[ToME 2.1.2 Character Dump] Name : Lardodon Age 82 STR: 18/*** Sex : Male Height 77 INT: 18/100 Race : Dunadan Weight 211 WIS: 17 Class : Demonologist Social Class 46 DEX: 18/190 Body : Player CON: 18/212 God : Melkor Bauglir CHR: 18/182 + To Melee Hit 62 Level 48 Max Hit Points 1206 + To Melee Damage 67 Experience 7031509 Cur Hit Points 1206 + To Ranged Hit 62 Max Exp 7031509 Max SP (Mana) 287 + To Ranged Damage 14 Exp to Adv. 7200000 Cur SP (Mana) 287 AC 43+93 Gold 516035 Piety 58856 (Miscellaneous Abilities) Fighting : Legendary[60]Perception : Poor Blows/Round: 14 Bows/Throw : Legendary[22]Searching : Fair Shots/Round: 1 Saving Throw: Bad Disarming : Fair Mel.dmg/Rnd: 56d6+938 Stealth : Bad Magic Device: Heroic Infra-Vision: 0 feet Tactic: berserker Explor: running (Character Background) You are the illegitimate but acknowledged child of a Guildsman.You are a credit to the family. You have brown eyes, straight brown hair, and an average complexion. [Miscellaneous information] Cth monsters: OFF Zlike monsters: OFF Joke monsters: OFF Maximize mode: ON Preserve Mode: ON Autoscum: ON Small Levels: ON Arena Levels: ON Persistent Dungeons: OFF Recall Depth: Mordor: Level 66 (3300') Angband: Level 73 (3650') Barrow-Downs: Level 1 (50') A lost temple: Level 14 (700') Your body was a Player. You started your adventure the 43rd Yavie of the 2890th year of the third age. You ended your adventure the 49th Quelle of the 2890th year of the third age. It now is 63 days that you are adventuring. adefkmnopsuxz{|@ Add Str : ..+.+.+......... Add Int : .............+.. Add Wis : ....+........... Add Dex : .+....+......+.. Add Con : ..+..........+.. Add Chr : ..+.+....+...+.. Add Stea. : .......+........ Add Sear. : ..+............. Add Tun.. : ..............+. Add Speed : ....+++......... Add Blows : ...+.........+.. Vampiric : .............+.. Slay Demon: +............... Slay Orc : .............+.. Slay Troll: +............... Sust Str : ................ Sust Int : ................ Sust Wis : ................ Sust Dex : ................ Sust Con : ...............+ Sust Chr : ................ Invisible : ................ Mul life : ................ Imm Acid : ................ Imm Elec : ........+....... Imm Fire : ..+............. Imm Cold : ................ Sens Fire : ................ Reflect : ........+....... Free Act : .+........++.... Hold Life : .....+.......... Res Acid : ......+.+....... Res Elec : ......+.+....... Res Fire : ....+.+......... Res Cold : ......+......... Res Pois : ....+........... Res Fear : ....+.+........+ Res Lite : .....+.......... Res Dark : .....+.......... Res Blind : ................ Res Conf : ......+........+ Res Sound : ......+......... Res Shard : ................ Res Neth : ................ Res Nexus : .......+........ Res Chaos : .....+.......... Res Disen : ....+.+......... Hide Type : .++.+++......... Show Mods : ++...........++. Insta Art : ..+.++.......... See Invis : ..+..+...+...... Digestion : .........+...... Regen : .........+.....+ Xtra Might: .+.............. Ign Acid : .++.++++++...++. Ign Elec : ..+.++++++...++. Ign Fire : .++.++++++...++. Ign Cold : ..+.++++++...++. Activate : ..+.++.......... Blessed : .+...........+.. Cursed : +..++........... Hvy Curse : .........+...... Fly : ..+............. Orc.ESP : .....+.......... Demon.ESP : .........+...... TLord.ESP : ..+............. Full ESP : .+.............. Corruption list: Skills (points left: 0) - Combat 50.000 [0.750] - Weaponmastery 50.000 [0.750] . Sword-mastery 00.000 [0.600] . Archery 02.000 [0.400] - Sneakiness 02.000 [1.800] . Disarming 02.000 [1.800] - Magic 47.500 [0.700] . Magic-Device 35.500 [1.150] . Udun 00.000 [0.400] . Demonology 50.000 [1.000] - Spirituality 02.000 [0.700] . Prayer 00.000 [0.500] - Monster-lore 01.000 [0.500] . Corpse-preservation 00.800 [0.800] . Mimicry 01.000 [0.500] You established a permanent void jumpgates liaison between Minas Anor and Gondolin, thus allowing the last alliance to exist. You saved Gondolin from destruction. You saved Bree from a dreadful Nazgul. You saved 7 princesses. You have defeated 3328 enemies. [Fates] You are fated to meet a Village idiot on level 1. You are fated to find a Parchment - Khuzdul - The Hidden Tongue of the Dwarves on level 1. You may find a Scroll of Summon Monster on level 19. You may meet a Singing, happy drunk on level 1. You are fated to meet a Blue dragon bat on level 27. You may meet a Singing, happy drunk on level 14. [Character Equipment] a) a Demonblade of Slay Troll (4d6) (+17,+18) {cursed} It is especially deadly against trolls. It strikes at demons with holy wrath. It is cursed. You bought it from the Black Market. d) a Long Bow of Lothlorien (x5) (+17,+14) (+2) It increases your dexterity by 2. It provides immunity to paralysis. It gives telepathic powers. It fires missiles with extra might. It has been blessed by the gods. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Blue Thunderlord in a mountain chain. e) The Ring of Flare (+3) It can be activated for dimension door every 100 turns if it is being worn. It grants you the power of swap position if it is being worn. It increases your strength, constitution, charisma and searching by 3. It provides immunity to fire. It allows you to fly. It allows you to see invisible monsters. It allows you to sense the presence of thunderlords. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 67 of Angband. f) a Ring of Extra Attacks (+3 attacks) {cursed} It increases your attack speed by 3. It is cursed. You bought it from the Rare Jewelry Shop. k) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {cursed} It can be activated for heal and cure black breath every 200 turns if it is being worn. It provides light (radius 3) forever. It increases your strength, wisdom, charisma and speed by 4. It makes you completely fearless. It provides resistance to fire, poison and disenchantment. It is cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. m) The Arkenstone of Thrain (+3) It can be activated for detection every 30+d30 turns if it is being worn. It provides light (radius 3) forever. It increases your speed and luck by 3. It provides resistance to life draining, light, dark and chaos. It allows you to see invisible monsters. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Hell Wyrm on level 67 of Angband. n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) It increases your strength, dexterity and speed by 2. It makes you completely fearless. It provides resistance to acid, electricity, fire, cold, confusion, sound and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon in the town of Gondolin . o) a Cloak of Mimicry [Serpent] of Aman [1,+31] (+2 to stealth) It increases your stealth by 2. It provides resistance to nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Grand master mystic on level 54 of Mordor. p) The Shield of Deflection 'Nevor' [10,+22] It provides immunity to electricity. It provides resistance to acid and electricity. It reflects bolts and arrows. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. s) The Demonhorn of Gothmog [2,+13] (-5) {cursed} It provides light (radius 2) forever. It decreases your charisma by 5. It allows you to see invisible monsters. It allows you to sense the presence of demons. It slows your metabolism. It speeds your regenerative powers. It is heavily cursed. It can re-curse itself. It cannot be harmed by acid, cold, lightning or fire. You found it lying on the ground on level 72 of Angband. u) a Set of Cesti of Free Action [5,+7] x) a Pair of Metal Shod Boots of Free Action [6,+6] It provides immunity to paralysis. You bought it from the Black Market. z) (nothing) {) The Bolt of Duilin (1d5) (+11,+10) (+3 attacks) It increases your intelligence, dexterity, constitution, charisma and attack speed by 3. It drains life from your foes. It is especially deadly against orcs. It is a great bane of demons. It has been blessed by the gods. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. |) an Orcish Pick of Digging (1d3) (+3,+7) (+3) It increases your ability to tunnel by 3. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . [Character Inventory] a) the Medallion of Good Will It can be activated for cure hallucination. You found it in the remains of a Master lich on level 70 of Angband. b) a Potion of Enlightenment c) 12 Scrolls of Word of Recall d) 2 Scrolls of *Identify* e) a Scroll of Reset Recall f) 7 Scrolls of Satisfy Hunger g) a Scroll of Rune of Protection h) a Staff of Healing[3|37] (3 charges) i) a Staff of Healing[1|20] (0 charges) j) The Ring of Power of Akhorahil the Blind (+2) {cursed} It increases your strength, intelligence and constitution by 2. It makes you invisible. It sustains your intelligence, wisdom, constitution and charisma. It provides resistance to acid. It slows your metabolism. It drains experience. It is heavily cursed. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Akhorahil the Blind on level 73 of Angband. k) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4) It increases your dexterity by 4. It is very sharp and can cut your foes. It is very sharp and make your foes bleed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Lorgan, Chief of the Easterlings on level 70 of Angband. l) The Dagger 'Narthanc' (E:107517, L:28) (1d4) (+26,+17) It can be activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides light (radius 1) forever. It does extra damage from electricity and fire. It strikes at undead with holy wrath. It provides resistance to electricity, fire and chaos. It produces a fiery sheath. It produces an electric sheath. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . m) The Katana of Elluin (3d4) (+3,+3) (-7) {cursed} It can be wielded two-handed. It decreases your strength by 7. It fights against evil with holy fury. It aggravates nearby creatures. It is heavily cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Cave orc on level 73 of Angband. n) The Halberd 'Osondir' (3d5) (+0,+0) (+3) It can be wielded two-handed. It increases your charisma by 3. It does extra damage from fire. It is especially deadly against giants. It strikes at undead with holy wrath. It provides resistance to fire and sound. It allows you to levitate. It allows you to see invisible monsters. It allows you to sense the presence of giants. It cannot be harmed by acid, cold, lightning or fire. It was given to you as a reward. o) The Whip 'Lasher' (1d6) (+12,+15) (+3) It increases your dexterity and attack speed by 3. It poisons your foes. It is very sharp and can cut your foes. It is especially deadly against orcs. It is especially deadly against natural creatures. It provides immunity to paralysis. It provides resistance to poison. It allows you to sense the presence of orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Pit Fiend on level 72 of Angband. p) a Gold Firebird Egg q) (nothing) r) (nothing) s) (nothing) t) (nothing) u) (nothing) v) (nothing) w) (nothing) [Home Inventory - Bree ] a) a Demonshield of Resistance [5,+21] It provides resistance to acid, electricity, fire and cold. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. b) The Ring of Power of Akhorahil the Blind (+3 to infravision) c) a Ring of Extra Attacks (+2 attacks) d) The Ring Mail of Curon (-2) [12,+8] It provides immunity to cold. It provides resistance to electricity, cold, poison, dark and chaos. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater titan on level 67 of Angband. e) The Steel Helm 'Lebohaum' [20,+80] f) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) g) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed) [Home Inventory - Gondolin ] a) a Demonblade (4d6) (+10,+8) b) a Spellbook of Genocide c) a Potion of Cure Serious Insanity d) The Ring of Power of Uvatha the Horseman (+1 attack) It increases your strength, infravision and attack speed by 1. It makes you invisible. It provides resistance to electricity, fire and disenchantment. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Uvatha the Horseman in the town of Bree . e) The Amulet of Carlammas (+2) It can be activated for protect evil (dur level*3 + d25) every 225+d225 turns if it is being worn. It increases your constitution by 2. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. f) a Dwarven Lantern of the Magi (+1) g) The Phial of Galadriel (+4) It can be activated for light area (dam 2d15) every 10+d10 turns if it is being worn. It provides light (radius 3) forever. It increases your searching and luck by 4. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 67 of Angband. h) The Anchor of Space-Time It provides light (radius 1) forever. It prevents the space-time continuum from being disrupted. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Bile Wyrm on level 67 of Angband. i) The Metal Lamellar Armour of Ilduin (-3) [23,+8] It provides immunity to electricity and fire. It provides immunity to paralysis. It provides resistance to acid, dark and shards. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog in the town of Gondolin . j) The Metal Lamellar Armour of Hanwe (-3) [23,+10] It sustains your strength. It provides immunity to fire. It provides immunity to paralysis. It provides resistance to electricity, poison, dark and confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 67 of Angband. k) The Full Plate Armour of Isildur [25,+25] (+1) It increases your constitution by 1. It provides resistance to acid, electricity, fire, cold, confusion, sound and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Blue Thunderlord in a mountain chain. l) Adamantite Plate Mail (-4) [40,+2] m) The Robe of Incanus [2,+20] (+3) It grants you the power of weigh magic if it is being worn. It can be used to store a spell. It increases your intelligence, wisdom and searching by 3. It sustains your intelligence and wisdom. It provides immunity to paralysis. It provides resistance to acid, electricity, fire and cold. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . n) a Cloak of Mimicry [Maia] [1,+5] o) The Light War Axe of Oressil (2d5) (+11,+7) (+3) It increases your strength and wisdom by 3. It produces chaotic effects. It is very sharp and can cut your foes. It strikes at demons with holy wrath. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature green dragon in a hill. p) The Broad Sword of Airdil (2d5) (+7,+7) (+3 attacks) It provides light (radius 1) forever. It increases your intelligence and attack speed by 3. It poisons your foes. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 48 of Mordor. q) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2) It must be wielded two-handed. It increases your strength by 2. It does extra damage from fire. It poisons your foes. It is very sharp and can cut your foes. It is a great bane of dragons. It is especially deadly against trolls. It provides immunity to paralysis. It provides resistance to fire and poison. It allows you to sense the presence of dragons. It slows your metabolism. It speeds your regenerative powers. It drains life. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Maeglin, the Traitor of Gondolin in the town of Gondolin . r) The Scythe of Mothirial (5d3) (+23,+21) It can be wielded two-handed. It provides light (radius 1) forever. It does extra damage from acid and electricity. It poisons your foes. It produces chaotic effects. It is a great bane of demons. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Great Wyrm of Perplexity on level 67 of Angband. s) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4) It can be wielded two-handed. It can be activated for dispel evil (x4) every 100+d100 turns if it is being worn. It provides light (radius 1) forever. It increases your strength, wisdom and speed by 4. It strikes at undead with holy wrath. It fights against evil with holy fury. It provides resistance to life draining, electricity, fire, nether and disenchantment. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient black dragon on level 63 of Mordor. t) a Light Crossbow of the Haradrim (x4) (+6,+14) It fires missiles with extra might. It fires missiles excessively fast. It cannot be harmed by acid. It cannot be harmed by fire. You found it in the remains of a Great Wyrm of Thunder on level 67 of Angband. u) The Seeker Arrow 'Bullseye' (7d4) (+20,+15) It does extra damage from acid, electricity, fire and frost. It poisons your foes. It is especially deadly against dragons. It is especially deadly against orcs. It is especially deadly against trolls. It is especially deadly against giants. It is a great bane of demons. It strikes at undead with holy wrath. It fights against evil with holy fury. It is especially deadly against natural creatures. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Greater Balrog on level 62 of Mordor. [Home Inventory - Minas Anor ] a) 2 Demonblades (4d6) (+0,+0) b) a Demonshield of Resist Lightning [5,+10] It provides resistance to electricity. It speeds your regenerative powers. It cannot be harmed by electricity. You bought it from the Black Market. c) a Demonhorn of Wisdom [2,+9] (+1) It provides light (radius 2) forever. It increases your wisdom by 1. It sustains your wisdom. You bought it from the Black Market. d) Mordekainen's Pocket Magician It can be activated for confusion. You found it in the remains of a Mystic on level 43 of Mordor. e) Agannazar's Altruistic Assassin It can be activated for cure cuts. You found it in the remains of a Hezrou on level 43 of Mordor. f) The Ring of Power of Adunaphel the Quiet (+3 to stealth) It increases your intelligence, wisdom and stealth by 3. It makes you invisible. It provides resistance to sound and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 57 of Mordor. g) The Ring of Power of Adunaphel the Quiet (+3) It increases your intelligence and charisma by 3. It makes you invisible. It sustains your charisma. It provides resistance to cold, confusion, shards and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Adunaphel the Quiet on level 44 of Mordor. h) The Ring of Power of Dwar, Dog Lord of Waw It makes you invisible. It provides resistance to electricity, poison, sound and chaos. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 57 of Mordor. i) The Ring 'Queldi' It sustains your strength, intelligence and constitution. It provides resistance to electricity, fire, cold, light, confusion and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient red dragon on level 37 of Mordor. j) 2 Rings of Nether Resistance k) a Ring of Critical Hits (+4% of critical hits) l) The Jewel 'Evenstar' (+3) (charging) It can be activated for restore stats and life levels every 750 turns if it is being worn. It provides light (radius 1) forever. It increases your constitution by 3. It sustains your intelligence, wisdom and constitution. It provides resistance to life draining, cold, dark and nether. It speeds your regenerative powers. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. m) The Star of Elendil (+1) It can be activated for light (dam 2d15) & map area every 50+d50 turns if it is being worn. It grants you the power of detect curses if it is being worn. It provides light (radius 4) forever. It increases your speed by 1. It provides resistance to life draining. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Dracolisk on level 52 of Mordor. n) The Phial of Undeath (-5) {cursed} It can be activated for ruination every 10+d10 turns if it is being worn. It provides light (radius 5) forever. It decreases your strength, intelligence, wisdom, dexterity, constitution, charisma and luck by 5. It allows you to breath without air. It allows you to sense the presence of undead. It is cursed. It carries an ancient morgothian curse. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Lesser Balrog on level 46 of Mordor. o) The Metal Cap of Thengel [3,+12] (+3) It increases your wisdom, charisma and luck by 3. It provides resistance to confusion. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hezrou on level 43 of Mordor. p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed} It can be activated for rays of fear in every direction if it is being worn. It decreases your intelligence, wisdom and searching by 5. It provides immunity to cold. It provides immunity to paralysis. It makes you completely fearless. It provides resistance to acid, fire, poison and disenchantment. It allows you to see invisible monsters. It produces an anti-magic shell. It drains life. It induces random teleportation. It is heavily cursed. It carries an ancient foul curse. It cannot be harmed by acid, cold, lightning or fire. q) a Dwarven Steel Helm of Intelligence [6,+7] (+4 to infravision) It increases your intelligence, constitution and infravision by 4. It sustains your intelligence. It provides resistance to fire. It allows you to sense the presence of trolls and dragons. You found it in the remains of a Mature white dragon on level 52 of Mordor. r) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4) It can be wielded two-handed. It can be activated for detect orcs every 10 turns if it is being worn. It increases your dexterity and searching by 4. It is especially deadly against orcs. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mountain ogre Chieftain on level 47 of Mordor. s) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3) It provides light (radius 1) forever. It increases your searching by 3. It does extra damage from frost. It is especially deadly against dragons. It is especially deadly against orcs. It fights against evil with holy fury. It provides resistance to life draining, cold and dark. It allows you to sense the presence of orcs and dragons. It slows your metabolism. It cannot be harmed by acid, cold, lightning or fire. You found it lying in a vault on level 54 of Mordor. t) The Spear 'Mariquen' (1d6) (+13,+17) (+4) It increases your wisdom and dexterity by 4. It is a great bane of dragons. It is a great bane of demons. It is a great bane of undead. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Itangast the Fire Drake on level 67 of Angband. u) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3) It can be wielded two-handed. It increases your intelligence by 3. It does extra damage from fire. It is especially deadly against natural creatures. It provides resistance to fire. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of an Ancient bronze dragon on level 51 of Mordor. v) a Horn w) a Horn x) The Player corpse It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Scatha the Worm on level 46 of Mordor. [Home Inventory - Lothlorien ] a) a Shattered Demonblade (0d0) (-4,-4) It strikes at demons with holy wrath. b) a Scroll of Rune of Protection c) The Ring of Power of Dwar, Dog Lord of Waw (+2) It increases your wisdom by 2. It makes you invisible. It makes you completely fearless. It provides resistance to cold and nether. It allows you to fly. It speeds your regenerative powers. It drains experience. It cannot be dropped while cursed. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Angband. d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) It can be activated for destroy doors and traps every 10 turns if it is being worn. It increases your intelligence, wisdom and constitution by 3. It provides resistance to acid, poison, confusion and nexus. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Mature black dragon on level 68 of Angband. e) The Large Leather Shield of Celegorm [4,+20] It provides resistance to acid, electricity, fire, cold, light, dark and blindness. It cannot be harmed by acid, cold, lightning or fire. You found it in the remains of a Hill troll on level 68 of Angband. f) an Iron Crown of the Magi [0,+9] (+3) It increases your intelligence and spell power by 3. It sustains your intelligence. It provides resistance to acid, electricity, fire, cold and nether. It allows you to see invisible monsters. It cannot be harmed by acid, cold, lightning or fire. You bought it from the Black Market. g) a Dagger (1d4) (+2,+7)