The Angband Ladder: Galvost, Dunadan Mage by divinecloudburst

  [ToME 2.3.3(CVS) Character Sheet]

 Name  : Galvost                Age                 79       STR!  18/90       
 Sex   : Male                   Height              80       INT! 18/***       
 Race  : Dunadan                Weight             211       WIS! 18/***       
 Class : Mage                   Social Class        89       DEX! 18/200       
 Body  : Player                                              CON! 18/190       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -30 Level             50    Hit Points     1385/  1435 
 + To Melee Damage      -29 Experience  25854003    Spell Points    447/  1636 
 + To Ranged Hit         -5 Max Exp     25854003    Sanity          930/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety                12434 
   AC                44+130 Gold         2706668    Speed           Fast (+39) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  12d4-116  
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       fast      
                         (Character Background)                                
          You come form a Gondorian noble familty whose ancestry is            
          traced to Numenor. As a child, you showed an uncanny talent          
          for magic. Your parents sent you to study under the                  
          greatest Wizard in the world: Saruman the White.                     


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Mordor: Level 65 (3250')
        Angband: Level 105 (5250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 25 (1250')
        Illusory Castle: Level 36 (1800')
        Maze: Level 28 (1400')
        Orc Cave: Level 15 (750')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 33 (1650')
        Dol Guldur: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Helcaraxe: Level 40 (2000')

 Your body is a Player.
 You are currently on level 105 of Angband.
 You have defeated 8136 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 95 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 54th Yavie of the 2890th year of the third age.
 You have been adventuring for 11 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.............            
        Add Int   : 3...2....3......            
        Add Wis   : 3...2...5......+            
        Add Dex   : .........34.....            
        Add Con   : ..3........5....            
        Add Chr   : ..3.....53......            
        Mul Mana  : +...+..........+            
        Mul SPower: +........+......            
        Add Stea. : .......6........            
        Add Sear. : ..3....653......            
        Add Infra : 3..........5....            
        Add Tun.. : ..............3.            
        Add Speed : .*.*.3..........            
        Sust Str  : ................            
        Sust Int  : +...+...........            
        Sust Wis  : +...+...+.......            
        Sust Dex  : ........+.......            
        Sust Con  : ...............+            
        Sust Chr  : ......+.+.......            
        Invisible : ................            
        Mul life  : ......+........+            
        Sens Fire : +...............            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ....++..........            
        Res Acid  : ........+++.....            
        Res Elec  : ........+.......            
        Imm Fire  : .+*......+......            
        Imm Cold  : *...............            
        Res Pois  : ......+.........            
        Res Fear  : ................            
        Res Light : .....++.........            
        Res Dark  : .....+..+..+....            
        Res Blind : +...............            
        Res Conf  : .....+..........            
        Res Sound : ......+.........            
        Res Shard : ......+..+......            
        Res Neth  : ......+.........            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : ......+.++......            
        Auto Curse: ....+...........            
        Lite      : ....+...+.......            
        See Invis : +.+..+..........            
        Digestion : ....+...........            
        Regen     : .+..+..........+            
        Activate  : .++..+..+++.....            
        Hvy Curse : ....+...........            
        Fly       : ..+.............            
        Orc.ESP   : .....+..........            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            
        Full ESP  : ..........+.....            

Skills (points left: 0)
 - Combat                                        02.500 [0.500]
          . Weaponmastery                        02.200 [0.500]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    04.500 [0.900]
          . Stealth                              05.400 [0.500]
          . Disarming                            01.400 [0.300]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         21.900 [1.200]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              00.000 [0.200]
          . Mana                                 50.000 [0.900]
                   . Fire                        50.000 [0.900]
                   . Water                       06.300 [0.900]
                   . Air                         00.000 [0.900]
                   . Earth                       00.000 [0.900]
          . Meta                                 00.000 [0.900]
          . Conveyance                           10.800 [0.900]
          . Divination                           21.600 [0.900]
          . Temporal                             00.000 [0.900]
          . Mind                                 00.000 [0.900]
          . Nature                               50.000 [0.900]
          . Udun                                 00.400 [0.400]
          . Necromancy                           00.000 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  05.150 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Battle-scarred veteran on level 17.
You may find a Mushroom of Weakness on level 16.


  [Character Equipment]

a) The Mage Staff of Forochel (3d4) (-10,-5)(60%) (+3 to infravision)
        It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 3.  It increases your mana capacity by 
    60%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated
    for fire branding of bolts every 999 turns if it is being worn. It 
    increases your speed by 10.  It provides resistance to fire.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
e) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 56 of Mordor.
f) a Ring of Speed (+14)
    
    It increases your speed by 14.  
    You found it in the remains of a Great Bile Wyrm on level 76 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!t}
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 59 of Mordor.
n) The Double Chain Mail 'Lereth' (-34,-21) [16,+10](40%)
    It
    increases your hit points by 40%.  It sustains your charisma.  It
    provides resistance to poison, light, sound, shards, nether and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
o) an Elven Cloak of Stealth [4,+24] (+6 to stealth)
    It increases your stealth, searching
     and luck by 6.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Bile Demon on level 67 of Erebor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It
    can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It gives telepathic
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou in the town of Gondolin .
x) a Pair of Metal Shod Boots of Dwarvish Endurance [6,+8] (+5 to infravision)
    It 
    increases your constitution and infravision by 5.  It provides
    resistance to dark.  
    You bought it from the Rare Footwear Shop.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Pick (+3)
    It grants you the power of 
    stone to mud if it is being worn.  It increases your ability to tunnel
     by 3.  
    It was given to you as a reward.


  [Character Inventory]

a) 3 Tomes of Magical Energy {@m1}
b) a Tome of the Eternal Flame
c) 4 Tomes of the Everrunning Wave
d) 2 Fireproof Tomes of Translocation {@m5}
e) 2 Tomes of the Tree
f) 3 Tomes of Knowledge {@m8}
g) 2 Unholy Tomes of the Hellflame
h) 52 Potions of Healing {!*}
i) a Potion of *Healing*
j) 2 Potions of Life {!*}
k) 31 Potions of Restore Mana {!*}
l) 8 Scrolls of Word of Recall {!*}
m) 7 Scrolls of Reset Recall
n) a Golden Rod of the Istari of Nothing (250/250)
o) a Mithril Rod of Capacity of Healing (320/320)
p) a Mithril Rod of the Istari of Home Summoning (285/320)
    It can hold more mana.  It can cast
    spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
q) a Mithril Rod of Capacity of Speed (220/320)
r) an Adamantite Rod of Speed (200/200)
s) an Adamantite Rod of Nothing (200/200)
t) an Adamantite Rod of Nothing (200/200)
u) a Climbing Set
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 15 Mushrooms of Cure Serious Wounds {100% off}
b) 7 Rations of Food
c) a Scroll of Genocide {!*}
d) a Rod Tip of Recall (80 Mana to cast)
e) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing
    (500) every 200+d100 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 1.  It sustains your strength, wisdom, constitution
     and charisma.  It provides immunity to fire.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to nether.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Amulet of Ingwe (+3)
    It can be activated
    for dispel evil (level*5) every 300+d300 turns if it is being worn. It 
    increases your intelligence, wisdom, charisma, searching and 
    infravision by 3.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity and cold.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Gelugon on level 65 of Mordor.
g) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
h) 7 Wooden Torches (with 2000 turns of light)
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It
    can be activated for star ball (150) every 1000 turns if it is being
    worn. It provides light (radius 1) forever.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to fire, cold, poison, light and dark.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Filthy Rag of the Wight [1,-1] (+6 to searching) {cursed}
k) a Shadow Cloak of Air [6,+15] (+1 to stealth)
    It increases your 
    stealth by 1.  It provides resistance to light and dark.  It allows
    you to breathe without air.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 42 of
    Mordor.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
n) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
o) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
p) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
q) The Mighty Hammer 'Grond' (E:37, L:2) (9d9) (+25,+25) [+10]
r) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
s) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 57 of Mordor.
t) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) The Tome of Galvost {@m7}
b) 99 Potions of Water Curing {quest}
c) The Ring of Tulkas (+4)
    It
    can be activated for haste self (75+d75 turns) every 150+d150 turns if
    it is being worn. It increases your strength, dexterity, constitution
     and speed by 4.  It allows you to sense the presence of evil beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 90 of Mount Doom.
d) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated for healing (800) every
    100+d200 turns if it is being worn. It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma, stealth, 
    speed and luck by 2.  It sustains your intelligence, wisdom and 
    charisma.  It provides immunity to cold.  It provides immunity to
    paralysis.  It provides resistance to life draining and blindness.  It
    allows you to see invisible monsters.  It gives telepathic powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 99 of Mount
    Doom.
e) The Ring 'Eithar' (+2)
    It can be used to store a spell.  It increases your constitution
     by 2.  It sustains your intelligence.  It provides resistance to cold
    , nether and chaos.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Bile Wyrm on level 99 of Mount Doom.
g) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
h) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Large Leather Shield of the Haradrim [4,+15] (+2)
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
k) The Iron Helm 'Holhenneth' [5,+10] (+2)
l) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated
    for acid bolt (5d8) every 5+d5 turns if it is being worn. It can be
    used to store a spell.  It provides resistance to acid.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
o) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3)
p) The Rapier 'Forasgil' (1d6) (+12,+19)
q) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
s) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
t) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
u) The Whip 'Lasher' (1d6) (+12,+15) (+3)
v) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
w) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated
    for destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}


  [Home Inventory - Minas Anor ]

a) The Golden Horn of the Thunderlords (4 charges) {100% off}
b) The Ring of Barnoeg (+6)
    It increases your dexterity and speed by 6.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to shards, nether and disenchantment.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Swamp Wyrm on level 89 of Angband.
c) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
d) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur
    level*3 + d25) every 225+d225 turns if it is being worn. It increases 
    your constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tselakus, the Dreadlord on level 64 of
    Mordor.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gelugon on level 65 of Mordor.
f) The Palantir of Orthanc (+2)
    It can
    be activated for clairvoyance every 100+d100 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 89 of Angband.
g) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, confusion, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
i) The Full Plate Armour of Isildur [25,+25] (+1)
j) The Full Plate Armour 'Pereth' (-63,-15) [25,+12](40%)
    It increases your hit points by 40%.  
    It sustains your intelligence and constitution.  It provides immunity
    to paralysis.  It provides resistance to life draining, shards, nether
    , nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 89 of Angband.
k) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Erebor.
l) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
m) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Harowen the Black Hand on level 62 of
    Mordor.
n) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
p) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
q) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Bile Demon on level 59 of Mordor.
r) The Dark Sword 'Mormegil' (E:67, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
s) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
t) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
u) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It 
    increases your strength and constitution by 2.  It provides resistance 
    to electricity, fire and cold.  It speeds your regenerative powers.  
    It fires missiles with extra might.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
x) The Seeker Arrow of Gondor (10d8) (+10,+20)


  [Home Inventory - Lothlorien ]

a) The Crumpled Scroll of Mass Resurrection {!*}
b) The Ring of Power of Akhorahil the Blind (+5 to searching)
    
    It increases your constitution and searching by 5.  It makes you
    invisible.  It provides resistance to acid, electricity, cold, dark, 
    nether and chaos.  It allows you to levitate.  It drains experience.  
    It cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 67 of Erebor.
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
d) The Phial of Galadriel (+4) {!t}
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
e) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
f) The Phial of Undeath (-5) {cursed}
g) The Anchor of Space-Time
h) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It 
    increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
i) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and shards.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 95 of
    Mount Doom.
k) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dark elven lord on level 36 of Mordor.
l) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
o) The Dagger 'Narthanc' (E:15, L:1) (1d4) (+4,+6)
p) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to poison.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
q) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
r) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
s) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded
    two-handed.  It increases your strength by 2.  It does extra damage 
    from fire.  It poisons your foes.  It is very sharp and can cut your
    foes.  It is a great bane of dragons.  It is especially deadly against
    trolls.  It provides immunity to paralysis.  It provides resistance to 
    life draining, fire and poison.  It allows you to sense the presence 
    of dragons.  It slows your metabolism.  It speeds your regenerative
    powers.  It drains life.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fire giant on level 57 of Mordor.
t) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
u) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It
    can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.
v) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
w) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
x) The Mage Staff of Nanaril (1d4) (+2,+10)(80%)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your mana capacity by 80%.  It sustains your intelligence
     and wisdom.  It provides immunity to paralysis.  It provides
    resistance to confusion.  It allows you to fly.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 45 of Mordor.



Posted on 17.5.2006 14:45
Last updated on 20.5.2006 03:26

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1230. on the Ladder (of 19090)
510. on the ToME Ladder (of 3155)
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