The Angband Ladder: Haarecan, RohanKnight Demonologist by <ap.bezemer@freeler.nl>

  [ToME 2.1.1 Character Dump]

 Name  : Haarecan               Age                 23       STR: 18/***       
 Sex   : Neuter                 Height             121       INT:  18/80       
 Race  : RohanKnight            Weight              80       WIS: 18/200       
 Class : Demonologist           Social Class         4       DEX: 18/180       
 Body  : Player                                              Con: 18/*** 18/***
 God   : Nobody                                              CHR: 18/***       
                                                                               
 + To Melee Hit          90 Level             50    Max Hit Points      1322   
 + To Melee Damage       69 Experience  14863511    Cur Hit Points      1232   
 + To Ranged Hit         47 Max Exp     15102950    Max SP (Mana)        122   
 + To Ranged Damage       9 Exp to Adv.    *****    Cur SP (Mana)        122   
   AC                55+124 Gold         2558698                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[72]Perception  : Superb       Blows/Round:  13        
 Bows/Throw  : Legendary[20]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Good         Disarming   : Superb       Mel.dmg/Rnd:  91d6+897  
 Stealth     : Bad          Magic Device: Legendary[2] Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Devoted Mercenary.              
          You have dark brown eyes, straight blond hair, and an                
          average complexion.                                                  
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 69 (3450')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Nether Realm: Level 666 (33300')
        Submerged Ruins: Level 35 (1750')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 28 (1400')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 69 (3450')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 31st Quelle of the 2890th year of the third age.
 It now is 45 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ..+++...++......            
        Add Int   : .......+........            
        Add Wis   : .+..+..+........            
        Add Dex   : .+.......+......            
        Add Con   : .+.+....++......            
        Add Chr   : .++++...........            
        Add Stea. : .......+........            
        Add Sear. : ..++............            
        Add Tun.. : ..............+.            
        Add Speed : ....++.+...+...+            
        Add Blows : ..+.............            
        Chaotic   : +...............            
        Slay Anim.: .............+..            
        Slay Evil : +............+..            
        Slay Und. : .............+..            
        Slay Demon: +............+..            
        Slay Orc  : .............+..            
        Slay Troll: .............+..            
        Slay Giant: .............+..            
        Slay Drag.: .............+..            
        Kill Drag.: .............+..            
        Poison Brd: +............+..            
        Acid Brand: .............+..            
        Elec Brand: .............+..            
        Fire Brand: +............+..            
        Cold Brand: .............+..            
        Sust Str  : .........+......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : ..+.............            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ........+.......            
        Imm Elec  : ................            
        Imm Fire  : ...+............            
        Imm Cold  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.....++......            
        Hold Life : .....+..........            
        Res Acid  : ......++........            
        Res Elec  : ......+.........            
        Res Fire  : ..+.+.+.........            
        Res Cold  : ......+.........            
        Res Pois  : ....+.+.........            
        Res Fear  : ..+.+..........+            
        Res Lite  : ......+.........            
        Res Dark  : ......+.........            
        Res Blind : .........+......            
        Res Conf  : ......+........+            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ......+.........            
        Res Nexus : ......+.+.......            
        Res Chaos : ......+.+.......            
        Res Disen : ....+.+.........            
        Hide Type : ...+++.++..+....            
        Show Mods : ++........+...+.            
        Insta Art : ...+++..........            
        Lite      : +....+..........            
        See Invis : ...+.+..........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : ++++++++++...++.            
        Ign Elec  : +++++++++....++.            
        Ign Fire  : +++++++++....++.            
        Ign Cold  : +++++++++....++.            
        Activate  : ...+++++........            
        Cursed    : ...++...........            
        Hvy Curse : +...............            
        Fly       : ...+..+.........            
        Orc.ESP   : ........+.......            
        TLord.ESP : ...+............            

 Corruption list:

Skills (points left: 0)
 - Combat                                        44.404 [0.750]
	  - Weaponmastery                               50.000 [0.950]
	 	  . Sword-mastery                             43.200 [0.600]
	  . Archery                                     14.800 [0.400]
 - Sneakiness                                    32.600 [1.800]
	  . Stealth                                     01.000 [0.500]
	  . Disarming                                   18.200 [1.800]
	  . Trapping                                    02.500 [0.500]
 - Magic                                         11.737 [0.700]
	  . Magic-Device                                50.000 [1.150]
	  . Demonology                                  50.000 [1.000]
 - Spirituality                                  07.600 [0.700]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 66 princesses.

 You have defeated 22888 enemies.


  [Fates]

You are fated to meet a Giant white ant on level 18.
You are fated to find a Potion of Shape of Ape on level 1.
You may find a Small Sword on level 1.
You may find a Staff of Globe of Light on level 8.
You are fated to meet a Giant white ant on level 1.
You are fated to find a Potion of Slow Poison on level 1.
You may find a Pair of Hard Leather Boots on level 11.
You are fated to meet a Giant white ant on level 11.
You may find a Potion of Shape of Wolf on level 4.


  [Character Equipment]

a) The Demonblade of Gothmog (7d6) (+9,+8) (-20) {cursed}
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It is heavily cursed.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill orc on level 37 of Moria.
d) The Short Bow 'Estind' (x5) (+9,+9) (+3)
    It increases your wisdom, dexterity, constitution and charisma by 3.
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 26 of Maze.
e) The Ring of Lacir [+16] (+3 attacks)
    It increases your strength, charisma, searching and attack speed by
    3.  It sustains your charisma.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
f) The Ring of Flare (+3) {cursed}
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.
    It increases your strength, constitution, charisma and searching by
    3.  It provides immunity to fire.  It allows you to fly.  It allows
    you to see invisible monsters.  It allows you to sense the presence
    of thunderlords.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed}
    It can be activated for heal and cure black breath every 200 turns 
    if it is being worn. It provides light (radius 3) forever.  It increases
    your strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.
    It is cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level
    58 of Dol Guldur.
n) Power Dragon Scale Mail (-3) [40,+15]
o) The Cloak 'Holcolleth' [1,+9] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Maze.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound, nexus and chaos.  It allows you to sense the presence of
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 65 of The Sacred Land Of
    Mountains.
s) a Jewel Encrusted Crown of Might [0,+13] (+2)
    It increases your strength, dexterity and constitution by 2.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to blindness.  It cannot be harmed
    by acid.  
    You found it in the remains of Cantoras, the Skeletal Lord in the 
    town of Gondolin .
u) a Set of Cesti of Slaying (+5,+5) [5,+13]
    
    You found it in the remains of a Great Bile Wyrm on level 69 of Dol
    Guldur.
x) a Pair of Metal Shod Boots of Speed [6,+10] (+8)
    It increases your speed by 8.  
z) (nothing)
{) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It 
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 64 of The
    Sacred Land Of Mountains.
|) a Dwarven Shovel of Digging (1d3) (+6,+7) (+6)
    It increases your ability to tunnel by 6.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) Benetar's Portable Plague
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 62 of Mordor.
b) a Clay Jar
c) Pytar's Portable Pandemonium
    It can be activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Hezrou on level 44 of Moria.
d) Olive's Omnipotent Ostrich
e) 28 Rations of Food
f) 3 Potions of Healing
g) 3 Potions of *Healing*
h) 2 Potions of Life
i) 2 Potions of Enlightenment
j) 12 Scrolls of Teleportation
k) an Adamantite Rod of Cheapness of Recall (200/200)
    It can cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 52 of Mordor.
l) a Ring of Extra Attacks
m) Metal Lamellar Armour [23]
n) a Robe [2]
o) Stone and Hide Armour [15]
p) a Large Metal Shield [5] {worthless}
q) a Large Metal Shield [5]
r) an Iron Crown [0]
s) a Cutlass (1d7) {excellent}
t) a Dark Sword (3d7)
u) a Spear (1d6)
v) a Pike (2d5)
w) a Short Bow (x4) {special}


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma 
    by 5.  It allows you to see invisible monsters.  It allows you to 
    sense the presence of demons.  It slows your metabolism.  It speeds
    your regenerative powers.  It can re-curse itself.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Forest wight on level 33 of Mirkwood.
b) a Spellbook of Greater Identify
c) Gamenlon's Summoning Manual
    It can be activated for cure insanity.  
    You found it in the remains of a Nether wraith on level 32 of Mirkwood.
d) Tenser's Torch of Spontaneous Combustion
    It can be activated for cure insanity.  
    You found it lying on the ground on level 68 of Erebor.
e) an Adamantite Rod of the Istari of Nothing (400/400)
f) a Staff of Healing[1|20] (5 charges)
g) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it
    is being worn. It increases your strength, intelligence, wisdom, dexterity,
    constitution, charisma, stealth and searching by 1.  It provides resistance
    to poison and dark.  It allows you to see invisible monsters.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Baphomet the Minotaur Lord on level
    58 of Dol Guldur.
h) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns 
    if it is being worn. It provides light (radius 1) forever.  It increases
    your constitution by 3.  It sustains your intelligence, wisdom and
    constitution.  It provides resistance to life draining, cold, dark 
    and nether.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Dol
    Guldur.
i) The Arkenstone of Thrain (+3) (charging)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.
    It gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Nightwalker in the town of Gondolin
    .
k) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Saruman of Many Colours on level 70
    of Dol Guldur.
l) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards and nexus.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 25 of The Old Forest.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, confusion, sound and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 37 of Maze.
o) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel 
    by 5.  It provides resistance to acid, electricity, fire and poison.
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
p) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon in the town 
    of Gondolin .
q) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance
    to acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
r) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
s) The Steel Helm of Sauriaur [6,+2] {special}
    It provides light (radius 2) forever.  It sustains your intelligence.
    It provides resistance to electricity, blindness, shards, chaos and
    disenchantment.  It allows you to breath underwater.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Olog on level 48 of Moria.
t) The Light War Axe of Legorniel (2d5) (+17,+7)
    It does extra damage from frost.  It drains life from your foes.  It
    is very sharp and can cut your foes.  It is especially deadly against
    dragons.  It is especially deadly against trolls.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 
    24 of The Old Forest.
u) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching 
    by 3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and
disenchantment.
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in
    the town of Gondolin .
v) The Katana of Umion (3d4) (+6,+13) (+1) {special}
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your strength and intelligence by 1.  It does extra damage
    from fire.  It is especially deadly against dragons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ethereal drake on level 51 of Mordor.
w) The Whip 'Finil' (1d6) (+33,+7) (+1)
    It increases your constitution by 1.  It does extra damage from acid 
    and electricity.  It can cause earthquakes.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Half-troll on level 25 of The Old
    Forest.
x) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}


  [Home Inventory - Gondolin ]

a) a Demonshield of Reflection [5,+9]
    It speeds your regenerative powers.  It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
b) The Ring of Power of Uvatha the Horseman (+5)
    It increases your charisma by 5.  It makes you invisible.  It sustains
    your intelligence and charisma.  It provides immunity to paralysis.
    It provides resistance to electricity, dark and shards.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of 
    Bree .
c) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns 
    if it is being worn. It increases your intelligence, wisdom, charisma,
    searching and infravision by 3.  It provides immunity to paralysis.
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
d) The Splint Mail of Gaerangol (-2) [19,+12]
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to acid.  It provides resistance to confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog Priest on level 50 of Moria.
e) The Cord Armour of Marwainas [6,+10]
    It sustains your constitution and charisma.  It provides immunity to
    acid.  It makes you completely fearless.  It provides resistance to
    life draining, electricity, fire and poison.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
f) The Padded Armour 'Cured' [4,+5]
    It sustains your intelligence.  It provides resistance to life draining,
    light, confusion, sound, shards, nether and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 38 of Moria.
g) The Small Leather Shield 'Eraurth' [2,+15]
    It sustains your wisdom.  It provides immunity to fire.  It provides
    resistance to cold, light, nether and chaos.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You bought it from the Black Market.
h) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light 
    and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
i) The Large Metal Shield 'Numna' [5,+7]
    It sustains your intelligence.  It makes you completely fearless. 
    It provides resistance to life draining, electricity, cold, poison,
    dark, confusion and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ulwarth, Son of Ulfang on level 32 
    of Maze.
j) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 44
    of Mordor.
k) The Dragon Helm of Thrain [8,+11]
    It sustains your strength and wisdom.  It provides resistance to poison,
    dark and blindness.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    It was given to you as a reward.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 50 of
    Moria.
m) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill troll on level 33 of Mirkwood.
n) The Main Gauche of Maedhros (2d5) (+5,+3) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching 
    by 4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It makes you completely fearless.  It provides
    resistance to electricity, fire and blindness.  It allows you to sense
    the presence of orcs, trolls and giants.  It slows your metabolism.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Mordor.
p) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {special}
    It increases your strength, dexterity and speed by 2.  It is very 
    sharp and can cut your foes.  It is very sharp and make your foes 
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows 
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 61 of Mordor.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you completely
    fearless.  It provides resistance to fire, chaos and disenchantment.
    It drains mana, life and experience.  It aggravates nearby creatures.
    It is heavily cursed.  It carries an ancient foul curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of Moria.
s) The Halberd 'Edrithil' (3d5) (+17,+7) (+2 to speed)
    It can be wielded two-handed.  It provides light (radius 1) forever.
    It increases your intelligence, wisdom and speed by 2.  It does extra
    damage from acid and frost.  It is very sharp and can cut your foes.
    It strikes at demons with holy wrath.  It is a great bane of undead.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater basilisk on level 49 of Mordor.
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light.
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 28 of
    Mirkwood.
u) The Whip of Gothmog (3d6) (+15,+16) (-2) {terrible}
    It provides light (radius 1) forever.  It decreases your intelligence,
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and make your
    foes bleed.  It strikes at demons with holy wrath.  It is especially
    deadly against natural creatures.  It provides resistance to fire 
    and light.  It allows you to sense the presence of spiders and demons.
    It speeds your regenerative powers.  It drains life.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 53 of Mordor.
v) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence 
    and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 36 of Moria.
w) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Half-troll on level 37 of Moria.
x) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of a Black ogre Priest on level 34 of 
    Maze.


  [Home Inventory - Minas Anor ]

a) a Scroll of Genocide
b) The Ring of Power of Akhorahil the Blind (+4 to stealth)
    It increases your stealth and infravision by 4.  It makes you invisible.
    It sustains your dexterity.  It provides resistance to electricity 
    and light.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of 
    Paths of the Dead.
c) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength,
    dexterity, constitution, infravision and speed by 3.  It provides 
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Dol 
    Guldur.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
e) The Leather Scale Mail of Eldor (-1) [11,+18]
    It sustains your strength.  It provides resistance to cold, poison,
    dark and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
f) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by
    4.  It provides immunity to fire.  It provides resistance to acid,
    electricity, cold and nexus.  It allows you to fly.  It allows you
    to sense the presence of thunderlords.  It reflects bolts and arrows.
    It produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
g) The Golden Crown 'Lendeloth' [0,+1]
    It sustains your intelligence.  It provides resistance to acid, fire 
    and dark.  It allows you to see invisible monsters.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level
    50 of Cirith Ungol.
h) The Pair of Hard Leather Boots 'Eolion' [3,+2] {special}
    It sustains your wisdom, dexterity, constitution and charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to electricity, fire, cold, confusion, sound,
    chaos and disenchantment.  It allows you to levitate.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The White Balrog on level 40 of The
    Helcaraxe.
i) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against 
    natural creatures.  It provides resistance to cold and light.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
j) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    strength, dexterity and luck by 4.  It does extra damage from fire.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your
dexterity.
    It provides immunity to paralysis.  It makes you completely fearless.
    It provides resistance to fire and disenchantment.  It allows you 
    to see invisible monsters.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
k) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is especially
    deadly against trolls.  It provides immunity to paralysis.  It provides
    resistance to fire and poison.  It allows you to sense the presence
    of dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
l) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
m) The Morning Star of Thalina (2d6) (+25,+4) (+2 attacks)
    It provides light (radius 1) forever.  It increases your intelligence,
    wisdom, constitution, charisma, ability to tunnel and attack speed 
    by 2.  It does extra damage from acid and electricity.  It produces
    chaotic effects.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level
    70 of The Sacred Land Of Mountains.
n) The Two-Handed Flail of Agorodron (3d6) (+23,+11) (+2)
    It must be wielded two-handed.  It provides light (radius 1) forever.
    It increases your ability to tunnel by 2.  It does extra damage from
    fire.  It produces chaotic effects.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It is a great bane
    of undead.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying on the ground on level 70 of The Sacred Land Of
    Mountains.
o) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It poisons
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is a great bane of demons.
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 70 of The
    Sacred Land Of Mountains.


  [Home Inventory - Lothlorien ]

a) The Demonhorn 'Melume' [2,+6]
    It provides light (radius 2) forever.  It sustains your intelligence.
    It makes you completely fearless.  It provides resistance to dark,
    confusion, shards and disenchantment.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 70 of Dol Guldur.
b) 2 Scrolls of Mass Genocide
c) The Ring of Power of Ren the Unclean (+2 to speed)
    It increases your dexterity, constitution and speed by 2.  It makes
    you invisible.  It provides resistance to poison, nether, nexus and
    disenchantment.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Paths
    of the Dead.
d) The Ring of Power of Adunaphel the Quiet (+3 attacks)
    It increases your strength and attack speed by 3.  It makes you invisible.
    It sustains your strength.  It provides resistance to fire, sound 
    and shards.  It allows you to levitate.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 69 of 
    Paths of the Dead.
e) The Ring of Power of Dwar, Dog Lord of Waw (+4% of critical hits)
    It increases your ability to score critical hits by 4.  It makes you
    invisible.  It makes you completely fearless.  It provides resistance
    to fire, cold, dark and disenchantment.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 69 of
    Dol Guldur.
f) The Ring of Durin (+2) {cursed}
    It grants you the power of midas touch if it is being worn.  It increases
    your strength, constitution and charisma by 2.  It sustains your strength,
    constitution and charisma.  It provides resistance to life draining,
    acid, cold, dark, nether and chaos.  It allows you to sense the presence
    of evil beings.  It drains experience.  It aggravates nearby creatures.
    It is heavily cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level
    70 of Dol Guldur.
g) The Amulet of Carlammas (+2)
    It can be activated for protect evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ent on level 58 of Dol Guldur.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Iron Crown 'Mindol' [0,+12]
    It makes you completely fearless.  It provides resistance to fire,
    poison and nexus.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Spectral Mature multi-hued dragon
    on level 64 of Dol Guldur.
j) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great crystal drake on level 57 of
    Dol Guldur.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases
    your strength, dexterity and constitution by 3.  It sustains your strength,
    dexterity and constitution.  It makes you completely fearless.  It
    provides resistance to acid, cold, dark and nexus.  It slows your 
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Minotaur of the Labyrinth on level
    37 of Maze.
l) The Set of Gauntlets 'Paurhach' [Demon Cloak] [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It has a spell stored inside.  It provides resistance to
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 69 of Paths of
    the Dead.
n) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It can be used to store a spell.  It provides resistance
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
o) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 68
    of Erebor.
p) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on 
    level 72 of Erebor.
q) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Draebor, the Imp on level 57 of Dol
    Guldur.
r) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.
    It is a great bane of dragons.  It is especially deadly against orcs.
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to acid,
electricity,
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it in the remains of Feagwath, the Undead Sorcerer on level
    70 of Paths of the Dead.
u) The Trident of Wrath (3d8) (+16,+18) (+2)
    It can be wielded two-handed.  It increases your strength and dexterity 
    by 2.  It produces chaotic effects.  It is a great bane of undead.
    It fights against evil with holy fury.  It provides resistance to light 
    and dark.  It allows you to see invisible monsters.  It drains mana.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Algroth on level 33 of Mirkwood.
v) The Lead-Filled Mace 'Tulenente' (3d4) (+18,+7) (+1 attack)
    It can be wielded two-handed.  It increases your attack speed by 1.
    It does extra damage from acid.  It produces chaotic effects.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 57 of Dol Guldur.
w) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You bought it from the Weaponsmith.


  [Home Inventory - Khazad-dum ]

a) Black Dragon Scale Mail (-2) [30,+17]
b) Elven Blue Dragon Scale Mail (-2) [30,+17] (+3 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns 
    if it is being worn. It increases your stealth by 3.  It provides 
    resistance to acid, electricity, fire, cold, poison and light.  It
    allows you to fly.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
c) White Dragon Scale Mail of Defense (-2) [30,+24]
    It can be activated for breathe frost (110) every 90+d90 turns if 
    it is being worn. It sustains your charisma.  It provides resistance
    to cold.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 68 of Angband.
d) Red Dragon Scale Mail of Defense (-2) [30,+21]
    It can be activated for breathe fire (200) every 90+d90 turns if it
    is being worn. It sustains your constitution.  It provides resistance
    to fire.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 69 of Dol
    Guldur.
e) Green Dragon Scale Mail (-2) [30,+16]
f) Pseudo Dragon Scale Mail (-2) [30,+16]
g) Law Dragon Scale Mail (-2) [30,+16]
h) Bronze Dragon Scale Mail (-2) [30,+10]
i) Gold Dragon Scale Mail of Defense (-2) [30,+26]
    It can be activated for breathe sound (130) every 90+d90 turns if 
    it is being worn. It sustains your wisdom.  It provides resistance
    to sound.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nightwalker on level 68 of Angband.
j) Chaos Dragon Scale Mail (-2) [30,+14]


  [The Mathom-house Inventory - Bree ]

a) Kenault's Cantrip Generator
    It can be activated for cure cuts.  
b) Baalzebub's Tormented Box
    It can be activated for confusion.  
    You found it in the remains of a Hezrou on level 69 of Paths of the
    Dead.
c) Baalzebub's All-seeing Servant
    It can be activated for hallucination.  
    You found it in the remains of a Nether wraith on level 32 of Mirkwood.
d) The Gem of Venom
    It can be activated for stat loss.  
    You found it lying on the ground on level 36 of Mordor.
e) The Gem of Rage
    It can be activated for blindness.  
    You found it in the remains of a Snaga on level 35 of Moria.
f) The Gem of Hate
    It can be activated for Ruination.  
    You found it in the remains of a Hezrou on level 68 of Dol Guldur.
g) The Gem of Ghosts
    It can be activated for stun.  
    You found it lying in a vault on level 25 of Mirkwood.
h) Kelek's Practical Joke
    It can be activated for remove fear and cure poison every 5 turns.
    
    You found it in the remains of a Nether wraith on level 32 of Mirkwood.
i) Kelek's Wormhole Machine
    It can be activated for confusion.  
    You found it lying in a vault on level 25 of Mirkwood.
j) Tenser's Alteration Manual
    It can be activated for cure hallucination.  
    You found it lying on the ground on level 21 of The Old Forest.
k) Raal's Tome of Unconventional Warfare
    It can be activated for confusion.  
    You found it in the remains of a Lich on level 33 of Mirkwood.
l) The Pendulum of Orcus
    It can be activated for confusion.  
    You found it lying on the ground on level 7 of Barrow-Downs.
m) Mordekainen's Pocket Magician
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Marilith on level 70 of Dol Guldur.
n) Lloth's Ceremonial Dagger
    It can be activated for decreasing Intelligence.  
    You found it lying on the ground on level 69 of Dol Guldur.
o) The Tome of Elven Household Magic
    It can be activated for cure confusion.  
    You found it lying on the ground on level 20 of Mirkwood.
p) Balrilbon's Bag of Wondrous Tricks
    It can be activated for remove fear & heal 30 hp every 10 turns.  
    You found it in the remains of a Gelatinous cube on level 50 of Moria.
q) Baalzebub's Tormented Skullcap
    It can be activated for something weird.  
    You found it lying on the ground on level 32 of Mirkwood.
r) The Jester's Cap of Insanity
    It can be activated for gain corruption.  
s) a Parchment titled ``Household Magic''
    It can be activated for light absorption.  
    You found it lying on the ground on level 60 of Dol Guldur.
t) the Hand of Vecna
    It can be activated for blindness.  
    You found it in the remains of a Hezrou on level 68 of Dol Guldur.
u) Heward's Excellent Experimental Earmuffs
    It can be activated for darkness.  
    You found it in the remains of a Vrock on level 47 of Moria.
v) Bigby's Big Book of Brutality
    It can be activated for paralyze.  
    You found it in the remains of a Hezrou on level 41 of Mordor.
w) Raistlin's Ready Ranger
    It can be activated for decreasing Constitution.  
x) Agannazar's Altruistic Assassin
    It can be activated for experience loss.  
    You found it lying on the ground on level 69 of Dol Guldur.



Posted on 17.2.2003 22:38
Last updated on 23.2.2003 20:25

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2688. on the Ladder (of 19090)
819. on the ToME Ladder (of 3155)
Third best for this player (

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On 17.2.2003 22:38 ap.bezemer@freeler.nl wrote:
Found a weard item, you can activate it for 'gain corruption'. Are those things good, or bad. Don't know and don't want to lose this character.

On 18.2.2003 02:27 s_latour@hotmail.com wrote:
The new system of corruptions gives benefits and burdens with each corruption. Most are relatively balanced, but there is one that IMO is too much burden, to the point where I feel the character is ruined. I could just be picky, tho'.

On 18.2.2003 04:43 nbrown0@hotmail.com wrote:
Which one? I can see either Demon Hide or Troll Blood ruining a charachter, depending on the class and when you get the corruption.

As a demonologist, though, troll blood would definately kill you, since aggravation makes it impossible for you to have pets. Summoned demons would immediately turn on you.

On 18.2.2003 07:21 ap.bezemer@freeler.nl wrote:
So, it's not very smart to use that item. I think i will drop it in the museum.

On 18.2.2003 16:44 ap.bezemer@freeler.nl wrote:
What is that for a staff 'wish' failing chance is 95%. Is this a nice thing? Or is it junk?

On 18.2.2003 17:20 Mars wrote:
Staff of wish is definitely very nice, 3 charges! RNG must have something very bad in store for you. Take it back to town or somewhere else safe and use it until it works. Be sure to check Help->extra help for new players->Wishing.

On 18.2.2003 17:35 ap.bezemer@freeler.nl wrote:
Thx i will do that, i have to put points in 'magic' for increasing the succesrate?

On 18.2.2003 18:27 Mars wrote:
No, that's not necessary. If i remember correctly the success rate will stay at 95% (the minimum skill to improve it is 50, and that's the max). Just use it somewhere safe until you succeed.

On 18.2.2003 22:24 ap.bezemer@freeler.nl wrote:
What exactly have you to type for some neat items? I understand the part that you have to type the name. But the rest is really difficult. My first language is not English. So im not really good at it. (:

On 19.2.2003 08:04 ap.bezemer@freeler.nl wrote:
I just found a special demonblade. He is great, only a luck reduce of 20. But for the rest he's the best. A lot's of damage. :D

On 19.2.2003 17:13 ap.bezemer@freeler.nl wrote:
Just killed the watcher of the water. But were must you drop the potions?

On 19.2.2003 17:31 ap.bezemer@freeler.nl wrote:
OOps, Wrong cave!!! :D

On 19.2.2003 20:57 ap.bezemer@freeler.nl wrote:
I wished for a power dragon scale mail and i got it. I LOVE that piece of armour. :)

On 19.2.2003 22:35 ap.bezemer@freeler.nl wrote:
I'm lvl 38, the last lvls went very fast. Killed some really nice creatures for experience.
Also bought a shield with fire immunity. Now I can walk through the hot lava. :)

On 20.2.2003 22:32 ap.bezemer@freeler.nl wrote:
Wished for a Demonshield of Reflection. Just thought that it would help at the problem of nether bolts and other mean things :)

On 21.2.2003 09:44 ap.bezemer@freeler.nl wrote:
WOW found 7 Dragon Scaile Mails in ONE lvl. And there was even a exelent red DSM. I think to drop them in the dwarvencity. It's a nice kind of collection. :)

On 21.2.2003 22:05 Mars wrote:
You could have wished for an ego PDSM too, "power dragon scale male of immunity" would have been nice too, granting immunity to one of the basic elements. (It sucks doesn't it, hearing that *after* you've aleardy used your wish... I've been there too ;-) ). But still one wish left, already thought of something?
I see you've turned the Mathom house into a 'weird item' museum, done that too but eventually got tired of wasting my inventory slots on those bad items. By the way, have you found out what the activation 'something weird' on one of those items actually does? Just curious...

On 21.2.2003 22:49 ap.bezemer@freeler.nl wrote:
*Sight* I just made some boots of speed with it. Those are nice to but a ego PDSM sounds great too. :(
But ht e chance is there that is will become a resist element. That not that special. :)

No i don't now what'something weird' is for an activation. I was only looking for acquirment, genocide and healing activations.

On 21.2.2003 22:49 ap.bezemer@freeler.nl wrote:
*Sight* I just made some boots of speed with it. Those are nice to but a ego PDSM sounds great too. :(
But ht e chance is there that is will become a resist element. That not that special. :)

No i don't now what'something weird' is for an activation. I was only looking for acquirment, genocide and healing activations.

On 22.2.2003 00:45 wrote:
Don't worry, there will be more items granting immunity. One of my warriors has found a total of 4 junkart cloaks of mimicry, 2 with 2 immunities and 2 with 1. I even saw a character on the ladder with a cloak with 3 immunities.

On 22.2.2003 15:58 ap.bezemer@freeler.nl wrote:
Finally, reached lvl 50. :D Now I only have to find a good equipment and than im ready fot the Big Battle. (After finding The One) That's a problem now, i dont know where to look. :(

On 23.2.2003 12:54 ap.bezemer@freeler.nl wrote:
Still didn't find the Ring. Does anyone know were to find the One Ring?????

On 23.2.2003 20:25 ap.bezemer@freeler.nl wrote:
Still no luck.... :(

On 23.2.2003 20:43 ap.bezemer@freeler.nl wrote:
Im going to give Haarecan a vacation. Mayby later he will be back...

On 22.5.2004 19:54 wrote:
Go to angband lvl 99. Look for sauron there. Kill him until he drops the ring. If one is going to wish for armour it should be: polished power dragon scale mail of immunity, which has all that was mentioned above + reflection. Congrats with finding the demonblade of gothmog. I am looking for it too. Something nice is in store for you if you complete the set.

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