The Angband Ladder: Fearless A.I., Android High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Fearless A.I.

 Sex      : Male             Age                33   STR!:  18/***
 Race     : Android          Height             73   INT!:  18/170
 Class    : High-Mage        Weight            248   WIS :  18/126
 Magic    : Craft            Social Class        1   DEX!:  18/170
                             Align         Chaotic   Con!:  18/160 18/170
                                                     Chr :  18/119 18/129

 Right hand     (+106,+88)   Hit point   -147/ 859   Fighting   : Legendary[35]
                             SP (Mana)    245/ 311   Bows/Throw : Legendary[27]
 Blows/Round           5+0                           SavingThrow: Superb
 AverageDmg/Rnd      562+0   Level              50   Stealth    : Excellent
                             Construction 12024995
 Shooting        (+67,+20)                           Perception : Excellent
 Multiplier          x0.00   Const to Adv    *****   Searching  : Very Good
 Shots/Round          1.00   Gold          1681674   Disarming  : Superb
                                                     MagicDevice: Legendary[5]
 AC              [42,+184]   Time    Day 460 19:31
 Speed            (+25+10)   Play time    14:52:36   Infra-Vision: 0 feet


                         (Character Background)
          You were created in a corporate laboratory as a substitute
          for a dead child. You have a Kutar-like appearance, and you
          firmly believe that you are a real one.


          ...You were killed by Morgoth, Lord of Darkness on level
          100 of Angband.

                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Android       STR!: 18/130  4 -4  2  8 18/***         ...3.....32..
 Class : High-Mage     INT!: 18/100 -5  4  1  7 18/170         ...3.224.....
 Level : 50            WIS :  18/86 -5  0  1  8 18/126         ...3.2.4.3...
 Hits  : -147/859      DEX!:  18/90  0  0 -1  9 18/170         2..3.......4.
 Mana  : 245/311       Con!:  18/80  4 -2 -1  8 18/170 18/160  ...3.....32..
                       Chr : 18/109 -2  1  0  3 18/129 18/119  ...3.22......
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : ..+..........    Speed     : +.+++++..+.+#
 Elec  : .+.*...+.+...    Nether: ..+..+.+.....    FreeAction: ...+....+.+++
 Fire  : .......+.+..#    Nexus : ...........+.    SeeInvisi.: ...+.+.+++...
 Cold  : .......+.+..#    Chaos : .........+...    Hold Life : ...+..+++...+
 Poison: .+.....+....#    Disnch: .+...........    Warning   : .............
 Light : .........+...    Fear  : .......+.+..#    SlowDigest: ...+........+
 Dark  : .....+.+.....    Reflct: .+...........    Regene.   : ..++.....+...
 Shard : .+...........    AuFire: .............    Levitation: ...+..+....+.
 Blind : .+.......+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .........+...    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ........+....    Add Blows   : +............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .....+.......    Add Stealth : ..+..+.++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .........+...    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+.........
 Sharpness : +..    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : +..+.......+.    Aggravate   : .....+.......
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Last Messages]

> You gouge The Serpent of Chaos!
> You are suddenly very hot!
> You are suddenly very cold!
> The Ethereal dragon misses you. <x3>
> The Serpent of Chaos misses you.
> The Serpent of Chaos crushes you.
> The Serpent of Chaos misses you. <x2>
> You miss The Serpent of Chaos.
> You hit The Serpent of Chaos.
> Your weapon cuts deep into The Serpent of Chaos!
> You gouge The Serpent of Chaos!
> You are suddenly very hot!
> You are suddenly very cold!
> You miss The Serpent of Chaos.
> You hit The Serpent of Chaos.
> You are suddenly very hot!
> You are suddenly very cold!
> You hit The Serpent of Chaos.
> Your weapon cuts deep into The Serpent of Chaos!
> You gouge The Serpent of Chaos!
> You are suddenly very hot!
> You are suddenly very cold!
> The Serpent of Chaos breathes disintegration.
> The Ethereal dragon flinches.
> Morgoth, Lord of Darkness shrugs off the attack.
> Morgoth, Lord of Darkness invokes a mana storm.
> The Ethereal dragon hisses in pain.
> The Serpent of Chaos barely notices.
> The Hell hound of Julian snarls with pain.
> They need a twenty to hit me! I'm invincible!
> Goodbye, A.I.!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
    Dragon's lair   : level  60
    Mine            : level  76


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level 20
  Meng You, the Brother of Meng Huo        (Dungeon level:   6) - level 20
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 21
  Orc Camp                                 (Danger  level:  15) - level 25
  The Sewer                                (Danger  level:  15) - level 25
  Old Man Willow Quest                     (Danger  level:  22) - level 33
  Dark Elven Lords Quest                   (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33
  The Old Castle                           (Danger  level:  50) - level 46
  Jaian, the Boss of the Kids              (Dungeon level:  24) - level 50
  M. Bison                                 (Dungeon level:  38) - level 50
  Madame Debby                             (Dungeon level:  44) - level 50
  Thuringwethil, the Vampire Messenger     (Dungeon level:  50) - level 50
  Caine, the Conspirator                   (Dungeon level:  56) - level 50
  Jisisl of Ice                            (Dungeon level:  62) - level 50
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 50
  Oberon                                   (Danger  level:  99) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 25
  The Vault                                (Danger  level:  30) - level 25
  The Unicorn of Order                     (Dungeon level:  88) - level 50


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 37693 enemies including 230 unique monsters in total.

< Unique monsters top 10 >
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)
  Kaschei the Immortal                     (level  90)


  [Virtues]

Your alighnment : Chaotic

You are neutral to Enlightenment.
You are the polar opposite of Mysticism.
You are a champion of Knowledge.
You are an enemy of Diligence.
You are an enemy of Individualism.
You are an arch-enemy of Patience.
You are an enemy of Valour.
You have sinned against Sacrifice.


  [Mutations]

 You can teleport at will.


  [Character Equipment]

a) The Katana 'Aglarang' (8d4) (+15,+15) (+2)
b) a Dragon Shield of Reflection [8,+22] {ElPoShBlDi}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {So;Rg}
d) The Ring of Power (Vilya) (+12,+12) (+3)
e) a Ring of Speed (+9)
f) The Collar Harness of the Hell (+15,+15) [-5] (-2)
g) The Levitation Stone of Laputa (+2 to speed)
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth) {!!}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
j) The Golden Crown of Amber [0,+15] (+3) {Fe~T, !!}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 3 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 3 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) a Craft Spellbook [Note of Acting Master] {@mc!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!k}
e) 28 Mushrooms of Restoring {!E}
f) 18 Potions of Cure Critical Wounds
g) 34 Potions of Healing {!k}
h) 4 Potions of *Healing* {!k}
i) 5 Potions of Life {!k!q}
j) 35 Potions of Restore Mana {!q!k}
k) 5 Potions of Enlightenment
l) 26 Scrolls of Teleportation {25% off}
m) 22 Scrolls of *Destruction* {!r}
n) 7 Scrolls of Mass Genocide {!r}
o) 2 Rods of Recall {!z!s!d!k!!}
p) 5 Rods of Detection (2 charging) {@z3!s!d!k!!}
q) 3 Rods of Healing {!s!d!k!!}
r) 10 Rods of Teleport Other (2 charging) {!s!d!k}
s) 7 Rods of Lightning Balls {!s!d!k}
t) 7 Rods of Cold Balls {!s!d!k}
u) 13 Rods of Stone to Mud {@z6!s!d!k}


  [Home Inventory]

 ( page 1 )
a) 9 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 7 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 37 Craft Spellbooks [Note of Acting Master] {@mc!k}
d) 4 Craft Spellbooks [Spiritual Enlightenment] {@md!k}
e) 8 Flasks of oil
f) 6 Potions of Speed {!k}
g) a Potion of Strength {!k}
h) 5 Potions of Intelligence {!k}
i) a Potion of Dexterity
j) 4 Potions of Constitution {!k}
k) 17 Potions of Enlightenment
l) a Potion of Curing {25% off}

 ( page 2 )
a) a Potion of Invulnerability
b) 7 Potions of New Life {25% off}
c) 22 Scrolls of Phase Door
d) 12 Scrolls of Teleportation {25% off}
e) a Scroll of Mundanity
f) 13 Scrolls of Treasure Detection
g) 4 Scrolls of Genocide {!r}
h) 4 Rods of Trap Location {@z1!s!d!k}
i) 2 Rods of Door/Stair Location {@z2!s!d!k!!}
j) 6 Rods of Recall (1 charging) {!z!s!d!k!!}
k) 2 Rods of Illumination {@z5!s!d!k!!}
l) 5 Rods of Enlightenment (1 charging) {!s!d!k!!}

 ( page 3 )
a) a Rod of Restoration {!s!d!k!!}
b) 13 Rods of Acid Balls
c) 12 Rods of Lightning Balls {!s!d!k}
d) 11 Rods of Fire Balls {75% off}
e) 12 Rods of Cold Balls {!s!d!k}
f) 13 Wands of Teleport Other (132 charges)
g) 25 Wands of Stone to Mud (235 charges)
h) 8 Wands of Drain Life (50 charges) {25% off}
i) a Wand of Disintegrate (4 charges) {!s!d!k}
j) 2 Wands of Dragon's Flame (10 charges) {!s!d!k}
k) 5 Wands of Dragon's Breath (25 charges) {!s!d!k}
l) a Wand of Rockets (4 charges)

 ( page 4 )
a) a Wand of Striking (6 charges) {!s!d!k}
b) 7 Staffs of Enlightenment (7x 11 charges)
c) 3 Staffs of Enlightenment (3x 10 charges)
d) 5 Staffs of Enlightenment (5x 9 charges)
e) 4 Staffs of Enlightenment (4x 8 charges)
f) a Staff of Enlightenment (7 charges)
g) 8 Staffs of Enlightenment (8x 6 charges)
h) a Staff of Healing (4 charges) {!s!d!k}
i) 14 Staffs of *Destruction* (14x 5 charges) {!u!s!d!k}
j) a Ring of Constitution (+6)
k) a Ring of Constitution (+4)
l) a Ring of Constitution (+3)

 ( page 5 )
a) a Ring of Slaying (+6,+10)
b) 5 Rings of Speed (+9)
c) The Ring 'Frakir' (+1)
d) The Ring of Tulkas (+4)
e) The Ring of Power (Narya) (+10,+10) (+1)
f) The Ring of Power (Nenya) (+11,+11) (+2)
g) a Ring of Nexus Resistance
h) a Ring of Chaos Resistance
i) a Ring of Chaos Resistance
j) 2 Rings of Extra Attacks (+2 attacks)
k) a Ring of Extra Attacks (+1 attack)
l) a Ring of Warning

 ( page 6 )
a) a Ring of Warning {~Z}
b) The Amulet of Brilliance 'Valorous Charge' (+4) {Cn;DkCa(Cn}
c) an Amulet of the Magi [+10] (+7 to searching)
d) The Amulet of Carlammas (+2)
e) The Amulet of Ingwe (+3)
f) The Necklace of the Dwarves (+3)
g) an Amulet of Resistance {Po}
h) 2 Amulets of Resistance
i) The Amulet of Faramir (+12,+0) (+3)
j) The Torque of Boromir (+0,+8)
k) The Bead 'Yasaka-no-Magatama' (+3)
l) an Amulet of Intelligence (+6) {!*!*!*}

 ( page 7 )
a) The Amulet of The Pitch Dark Night [+5] (+4)
b) The Amulet of Sacred Knights [+10] (+2)
c) The Charmed Pendant [+5] (+2)
d) The Pendant of Gogo (+4)
e) a Feanorian Lamp of Immortal Eye
f) The Palantir of Westernesse (+3) (charging) {!!}
g) Chaos Dragon Scale Mail (-2) [40,+13]
h) The Ring Mail of Revelation (-2) [12,+13] (+2) {StWi;FiShDi;LvLu[C(InWi}
i) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Ca}
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
k) Augmented Chain Mail of Resistance (-2) [16,+14] {PoNt}
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Fe}

 ( page 8 )
a) The Splint Mail 'Bear's Hand' (-2) [19,+19] (+3 to speed) {SpCn;ElCf(InCn}
b) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
c) The Full Plate Armour of Isildur [25,+25] (+2)
d) The O-yoroi 'Spiritual Focus' (+4,+10) [24,+15] (+2) {WiCh;Lu(Wi}
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Po}
f) The Hard Leather Armour 'Kiss of Saccubus' (-1) [6,+17] (+2 to speed)
{SpCh;Bl}
g) Hard Studded Leather of Elvenkind (-1) [7,+6] (+2 to stealth)
h) The Hard Studded Leather 'Electron' (-1) [7,+16] (+3 to speed) {SpDx;El;Sd}
i) Rhino Hide Armour of Resistance (-1) [8,+9] {Di}
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Po}
k) The Cloak 'Colluin' [1,+15]
l) a Fur Cloak of Aman [3,+18] (+2 to stealth) {Nt}

 ( page 9 )
a) The Fur Cloak of Mook [3,+20]
b) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Dk;SdAg}
c) a Shadow Cloak [6,+9]
d) a Shadow Cloak of Freezing [6,+21]
e) The Shadow Cloak 'Aanan' [6,+13] (+3 to searching) {InDxSrIf;El}
f) The Large Leather Shield of Celegorm [6,+20] {Di}
g) The Large Metal Shield of Anarion [8,+18]
h) a Dragon Shield [8,+18] {So}
i) a Dragon Shield [8,+16] {Fe}
j) a Dragon Shield [8,+15] {Fe}
k) a Dragon Shield [8,+17] {Bl}
l) a Dragon Shield [8,+14] {Po}

 ( page 10 )
a) a Dragon Shield [8,+14] {Li}
b) a Dragon Shield [8,+12] {Nt}
c) a Dragon Shield of Reflection [8,+14] {Nt}
d) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
e) an Iron Crown of Seeing [0,+11] (+1 to searching) {~Tele}
f) an Iron Crown of the Magi [0,+14] (+1) {Sh;Si}
g) a Jewel Encrusted Crown of the Magi [0,+13] (+3) {Nt;Sd}
h) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
i) The Hard Leather Cap of Indra [2,+18] (+5)
j) The Hard Leather Cap of Thranduil [2,+10] (+2) {Sh}
k) The Steel Helm 'Living Armour' [6,+20] (+4) {StInCn;FiShNt;Fa(Cn}
l) The Steel Helm 'novaur' [6,+19] {CoShDi}

 ( page 11 )
a) The Steel Helm of Hammerhand [6,+20] (+3)
b) a Dragon Helm [8,+22] {BlCfNxDi}
c) a Dragon Helm [8,+15] {CoCfDi}
d) a Dragon Helm [8,+10] {ElDi}
e) a Dragon Helm [8,+16] {Nt}
f) a Dragon Helm of Beauty [8,+19] (+4) {Ac}
g) The Kabuto of Yositsune [7,+8] (+2)
h) a Set of Gauntlets of Genji (+3,+0) [2,+10] (+3)
i) a Set of Dragon Gloves [4,+15] {PoLiShNtDi}
j) a Set of Dragon Gloves [4,+14] {Fi}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {~P}
l) a Pair of Hard Leather Boots of Levitation [3,+1]

 ( page 12 )
a) a Pair of Dragon Boots [5,+16] {AcElFiCoLiSo}
b) a Pair of Dragon Boots [5,+15] {PoCaFe}
c) a Pair of Dragon Boots [5,+15] {ElCoLi}
d) a Pair of Dragon Boots [5,+15] {FiSh}
e) a Pair of Dragon Boots [5,+19] {Fe}
f) a Pair of Dragon Boots [5,+14] {Sh}
g) a Pair of Dragon Boots of Stealth [5,+19] (+3 to stealth) {Po}
h) a Pair of Metal Shod Boots of Speed [6,+6] (+7)
i) The Pair of Metal Shod Boots 'Tome of Intelligence' (+3,+7) [6,+13] (+3 to
stealth) {InWiSl;CfCa}
j) The Dagger of Rilia (2d4) (+4,+3)
k) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
l) a Sabre (Pattern Weapon) (1d7) (+14,+15) (+1) {Dx;Po}

 ( page 13 )
a) The Two-Handed Sword 'Twilight' (4d6) (+7,+7) [-50] (+10 to speed)
b) a Zweihander of Extra Attacks (4d6) (+11,+10) (+2 attacks)
c) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
d) The Beaked Axe of Hurin (2d6) (+10,+12) [+2] (+3)
e) The Lucerne Hammer 'Warped Edge' (2d5) (+17,+9) (+4 to infravision)
{If;Ca|ACa/*}
f) The Glaive of Pain (9d6) (+0,+30)
g) The Halberd 'Chaosbane' (3d5) (+20,+19) (+4) {WiDx;TeBs|Ca/oZ}
h) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
i) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
j) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
k) The Trifurcate Spear of Depleted Uranium (2d9) (+15,+15) [+15] (+3)
{Wi;PoBl;Bs|P}
l) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)

 ( page 14 )
a) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
b) a Scythe of Slicing (Trump Weapon) (8d4) (+8,+15) (+1 to searching)
c) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2 to searching)
{SrIf;AcCf|E/XL}
d) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
e) a Quarterstaff of Slaying Many Foes (6d11) (+10,+10) {!!}
f) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
g) The War Hammer 'Golembreaker' (3d3) (+10,+17) (+3) {CnDg;Ac|AEM/T}
h) a Mace of Disruption of Slaying (6d9) (+12,+10)
i) a Wizardstaff (1d2) (+6,+5)
j) a Wizardstaff (1d2) (+1,+5)
k) a Wizardstaff of Slaying (2d5) (+11,+7)
l) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Dk}

 ( page 15 )
a) a Heavy Crossbow of Accuracy (x4) (+21,+15)
b) The Heavy Crossbow 'Mandelbrot' (x5) (+15,+10) (+3 to stealth) {SlIf;Ca;Xm}
c) 99 Bolts (1d5) (+0,+0) {@f1=g}
d) 35 Bolts (1d5) (+0,+0) {@f1=g}
e) 25 Steel Bolts of Wounding (3d5) (+10,+10)
f) 31 Bolts (1d5) (-5,-5) {cursed}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 24.3.2010 21:40
Last updated on 28.3.2010 03:14

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5492. on the Ladder (of 18973)
230. on the Hengband Ladder (of 697)
168. for this player (

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Comments

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On 24.3.2010 21:40 chris wrote:
[CL39:Cloning Pits] 03:39
Tough draw on the quest. Random monster #1 was Mother Hydra by the 3 Bokrugs. All woke up and summoned a plenty before I could control. Random monster #2 was Zhar, who is a total beast. He hits four times for 23d13, which is pretty freakin' hard! He was by the Queen Ants, of course. And he summons baddies too! So, by the time all was said and done, I had to kill Zhar, a Shoggoth, a Dracolich, 2 Goats of Mendes, 2 Spawn something or others, a pack of Shadow Demons, and numerous other ninnies. My strategy to leave the Queens alive and summoning while I fought Zhar really paid off. With my AC of 172, he could only rip out 200-300 in a round, but often he would attack the surrounding ants. That alone probably save my shiny metal butt ...

Town scumming really paid off for this guy. A 6d11 Quarterstaff (which mages can master :) should go nicely with Mana Branding, which I am finally about to try out. I'm figuring 145hp per strike with my current kit ... Other luck included a stack of Dragon's Breath wands in the BM, which is pretty rare. But I want to melee!!

The mage Old Castle reward is awesome for androids ...

On 24.3.2010 23:09 chris wrote:
[CL41:DL60] 04:47
I just caught a break when a Hell Wyrm dropped Brand. Speed at last! And its not like I was ready to risk killing Brand himself just yet since I lack Dark resistance.

I'm holding off on going for Indra until I locate an alternate source of Disenchantment resistance.

On 25.3.2010 02:07 chris wrote:
[CL43:DL60] 06:04
I'm still trying to get what I need from the RNG. At the moment, I lack Chaos resistance which is severely annoying, though less so than it would be without the Curing spell. Also, I need Disenchantment from a non-helm source. I'm holding out for a good Dragon Shield, but if you look at the pile of crappy ones in my home, you might urge me to reconsider!

Aglarang is less deadly than my slaying weapon. Plus, I lose about +40 or so to hit, so it is far less accurate as well. But I am partial to this weapon. It is very light, allowing my to swap in Isildur. It also grants alot of construction, so I can finally cast Magic Armor.

On 25.3.2010 02:55 chris wrote:
[CL46:Old Castle] 06:44
I finally found a suit of Chaos Dragon Scale Mail, so I decided to do the Old Castle. Sometimes you can find what you need laying on the ground in a quest ... but not this guy. Anyway, the quest was easy with my ~230 AC, passwall, and ample damage output. The only hard part was the Raal's, since I lack nether resistance. 1 !Healing.

So, Sound Shards Nether are my current resistance holes. That and I must wear a +6 con ring or I only have 520 or so hitpoints, which is too low ... I have quite a few New Life laying about, but no stockpile of !Con. Plus, I like my 18/130 strength. I suppose I'll wait patiently for Thorin, Thror, Cambeleg, and Tulkas :D

Funny, I wanted Indra for higher intelligence, but I lost a point of int in the deal.

On 25.3.2010 15:57 chris wrote:
[CL48:DL75] 07:28
Things picked up nicely when I moved to the Mine. Good drops of Laputa and Celegorm {Di} came almost immediately. I also got that mirror that gives androids virtually guaranteed CL50, though I can't use it yet. Also, the risk went up considerably. Uriel was rather tough, since he heals. Benedict was a cake walk by comparison. I back off when low on hp, and use Heroism and Eat Magic to regain ... I tried to take on a swarm of Great Wyrms of Law with neither Sound nor Shards resistance, and learned a quick lesson, gashed and stunned. So, I finally shuffled in my first good dragon shield for Shards and Disenchantment, swapped Isildur for Sound, and Sacred Knights for Chaos, though the lack of accuracy from the loss of Faramir pains me. Maybe I have enough construction to put Jack's cloak down for nether resistance? I'm still holding out for Crimson, though ...

Tulkas, my friend, where are you?

On 26.3.2010 23:13 chris wrote:
[CL50:DL78] 08:30
268AC is pretty sweet. Caine, one of my all time least favorite monsters, only managed to hit me once before dying.

I'm meeting some nasties at this point. Other than my high AC, I don't have too much going for me. Damage output is OK, but not overwhelming. So I need to be patient, and do a slow but thorough job of killing uniques. With my Poor stealth, I'm tempted to just wear the Harness and be done with it. All monsters wake up almost immediately anyway ... But let me pick up some Chaos resistance first!

Also, I'm getting to the point where I might want a bit more speed. Vilya would be super sweet :D

On 27.3.2010 00:06 chris wrote:
[CL50:DL84] 09:15
Narya, Cambeleg, Hurin and Spiritual Enlightenment. Several hundred runs thru my mana later, and Aglarang is (+15,+15). Hurin is too heavy for me, and I don't think any weapon is better than Aglarang for this guy ... not even Vorpal Blade. (Well, maybe Vorpal Blade with Shiva's Armor and a +3 attack ring ... but if we're talking about base 3 attacks vs. base 5 attacks, there is no contest!)

On 27.3.2010 01:08 chris wrote:
[CL50:DL93] 10:11
Ahhh ... Gothmog! How I love thee :D Vilya from the sweet prince of fire :D

Now, I'll turn on the aggravation ...

On 27.3.2010 02:30 chris wrote:
[CL50:DL98] 11:21
Aggravation ... Off! Amber and Lohengrin from a nasty Cantoras. 'Valorous Charge' as an artifact Brilliance +4 just laying on the ground. Great stats now ... but no Sound resistance. Should I care?

On 27.3.2010 05:36 Pete Mack wrote:
Wow. Reading this log is a real lesson. There are two ways to optimize for diving: 1 is player turns and the other is real time play. It's a genuine education to see the latter in action.


On 27.3.2010 11:29 chris wrote:
I'll pick shortening real play time any day of the week :D Maybe I should be playing Tiny Angband instead?

On 27.3.2010 14:05 chris wrote:
[CL50:DL98] 11:49
All three rings of power in just under 12 hours. Sheez ... Azathoth was kind enough to complete my set!

On 27.3.2010 17:16 Djabanete wrote:
What the hell is that Quarterstaff of Slaying Many Foes in your house? Is that some sort of 1.7.2 super ego item? I bet a weaponsmith could do some terrible things with one of those, especially if it's allowed to come with the random vampirism and/or poison brand.

On 27.3.2010 23:00 chris wrote:
Hah! Its just me being funny. It is really "a Quarterstaff of Slaying (6d11) (+10,+10)" inscribed as "# Many Foes". I didn't think weapons of slaying can come with vampirism ... or at least I've never seen one. Edged weapons of slaying can be vorpal. And any weapon of slaying can be poison branded. I found a 9d5 blade of chaos with both once ...

Yeah, it is a dream weapon for a weaponsmith, and an awesome weapon for a samurai or any craft caster. Too bad my weaponsmith, who was on the look out for just such a nicety, never got one. Getting a really good weapon of slaying is rare ...


On 27.3.2010 23:57 chris wrote:
[CL50:Oberon] 12:53
Man, Oberon is really tough for a craft high mage. First attempt failed, despite my sinking about 10 !Healing in the effort. I fought him at 2 to 3 stars for quite a while, and at that point, he either teleports away, or teleports me away, precisely 1 in 1. The level (forced small) was still too big, he would regen back to 4 stars before I could locate him.

I decided I need to be carrying *Healing* in order to get those last stars off him. When down to 500hp, it is more effective to quaff a *Healing* then to back off into the walls for normal healing.

So what were the problems?
[1] Dispel Magic. He does this about 1 in 2 if you have any sort of serious buff. In the end, I discovered I could only get away with Passwall, Heroism and Haste Self. Anything more, and he would instantly dispel, often before I could get a single round of melee in. A shame too, because I was counting on Acid branding to help.

[2] Damage output. Oberon dishes it out, to say the least. I've lost a few characters to him. I had reflection (not in spell form, which he would just dispel), so that kept his mana bolts off me. And I had passwall, which diminished his 500+ hp mana storm by a factor of 2. Psycho spears were the worst.

[3] Damage output. Sadly, I do not dish it out :) I realize now that I might need to use the Harness ...

[4] Teleportation. That guy literally goes *mad* with teleportation when he gets down to about 3 stars. For a while, I was following him, but he always took a free move when I did (I guess following him costs energy). Fortunately, rather than mana storming on his free move, he would generally teleport me away. This happened about 5 or 6 times in a row before I gave up following him. Coward!

For the second battle, it cost 9 !Healing, 4 !*Healing*, 2 -Healing, Lohengrin and Amber. I had innate reflection, 2 immunities, +36 speed and 65% melee accuracy. I'm glad it was enough!

And after wasting 10 !Healing on my first failed attempt, I'll need to build resources before the Serpent. The Jewel is still missing in action, so it is hard to effectively locate resources. I'm guessing 20-30 *Healing* and 40+ Healing will be required. I have the latter, so I just need 10-15 *Healing*. With the Jewel, I could get that in 30 minutes ... Oh well. Still plenty of uniques to kill.

On 28.3.2010 01:31 chris wrote:
[CL50:DL99] 14:19
Crimson with Sound resistance!! Yay! Losing +10 speed from Brand means I need to wear a ring of speed. Its a shame the best I've found so far is only +9 ...

229 uniques down. Maybe 30 more to go. I still need:
[1] More speed.
[2] The Jewel of Judgment.
[3] Something to artifact create. Diamond Edge or +4 Elven Cloak? I still have yet to find either, though.
[4] More *Healing*. Lack of [2] is blocking this. In the meantime, I'm forcing levels small again.

I just found my first _Healing. To kill the Destroyer, I need 10 of these. Again, lack of the Jewel is hindering resource acquisition.

On 28.3.2010 03:14 chris wrote:
Dead ... Rather than patiently kill all the uniques and acquire the requisite 30 !*Healing*, I decided to take a risk. The 7th time the Serpent summoned Morgoth was a charm (And every time but 1 that Morgy got summoned, so did the Destroyer. Also along 3 of the times was Shuma-Gorath!). Unable to separate them, I had a couple rounds to melee the Serpent before Morgoth gained line of sight. That is, unless the Serpent breathed disintegration, which he did. Morgy followed up with a Mana Storm for almost 600, but it was more than enough. Base hp of 859, but I was at around 650 or so when this happened. It was somewhat doubtful whether I had the resources. Healing was going to be close. I used 30 !Healing and 7 !*Healing* to get this far, and I did have 5 stars off the Serpent, so I think I could have squeaked by.

Shucks ...

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