The Angband Ladder: Patient Dragonbane, Spectre High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Patient Dragonbane

 Sex      : Male             Age               116   STR!:   18/70
 Race     : Spectre          Height             76   INT!:  18/***
 Class    : High-Mage        Weight            103   WIS :   18/96
 Magic    : Crusade          Social Class        3   DEX :  18/143
                             Align            Good   CON!:  18/210
                                                     CHR :   18/86

 Right hand       (-36,+6)   Hit point    800/ 806   Fighting   : Superb
 Left hand       (-72,+14)   SP (Mana)    532/ 596   Bows/Throw : Heroic
 Blows/Round           3+3                           SavingThrow: Heroic
 AverageDmg/Rnd      22+60   Level              50   Stealth    : Heroic
                             Experience   11911064
 Shooting        (+34,+20)   Max Exp      11911064   Perception : Excellent
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Very Good
 Shots/Round          1.00   Gold         10792766   Disarming  : Superb
                                                     MagicDevice: Legendary[17]
 AC               [53,+85]   Time    Day 969 23:00
 Speed            (+30+10)   Play time    12:00:57   Infra-Vision: 110 feet


                         (Character Background)
          You were created by a magical experiment.  You have a
          hairless head, feral yellow eyes,  and a deathly gray
          complexion. An eerie green aura surrounds you.


          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Spectre       STR!:  18/90 -5 -4 -1  8  18/70         2....3...3...
 Class : High-Mage     INT!: 18/120  4  4 -1  6 18/***         .4....2......
 Level : 50            WIS :  18/66 -1  0  1  3  18/96         .........3...
 Hits  : 800/806       DEX :  18/63  2  0 -2  8 18/143         ..........44.
 Mana  : 532/596       CON!: 18/110  0 -2  2 10 18/210         .4...3...3...
                       CHR :  18/86 -3  1  0  2  18/86         ......2......
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..........+.#    Sound : .......+.....    Speed     : ..+++.+.++.+#
 Elec  : .........+..#    Nether: ..+.........*    FreeAction: .....+....+++
 Fire  : .........+..#    Nexus : ...........+.    SeeInvisi.: .....+..++..+
 Cold  : .........+..#    Chaos : .......+.+...    Hold Life : ......+.....+
 Poison: ............#    Disnch: .......+.+...    Warning   : .+........+..
 Light : .........+...    Fear  : ..+.........#    SlowDigest: ............+
 Dark  : ........+....    Reflct: .............    Regene.   : .....+...+...
 Shard : .......+.....    AuFire: .............    Levitation: ......+.+..++
 Blind : .........+...    AuElec: .............    Perm Lite : ..+..+...+...
 Conf  : .........+...    AuCold: .............    Cursed    : .........+...

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .....+..+....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: *..    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +........+...    No Teleport : .............
 Fire Brand: .+.    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: +............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+...........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Crusade is finished.  The Serpent has been converted!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !R'lyeh          : level  96


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 12
  Brodda, the Easterling                   (Dungeon level:   6) - level 13
  The Sewer                                (Danger  level:  15) - level 20
  Orc Camp                                 (Danger  level:  15) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 37
  Dark Elven Lords Quest                   (Danger  level:  25) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 50
  Gachapin                                 (Dungeon level:  24) - level 50
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  38) - level 50
  Sleipnir, the Odin's Steed               (Dungeon level:  44) - level 50
  Petshop                                  (Dungeon level:  50) - level 50
  Lems the Cyborg                          (Dungeon level:  56) - level 50
  Flying Spaghetti Monster                 (Dungeon level:  62) - level 50
  Azriel, Angel of Death                   (Dungeon level:  76) - level 50
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  The Vault                                (Danger  level:  30) - level 21


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 37693 enemies including 170 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Yog-Sothoth, the All-in-One              (level  90)


  [Virtues]

Your alighnment : Good

You are somewhat virtuous in Enlightenment.
You are neutral to Mysticism.
You are a champion of Knowledge.
You are the living embodiment of Unlife.
You are the living embodiment of Justice.
You have strayed from the path of Valour.
You are the living embodiment of Harmony.
You have strayed from the path of Honour.


  [Character Equipment]

a) a Wizardstaff of *Slay* Troll (1d2) (+11,+4) (+2) {St;Ma/XT~T}
b) The Nunchaku 'Spoils of Victory' (3d3) (+12,+13) (+4) {InCn;Wr|F(Cn, $ !!}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe;Lu}
d) a Ring of Speed (+8) {Sp}
e) a Ring of Speed (+8)
f) The Necklace of the Dwarves (+3) {StCnIf;FaSiRgLu}
g) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
h) Balance Dragon Scale Mail (-2) [40,+10] {ShSoCaDi}
i) an Elven Cloak of the Bat (-12,-10) [4,+10] (+3) {SpSlSrIf;Dk;SiLv}
j) The Golden Crown of Amber [0,+15] (+3) {cursed,
SpStWiCn;ElFiCoLiBlCfCaDi;SiRgLu~T, !!}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;FaWr, $}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Crusade Spellbooks [Rites of Initiation] {@ma!k}
b) 3 Crusade Spellbooks [Ways of War] {@mb!k}
c) a Crusade Spellbook [Exorcism and Dispelling] {@mc!k}
d) a Crusade Spellbook [Wrath of God] {@md!s!d!k}
e) 35 Mushrooms of Restoring {!E}
f) 80 Potions of Healing {!k!q}
g) 14 Potions of *Healing* {!k!q}
h) 3 Potions of Life {!k!q}
i) 39 Potions of Restore Mana {!k!q}
j) 6 Potions of Restore Life Levels {25% off}
k) 7 Potions of Enlightenment
l) 37 Potions of Resistance {!k!q}
m) 7 Scrolls of Genocide {!r}
n) 3 Scrolls of Mass Genocide {!r}
o) 4 Rods of Recall {!s!d!k!!}
p) 7 Rods of Detection {@z3!s!d!k!!}
q) 5 Rods of Teleport Other {@zt!s!d!k}
r) 7 Rods of Acid Balls {!s!d!k}
s) 7 Rods of Lightning Balls {!s!d!k}
t) 7 Rods of Cold Balls {!s!d!k}
u) 5 Rods of Stone to Mud {@z6!s!d!k}
v) The Jewel of Judgement (+3 to speed)
w) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 13 Crusade Spellbooks [Rites of Initiation] {@ma!k}
b) 6 Crusade Spellbooks [Ways of War] {@mb!k}
c) 25 Crusade Spellbooks [Exorcism and Dispelling] {@mc!k}
d) 2 Crusade Spellbooks [Wrath of God] {@md!s!d!k}
e) 99 Potions of Speed {!k!q}
f) 45 Potions of Speed {!k!q}
g) 95 Potions of Resist Heat {!k!q}
h) 99 Potions of Resist Cold {!k!q}
i) 99 Potions of Resist Cold {!k!q}
j) 6 Potions of Resist Cold {!k!q}
k) 82 Potions of Cure Critical Wounds {25% off}
l) 3 Potions of Constitution {!k}

 ( page 2 )
a) 38 Potions of Enlightenment
b) 7 Potions of Self Knowledge {25% off}
c) a Potion of New Life
d) 7 Scrolls of Phase Door
e) 9 Scrolls of Teleportation
f) 3 Scrolls of Word of Recall
g) 24 Scrolls of *Destruction* {!r}
h) a Rod of Door/Stair Location {@z2!s!d!k!!}
i) 2 Rods of Recall {!s!d!k!!}
j) a Rod of Illumination {@z5!s!d!k}
k) 2 Rods of Enlightenment {!s!d!k}
l) 2 Rods of Enlightenment {@z9!s!d!k!!}

 ( page 3 )
a) a Rod of Healing {!s!d!k!!}
b) 6 Rods of Teleport Other {@zt!s!d!k}
c) 5 Rods of Drain Life
d) 2 Rods of Acid Balls {!s!d!k}
e) 5 Rods of Lightning Balls {!s!d!k}
f) 9 Rods of Fire Balls {!s!d!k}
g) 8 Rods of Cold Balls {!s!d!k}
h) 15 Rods of Stone to Mud {@z6!s!d!k}
i) 3 Wands of Stone to Mud (26 charges)
j) a Wand of Disintegrate (3 charges)
k) a Wand of Dragon's Flame (5 charges) {!s!d!k!!}
l) a Wand of Dragon's Frost (5 charges) {!s!d!k}

 ( page 4 )
a) a Wand of Dragon's Breath (5 charges) {!s!d!k}
b) 2 Wands of Rockets (7 charges)
c) 2 Wands of Striking (12 charges) {!s!d!k}
d) 2 Staffs of Perception (2x 16 charges) {@u1!s!d!k}
e) 9 Staffs of Perception (9x 0 charges) {@u1!s!d!k}
f) 38 Staffs of Enlightenment (38x 11 charges) {@u3!s!d!k}
g) a Staff of Trap Location (12 charges)
h) a Staff of Healing (4 charges) {!s!d!k}
i) 23 Staffs of Speed (23x 8 charges) {!s!d!k}
j) a Staff of Power (5 charges) {!s!d!k}
k) 2 Staffs of Holiness (2x 0 charges) {!s!d!k}
l) a Staff (20 charges)

 ( page 5 )
a) a Ring of Acid [+13] {Ac, !s!d!k!!}
b) a Ring of Acid [+10] {Ac}
c) a Ring of Acid [+9] {Ac}
d) a Ring of Flames [+11] {Fi, !s!d!k!!}
e) 2 Rings of Flames [+10] {Fi}
f) a Ring of Ice [+13] {Co, !s!d!k!!}
g) a Ring of Ice [+10] {Co}
h) a Ring of Lightning [+13] {El, !s!d!k!!}
i) a Ring of Lightning [+11] {El}
j) a Ring of Lightning [+10] {El}
k) a Ring of Constitution (+3) {Cn}
l) 2 Rings of Speed (+7)

 ( page 6 )
a) The Ring of Speed 'Disciple of Law' [+15] (+4) {SpWiSrIf;Dk(Wi}
b) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr, $}
c) a Ring of Chaos Resistance {CfCa}
d) a Ring of Warning {Wr~Z}
e) The Amulet of Carlammas (+2) {Cn;Fi}
f) an Amulet of Resistance {AcElFiCoPoDi}
g) 2 Amulets of Resistance {AcElFiCoPo}
h) 2 Amulets of Resistance {AcElFiCo}
i) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
j) The Torque of Boromir (+0,+8)
k) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
l) an Amulet of Intelligence (+6) {In, !*!*}

 ( page 7 )
a) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
b) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
c) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
d) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
e) The Pendant of Gogo (+4) {InWiDx;SiLu}
f) a Feanorian Lamp of Immortal Eye {Bl;Si}
g) The Stone of Lore
h) The Palantir of Westernesse (+3)
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
j) Metal Scale Mail (Dwarven) (-2) [18,+19] (+3) {StCn}
k) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCfDi~Z}
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoDkShNx}

 ( page 8 )
a) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoLiCf}
b) The Double Chain Mail 'Healthy One' (-2) [16,+17] (+3) {StCn;El(Cn}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoShCfSo}
d) The Splint Mail 'Terminater' (-2) [19,+15] (+3 to searching) {StCnSr;Fe[E}
e) The Haramakido of Yositsune [17,+28] (+2) {SpDxSl;AcElFiCoCfNxCa;FaSdRg}
f) a Robe of Permanence [2,+18] {AcElFiCoSh;Hl(StInWiDxCnCh}
g) The Robe 'Confession' [2,+19] (+2) {StWi;El}
h) The Paper Armour 'Genesis' [4,+15] (+4 to searching)
{StWiSr;AcElCoShNx;Fa(Wi}
i) Soft Leather Armour of Resistance [4,+12] {AcElFiCoCa}
j) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkFe}
k) Hard Studded Leather of Elvenkind (-1) [7,+14] (+2 to stealth)
{Sl;AcElFiCoLi}
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}

 ( page 9 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
b) an Elven Cloak [4,+6] (+4 to stealth)
c) The Elven Cloak 'Holcolleth' [4,+4] (+2) {InWiSlSr;Ac}
d) The Fur Cloak of Mook [3,+20]
e) a Shadow Cloak [6,+12]
f) a Shadow Cloak of Electricity [6,+18]
g) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoPoLiDk}
h) a Large Metal Shield of Resistance [8,+17] {AcElFiCo}
i) The Large Metal Shield 'Phoenix' (+7,+3) [8,+14] (+4) {In;FiPoShSoCa}
j) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
k) an Iron Crown of the Magi [0,+8] (+2) {In;AcElFiCoBl;Lu(In}
l) an Iron Crown of Might [0,+12] (+3) {StDxCn;Dk;Fa(StDxCn}

 ( page 10 )
a) a Golden Crown of the Magi [0,+6] (+2) {In;AcElFiCoNx;Fa(In}
b) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlCf~Tele}
c) an Iron Helm of Seeing [5,+9] (+6 to searching) {Sr;Bl;Si~Tele}
d) The Set of Cesti of Thunder [5,+7] (+3) {CnCh;AcElDi;Wr}
e) a Pair of Hard Leather Boots of Levitation [3,+4] {Di;Lv}
f) The Pair of Metal Shod Boots of Eden [6,+9] (+4) {StWi;CfCa;Si(Wi}
g) The Rapier 'Silver Chariot' (2d6) (+17,+12) (+2 to speed)
{AtSpDx;DkDi;FaSi/*oUL}
h) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching)
i) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
j) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
k) The Beaked Axe 'Pandemonium' (2d6) (+18,+18) (+3 to speed) {Sp;Sh/po}
l) The Whip of Dr. Jones (1d6) (+16,+13) (+1)

 ( page 11 )
a) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
{WiCh;PoCfCa;FaSiHlSdRgLuBs|V/pDoTPZ}
b) a Wizardstaff (1d2) (+5,+4)
c) a Wizardstaff (1d2) (+2,+4) {Ma}
d) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)


  [Museum]

 ( page 1 )
a) a Ring of Stupidity (-4) {cursed, In}
b) a Ring of Speed (+1) {Sp}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 13.9.2010 21:17
Last updated on 14.9.2010 02:23

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3431. on the Ladder (of 19090)
158. on the Hengband Ladder (of 698)
117. for this player (

Comments

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On 13.9.2010 21:17 chris wrote:
[CL46:DL95] 09:03
A classic uber powerful combo ... And I still have a substantial fail rate on Divine Intervention. Yet, despite this fact, the likes of Gothmog, Azathoth, Shub-Niggurath, Yog-Sothoth, Kaschei and even Wahha-Man are down. I just trying not to get squished due to overconfidence :)

Ring of Acid for the end game???

On 14.9.2010 00:36 chris wrote:
[CL49:DL96] 10:33
Mmmmm ... 3% fail Divine Intervention. That's still way too high a fail rate by my standards, but its been a long road since my 24% fail rate at DL42.

I found:
The Ring of Speed 'Disciple of Law' [+15] (+4) {SpWiSrIf;Dk(Wi}

when I was still looking for a decent second ring of speed. Heck, I almost considered wearing a +1 RoS (see the Museum) but decided that Frakir was marginally better. I've since found a pair of lofty +7 rings, but this rand-art gets me with the style points. Actually, the AC boost is useful since my key spell forces me to go toe to toe.

I'm thinning uniques, but I can't find them fast enough. 121 down but 140 or so still remain. I could certainly go for the early win, but I'd like to improve my speed a bit still. Also, I need that final 3% improvement to my spell fail rates, and then at least a modicum of time to enjoy error free casting.

On 14.9.2010 00:49 kingvictory2003 wrote:
Hahaha wizardstaff with offhand nunchaku just gave me a good chuckle. http://www.youtube.com/watch?v=Fjh0dLDwv90

On 14.9.2010 01:46 chris wrote:
[CL50:DL76] 11:32
What is with the quests on this guy? I don't think I could pick a tougher draw so far if I tried.

Sleipnir at 44
Lems at 56
Spaghetti Monster at 62
Azriel at 76

I guess this means the Unicorn is waiting for me at DL88. Azriel is about the limit of what I can take as far as good monsters go. Even Bahamut would have been way easier. The Unicorn is, of course, impossible, as is Nodens.

On 14.9.2010 02:23 chris wrote:
[CL50:DL100] 12:00
Nope ... it was The Destroyer, but he is very easy for Crusade to handle (although a bit time consuming). Azriel was probably 5x more difficult.

So, I just plowed thru for the win. It was clear that +8 is the upper limit on speed rings despite finding 30 or so (only 3 better than +5). But I had enough. Its just with tiny spectre hitpoints, I'd like a bit more speed to be sure. The Serpent got me down to 100 once, and 200 a couple of times. But he died quick enough to my 750hp Divine Intervention.

The level had Nodens, Bahamut, and The Unicorn (all spawned separately) for my pleasure, but I managed to destruct them all before engaging the Serpent.

Serpent drops the Jewel again. Sigh.

On 14.9.2010 07:37 kingvictory2003 wrote:
Congrats!

Now how do you do it? Do you stand in melee range and divine intervention all the big bosses to death? Or is there another trick I'm missing?

On 14.9.2010 15:50 chris wrote:
You Tube is finally back working ... Uuuuuuuuuwahhhhhhh! Well, I certainly didn't fight monsters Bruce Lee style!

Yeah, just stand next to monsters and cast Divine Intervention. It does 750hp damage, Heals 100, puts any non-unique monsters into stasis (most of the time). It also stuns and causes fear to non-unique monsters. So if you are fighting a non-unique monster, cast DI repeatedly, it generally won't wake up or even get a single move. You can even just stand next to them and rest to regain spell points. For uniques, the 750 damage is the best there is, and you don't need to worry too much about summons. The 100hp of healing per round is surprisingly useful too, and often you can go toe to toe without needed to heal much.

The sick aspect of the combo is the spectre (but you can play a mage with the passwall spell just as well, if you don't mind high spell fail rates). This completely eliminates monster summoning (most of the time ... disintegration breathers suck!) and when wounded or out of spell points, just back up into the walls. Cast Holy Word to heal back up, and eat magic to regain full spell points. Step forward and repeat.

For good monsters like Azriel, I had to use Eye for an Eye, combined with DI (now only 200hp damage as good monsters are immune to the 550hp holy damage part). Very different results, indeed! Especially once Azriel starts healing! But doable.

For The Destoyer, Wahha-Man, Rao the Conquerer, etc, use Crusade to surround them with Knights and eventually, Solars and such (Oh yeah, there is Summon Angel which is better than any trump summoning spell by far ... but I never used this). Once they are boxed in by 100 or so Ultra Elite Paladins, just stand back, Eat Magic, and lob Starbursts.

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