The Angband Ladder: Fearless Big Boy Bob, Half-Giant High-Mage by <chriskousky@hotmail.com>

  [Hengband 1.7.0 Character Dump]

                          Name  : Fearless Big Boy Bob

 Sex      : Male             Age                46   STR!:  18/***
 Race     : Half-Giant       Height             74   INT!:  18/***
 Class    : High-Mage        Weight            215   WIS!:  18/***
 Magic    : Sorcery          Social Class       23   DEX!:  18/***
                             Align            Good   CON!:  18/***
                                                     CHR!:  18/110

 Right hand      (+70,+62)   Hit point    948/ 948   Fighting   : Legendary[10]
                             SP (Mana)    411/ 411   Bows/Throw : Legendary[15]
 Blows/Round           3+0                           SavingThrow: Heroic
 AverageDmg/Rnd      222+0   Level              50   Stealth    : Heroic
                             Experience   12812183
 Shooting        (+48,+20)   Max Exp      12812183   Perception : Superb
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Excellent
 Shots/Round          1.00   Gold         11803764   Disarming  : Superb
                                                     MagicDevice: Legendary[12]
 AC              [46,+125]   Time    Day 364 16:30
 Speed            (+31+10)   Play time    22:45:45   Infra-Vision: 50 feet


                         (Character Background)
          Your mother was a Frost Giant.  You are the adopted child
          of a Townsman.  You are the black sheep of the family.  You
          have hazel eyes, wavy blond hair, and an average
          complexion.

          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Giant    STR!: 18/110  4 -4  2 10 18/***         ...34....3..s
 Class : High-Mage     INT!: 18/100 -2  4  1 10 18/***         ...3.434....4
 Level : 50            WIS!: 18/100 -2  0  1 13 18/***         ...3.434.3..4
 Hits  : 948/948       DEX!:  18/80 -2  0 -1 20 18/***         ...344....243
 Mana  : 411/411       CON!: 18/120  3 -2 -1 10 18/***         ...34....3...
                       CHR!:  18/90 -2  1  0  3 18/110         .s.3.........
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+..+.#    Sound : .+...........    Speed     : +.+++.+..+++#
 Elec  : ...*...+.+..#    Nether: ..+....+.....    FreeAction: +..+....+..+.
 Fire  : .......+.+..#    Nexus : .+.........+.    SeeInvisi.: +..+.++++++..
 Cold  : ++.....+.++.#    Chaos : ......+..+...    Hold Life : ...+..+++....
 Poison: .......+....#    Disnch: .........++..    Warning   : ..+..........
 Light : ++.......+...    Fear  : ..+....+.....    SlowDigest: +..+.........
 Dark  : .......+.....    Reflct: .............    Regene.   : +..+.....+...
 Shard : .+..........+    AuFire: .............    Levitation: ...+.......+.
 Blind : .+.......+...    AuElec: .............    Perm Lite : ++...+...+...
 Conf  : ......+..+...    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ........+....    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : ..........+..
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+....++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .........+...
 Slay Troll: +..    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : +............    Blessed     : .............
 Elec Brand: ...    ESP Troll : +............    No Teleport : .............
 Fire Brand: ...    ESP Giant : +............    Anti Magic  : .............
 Cold Brand: +..                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+........+
 Sharpness : ...    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .+...........
 Vampiric  : ...    Sust Dex  : ...+.......+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .+...........


  [*Winning* Message]

  I'm a rocket man ...


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Volcano         : level  60
   !Castle          : level  65
   !R'lyeh          : level  96
   !Dark cave       : level  72


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  The Borshin                              (Dungeon level:   6) - level 11
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 13
  Orc Camp                                 (Danger  level:  15) - level 18
  Doom Quest 1                             (Danger  level:  15) - level 19
  The Sewer                                (Danger  level:  15) - level 22
  The Tower                                (Danger  level:  30) - level 34
  Old Man Willow Quest                     (Danger  level:  22) - level 38
  Dark Elven Lords Quest                   (Danger  level:  25) - level 38
  The Cloning Pits                         (Danger  level:  45) - level 38
  Node of Sorcery                          (Danger  level:  65) - level 41
  Grendel                                  (Dungeon level:  24) - level 42
  Quaker, Master of Earth                  (Dungeon level:  38) - level 42
  Ulik the Troll                           (Dungeon level:  44) - level 42
  Dworkin Barimen                          (Dungeon level:  50) - level 42
  The Old Castle                           (Danger  level:  50) - level 42
  The Yamata-no-Orochi                     (Dungeon level:  56) - level 42
  Vapor Quest                              (Danger  level:  25) - level 43
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 43
  Bleys, Master of Manipulation            (Dungeon level:  62) - level 44
  Ithaqua the Windwalker                   (Dungeon level:  76) - level 49
  The Destroyer                            (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 22
  The Vault                                (Danger  level:  30) - level 22


 Arena: 20 Victories


  [Defeated Monsters]

You have defeated 33932 enemies including 238 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Nyarlathotep, the Crawling Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Qlzqqlzuup, the Lord of Flesh            (level  92)


  [Virtues]

Your alighnment : Good

You are the living embodiment of Enlightenment.
You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are virtuous in Justice.
You are the polar opposite of Honour.
You are an enemy of Patience.
You are the polar opposite of Valour.
You are the living embodiment of Temperance.


  [Mutations]

 You can harden yourself to the ravages of the elements.
 You are moronic (-4 INT/WIS).
 Your body is very limber (+3 DEX).


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
{Sp;CoLi;FaSiSdRgLu|Co/*TUL~oTP, It Clone}
b) The Dragon Shield 'Rocket Man' [8,+20] {CoLiShBlSoNx;LuTe(Ch, .}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;NtFe;Wr, $}
d) The Ring of Power (Vilya) (+12,+12) (+3)
{SpStInWiDxCnCh;*El;FaSiHlSdRgLv(StInWiDx}
e) The Ring of Tulkas (+4) {SpStDxCn}
f) The Pendant of Gogo (+4) {InWiDx;SiLu}
g) The Jewel of Judgement (+3 to speed) {SpInWi;CfCa;SiHl, Dworkin}
h) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth) (charging)
{InWiSl;AcElFiCoPoDkNtFe;SiHl, Tiamat}
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele,
GCV3}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCaDi;SiRgLu~D}
k) The Set of Cesti 'Phantom' [5,+19] (+2 to speed) {SpDxIf;AcCoDi;Si, Oberon}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 5 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 4 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) a Sorcery Spellbook [Pattern Sorcery] {@mc!k}
d) 2 Sorcery Spellbooks [Grimoire of Power] {@md!s!d!k}
e) 30 Mushrooms of Restoring {!E}
f) 20 Rations of Food
g) 39 Potions of Healing {!k!q}
h) 53 Potions of *Healing* {!k!q}
i) 21 Potions of Life {!k!q}
j) 36 Potions of Restore Mana {!k!q}
k) 4 Potions of Restore Life Levels {25% off}
l) 20 Scrolls of *Destruction* {!r}
m) 7 Scrolls of Mass Genocide {!r}
n) 7 Rods of Healing {!s!d!k}
o) 6 Rods of Lightning Balls {!s!d!k}
p) 5 Rods of Fire Balls {!s!d!k}
q) 5 Rods of Cold Balls {!s!d!k}
r) 16 Wands of Disintegrate (57 charges) {!s!d!k}
s) 19 Wands of Rockets (10 charges) {!s!d!k}
t) 3 Staffs of *Destruction* (3x 0 charges) {!s!d!k}
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed,
StInWiDxCnChIf;AcElFiCoPoLiDkCfNx;SiLu[T~Tele}
v) The Set of Cesti of Galactic Barrier [5,+20] (+4 to speed)
{SpIf;ElCoBlSo;HlLu}
w) a Diamond Edge (7d5) (+25,+26) (+4)


  [Home Inventory]

 ( page 1 )
a) 18 Sorcery Spellbooks [Beginner's Handbook] {@ma!k}
b) 3 Sorcery Spellbooks [Master Sorcerer's Handbook] {@mb!k}
c) 36 Sorcery Spellbooks [Pattern Sorcery] {@mc!k}
d) 2 Sorcery Spellbooks [Grimoire of Power] {@md!s!d!k}
e) 71 Rations of Food
f) 57 Potions of Resist Heat
g) 91 Potions of Resist Cold
h) 47 Potions of Heroism {25% off}
i) 99 Potions of Cure Critical Wounds {75% off}
j) 31 Potions of Cure Critical Wounds {75% off}
k) 43 Potions of Healing {!k!q}
l) 12 Potions of Restore Life Levels {25% off}

 ( page 2 )
a) 5 Potions of Restore Intelligence
b) 2 Potions of Intelligence {!k}
c) 37 Potions of Resistance {!k!q}
d) 9 Scrolls of Phase Door
e) 22 Scrolls of Teleportation {90% off}
f) a Scroll of Mundanity
g) 99 Scrolls of Holy Chant {25% off}
h) 34 Scrolls of Holy Chant {25% off}
i) 20 Scrolls of *Destruction* {!r}
j) 2 Scrolls of Genocide {!r}
k) 2 Scrolls of Acquirement {!r}
l) a Rod of Restoration {!s!d!k}

 ( page 3 )
a) 6 Rods of Teleport Other {!s!d!k}
b) 2 Rods of Disarming {!s!d!k}
c) 16 Rods of Acid Balls {!s!d!k}
d) 10 Rods of Lightning Balls {!s!d!k}
e) 3 Rods of Fire Balls {!s!d!k}
f) 10 Rods of Cold Balls {!s!d!k}
g) 3 Wands of Drain Life (20 charges) {!s!d!k}
h) a Wand of Acid Balls (8 charges) {!s!d!k}
i) 20 Wands of Lightning Balls (260 charges) {!s!d!k}
j) 14 Wands of Cold Balls (126 charges) {!s!d!k}
k) 2 Wands of Dragon's Flame (9 charges)
l) a Wand of Dragon's Frost (5 charges)

 ( page 4 )
a) 2 Wands of Dragon's Breath (10 charges)
b) a Wand of Striking (4 charges)
c) a Wand of Annihilation (4 charges)
d) 13 Staffs of Healing (13x 4 charges) {!s!d!k}
e) a Staff of Power (5 charges)
f) 2 Staffs of Holiness (2x 5 charges) {!s!d!k}
g) a Staff of Genocide (4 charges) {!s!d!k}
h) 7 Staffs of *Destruction* (7x 5 charges) {!s!d!k}
i) 4 Staffs of Mana Storm (4x 5 charges) {!s!d!k}
j) a Ring of Levitation {Lv}
k) a Ring of Acid [+11] (charging) {Ac, !s!d!k !!}
l) a Ring of Flames [+8] (charging) {Fi, !s!d!k!!}

 ( page 5 )
a) a Ring of Ice [+13] (charging) {Co, !s!d!k !!}
b) a Ring of Lightning [+10] {El, !s!d!k !!}
c) a Ring of Constitution (+4) {Cn}
d) a Ring of Accuracy (+15) {25% off}
e) 2 Rings of Speed (+11) {Sp}
f) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
g) The Ring of Power (Narya) (+10,+10) (+1) {SpStInWiDxCnCh;*Fi;FaSiSdRg(StDx}
h) The Ring of Power (Nenya) (+11,+11) (+2)
{SpStInWiDxCnCh;*Co;FaSiHlRgLvLu(InWi}
i) a Ring of Confusion Resistance
j) a Ring of Disenchantment Resistance {Di}
k) a Ring of Lordly Protection [+24] {PoCfCaDi;FaHl}
l) a Ring of Extra Attacks (+2 attacks) {At}

 ( page 6 )
a) a Ring of Warning {Wr~Z}
b) an Amulet of Reflection
c) The Amulet of Carlammas (+2) {Cn;Fi}
d) The Amulet of Ingwe (+3) {WiChIf;AcElCo;FaSi}
e) an Amulet of Resistance {AcElFiCoPo}
f) an Amulet of Resistance {AcElFiCo}
g) an Amulet of Telepathy
h) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
i) The Torque of Boromir (+0,+8) {Fe(St}
j) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
k) The Inro of Mito Koumon (+2)
l) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}

 ( page 7 )
a) The Amulet of Sacred Knights [+10] (+2) {StWi;CfCa;FaSiHlRgBs}
b) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
c) The Charmed Pendant [+5] (+2) {InChSrIf;FaSiSdRgLuWr[FEC}
d) The Incandescent Light of Yeduson (+3 to infravision)
e) The Palantir of Westernesse (+3) (charging) {WiCh~Tele, !!}
f) The Levitation Stone of Laputa (+2 to speed) {SpInCh;HlLv}
g) The Blue Dragon Scale Mail 'Elemental of Ching-Rong' (-3) [40,+30]
{AcElFiCoPoDkCf;FaSi}
h) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
{*El;AcFiCoPoLiDk;FaSiLuAg}
i) The Gold Dragon Scale Mail 'Bridal' (+0,+4) [40,+20] (+4) {StCh;So}
j) Chaos Dragon Scale Mail (-2) [40,+16] {CaDi}
k) Balance Dragon Scale Mail (-2) [40,+16] {ShSoCaDi}
l) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNx}

 ( page 8 )
a) The Augmented Chain Mail 'Hhangquabar' (-2) [16,+13] (+3 to searching)
{InCnSr;Fa}
b) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCf}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoBlCfSo}
d) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
e) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
f) Soft Studded Leather of Elvenkind [5,+16] (+1 to stealth) {Sl;AcElFiCoCf,
Ulfast}
g) Hard Leather Armour of Resistance (-1) [6,+15] {AcElFiCoPo}
h) The Hard Leather Armour of Himring [6,+15] {PoNtCa[C}
i) Rhino Hide Armour of Resistance (-1) [8,+14] {AcElFiCoPoCa}
j) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4) {StCn;Fe;Fa(StCn}
k) The Padded Armour 'Flamecoat' [5,+15] (+4 to searching) {CnSr;FiShDi}
l) Leather Scale Mail of Elvenkind (-1) [11,+21] (+3 to stealth)
{Sl;AcElFiCoCf}

 ( page 9 )
a) The Leather Scale Mail 'Red Belet' (-1) [11,+7] (+3) {Cn;FiBlNtFe}
b) The Leather Scale Mail 'Seeker of Skybreak' (-1) [11,+16] (+3 to stealth)
{WiChSl;Nt(Wi}
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcPoSh}
d) a Cloak of Aman [1,+31] (+1 to stealth) {Sl;Sh}
e) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
f) an Elven Cloak [4,+11] (+4 to stealth) {SlSr}
g) an Elven Cloak of Aman [4,+21] (+5 to stealth) {SlSr;Po}
h) The Fur Cloak 'Snow White' [3,+11] (+3 to speed) {SpCh[F}
i) The Fur Cloak 'Necrologia' [3,+9] (+3 to stealth) {WiDxCnSlSr;Po;FaWr, $}
j) an Ethereal Cloak of Aman [0,+34] (+2 to stealth) {Sl;Po}
k) an Ethereal Cloak of Aman [0,+39] (+1 to stealth) {Sl;Dk}
l) a Shadow Cloak [6,+13]

 ( page 10 )
a) a Shadow Cloak of Protection [6,+26]
b) a Large Leather Shield of Resistance [6,+19] {AcElFiCoPo}
c) The Large Leather Shield 'thilloss' [6,+16] (+3 to speed)
{SpWiCnIf;CaFe;Si(Wi}
d) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkSh}
e) a Large Metal Shield of Resistance [8,+20] {AcElFiCoSh}
f) a Dragon Shield [8,+19] {LiSo}
g) a Dragon Shield [8,+3] {ShBl}
h) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {InWiIf;RfSiHlLu~Tele}
i) The Iron Crown 'Puzzle Box' [0,+19] (+4) {Dx;Ca}
j) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}
k) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;PoBl~Tele}
l) The Metal Cap 'Great Snowfield' [3,+17] (+3) {St;*Co;ElNx;Rf}

 ( page 11 )
a) The Metal Cap of Thengel [3,+12] (+3)
b) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1)
{InWiSr;AcCoPoDiFe;FaSiTeAgTy[M}
c) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
{StCnIf;CoPoDkCfNtFe;SiHlRgLv[C}
d) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
e) a Dragon Helm [8,+22] {Nt}
f) The Dragon Helm of Dor-Lomin [8,+20] (+4) {StDxCn;AcElFiCoLiBl;SiLu~Tele,
Tiamat}
g) a Set of Gauntlets of Agility [2,+6] (+3) {Dx}
h) The Set of Gauntlets 'Paurhach' [2,+15]
i) a Set of Dragon Gloves [4,+18] {Di}
j) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~T}
k) The Pair of Glass Slippers [0,+0] (-3) {SpDxSl;LiDkNtNxCa;Lu(Ch}
l) a Pair of Dragon Boots [5,+16] {DkSoNtCa}

 ( page 12 )
a) a Pair of Metal Shod Boots of Speed [6,+8] (+5) {Sp}
b) The Broken Sword of Tomoe (3d2) (+14,+17) (+4 to stealth) {StWiSl;FiDi;Bs|P}
c) The Broken Sword 'Dread of Night' (2d2) (+16,+18) (+3) {Wi;Nt;Bs/D}
d) The Dagger of Fiona (2d4) (+6,+9) (+2)
e) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3) {InCh;Nx;FaSiRg/*}
f) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {Old Castle}
g) The Rapier 'Forasgil' (1d6) (+12,+19) {CoLi;Lu|Co/Z}
h) The Short Sword of Merlin (1d7) (+3,+7) (+2 attacks)
i) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
{StDxCn;CoNtCaFe;FaSiHlSdRgBs|Co/*DUL(StCn}
j) The Broad Sword 'Goln Nova' (2d5) (+15,+15) (+2) {StDx|M/XU}
k) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
{AtSpStCn;ElLiDkDiFe;FaSiSdRgLu|ECa/*U(StInWiCn}
l) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
{AtInWi;NtNxCaDi;SiHlRgBs/*DULZ}

 ( page 13 )
a) The Katana 'Aglarang' (8d4) (+0,+0) (+2) {AtSpDx|S(Dx}
b) The Katana 'Kusanagi-no-tsurugi' (4d4) (+15,+15) (+3 to stealth)
{DxSl;AcElFiCoNtDiFe;SiRgLuBs/*DUZ}
c) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
d) The Bastard Sword of Eowyn (4d4) (+12,+16) (+4 to speed)
{SpStChSl;CoDkNtFe/XL/*PZ}
e) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed) {cursed,
Sp;*Fi;DiFe;LuAgTy|F}
f) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
{At;BlFe;HlSdRg|V/*pL, GHMMWQ}
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
h) a Diamond Edge (7d5) (+28,+25) (+4) {Dg|S}
i) a Hatchet (Pattern Weapon) (1d5) (+9,+7) (+2) {StDxCn;Dk;FaSi/*UL, Smeagol}
j) The Spear 'GaeBolg' (3d6) (+16,+18) (+4) {StDx;ElLiDkBl;ThSiLu|E/*P}
k) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
{WiCh;AcCoBlCa;SiLuBs/*UL(WiCh}
l) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
{InWiSrIf;FiLiFe;SiHlLvLuBs|F/*DPUL}

 ( page 14 )
a) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {Cn;Si/*oTP}
b) The Glaive of Pain (9d6) (+0,+30)
c) The Whip 'hermit's purple' (1d6) (+10,+5) (+2) {InWi;Si|M~Tele}
d) The Whip of Bolshoi (2d6) (+6,+9) (+4) {DxCh|F/XZ~Z}
e) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed,
InWiDxSl;*Fi;ElDk;LuAg|F/poTPZ}
f) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4) {St;ElFiDk;Lu|EF/oTZ}
g) a Wizardstaff (1d2) (+4,+5)
h) a Wizardstaff (Holy Avenger) (1d2) (+6,+13) [+2] (+1)
i) a Wizardstaff of Extra Attacks (1d2) (+12,+10) (+2 attacks)
j) a Wizardstaff of Force (1d2) (+16,+11) (+1) {InWi;MaSi|M}
k) The Dwarven Shovel 'Abslicer' (2d3) (+8,+19) (+4 to stealth) {CnSlDg/P}
l) The Long Bow 'Belthronding' (x3) (+20,+22) (+3) {DxSl;Di;Xs}

 ( page 15 )
a) a Light Crossbow (x3) (+2,+7)
b) a Light Crossbow of Accuracy (x3) (+10,+12)
c) The Heavy Crossbow of Harad (x5) (+18,+18) [-44] (-2) {WiSl;LiDk;XmXsAgTy}
d) 99 Bolts (1d5) (+0,+0) {@f1=g}
e) 69 Bolts (1d5) (+0,+0) {@f1=g}
f) 20 Steel Bolts (3d5) (+8,+8)
g) 25 Seeker Bolts (6d5) (+5,+6)


  [Check Sum: "0744641889424e05ec"]


Posted on 23.8.2009 00:25
Last updated on 26.8.2009 00:10

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3160. on the Ladder (of 18973)
145. on the Hengband Ladder (of 697)
96. for this player (

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Vaultz
GCV5

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On 23.8.2009 00:25 chriskousky@hotmail.com wrote:
[CL42:DL44] 09:29:35
Big Boy Bob is hungry!

Ever since Leafsrock posted a Sorcery High Mage, its been a bit of a curiosity for me. I managed to win one (a High Elf), and the end game power was surprising. Of course, you'll need a big stack of wands of rockets to do it, but you can recharge your stack, and rockets and dimension door combo nicely.

This time, I decided to try the Half Giant. Neither as smart nor as stealthy as the High Elf, they do fight better, and have more hitpoints (Even Fearless Half Giant vs. Mighty High Elf ... though the margin is slim!) Also, intrinsic shards resistance is nice, sustain strength is nice, and I like the stone to mud racial ability.

So, I did a fair amount of early game town scumming ... enough to land a wand of disintegrate (almost immediate!) and then 2 wands of drain life (right after the first wand ... wow!), but then hit a multi-hundred day dry spell. Finally, a staff of mana storm turned up to complete the "One and Done" kit, and I had been buying wands of lightning and cold balls all the while, so I had 10 of each. This was plenty to kill any of the Storm/Ice/Hell/Bile Wyrms, so I scummed them, using rings as swaps for double resist. The RNG had the last laugh though. As if to thwart all my scumming efforts, it gave me a quick Slayer from that Great Hell Magic Mushroom Were-Quythlug guy. I sat on this for a while, as I was effective without melee, but decided the staying power of melee with a good vampiric weapon would be required for the Cloning Pits. It was. And the pits were easy (Though my wand of disintegrate helped to tame a wayward Gachapin). More evil laughter from the RNG as the first It clone dropped Ringil, and a Gachapin clone dropped Werewindle. "Bwah! Hah! Hah! You must melee, fool!"

I stuck with Slayer (which I still wield) and Isildur, which kept my spell points under 100 due to encumbrance for quite some time. But finally, I've managed to lighten the remainder of my equipment stack sufficiently to permit ample spellcasting.

And one more nod to Slayer. It really helped in the Node of Sorcery quest, making it not only doable, but downright easy! Just an expected !resistance for each of the 5 Great Wyrms of Many Colours, and 1 !healing for the last one, who was quite insistent on breathing every single turn.

So, I really want Thorin. I'll take Fingolfin, too. Either would allow me to swap in Ringil for that extra speed. And as I morph out of my melee posture, the +10 speed bonus from the shining sword looms large.

On my recent quick dive in Angband I came across a second staff of mana storm laying on the ground on DL29! Now, I really must do the Volcano for a third. This will give me 6000 damage potential, though it requires me to stand right next to my foe. GoI can assist in that respect, however :)

On 23.8.2009 01:59 chriskousky@hotmail.com wrote:
[CL43:DL72] 10:37:41
The RNG simultaneously caresses and mocks me. First, Dworkin is my CL50 Q, and he obliges with the Jewel, but not after some really annoying games of hide and seek. Combo with multiple moves to flash into LoS, summon a swarm of nasties, and then teleport away. Geez, I'm only numerically twice as fast as he is! In the end, it took all 15 of my mana storms to tame him, and I'll take that Jewel. I don't need the enlightenment, but I do need the +3 speed, +3 intelligence, and resist confusion and chaos.

Next, its DL56 for a really tough Yamata-no-Orochi. I can just handle him with GoI, except that the RNG blessed me with my first moronification of the game, biffing a 19% fail rate spell into a 31% fail rate, and then failing my first 3 attempts at casting it. 4th time is a charm, though, and heck, its not like I need my mana for anything else. This guy also took all 15 of my mana storms, and a single disintegrate as well. And yet more mockery from the RNG, as there is Aglarang laying in the ashes! I also got the Y's signature Kusanagi Katana, which I don't think I will need unless I am starved for Disenchantement resistance later on.

Third, is that the Glaive of Pain just fell into my lap. Now, when I play melee characters, I just get Narthanc, Dethanc and then "Shut up and make do already!" This guy gets Slayer then Ringil then Werewindle then Aglarang then the Glaive. And its still very early ...

On 23.8.2009 04:08 chriskousky@hotmail.com wrote:
[CL44:DL75] 12:09:55
The magic continues ... I killed Tiamat even though I wasn't carrying any potions of resistance. You gotta love that globe! She dropped Dor-lomin and Lohengrin, among other things. These guys are so rare. I was using them both, but frequent moron mutations forced me into a high Int kit, with Indra for an extra +5 as well as sustain. But now, a vault of DL75 gave Amber, and Amber came with resist Disenchantment! Thats +12 speed since I was using a ring for the resistance, and now I can use a ring of speed. Nice ... 18/200 Int is fine. Its just that 18/160 after the moron is intolerable.

So, now begins the long wait. This character needs rockets to be effective. Rockets start showing at DL75. So, I recall, enlighten, recall, enlighten, etc. until I find some. I'll gather other essentials along the way ...

On 23.8.2009 05:21 chriskousky@hotmail.com wrote:
[CL46:DL75] 13:17:12
Mmmm ... Tasty rocket goodness. That's 4 wands of rockets and 2 wands of disintegrate in just over an hour. I want 10 of each, please! And probably at least 20 wands of rockets for the end game.

On 23.8.2009 21:50 chriskousky@hotmail.com wrote:
[CL48:DL75] 14:37:22
The resource acquisition is coming along nicely. Since I started, I've gotten 10 wands of rockets, 1 wand of Disintegrate, and maybe 10 staves of healing. I also picked up resist elements from a !Polymorph, but the RNG quickly quelled my enthusiasm by instantaneously moronifying me ... something like only 12 seconds to exact vengeance. Bastard! Well, I swapped in Gogo, so now my stealth is only Heroic. But ready double resistance is too important to play without, and I was getting turned into a moron every 5 minutes or so of play anyway. Trudging to Zul would just double the play time for this character, adding tens of thousands of extraneous keystrokes ;)

So, I kill uniques as I see them. I have quite a bit of firepower at the moment, and easily killed Gothmog with my rockets. Also snagged Azriel, but forget to check for the ability to cast psychospears in addition to dispel magic. Azriel can do the former, but not the latter. Funny, I went Invulnerable and then he immediately copied me. So I cast dimension door and we played cat and mouse until his spell wore off. The I re-engaged, invulnerable of course, and learned a stiff lesson about the deadliness of psychospears. Well, I had to heal twice ... so perhaps not such a stiff lesson after all? I got Benedict on the same level (GCV #2) and that is the extent of my firepower at the moment. I could have sworn Benedict teleported me away before dying, and I risked a recharge on my stack of rockets (got back 4 charges), but alas, it was just his blood curse. I nice way to say goodbye, I guess.

Having plentiful rockets is too much fun. I'll just focus and gather some more! I really need a bunch of disintegrate anyway. The thing about rockets is they hit the first monster in the way, so killing summoners from a distance can become annoying. There is always dimension door (Against the Serpent, dimension door so the Serpent goes out of destruction range, but his monsters do not. Then destruct the summons, and set up a line of sight corridor again ... Tedious, but it works). But, disintegrate also can do the trick, though it is considerably weaker than rockets (250hp vs. 400hp).

On 24.8.2009 00:40 chriskousky@hotmail.com wrote:
[CL50:DL80] 17:16:38
Big Boy Bob is getting Bigger. And Badder! Yes, 15 wands of rockets now. There is no stopping me :)

Actually, there are plenty of uniques left, so I should not be so cocky. Plus, my plentiful firepower is still insufficient for handling all the GCVs that this character seems to be blessed with. When I run out of fire power, then I just destruct, recharging my staves as necessary (I've recharged more than 20x on some levels without blowing up at all!)

My goal is enough rockets for the 30k monsters without recharging. At 1.6k per wand, thats maybe 20 wands. I'm almost there :)

On 24.8.2009 02:17 chriskousky@hotmail.com wrote:
[CL50:DL88] 18:41:28
My Destroyer posture. With GoI, I hardly need reflection, but its better to be safe. The Destroyer managed to sneak about 500hp of damage thru my invulnerability, so I did need one charge from a rod of healing, but mostly, it was "Shoot and Scoot", with the shooting being a 400hp rocket and the scooting being a very high precision dimension door. Sweet!

I think I've gathered enough ... Time to dive to DL99.

On 25.8.2009 01:25 chriskousky@hotmail.com wrote:
[CL50:DL98] 19:38:50
I just found a "bubble vault" at DL98, which can be extremely profitable. Details are in the attached screenshot, but here is the aftermath.

With my firepower, I can still only take on 2 high caliber uniques ... maybe 3. Oh, and recharging costs like 80,000gp, so it gets expensive, but that is what Alchemy is for, no?

I feel slow now, but I really wanted to wear Jack of Shadows for the stealth and permanent telepathy ... I was getting hammered by the Eldritch Horror every time my telepathy wore off and I had to recast. No, I'm already a moron, but I did not have sustain int, so that stat rapidly heads towards 0 ... this time in the face of a piddly Nightgaunt. Sheez. But Vilya sustains intelligence, among other things, so that is probably a problem of the past :)

Brand and Feanor are still wanted. Come on, RNG! How many GCV and Bubble Vaults does it take?

80 uniques to go ...

On 25.8.2009 23:34 chriskousky@hotmail.com wrote:
[CL50:DL100] 22:14:28
I made a go at the serpent, but he quickly summoned Vecna who got a free attack on me and drained all my charges of Disintegrate. After that, I decided that I better cleanup all the dungeon masters first. Plus there is still Azathoth and Shuma-Goroth.

But the game is winding down ... GCV#6 gave another ring of power. These things grow on trees! That just leaves the one ring to find ...

On 26.8.2009 00:10 chriskousky@hotmail.com wrote:
**WINNER**
[CL50:DL100] 22:45:45
That was easier ... I left Azathoth and Shuma alive ... and Morgy of course. Funny, at one point the Serpent summoned all three, so I dimensioned back a bit, destructed, set up line of sight, and the Serpent summoned all three *again* on his first move. Jerk! But he did not have too much of that, and I had nearly infinite resources. I needed to recharge my giant stack of rockets twice towards the end, once getting back 8, and then getting back 12 charges. Very effective ...

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