The Angband Ladder: Mighty Afterlife, Spectre High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Afterlife

 Sex      : Male             Age               117   STR!:  18/***
 Race     : Spectre          Height             67   INT!:  18/***
 Class    : High-Mage        Weight             99   WIS!:  18/150
 Magic    : Life             Social Class        1   DEX!:  18/***
                             Align            Good   CON!:  18/***
                                                     CHR!:   18/80

 Right hand      (+77,+61)   Hit point    864/ 864   Fighting   : Legendary[5]
                             SP (Mana)    567/ 567   Bows/Throw : Legendary[7]
 Blows/Round           3+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      219+0   Level              50   Stealth    : Heroic
                             Experience   19033917
 Shooting        (+75,+14)   Max Exp      19033917   Perception : Superb
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Superb
 Shots/Round          0.83   Gold         12051541   Disarming  : Superb
                                                     MagicDevice: Legendary[15]
 AC              [51,+227]   Time   Day 1365  1:38
 Speed            (+34+10)   Play time    14:13:26   Infra-Vision: 110 feet


                         (Character Background)
          You were created by a Necromancer.  You have a hairless
          head, feral yellow eyes,  and a deathly gray complexion. An
          eerie green aura surrounds you.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!: 18/130 -5 -4  2 19 18/***         .4.243.3.3...
 Class : High-Mage     INT!: 18/130  4  4 -2  8 18/***         ...2..33.....
 Level : 50            WIS!:  18/90 -1  0 -1  8 18/150         ...2..3..3...
 Hits  : 864/864       DEX!:  18/80  2  0  0 18 18/***         ...24..3..54.
 Mana  : 567/567       CON!:  18/90  0 -2  1 19 18/***         .4.243.3.3...
                       CHR!:  18/80 -3  1  0  2  18/80         ...2.........

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*.....+....#    Sound : .+.....+....#    Speed     : +.+++.+..+.+#
 Elec  : .......+.+..#    Nether: .......+....*    FreeAction: ++.+.+..+..+#
 Fire  : ..+....+.+..#    Nexus : .......+...+#    SeeInvisi.: +..+.++.++..#
 Cold  : +..*...+.+..#    Chaos : .+....++.+..#    Hold Life : ...+..+.+...#
 Poison: .+.....+....#    Disnch: .......+....#    Warning   : .............
 Light : +......+.+..#    Fear  : ............#    SlowDigest: +...........#
 Dark  : .......+.+..#    Reflct: ............#    Regene.   : +..+.+...+..#
 Shard : .......+....#    AuFire: ............#    Levitation: ...+.......+#
 Blind : .........+..#    AuElec: ............#    Perm Lite : +....+...+..#
 Conf  : ......++.+..#    AuCold: ............#    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ........+...#    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : .....+.+.....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ........+....
 Slay Anim.: ...    ESP Demon : .........+...    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +.+..........    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ............#
 Sharpness : ...    Sust Int  : ...+...+....#    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+........#    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+#    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ............#    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : ............#


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !R'lyeh          : level  96
   !Dark cave       : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 10
  Orfax, Son of Boldor                     (Dungeon level:   6) - level 19
  The Sewer                                (Danger  level:  15) - level 19
  Orc Camp                                 (Danger  level:  15) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 35
  Dark Elven Lords Quest                   (Danger  level:  25) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 36
  The Old Castle                           (Danger  level:  50) - level 42
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 20
  The Vault                                (Danger  level:  30) - level 20
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 50
  Gachapin                                 (Dungeon level:  24) - level 50
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 50
  Bull Gates                               (Dungeon level:  44) - level 50
  Nidhogg the Hel-Drake                    (Dungeon level:  50) - level 50
  Habu the Champion of Chaos               (Dungeon level:  56) - level 50
  Caine, the Conspirator                   (Dungeon level:  62) - level 50
  The Witch-King of Angmar                 (Dungeon level:  76) - level 50
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 50


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 35701 enemies including 120 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)


  [Virtues]

Your alighnment : Good

You are virtuous in Enlightenment.
You are virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are very virtuous in Unlife.
You are the living embodiment of Vitality.
You are the living embodiment of Temperance.
You are an arch-enemy of Valour.
You are the polar opposite of Honour.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP}
b) The Small Metal Shield of Thorin [5,+21] (+4) {StCn;*Ac;PoSoCa;Fa}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Sp;Fi;Xm~T}
d) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;FaSiHlRgLv(InWi}
e) The Ring of Tulkas (+4) {SpStDxCn}
f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl}
h) The Power Dragon Scale Mail 'Bladespurner' (-3) [40,+25] (+3 to infravision)
{StInDxCnIf;AcElFiCoPoLiDkShCfSoNtNxCaDi(In}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiDkBlCfCa;SiRgLu~U}
k) a Set of Leather Gloves of Agility [1,+10] (+5) {Dx}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Life Spellbooks [Book of Common Prayer] {@ma!k}
b) 3 Life Spellbooks [High Mass] {@mb!k}
c) 2 Life Spellbooks [Book of the Unicorn] {@mc!k}
d) a Life Spellbook [Blessings of the Grail] {@md!k}
e) 10 Mushrooms of Restoring {!E}
f) 33 Potions of *Healing* {!k!q}
g) 38 Potions of Restore Mana {!k!q}
h) 38 Scrolls of Teleportation
i) 43 Scrolls of Recharging
j) 37 Scrolls of *Destruction* {25% off}
k) 18 Scrolls of Genocide
l) 4 Scrolls of Mass Genocide
m) 7 Rods of Teleport Other {@zt!s!d!k}
n) 6 Rods of Acid Balls (3 charging) {!s!d!k}
o) 7 Rods of Lightning Balls {!s!d!k}
p) 7 Rods of Cold Balls {!s!d!k}
q) 23 Rods of Stone to Mud (1 charging) {@z6!s!d!k}
r) 12 Wands of Disintegrate (41 charges) {@ad!s!d!k}
s) 15 Wands of Rockets (7 charges) {@ar!s!d!k}
t) 4 Staffs of *Destruction* (4x 1 charge) {@ud!s!d!k}
u) a Staff of *Destruction* (0 charges) {@ud!s!d!k}
v) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}


  [Home Inventory]

 ( page 1 )
a) 2 Life Spellbooks [Book of Common Prayer] {@ma!k}
b) 4 Life Spellbooks [High Mass] {@mb!k}
c) 43 Life Spellbooks [Book of the Unicorn] {@mc!k}
d) 4 Life Spellbooks [Blessings of the Grail] {@md!k}
e) 41 Mushrooms of Restoring {!E}
f) 99 Potions of Speed {!k!q}
g) 99 Potions of Speed {!k!q}
h) 5 Potions of Speed {!k!q}
i) 46 Potions of Heroism
j) 99 Potions of Healing {!k!q}
k) 14 Potions of Healing {!k!q}
l) 6 Potions of Life {!k!q}

 ( page 2 )
a) 12 Potions of Restore Mana {!k!q}
b) 7 Potions of Constitution {!k}
c) 23 Potions of Enlightenment {25% off}
d) 10 Potions of Self Knowledge {25% off}
e) 75 Potions of Resistance {!k!q}
f) a Potion of Invulnerability
g) 8 Scrolls of Phase Door {25% off}
h) 2 Scrolls of Word of Recall {50% off}
i) 2 Scrolls of Identify {75% off}
j) 3 Scrolls of Treasure Detection
k) 3 Rods of Recall {!z!s!d!k!!}
l) a Rod of Healing

 ( page 3 )
a) 6 Rods of Teleport Other {@zt!s!d!k}
b) 3 Rods of Drain Life
c) 10 Rods of Acid Balls {!s!d!k}
d) 15 Rods of Lightning Balls {!s!d!k}
e) 10 Rods of Fire Balls {!s!d!k}
f) 11 Rods of Cold Balls {!s!d!k}
g) 12 Wands of Stone to Mud (95 charges) {25% off}
h) a Wand of Drain Life (7 charges)
i) a Wand of Dragon's Flame (5 charges) {@af!s!d!k}
j) a Wand of Dragon's Frost (4 charges)
k) 3 Wands of Dragon's Breath (15 charges) {@ab!s!d!k}
l) 51 Staffs of Speed (51x 8 charges) {@us!s!d!k}

 ( page 4 )
a) 2 Staffs of Power (2x 5 charges) {@up!s!d!k}
b) 4 Staffs of *Destruction* (4x 5 charges) {@ud!s!d!k}
c) a Staff of *Destruction* (4 charges) {@ud!s!d!k}
d) a Staff of *Destruction* (3 charges)
e) a Staff of Mana Storm (5 charges) {@um!s!d!k}
f) 2 Rings of Acid [+13] {Ac, !s!d!k!!}
g) 2 Rings of Acid [+9] {Ac}
h) a Ring of Lightning [+12] {El, !s!d!k!!}
i) a Ring of Lightning [+11] {El}
j) a Ring of Lightning [+15] {El}
k) a Ring of Constitution (+5) {Cn}
l) a Ring of Damage (+17)

 ( page 5 )
a) a Ring of Damage (+16)
b) a Ring of Speed (+13) {Sp}
c) a Ring of Speed (+10)
d) a Ring of Speed (+6)
e) a Ring of Speed (+5)
f) a Ring of Speed and Light (+11) {Sp;Lu}
g) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
h) a Ring of Lordly Protection [+18] {PoShNtCaDi;FaHl}
i) 2 Rings of Extra Attacks (+2 attacks)
j) a Ring of Extra Attacks and Power Throwing (+2 attacks)
k) a Ring of Warning {Wr~Z}
l) an Amulet of Resistance {AcElFiCoCa}

 ( page 6 )
a) The Amulet of Faramir (+12,+0) (+3)
b) The Torque of Boromir (+0,+8)
c) The Inro of Mito Koumon (+2)
d) an Amulet of Intelligence and Protection [+1] (+5) {In}
e) The Amulet of Sacred Knights [+10] (+2)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
g) The Charmed Pendant [+5] (+2)
h) a Feanorian Lamp of Immortal Eye {Bl;Si}
i) The Palantir of Westernesse (+3)
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
k) Metal Brigandine Armour (Dwarven) (-3) [24,+12] (+3) {StCn}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoLiCfSo}

 ( page 7 )
a) The O-yoroi of the Bando Musha (+5,+5) [24,+20] (+2) {StCnCh;AcElCoShBlDiFe}
b) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
{InWiSl;AcElFiCoPoDkNtFe;SiHl}
c) The Robe of Incanus [2,+20] (+3)
d) a Cloak of the Bat (-8,-7) [1,+3] (+5) {SpSlIf;Dk;SiLv}
e) The Cloak 'Colluin' [1,+15] (charging) {AcElFiCoPo, !!}
f) an Elven Cloak [4,+11] (+4 to stealth) {SlSr}
g) an Elven Cloak [4,+9] (+3 to stealth) {SlSr}
h) 2 Elven Cloaks [4,+4] (+4 to stealth) {SlSr}
i) The Fur Cloak 'Blessed Fusion' [3,+17] (+3) {Dx;AcFiShNx[F}
j) a Small Leather Shield of Resistance [3,+9] {AcElFiCoPoCf}
k) a Large Leather Shield of Resistance [6,+17] {AcElFiCoDi}
l) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkNx}

 ( page 8 )
a) a Large Metal Shield of Resistance [8,+11] {AcElFiCoPoCf}
b) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
c) an Iron Crown of Telepathy [0,+6] {~Evil~oPL}
d) a Golden Crown of Telepathy [0,+12] {~GoodNolv~DPUL}
e) a Golden Crown of the Magi [0,+6] (+2) {In;AcElFiCoLi;Lv(In}
f) The Golden Crown of Sumo Wrestler [0,+9] {ShCa(St}
g) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
h) The Hard Leather Cap of Thranduil [2,+10] (+2)
i) The Metal Cap 'hanurhiw' [3,+19] (+4) {StIn;PoBlSo}
j) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
k) The Steel Helm of the Joker [6,+19] (+4) {InDx;Bl}
l) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}

 ( page 9 )
a) a Set of Gauntlets of Magic Mastery [2,+6] (+3) {Md}
b) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Dk}
c) a Khopesh (Pattern Weapon) (2d4) (+8,+10) (+2) {StCn;Dk;FaSi/*UL}
d) The Tulwar 'Warrior's Charge' (2d4) (+18,+9) (+4) {Cn;Ca|A}
e) a Broad Sword of Extra Attacks (2d5) (+9,+10) (+2 attacks) {At}
f) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3)
{WiChDg;ShFe;SiHlWrBs|S/*UL(WiCh}
g) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
h) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlBs/*DULZ}
i) a Katana of Extra Attacks (3d4) (+13,+16) (+2 attacks) {At}
j) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
k) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
l) a Diamond Edge (7d5) (+24,+27) (+4)

 ( page 10 )
a) a Diamond Edge (7d5) (+5,+3) (+4)
b) The Diamond Edge 'Tesla Coil' (8d5) (+27,+27) (+4 to infravision)
{IfDg;El|ES/Z~Tele}
c) 3 Poison Needles (1d1) (+0,+0)
d) The Spear 'Armageddon' (2d6) (+18,+16) (+2 attacks) {AtInCn;RgTe|ECa}
e) The Spear 'Skullbuster' (2d6) (+19,+16) (+4) {StDx;Rg|V(St}
f) The Spear of Hagen (1d6) (+11,+13) (+3 to speed) {SpSlIf;CoDk;ThSi|Co/L}
g) The Trident of Arryu-Chien-Kun (2d8) (+12,+16) (+2)
{WiDx;CoNx;FaSiHlSdRgBs/DUZ~Z}
h) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}
i) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3) (charging) {AtCn|A/TU}
j) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
k) The Trifurcate Spear 'Nnengtursun' (2d9) (+15,+14) (+4)
{DxChDg;*Co;Ca|AM/DoL}
l) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2) {StDx;LiDk;SiBs|Ca/*L}

 ( page 11 )
a) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to infravision)
{ChIf;El|Co/T}
b) The Whip 'Hucker' (1d6) (+17,+20) (+2 attacks) {AtIn/L}
c) The Tetsubo 'Dark Banisher' (2d7) (+19,+18) (+4 to searching) {StSr;Si|PV/o}
d) 2 Wizardstaffs (1d2) (+4,+7) {Ma}
e) a Wizardstaff (1d2) (+7,+3)
f) a Wizardstaff (1d2) (+4,+6)
g) a Wizardstaff (1d2) (+3,+4) {Ma}
h) a Wizardstaff of *Slay* Giant (1d2) (+9,+11) (+1)
i) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
{StSrIfDg;AcDkDi|A/DoTP}
j) a Long Bow of Velocity (x3) (+13,+19)
k) The Long Bow 'Kumon' (x4) (+17,+17) (+4) {In;Nx;Xm}
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}

 ( page 12 )
a) a Light Crossbow of Extra Might (x4) (+8,+10) {Di;Xm}
b) a Heavy Crossbow of Extra Might (x5) (+10,+11) {Ca;Xm}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;BlNt;Si}
d) 99 Bolts (1d5) (+0,+0) (81/67) {@f1=g}
e) 31 Bolts (1d5) (+0,+0) (81/67) {@f1=g}
f) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-1) {cursed, St}
b) a Ring of Stupidity (-2) {cursed, In}
c) an Amulet of Teleportation {cursed, Te}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 18.10.2010 19:35
Last updated on 20.10.2010 02:40

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Dragon Slaughter

Comments

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On 18.10.2010 19:35 chris wrote:
[CL50:DL72] 08:02
Who can fight better than a Spectre High Mage? Why, almost everybody, of course. Probably, a Lazy Yeek Tourist is more accurate! So, while Life does have 3 offensive spells (Cause Light|Medium|Critical Wounds), I think they must be a joke or something, as monsters generally resist.

So, it is a challenge to get going, and once you do, the Poison Needle is your only friend. How else could I garner the needed 10.8 Mxp for CL50 in just over 8 hours? Certainly not with normal melee! Killing Mycen and Brand were 80 to 100 round affairs! I even recently found an awesome weapon. It is a rand-art 2d9 trifurcate spear with Slay Dragon (6d9) and Force Brand (21d9). 3 swings for over 400 damage. Pretty sweet, huh? Well, its still 10+ rounds to take a single star off a Sky Drake, and that is with two handed wielding and blessing for increased accuracy.

Getting effective in melee is a huge challenge! It can be done, but requires:
Fingolfin (+10, +10)
Shiva's Boots (+5, +5)
Harness of Hell (+15, +15)
Heroism and Blessing (+22)
A very high quality weapon. At least (+20, _). Also, wield with two hands (+21, +4).

Probably, I'll try to win with Rockets, but in the mean time, I'll continue killing Sky Drakes hoping for good drops.

On 18.10.2010 20:46 chris wrote:
[CL50:DL72] 08:46
I'm calling it quits on the Sky Drake slaughter, despite never finding a pair of melee gloves. I had a fun moment when Santa Claus teleported me away. For about an hour, I had been teleporting away Ethereal, Gold and Bronze Dragons, since the poison needle is so unreliable. Well, the level was filled with hundreds of these guys by this point!!! So, I had to burn nearly 20 charges of *destruction* to clear things out.

I did pick up Tulkas, Hammerhand, Thorin, Hurin, Incanus, Werewindle, The Jewel, Bloody Moon and about 20 rings of speed. Also, 12 Mxp was nice. But I think I need to start looking for _Rockets, since I lack a true uber-weapon and the accuracy to use anything effectively in melee. I'm probably 20% accurate versus Sky Drakes, so there is no way I'll be able to top the 400 damage of a rocket.

On 18.10.2010 22:49 chris wrote:
[CL50:DL84] 08:58
Well, I was just able to beat Yig with melee. It took many rounds, but the battle was completely effortless on my part, combining the awesome power of infinite healing with the safety and anti-summoning tactics of passwall. Oh, and I guess that 288AC helped keep the damage off :D

So, I guess I can handle the near end uniques just fine (Yig is DL76). I still want rockets for the really tough guys, and I am now ready to begin my search. It will probably take 6 or 7 hours to build a suitable arsenal!

On 18.10.2010 23:51 chris wrote:
[CL50:DL84] 09:46
Artifacting PDSM is not usually a good idea ... except that I picked up +3 Str, Int, Dex, Con! That makes me very happy :D

Pretty easy run thru Gothmog and the Tarrasque. Surtur taught me that I suck at finishing monsters off, as he could just keep teleporting me away. By the time I got back to him, he would have regenerated way more than I can damage in a single round. Eventually, I wore down the RNG, and managed the 5 consecutive rounds of melee necessary to finish him off. Of course, a single activation from a _ManaStorm would do as well, so I am now carrying that. And, I scored my first -Rockets as well. So, when Cyaegha was down to 1 star and beginning the teleport other frenzy that seems to characterize all the uniques, I hit him with a _ManaStorm. This was not enough, and he started to run away, backing out of mana storm range. Ah! But that is what a good rocket is useful for! Bah Bye!

On 19.10.2010 01:08 chris wrote:
[CL50:DL92] 10:52
Artifact #2 gives:
The Diamond Edge 'Tesla Coil' (8d5) (+27,+27) (+4 to infravision) {IfDg;El|ES/Z~Tele}

Its OK, but not as good as:
The Trifurcate Spear 'Nnengtursun' (2d9) (+15,+14) (+4) {DxChDg;*Co;Ca|AM/DoL}

Still, I'm training my skill now, since I feel lucky about getting a +2 attack, slay evil, force branded diamond edge on my next attempt!

9 more wanted uniques for the scroll, but I bet I can find another one in the dungeon in the mean time. Plus, I'm not really sure how to kill Combat Echizen ...

On 19.10.2010 01:39 chris wrote:
[CL50:DL92] 11:15
OK, I decided Tesla Coil was better than I thought. The high melee (+27, +27) helps with accuracy, and a lightning brand on an 8d5 vorpal weapon ain't half bad. I'm giving up immunity to Cold, Fire and Lightning with this kit, but immunities are only slightly better than double resistances ... at least that is what I keep telling myself. My compensation is an incredible 5 attacks! Its enough to take down the likes of Azriel and Pazuzu while I continue to gather -Rockets (4) and -Disintegrate (7).

Still, I'm 42% accurate vs. AC200 with Blessing and Heroism. Something like Fingolfin or Cambeleg would really, really, really, really help about now!

On 19.10.2010 03:29 chris wrote:
[CL50:DL92] 11:56
Happy Ringil! Well, damage output is considerably diminished, but I'm continuing to gather Rockets, which I think I will indulge in for the end game. I'm up to 7 wands of rockets, and I'd like 20 or so.

In the mean time, I really hate monsters that Heal Self. A single spell of Heal Self equals about 3 rounds of melee for me, so the result is I spend 2x as many turns battling off that final star than I do the previous 9 stars! Well, I need to start using my rockets more ...

On 19.10.2010 03:45 chris wrote:
[CL50:DL92] 12:09
I'm up to 11 -Rockets now. They come in bunches ... what is that, 4 in 10 minutes or so?

On 19.10.2010 04:19 chris wrote:
[CL50:DL95] 12:32
For posterity: The way to kill Combat Echizen with a Life HM is -Disintegrate. Really, I don't think there is any other possible way. I tried melee with Ringil (taking off Thorin for extra accuracy) and after 50 rounds of battle, he was unwounded. Even with -Disintegrate, it is tough, as he heals or goes invulnerable quite frequently, but I got him!

So, there are now 6 remaining wanted uniques ...

On 19.10.2010 04:45 chris wrote:
[CL50:DL96] 12:50
Great Cthulhu is down! Man, was that a tough battle. When your accuracy is below 50% and you only have 3 attacks, I don't care if your weapon is Ringil or not. You will have a damn tough time versus this guy. Probably 300+ rounds of melee to kill the Great One, and another 1000-2000 rounds spent healing, dealing with summons, and tracking him down after teleports! My big mistake was not to bring my arsenal of Rockets. He's got 10,000hp, and those 400hp rockets would have really outshined my poor melee performance. But, duh, he drains charges. So me fight him toe to toe ... Stupid!

There is no way I am taking the Serpent down with melee!

On 19.10.2010 16:05 chris wrote:
[CL50:DL96] 12:59
The Destroyer is down. What a beast!! I only had half the fire power I wanted, but I simply got tired of this guy showing up all the time to bug me. I figured Warding True and melee. Nope, he breathes disintegrate too often for that to be effective. OK, just straight melee then. Well, that's 50+ rounds per star, and I managed 3 stars that way, healing every 2 to 3 rounds, and teleporting him away whenever my mana ran out. At that point, I decided to begin my magical device assault with distance disintegration. Hey, that's much quicker. 37 charges at 250 a pop is 9250 damage. Almost 30% of his hitpoints. Let's try Rockets next ... Even better! 39 charges at 400 a pop is 15600 damage. So I must have managed over 5k in melee, not counting his regeneration. I figure I was only good for less than 100 damage per round that way ... sigh.

Need more Rockets :D

On 20.10.2010 02:40 chris wrote:
[CL50:DL100] 14:13
After dispensing with the annoying Dungeon Guardians (Great Cthulhu, Vecna and Null, all of which are charge drainers), I used the Trump Tower to teleport down to DL98 of Angband, and promptly whooped Oberon.

For the final battle, I have only one word: Easy. I was surprised by how well Warding True protected me from summons, and there is nothing quite like the message: "The Serpent Summons Unique Monsters" followed by a silence so profound, you might almost here those DL100 crickets chirping. And its not that all the uniques had been slain already. No, at least 145 were left for the Serpent's amusement. But by and large, the Serpent's answer for my runes was his trusty disintegration breath, always ready at times of need, and I had to handle my fair share of summoned baddies.

But nobody was able to drain my charges, and I rolled thru 60 rockets without incident. That's only 24,000 damage, the Serpent has 30k, and regenerates 5-10k during the course of the battle, so rather than fall back on the slower Disintegrate attack, I delved into my large stash of ?Recharging. Nary a wand was consumed by the ordeal, and I generally got back 5 or more charges on each read. 7 ?Recharging was enough to complete the endeavor, and I was never put in any sort of real danger. Morgoth only made one appearance, and Shuma-Gorath none.

On 20.10.2010 02:42 chris wrote:
Oh, Oberon dropped Amber, and I guess I should have swapped back to my Ring of Speed +13 rather than my ring of power or Tulkas. Oh, well, better do this guy over :D

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