9.........3..            
        Vampiric  : +...............            
        Slay Anim.: +...............            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Demon: +...............            
        Slay Orc  : +.............+.            
        Slay Troll: .............++.            
        Slay Giant: ..............+.            
        Slay Drag.: +.............+.            
        Kill Drag.: .............+..            
        Poison Brd: +............+..            
        Acid Brand: +.............+.            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Cold Brand: +...............            
        Sust Str  : ........+.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ......+.........            
        Sust Chr  : ...+............            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.+.......            
        Free Act  : +.........+.....            
        Hold Life : .....+....+.....            
        Imm Acid  : +.....*...+...+.            
        Imm Elec  : +..+..*.........            
        Imm Fire  : ++..+..........*            
        Imm Cold  : ..++..+.*.......            
        Res Pois  : ...++...........            
        Res Fear  : ....+..........+            
        Res Lite  : +....++.........            
        Res Dark  : .....+........+.            
        Res Blind : ................            
        Res Conf  : ......+.........            
        Res Sound : ..+...+.........            
        Res Shard : ..+...+.........            
        Res Neth  : ...+....+.......            
        Res Nexus : +.+...+.........            
        Res Chaos : .....+..........            
        Res Disen : ..+.+.+.......+.            
        Aura Fire : +...............            
        Aura Elec : +...............            
        Lite      : ++...........+..            
        See Invis : +.+..+..........            
        Regen     : ...............+            
        Activate  : .+..+++..++...+.            
        Drain Exp : ...............+            
        Aggravate : ...............+            
        Cursed    : .+.+............            
        Fly       : ......+.........            
        Orc.ESP   : +....+........+.            
        Troll.ESP : ...............+            
        Undead.ESP: +...............            

 Corruption list:
Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Troll Blood:
  Troll blood flows in your veins, granting increased regeneration
  It also enables you to feel the presence of other troll beings
  But it will make your presence more noticeable and aggravating


Skills (points left: 38)
 - Combat                                        17.654 [0.750]
          - Weaponmastery                        50.000 [0.750]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.000 [0.400]
 - Sneakiness                                    07.400 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         39.226 [0.700]
          . Magic-Device                         34.350 [1.150]
          . Demonology                           01.000 [1.000]
          . Thaumaturgy                          01.300 [0.400]
 - Spirituality                                  07.040 [0.700]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            42.200 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Summoning                            01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Scroll of Identify on level 19.


  [Character Equipment]

a) The Small Sword 'Sting' (E:11585005, L:50) (1d6) (+41,+23) (+5 to speed)
{!*}
    
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution, ability to tunnel, speed and attack speed by 
    5.  It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity, fire, light and nexus.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of orcs, spiders and undead.  It produces a fiery sheath.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {cursed}
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your speed by 10.  It provides resistance to fire.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 69 of The
    Sacred Land Of Mountains.
e) The Ring of Hithad (+11) {100% off}
    It increases your wisdom, speed, attack speed
     and ability to score critical hits by 11.  It provides resistance to 
    cold, sound, shards, nexus and disenchantment.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Ammon (+9) {cursed}
    It increases your constitution
    , stealth, infravision, speed and attack speed by 9.  It sustains your 
    charisma.  It provides resistance to electricity, cold, poison and 
    nether.  It is cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 70 of The
    Sacred Land Of Mountains.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every
    30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 55 of Mordor.
n) The Law Dragon Scale Mail called ''Gift of the RNG'' (-2) [30,+17] {!* Lvl
2,}
    It can
    be activated for breathe sound/shards (230) every 60+d90 turns if it
    is being worn. It sustains your constitution.  It provides immunity to 
    acid and electricity.  It provides resistance to cold, light, 
    confusion, sound, shards, nexus and disenchantment.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You made it yourself.
o) a Wolf Pelt of Air [1,+19] {!k!k!d!d!*!*}
    It allows you to breathe without air.  
p) The Small Metal Shield of Rhureth [3,+11]
    It
    sustains your strength.  It provides immunity to cold.  It provides
    resistance to nether.  It reflects bolts and arrows.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 69 of The Sacred
    Land Of Mountains.
s) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3
    turns if it is being worn. It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150)
    every 90+d90 turns if it is being worn. It grants you the power of 
    magic missile if it is being worn.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to life draining and acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map
     if it is being worn.  It increases your searching, infravision and 
    ability to tunnel by 4.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Rothil' (1d5) (+9,+6) (+3 attacks) {!*}
    It provides light (radius 1) forever.  
    It increases your attack speed by 3.  It poisons your foes.  It is a
    great bane of dragons.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Baalzebub's All-seeing Servant (charging) {!* mass geno}
    It can be activated for mass genocide
    every 1000 turns.  
    You found it in the remains of a Marilith on level 70 of The Sacred Land
    Of Mountains.
b) a Parchment titled ``Household Magic'' {!* genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Death quasit on level 69 of The Sacred
    Land Of Mountains.
c) a Parchment titled ``Household Magic'' {!* genocide}
    It can be activated for genocide every 500 turns.  
    You found it in the remains of an Imp on level 70 of The Sacred Land Of
    Mountains.
d) A parchment titled ''Immortality For Dummies'' {special, !* heal}
    It can be activated for heal 700 hit points every 250 turns.
    
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
e) A parchment titled ''Famous Last Words'' {special, !d!k food}
    It can be activated for satisfy hunger.  
    You found it in the remains of a Hell knight on level 70 of The Sacred
    Land Of Mountains.
f) 37 Potions of Cure Insanity {!k!d!k!d}
g) a Silver Rod of the Istari of Healing (200/200) {!d!k}
h) a Silver Rod of the Istari of Healing (200/200) {!k!d}
i) a Silver Rod of the Istari of Nothing (200/200) {!*}
j) a Golden Rod of the Istari of Healing (250/250) {!*}
k) a Golden Rod of Disarming (125/125) {!d!k!d!k}
l) a Mithril Rod of Recall (160/160) {!*}
m) an Adamantite Rod of Capacity of Healing (400/400) {!k!d}
n) an Adamantite Rod of Simplicity of Restoration (200/200) {!*}
    
    You found it in the remains of an Elder vampire on level 56 of Mordor.
o) a Serpent Ring
p) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
q) The Dagger 'Narthanc' (E:222042, L:30) (1d4) (+24,+17)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity and fire.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It makes you invisible.  It provides resistance to electricity, 
    fire and nexus.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.
r) The Dagger of Bereg (1d4) (+13,+14) (+2 attacks) {!d!d backup weapon 1}
    
    It increases your dexterity and attack speed by 2.  It poisons your
    foes.  It drains life from your foes.  It is a great bane of dragons.  
    It is especially deadly against giants.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 69 of The Sacred Land Of
    Mountains.
s) The Long Sword of Eternity (5d6) (+21,+26) [+50](200%) (+10)
t) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your speed by 10.  It does extra damage from frost.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold and light.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 69 of The Sacred Land Of
    Mountains.
u) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is
    very sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Long Sword of Nataleva (2d5) (+19,+26) (+1)
    It provides light (radius 1) forever.  
    It increases your intelligence and dexterity by 1.  It does extra
    damage from acid.  It poisons your foes.  It produces chaotic effects.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 103 of
    Angband.
w) The Scimitar of Aeleg (2d5) (+0,+0) (+3 attacks) {!*}
    It increases your strength, wisdom, constitution and attack
    speed by 3.  It does extra damage from fire.  It drains life from your
    foes.  It is very sharp and make your foes bleed.  It strikes at
    demons with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 55 of Mordor.


  [Home Inventory - Bree ]

a) a Scroll of Artifact Creation {!k!k!d!d}
b) a Golden Rod of Quickness of Teleport Other (125/125) {!*}
c) an Adamantite Rod of Charging of Healing (200/200)
d) an Adamantite Rod of Charging of Healing (200/200)
e) a Partial Totem of a Great Wyrm of Power {!d!k!d!k}
f) The Ring of Estollast (+11) {special}
    It 
    increases your infravision, speed and attack speed by 11.  It provides
    resistance to chaos.  It allows you to levitate.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
g) a Cloak [1,+0]
h) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic
    arrow (10d10) every 20+d20 turns if it is being worn. It increases 
    your strength and constitution by 2.  It provides resistance to 
    electricity, light, dark and blindness.  It fires missiles with extra
    might.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 70 of Angband.


  [Home Inventory - Gondolin ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Hezrou on level 70 of The Sacred Land Of
    Mountains.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  
    It sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven sorcerer on level 37 of Mordor.
c) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 70 of The Sacred
    Land Of Mountains.
d) a Potion of New Life
e) 3 Scrolls of *Remove Curse*
f) The Crumpled Scroll of Mass Resurrection
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
g) a Moonstone Rod of the Istari of Curing (150/150)
    It can hold more mana.  It can cast spells for a lesser mana
    cost.  It can cast spells faster.  It regenerates its mana faster.  
    You bought it from the Black Market.
h) The Golden Horn of the Thunderlords (4 charges) {100% off}
i) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing
    (800) every 100+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    stealth, speed and luck by 2.  It sustains your intelligence, wisdom
     and charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 95 of
    Angband.
j) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 55 of Mordor.
k) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 76 of Angband.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
m) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100)
    every 45 turns if it is being worn. It increases your stealth and 
    speed by 3.  It provides resistance to acid and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
o) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
p) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
(cha
    
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light and blindness.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 93 of
    Angband.
q) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) The Light Crossbow of Telch (x6) (+27,+17) (+3 to speed)
    It increases your strength, wisdom, constitution
     and speed by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 95 of Angband.
t) The Seeker Arrow of Gondor (10d8) (+10,+20)
    
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Minas Anor ]

a) The Augmented Chain Mail 'Dirdair' (-28,-26) [16,+13](20%)
    It increases your hit points by 20%.  
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to confusion, nether, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
b) The Augmented Chain Mail 'Tarca' (-19,-64) [16,+19](40%)
    
    It increases your hit points by 40%.  It sustains your strength, 
    intelligence, wisdom and dexterity.  It provides immunity to 
    electricity.  It provides resistance to nexus and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of The Sacred Land
    Of Mountains.
c) The Full Plate Armour of Laingril (-12,-50) [25,+14](40%)
    It increases your hit points by 40%.  It sustains your 
    wisdom.  It provides immunity to acid, fire and cold.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vrock on level 70 of The Sacred Land Of
    Mountains.
d) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is
    being worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, dark and disenchantment.  
    It allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of Angband.
e) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Robe of Great Luck [-30,-20] (+60)
    It increases your luck by 60.  It
    provides immunity to paralysis.  It drains mana and life.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 69 of The Sacred Land
    Of Mountains.
g) The Robe 'Ataryar' [2,+15]
    It provides immunity to acid, fire and cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
h) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
i) The Fur Cloak of Celarecth [3,+11]
    It sustains your wisdom and constitution.
    It provides immunity to electricity and fire.  It provides resistance 
    to electricity and fire.  It allows you to fly.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 70 of The Sacred Land
    Of Mountains.
j) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, 
    dexterity, constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
k) The Shield of Deflection 'Falleb' [10,+25]
    It sustains your charisma.  It
    provides immunity to acid and cold.  It provides resistance to 
    confusion and disenchantment.  It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of The Sacred Land
    Of Mountains.
l) The Shield of Deflection of Halad [10,+20]
    It sustains your wisdom.  It provides immunity to cold.  
    It provides resistance to acid, dark, confusion, nexus and 
    disenchantment.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.
m) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 85 of Angband.
n) The Jewel Encrusted Crown 'Celend' [0,+19]
    
    It sustains your strength, intelligence, wisdom, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison, 
    light, confusion and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 70 of
    Angband.
o) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Quasit on level 70 of The Sacred Land Of
    Mountains.
p) The Heavy Crossbow of Uronacir (x4) (+25,+13) (+4 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, intelligence, dexterity, constitution and speed by 4.  It
    fires missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 95 of Angband.
q) a Heavy Crossbow of Siegecraft (x5) (+20,+26) [+15] {!*}
    It
    reflects bolts and arrows.  It fires missiles with extra might.  It
    fires missiles excessively fast.  
    You found it in the remains of a Great Wyrm of Chaos on level 95 of
    Angband.
r) The Player corpse {special}


  [The Mathom-house Inventory - Bree ]

a) The Ring 'Curth' [-16] (-3)
    It can be activated for ball of lightning and resist lightning
    every 50+d50 turns if it is being worn. It decreases your constitution
     by 3.  It provides resistance to electricity and blindness.  It
    speeds your regenerative powers.  It drains experience.  It induces
    random teleportation.  It aggravates nearby creatures.  It fills you
    with the Black Breath.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Angband.
b) The Heavy Crossbow of Hunde (x4) (+7,+8) (-9) {cursed}
    It decreases your constitution and charisma by 9.  It fires
    missiles excessively fast.  It induces random teleportation.  It
    aggravates nearby creatures.  It fills you with the Black Breath.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Law on level 70 of Angband.



Posted on 18.8.2003 12:26
Last updated on 27.11.2003 12:22

Download this dump

73. on the Ladder (of 19090)
7. on the ToME Ladder (of 3155)
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Comments

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On 18.8.2003 12:26 dzhang@its.caltech.edu wrote:
Holy wow! Lookie what I found on Level 2 of Barrow Downs...

On 18.8.2003 15:17 neetocin@softhome.net wrote:
Uh, you do know that you can't have pets right since Maia aggravate creatures and they will turn against you.

On 13.9.2003 01:12 dzhang@its.caltech.edu wrote:
Found Sting really late. For most of the game, I had to use my other drain life weapon.

On 13.9.2003 01:13 dzhang@its.caltech.edu wrote:
Gotta love the partial totem of GWoP, no?

On 13.9.2003 01:17 dzhang@its.caltech.edu wrote:
Er... one more thing:

The RNG actually really hated me late game. I musta found and *ID*ed at least 200 junkarts, not one of them gave cure insanity. So, without that, I don't think I'm gonna go for ultra ending with this guy.

He does have Blood of Life though... and 38 skill points with nowhere to go

On 13.9.2003 05:04 salkhir@aol.com wrote:
How come you managed to get higher than me on the table? I already had 99 million exp before you???

I have the three Rings of the Elves and they can let me heal... then you just rest them and can heal 3 times again. Also I had about 15 healing and *healing* potions when I was killing Morgoth.

Narya gives immunity to fire...

On 13.9.2003 05:04 salkhir@aol.com wrote:
How come you managed to get higher than me on the table? I already had 99 million exp before you???

I have the three Rings of the Elves and they can let me heal... then you just rest them and can heal 3 times again. Also I had about 15 healing and *healing* potions when I was killing Morgoth.

Narya gives immunity to fire...
nice char btw...

On 13.9.2003 05:05 Salkhir@aol.com wrote:
Umm what is the blood of life?

On 13.9.2003 23:30 dzhang@its.caltech.edu wrote:
Blood of Life is an artifact potion that grants 1 resurrection. I got higher on the ladder because I posted the first version of this dump before you posted the first version of your dump, I think.

Er... I was refering specifically to lack of Nether resistance, since just about everything casts Nether bolts late in the game.

3 heals were never enough when I played, but that might just be because I play kinda risky. Thus my 4 Rods of Healing and healing junkart.

Though I gotta wonder why you got 50 in Demonology... are the Demon Shield spells that good?

On 14.9.2003 17:28 wrote:
I had never seen a blood of life before...

NOt sure about the dump thing becuase like i said I was the 6th on the list and I had the 99 mill exp... and the same dump version. I used tons of potions though aswell for healing.. I try and keep them all when possible.

I didn';t think about the whole demonology, just kinda felt like I aught to max it out considering...

Wasn't until later I realised that Maia's started with Aggravate... lol

On 24.11.2003 05:54 dzhang@its.caltech.edu wrote:
Finally found myself a nice set of dungeon shops deep in the Illusory castle.

Now using the automizer to find a cloak of air or a staff of wish.

On 24.11.2003 12:20 salkhir@aoll.com wrote:
What do you wish for with a staff of wish?

On 24.11.2003 12:20 salkhir@aoll.com wrote:
What do you wish for with a staff of wish?

On 24.11.2003 15:23 erikmesoyATyahoo.com wrote:
Polished Power Dragon Scale Mail of Immunity
is fairly common. Or
companion Great Wyrm of Power
just stay out of his way

On 25.11.2003 12:11 dzhang@its.caltech.edu wrote:
Elven Cloak of Immunity is top priority right now. If I find one with 2 charges, the other will be for a "Elemental Long Sword of Greater Life"


On 25.11.2003 13:03 dzhang@its.caltech.edu wrote:
Er... I meant Cloak of Air. I have all the immunities I need.

On 27.11.2003 12:24 dzhang@its.caltech.edu wrote:
Woohoo... Beat Melkor again.. 2 for 2 now.

Finally got Wolf Pelt of Air with a Scroll of *Acquirement* read on 127 Angband, so that was good

Watch the movie.

I was a bit more risky than last time, since this guy has a Blood of Life pumping still. :)

On 27.11.2003 12:34 dzhang@its.caltech.edu wrote:
Eh... I just realized I'm stupid. I could have shaved at least 2/3 of the time off the battle if I had just activated the Long Sword of Eternity for the big heal...

Didn't have a scroll of *ID* available though, so didn't know about that.

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