The Angband Ladder: Zosite Konstyte Styles, RohanKnight Sorceror by Zosite

  [ToME 2.3.5 Character Sheet]

 Name  : Zosite Konstyte Styles Age                 23       STR! 18/200       
 Sex   : Male                   Height              82       INT! 18/***       
 Race  : Vampire RohanKnight    Weight              77       WIS! 18/***       
 Class : Sorceror               Social Class         1       DEX! 18/140       
 Body  : Player                                              CON! 18/***       
 God   : Eru Iluvatar                                        CHR! 18/***       
                                                                               
 + To Melee Hit         -31 Level             50    Hit Points      845/   845 
 + To Melee Damage      -50 Experience  99999999    Spell Points   3772/  3772 
 + To Ranged Hit        -32 Max Exp     99999999    Sanity          930/   930 
 + To Ranged Damage       0 Exp to Adv.    *****    Piety               128880 
   AC                29+124 Gold        16030035    Speed           Fast (+35) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-200   
 Stealth     : Heroic       Magic Device: Legendary[5] Infra-Vision: 220 feet  
                                                       Tactic:       coward    
                                                       Explor:       slow      
                         (Character Background)                                
          Thou art the first child of an ancient king of the time of           
          the Eotheod, before Eorl's alliance with Gondor. A servant           
          of Melkor offered thee eternal life for thy worship looong           
          time ago... Thy father banished and cursed thee then...              


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 47 (2350')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 65 (3250')
        The Land Of Rhun: Level 31 (1550')
        The Sandworm lair: Level 30 (1500')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 27 (1350')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 61752 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 11th Tuile of the 2891st year of the third age.
 You have been adventuring for 207 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2............6.            
        Add Int   : *...2..2.33..4..            
        Add Wis   : *...2..2.....4.+            
        Add Dex   : .............4..            
        Add Con   : .2.4.........4..            
        Add Chr   : *......2.....4..            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +........+......            
        Add Stea. : ...4...2...5....            
        Add Sear. : ...4..........6.            
        Add Infra : *..4..........6.            
        Add Tun.. : ..............6.            
        Add Speed : ..*..3.2...5.4.+            
        Chaotic   : .............+..            
        Slay Evil : .............+..            
        Slay Demon: .............+..            
        Slay Orc  : .............++.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Cold Brand: .............+..            
        Sust Str  : ................            
        Sust Int  : ....+...++......            
        Sust Wis  : ...++...........            
        Sust Dex  : ......+.........            
        Sust Con  : ...+............            
        Sust Chr  : ................            
        Invisible : ...+...+....+...            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : ..........++....            
        Hold Life : ..+.++..+......+            
        Imm Acid  : +..+...+*+....+.            
        Imm Elec  : +.....*..++.....            
        Imm Fire  : *..+..*+*+......            
        Imm Cold  : +*.....+*+.....+            
        Res Pois  : ......++..+....+            
        Res Fear  : .+..............            
        Res Light : .....+..........            
        Res Dark  : .....+....+...++            
        Res Blind : ...+............            
        Res Conf  : ...+.+..+.......            
        Res Sound : ...+..+.........            
        Res Shard : ......+.........            
        Imm Neth  : .+*.....+......+            
        Res Nexus : ...+............            
        Res Chaos : ...+.+..........            
        Res Disen : .........+....+.            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Levitate  : ..........++....            
        Lite      : ....+........+.+            
        See Invis : +.+..+..........            
        Digestion : ...++...........            
        Regen     : ..+.+...........            
        Activate  : ++...+.+..+...+.            
        Drain Exp : ..++............            
        Blessed   : .............+..            
        Cursed    : ..++............            
        Hvy Curse : ..+++...........            
        No blows  : +...............            
        Precogn.  : +...............            
        Climb     : ..............+.            
        Orc.ESP   : .....+........+.            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 0)
          . Archery                              00.500 [0.000]
 - Sneakiness                                    06.635 [0.900]
          . Stealth                             -07.600 [0.400]
          . Disarming                            01.000 [0.000]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         34.500 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 00.400 [0.400]
          . Necromancy                           35.100 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          05.400 [0.900]
 - Spirituality                                  07.350 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  02.800 [0.500]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            26.200 [0.500]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Scrawny cat on level 5.
You may find a Main Gauche on level 17.
You may meet a Pitiful-looking beggar on level 1.
You may meet a Singing, happy drunk on level 20.
You are fated to find a Parchment - Map of Lothlorien on level 7.
You may meet an Aimless-looking merchant on level 1.
You may find a Clear Potion of Water on level 15.
You may find an Azure Potion of Sleep on level 1.
You are fated to find a Bamboo Staff of Disarm on level 5.
You are fated to meet a Forest wight on level 62.
You may meet a Giant black louse on level 66.
You may meet a Rattlesnake on level 60.
You are fated to find a Scroll titled "ioniv xdalf" of Identify on level 7.
You may find a Scroll titled "hamon conbul" of Monster Confusion on level 1.
You are fated to meet a Mangy-looking leper on level 1.
You are fated to meet a Giant white mouse on level 15.


  [Character Equipment]

a) The Mage Staff of Eternity [Ent's Potion] (1d4) (+1,+0)(240%) (+12 to
infravisi
    It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Horn of Helm (+2) {!s}
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 124 of Angband.
e) The Ring of Phasing (+15 to speed) {!s}
    It grants you the power of teleport if it is being worn.  It increases 
    your speed and luck by 15.  It provides immunity to nether.  It
    provides resistance to life draining.  It renders you incorporeal.  It
    allows you to breathe without air.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It drains experience.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) The Ring of Power of Ji Indur Dawndeath (+4 to stealth) {!s}
    It increases your constitution, stealth, searching and infravision by 
    4.  It makes you invisible.  It sustains your wisdom and constitution.
    It provides resistance to acid, fire, blindness, sound, nexus and 
    chaos.  It slows your metabolism.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ji Indur Dawndeath on level 81 of Angband.
k) The Blue Stone 'Toris Mejistos' [Poison Blood](40%) (+2) {cursed, !s}
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It has a spell stored inside.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3) {!s}
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed
     and luck by 3.  It provides resistance to life draining, light, dark
     and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 62 of
    Mordor.
n) The Chain Mail of Bandordir (-36,-44) [14,+16](40%) {!s}
    It increases your hit points by 40%.  It sustains your dexterity.  It
    provides immunity to electricity and fire.  It provides resistance to 
    poison, sound and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 127 of Angband.
o) The Shadow Cloak of Luthien [Healing] [6,+20] (+2) {!s}
    It can be activated for restore life levels every 450 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Elchanar [4,+17] {!s}
    It sustains your intelligence.  It provides immunity to acid, fire and 
    cold.  It provides resistance to life draining, confusion and nether.  
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
s) a Golden Crown for Zosite, Herald of the Magi [0,+14] (+3) {!s}
    It increases your intelligence and spell power by 3.  It sustains your 
    intelligence.  It provides resistance to acid, electricity, fire, cold
     and disenchantment.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 18 of The Old Forest.
u) The Set of Gauntlets of Eol [Recharge] [3,+15](60%) (+3) {!s}
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 55 of Paths of the Dead.
x) a Pair of Soft Leather Boots 'NUke!' of Elvenkind [2,+18] (+5) {!s}
    It increases your stealth and speed by 5.  It provides immunity to
    paralysis.  It allows you to levitate.  It cannot be harmed by acid.  
    It cannot be harmed by fire.  
    You found it lying on the ground on level 126 of Angband.
z) a Master quylthulg named 'Bob, the *GREAT* bastard' (3000 hp)
{) The Bolt of Gwingol (1d5) (+10,+10) (+4 to speed) {!s}
    It provides light (radius 1) forever.  It increases your intelligence, 
    wisdom, dexterity, constitution, charisma and speed by 4.  It does
    extra damage from acid and frost.  It produces chaotic effects.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the General Store.
|) The Mattock of Nain (+12,+18) (+6 to searching) {!s}
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 109 of Angband.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {@m1,@b1,!s,!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 65 of Mordor.
b) a Fireproof Tome of the Impenetrable Earth {@m2,@b2,!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Fireproof Tome of the Everrunning Wave {@m3,@b3,!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
d) a Fireproof Tome of Translocation {@m4,@b4,!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) a Fireproof Tome of Knowledge {@m5,@b5,!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
f) a Fireproof Tome of the Time {@m6,@b6,!s}
    It cannot be harmed by fire.  
g) a Fireproof Unholy Tome of the Hellflame {@m7,@b7,!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
h) a Fireproof Holy Tome of Eru Iluvatar {@m8,@b8,!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
i) The Tome of Zosite Konstyte Styles {@m0,@b0,!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) Benetar's Death Ray Experiment {MASS Genocide,!A,!s}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Ice skeleton on level 27 of The
    Helcaraxe.
k) Cathal's Corrupting Cymbal from The Nether Realm {Light Absorption}
    It can be activated for light absorption every 80 turns.  
    You found it in the remains of a Dreadlord on level 684 of Nether Realm.
l) Cathal's Corrupting Cymbal from The Barrow-Downs {Light Absorption}
    It can be activated for light absorption every 80 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
m) 20 White Potions of Cure Insanity {!s}
n) an Adamantite Rod of Capacity of Home Summoning (400/400) {@z4,!s}
    It can hold more mana.  
    You found it in the remains of a Nycadaemon on level 87 of Angband.
o) an Adamantite Rod of the Istari of Restoration (400/400) {@z1,!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
p) an Adamantite Rod of the Istari of Healing (400/400) {@z3,!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it lying on the ground on level 667 of Nether Realm.
q) an Adamantite Rod of the Istari of Healing (400/400) {@z2,!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
r) 25 Empty Bottles
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Sprigs of Athelas {!E,!s}
b) 30 White Potions of Cure Insanity {!s}
c) 99 Coagulated Crimson Potions of *Healing* {!s}
d) 50 Oily Yellow Potions of Restore Mana {!s}
e) 3 Black Potions of Invulnerability {!q,!s}
f) 15 Scrolls titled "rog ishnis" of Darkness {!r,!s}
g) 43 Fireproof Scrolls titled "staeep erkpay" of Reset Recall {100% off}
    It cannot be harmed by fire.  
    You found it lying on the ground on level 38 of The Land Of Rhun.
h) 39 Scrolls titled "staeep erkpay" of Reset Recall
i) 5 Fireproof Scrolls titled "uniood bluhe" of Mass Genocide {!r,!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
j) 22 Scrolls titled "uniood bluhe" of Mass Genocide {!r,!s}
k) The Ring of Power of Ren the Unclean (+1 to speed) {!s}
    It increases your intelligence, dexterity, speed and attack speed by 1
    .  It makes you invisible.  It sustains your wisdom.  It makes you
    completely fearless.  It provides resistance to blindness, sound and 
    shards.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 93 of Angband.
l) The Ring of Power 'Nenya' (+9,+9) (+2) {!s}
    It can be activated for healing (800) every 100+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth, speed and luck by 2.  It
    sustains your intelligence, wisdom and charisma.  It provides immunity 
    to cold.  It provides immunity to paralysis.  It provides resistance 
    to life draining and blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Mount
    Doom.
m) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3) {!s}
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 93 of Angband.
n) The Hatchet of the Night (2d6) (+34,+22) (+4) {!s}
    It can be activated for vampiric drain (3*100) every 250 turns if it
    is being worn. It increases your dexterity and stealth by 4.  It
    drains life from your foes.  It is a great bane of undead.  It
    provides resistance to dark.  It allows you to see invisible monsters.
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Sky Drake on level 694 of Nether Realm.
o) The Harp of Maglor (+3 to speed) {!s}
    It increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 120 of Angband.
p) a Parchment - Deep Thoughts
q) a Parchment - More Deep Thoughts
r) a Parchment - Compendium of Deep Thoughts
s) a Parchment - The One Ring
t) a Parchment - Artifact Lore Vol. I
u) a Parchment - Artifact Lore Vol. II {25% off}
v) a Parchment - Artifact Lore Vol. III
w) a Parchment - Adventurer's Guide to Middle-earth


  [Home Inventory - Gondolin ]

a) a Fireproof Tome of Magical Energy {!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) a Fireproof Tome of the Tree {!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
c) a Fireproof Tome of Meta Spells {!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
d) The Lost Works of Kenault {*GREAT* Heal,!s}
    It can be activated for heal 700 hit points every 100 turns.  
    You found it in the remains of a Half-orc Shaman on level 44 of Moria.
e) Tenser's Torch of Spontaneous Combustion {Teleport Level,!A,!s}
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Ghoul on level 41 of Moria.
f) 27 White Potions of Cure Insanity {!s}
g) 40 Brown Potions of Life {!q,!s}
h) 57 Oily Yellow Potions of Restore Mana {!s}
i) an Adamantite Rod of the Istari of Restoration (400/400) {@z1,!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Hezrou on level 148 of The Void.
j) a Carnelian Ring of Speed of '*GREATER* MHz*' (+14) {!s}
    It increases your speed by 14.  
    You stole it from the Jewelry Shop.
k) a Marble Ring of Shard Resistance {!k,!s}
l) The Elfstone 'Elessar' (+7,+7) [+10] (+4) {!s}
    It can be activated for heal and cure black breath every 200 turns if
    it is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Uriel, Angel of Fire on level 67 of The
    Sacred Land Of Mountains.
m) a Power Dragon Scale Mail (-3 to accuracy) [40,+24] {!s}
n) The Robe of Great Luck [-30,+11] (+60) {!s}
    It increases your luck by 60.  It provides immunity to paralysis.  It 
    drains mana and life.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
o) an Elven Cloak of Invisibility [4,+23] (+7) {Lucky Strike,!s}
    It increases your stealth, searching and luck by 7.  It makes you
    invisible.  It cannot be harmed by acid, cold, lightning or fire.  
p) an Elven Cloak [4,+8] (+4 to stealth) {!k,!s}
q) a Mage Staff for Zosite, FREAK of Wizardry [Ent's Potion] (1d4)
(+11,+10)(100%)
    It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 5.  It increases your mana capacity by 
    100%.  
    You found it in the remains of a Dracolich on level 107 of Angband.


  [Home Inventory - Minas Anor ]

a) The Demonshield of Tinael [5,+19] {!s}
    It sustains your charisma.  It provides immunity to electricity and 
    cold.  It makes you completely fearless.  It provides resistance to 
    sound, shards and nexus.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dread on level 693 of Nether Realm.
b) The Immortal Skull of Benetar {Destruction,!A,!s}
    It can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 24 of The Sandworm lair.
c) 10 Sprigs of Athelas {!E,!s}
d) The Carnelian Ring of Inientil (+9) {!s}
    It increases your strength, intelligence, wisdom, charisma, stealth, 
    infravision, speed and ability to score critical hits by 9.  It makes
    you invisible.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and light.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Death drake on level 694 of Nether Realm.
e) The Ring called 'ROFLcopter's Stealth' (+2 to stealth) {!s}
    It increases your constitution and stealth by 2.  It makes you
    completely fearless.  It provides resistance to blindness, shards, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You made it yourself.
f) The Flint Stone Amulet of Cirisil (+6) {!s}
    It increases your wisdom, constitution and stealth by 6.  It sustains 
    your strength and wisdom.  It provides resistance to poison, light, 
    sound, nether and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 694 of
    Nether Realm.
g) The Metal Scale Mail of Naegor (-68,-50) [13,+11](40%) {!s}
    It increases your hit points by 40%.  It sustains your intelligence.  
    It provides immunity to electricity.  It provides resistance to fire
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 67 of The Sacred
    Land Of Mountains.
h) The Bar Chain Mail of Huineleil (-31,-9) [18,+15](40%) {!s}
    It increases your hit points by 40%.  It provides immunity to 
    electricity.  It makes you completely fearless.  It provides
    resistance to poison and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Vrock on level 70 of Paths of the Dead.
i) a Fur Cloak of Air [3,+18] {Zosite's Immersion Kit,!s}
    It allows you to breathe without air.  
    You bought it from the Expensive Black Market.
j) The Large Metal Shield 'Tarenya' [5,+12] {!s}
    It sustains your intelligence, wisdom and constitution.  It provides
    immunity to acid and fire.  It makes you completely fearless.  It
    provides resistance to cold.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 46 of The
    Sacred Land Of Mountains.
k) The Dwarven Shovel called 'Mithril Spoiler' (+4) {!s}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
l) The Long Bow 'Turonwe' (x5) (+29,+19) (+2 to speed) {!s}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 2
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Power on level 694 of
    Nether Realm.
m) The Silver Bolt of Celevar (3d5) (+22,+14) (+4) {!s}
    It increases your intelligence, wisdom and constitution by 4.  It does
    extra damage from fire.  It drains life from your foes.  It is
    especially deadly against orcs.  It fights against evil with holy
    fury.  It has been blessed by the gods.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 141 of The
    Void.


  [Home Inventory - Lothlorien ]

a) 3 Fireproof Tomes of Magical Energy {!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) 3 Fireproof Tomes of the Eternal Flame {@m1,@b1,!s,!k!k}
    It cannot be harmed by fire.  
    You found it in the remains of a Demilich on level 65 of Mordor.
c) 3 Fireproof Tomes of the Blowing Wind {!s}
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
d) 3 Fireproof Tomes of the Impenetrable Earth {@m2,@b2,!s}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
e) 3 Fireproof Tomes of the Everrunning Wave {@m3,@b3,!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
f) 3 Fireproof Tomes of Translocation {@m4,@b4,!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
g) 3 Fireproof Tomes of the Tree {!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
h) 3 Fireproof Tomes of Knowledge {@m5,@b5,!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) 3 Fireproof Tomes of the Time {@m6,@b6,!s}
    It cannot be harmed by fire.  
j) 3 Fireproof Tomes of Meta Spells {!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
k) 3 Fireproof Tomes of the Mind
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
l) 3 Fireproof Unholy Tomes of the Hellflame {@m7,@b7,!s}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
m) 3 Fireproof Holy Tomes of Eru Iluvatar {@m8,@b8,!s}
    It cannot be harmed by fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
n) 3 Fireproof Holy Tomes of Manwe Sulimo
    It cannot be harmed by fire.  
    You bought it from the Black Market.
o) 3 Fireproof War Tomes of Tulkas
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
p) 3 Fireproof Corrupted Tomes of Melkor
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
q) 3 Fireproof Forest Tomes of Yavanna
    It cannot be harmed by fire.  
    You bought it from the Library.
r) 3 Sprigs of Athelas {!E,!s}
s) The Ring of Precognition {!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 671 of Nether Realm.
t) The War Hammer of Aule (9d3) (+19,+21) [+5] (+4) {!s}
    It can be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, light and nexus.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
u) The Dwarven Pick of Erebor (+5) {!s}
    It can be activated for open a secret passage every 75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength and ability to tunnel by 5.  It sustains your strength.  It
    provides resistance to light, dark and chaos.  It allows you to climb
    mountains.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 692 of Nether Realm.
v) Carcharoth, the Jaws of Thirst's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Carcharoth, the Jaws of Thirst on level 89
    of Mount Doom.
w) Ungoliant, the Unlight's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ungoliant, the Unlight on level 86 of
    Angband.
x) Ancalagon the Black's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 90 of Mount
    Doom.


  [Home Inventory - Khazad-dum ]

a) 3 Sprigs of Athelas {!E,!s}
b) 5 Scrolls titled "staeep erkpay" of Reset Recall
c) The Crumpled Scroll of Mass Resurrection {!r!r,!s}
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 16 of Orc Cave.
d) The Golden Horn of the Thunderlords (4 charges) {!u,!s}
    
    It was given to you as a reward.
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3) {!s}
    It is well-hidden. It rearms itself.  It can teleport monsters to you.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
f) The Ring of Power 'Vilya' (+12,+12) (+3) {!s}
    It can be activated for greater healing (900) every 200+d200 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 98 of Angband.
g) The Shadow Cloak of Tuor [6,+12] (+4) {!s}
    It increases your dexterity and stealth by 4.  It makes you invisible.
    It provides immunity to acid.  It provides immunity to paralysis.  It
    allows you to breathe underwater.  It allows you to climb mountains.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 125 of Angband.
h) The Massive Iron Crown of Morgoth [0,+11] (+125) {cursed}
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
i) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3) {!s}
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 127 of Angband.
j) The Pair of Hard Leather Boots of Feanor [3,+20] (+15) {!s}
    It can be activated for speed (dur 20+d20) every 250 turns if it is
    being worn. It increases your speed by 15.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 123 of Angband.
k) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {!s}
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 126 of Angband.
l) The Slaughter Axe 'Naturebane' (5d7) (+31,+27) (+3) {!s}
    It can be activated for dispel monsters (300) every 200+d200 turns if
    it is being worn. It increases your strength by 3.  It is especially
    deadly against natural creatures.  It sustains your strength.  It
    provides resistance to shards and nexus.  It allows you to levitate.  
    It drains life.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Mature black dragon on level 108 of
    Angband.
m) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
{!}
    It can be activated for summon the Legion of the Dawn every 500+d500
    turns if it is being worn. It increases your charisma and infravision
     by 3.  It does extra damage from fire.  It is very sharp and can cut
    your foes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, light, blindness and chaos.  It speeds
    your regenerative powers.  It can clone monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 126 of Angband.
n) The Spear of Melkor (4d6) (+12,+24) (-4 to stealth) {cursed}
    It decreases your wisdom and stealth by 4.  It poisons your foes.  It
    provides resistance to light, dark, blindness, confusion and nether.  
    It allows you to sense the presence of good beings.  It drains mana
     and life.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 94 of Angband.
o) The Trident of Wrath (3d8) (+16,+18) (+2) {!s}
    It can be wielded two-handed.  It increases your strength and 
    dexterity by 2.  It produces chaotic effects.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides
    resistance to light and dark.  It allows you to see invisible
    monsters.  It drains mana.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal drake on level 127 of Angband.
p) The Glaive of Pain (E:45, L:3) (9d6) (+0,+30) {!s}
    It can be wielded two-handed.  It drains mana.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 83 of
    Angband.
q) The Quarterstaff of Olorin (2d9) (+10,+13) (+4) {!s}
    It can be activated for detection, probing and identify true every
    1000 turns if it is being worn. It can be used to store a spell.  It 
    increases your intelligence, wisdom, charisma and searching by 4.  It
    does extra damage from fire.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It provides resistance to life draining, fire and nether.  
    It allows you to levitate.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cloud giant on level 126 of Angband.
r) The Mace 'Taratol' (3d4) (+12,+12) {!s}
    It can be wielded two-handed.  It can be activated for speed (dur
    20+d20) every 250 turns if it is being worn. It does extra damage from 
    electricity.  It is a great bane of dragons.  It provides immunity to 
    electricity.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
s) The Mace of Disruption 'Deathwreaker' (7d8) (+18,+18) (+6) {!s}
    It must be wielded two-handed.  It increases your strength and ability
    to tunnel by 6.  It does extra damage from fire.  It poisons your foes
    .  It drains life from your foes.  It is especially deadly against
    dragons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It
    provides immunity to fire.  It provides resistance to dark, chaos and 
    disenchantment.  It prevents teleportation.  It drains mana.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Pit Fiend on level 127 of Angband.
t) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10) {!s}
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to life draining and fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits) {!s}
    It increases your ability to score critical hits by 5.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 83 of Angband.
v) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching) {!s}
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 95 of Mount
    Doom.
w) The Harp of Daeron (+1 to speed) {!s}
    It increases your wisdom, charisma, stealth, speed and luck by 1.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of Angband.
x) The Mage Staff of Forochel (3d4) (+11,+12)(80%) (+4 to infravision) {!s}
    It can be wielded two-handed.  It increases your intelligence, wisdom, 
    infravision and spell power by 4.  It increases your mana capacity by 
    80%.  It sustains your intelligence and wisdom.  It provides immunity 
    to cold.  It provides resistance to blindness.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven priest on level 20 of The Old
    Forest.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to paralysis.  It provides resistance to life draining.  It
    allows you to levitate.  It produces a fiery sheath.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Shade on level 66 of The Sacred Land Of
    Mountains.
d) The Bag of Tricks
    It can be activated for decreasing Intelligence.  
    You found it while digging a rubble.
e) Kenault's Cantrip Generator
    It can be activated for cuts.  
    You found it lying on the ground on level 29 of The Sandworm lair.
f) The Deck of Wild Magic
    It can be activated for create hunger.  
    You found it in the remains of an Emperor wight on level 41 of Moria.
g) Baalzebub's Tormented Box
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
h) Baalzebub's All-seeing Servant
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying in a vault on level 21 of The Old Forest.
i) Boccob's Unfinished Works
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
j) The Gem of Fire
    It can be activated for heal 700 hit points every 100 turns.  
    You found it lying on the ground on level 39 of Mordor.
k) The Gem of Ice
    It can be activated for Ruination.  
    You found it in the remains of a Shade on level 36 of Moria.
l) The Gem of Venom
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Ghoul on level 44 of Mordor.
m) The Gem of Knowledge
    It can be activated for stun.  
    You found it lying on the ground on level 26 of Mirkwood.
n) The Gem of Knowledge
    It can be activated for stun.  
    You found it in the remains of a Master mystic on level 52 of The Sacred
    Land Of Mountains.
o) The Gem of Rage
    It can be activated for cuts.  
    You found it in the remains of a Priest on level 20 of A lost temple.
p) The Gem of Hate
    It can be activated for high stat loss.  
    You found it lying in a vault on level 30 of The Sandworm lair.
q) The Gem of Wisdom
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 46 of Mordor.
r) The Gem of Ghosts
    It can be activated for decreasing Wisdom.  
    You found it in the remains of an Oriental vampire on level 47 of The
    Sacred Land Of Mountains.
s) The Shrunken Head of Nightmares
    It can be activated for cure light wounds every 50 turns.  
    You found it lying on the ground on level 31 of The Land Of Rhun.
t) Raal's Voodoo Doll of Revenge
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 1 of Barrow-Downs.
u) The Mirror of Alternate Dimensions
    It can be activated for cure stun every 100 turns.  
    You found it in the remains of a Half-orc on level 15 of Orc Cave.
v) The Ebon Cube of Darkness
    It can be activated for confusion.  
    You found it lying in a vault on level 26 of The Sandworm lair.
w) The Diamond Prism of Light
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Mage on level 31 of Moria.
x) Gruumsh's Bottle of Death
    It can be activated for confusion.  
    You found it in the remains of a Dark elven warlock on level 38 of Moria.
a) The Devil's Pentagram
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of The Wight-King of the Barrow-Downs in the
    town of Bree .
b) The Devil's Pentagram
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Sorcerer on level 52 of The Sacred Land
    Of Mountains.
c) Mordekainen's Sneaking Eye
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 27 of The Land Of Rhun.
d) Kelek's Practical Joke
    It can be activated for summon monster.  
    You found it in the remains of a Novice mage on level 1 of Barrow-Downs.
e) Kelek's Wormhole Machine
    It can be activated for high stat loss.  
    You found it in the remains of a Half-orc Shaman on level 40 of Moria.
f) Tenser's Alteration Manual
    It can be activated for decreasing Constitution.  
    You found it lying in a vault on level 28 of The Sandworm lair.
g) Raal's Tome of Unconventional Warfare
    It can be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 26 of The Sandworm lair.
h) The Tome of Collected Weird Magic
    It can be activated for stat loss.  
    You found it lying on the ground on level 21 of The Old Forest.
i) The Pendulum of Orcus
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Master mindcrafter on level 35 of Mordor.
j) Raal's Black Candle
    It can be activated for stun.  
    You found it lying on the ground on level 38 of Mordor.
k) Mordekainen's Pocket Magician
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Half-orc Captain on level 37 of Moria.
    
l) Valdarbon's Automatic Alchemist
    It can be activated for cure fear every 100 turns.  
    You found it lying on the ground on level 32 of Moria.
m) Lloth's Ceremonial Dagger
    It can be activated for cure cuts every 100 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
n) The Tome of Elven Household Magic
    It can be activated for high experience loss.  
    You found it in the remains of a Ghoul on level 42 of Mordor.
o) a Parchment titled ``Demigods and their Uses''
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Bullywug on level 23 of The Old Forest.
p) a Parchment titled ``Magic for the Layman''
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Hezrou on level 44 of Mordor.
q) Balrilbon's Bag of Wondrous Tricks
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Flying skull on level 45 of Moria.
r) Bumganir's Bag of Magic Toys
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Dark elven sorcerer on level 33 of
    Mirkwood.
s) The Skull of Ancient Wisdom
    It can be activated for create hunger.  
    You found it lying in a vault on level 27 of The Sandworm lair.
t) Benetar's Mana Battery
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Hell knight on level 47 of Mordor.
u) Benetar's Portable Plague
    It can be activated for death.  
    You found it lying in a vault on level 27 of The Sandworm lair.
v) Gamenlon's Summoning Manual
    It can be activated for create hunger.  
    You found it lying on the ground on level 22 of The Sandworm lair.
w) Balrilbon's Soulgem
    It can be activated for decreasing Charisma.  
    You found it lying on the ground on level 29 of The Sandworm lair.
x) The Crystal Ball of Godly Sights
    It can be activated for high experience loss.  
    You found it in the remains of a Sorcerer on level 46 of Mordor.
a) The Box of Many Wonders
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
b) Baalzebub's Tormented Skullcap
    It can be activated for cure serious wounds every 75 turns.  
    You found it in the remains of a Dread on level 35 of The Helcaraxe.
c) The Jester's Cap of Insanity
    It can be activated for Ruination.  
    You found it in the remains of an Ice skeleton on level 18 of A lost
    temple.
d) The Bottomless Bottle
    It can be activated for create hunger.  
    You found it in the remains of a Bullywug on level 23 of The Old Forest.
e) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for poison.  
    You found it lying in a vault on level 27 of The Sandworm lair.
f) The Wand Construction Kit
    It can be activated for aggravate.  
    You found it lying in a vault on level 28 of The Sandworm lair.
g) The Clay Tablets of Antiquity
    It can be activated for summon monster.  
    You found it lying on the ground on level 23 of A lost temple.
h) Raal's Tormented Spirits
    It can be activated for cure serious wounds every 75 turns.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) Tenser's Mechanical Magician
    It can be activated for stat loss.  
    You found it in the remains of a Barrow wight on level 37 of Maze.
j) Boccob's Magical Mish-mash
    It can be activated for cure poison every 100 turns.  
    You found it in the remains of a Dark elven sorcerer on level 33 of
    Mirkwood.
k) The Grail of Kenault
    It can be activated for decreasing Constitution.  
    You found it in the remains of a Dark elven sorcerer on level 33 of
    Mirkwood.
l) a Parchment titled ``Household Magic''
    It can be activated for high experience loss.  
    You found it in the remains of a Master mindcrafter on level 49 of Moria.
m) a Parchment titled ``Tenser's Last Words''
    It can be activated for teleport level every 50 turns.  
    You found it lying on the ground on level 25 of The Sandworm lair.
n) The Hand of Vecna
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Master vampire on level 47 of The Sacred
    Land Of Mountains.
o) The Skull of Vecna
    It can be activated for cure blindness every 100 turns.  
p) The Eye of Vecna
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Nether wraith on level 43 of Moria.
q) The Crystal Ball of The Witch-King of Angmar
    It can be activated for blindness.  
    You found it in the remains of a Dreadmaster on level 35 of The Helcaraxe.
r) a Parchment titled ``Secrets of the Gnomish Wizards''
    It can be activated for confusion.  
    You found it lying on the ground on level 45 of Mordor.
s) The Medallion of Good Will
    It can be activated for cuts.  
    You found it in the remains of a Mage on level 37 of Moria.
t) Heward's Excellent Experimental Earmuffs
    It can be activated for hallucination every 10 turns.  
    You found it lying in a vault on level 28 of The Sandworm lair.
u) Bigby's Big Book of Brutality
    It can be activated for decreasing Dexterity.  
    You found it in the remains of a Master vampire on level 45 of Mordor.
v) The Cunning Plan of Zog
    It can be activated for cure cuts every 100 turns.  
    You found it in the remains of a Seraph on level 49 of Moria.
w) a Parchment titled ''Immortality For Dummies''
    It can be activated for gain corruption every 10 turns.  
    You found it lying on the ground on level 34 of Maze.
x) Raistlin's Ready Ranger
    It can be activated for confusion.  
    You found it lying on the ground on level 48 of Mordor.
a) Mordenkainen's Mysterious Mind-Masher
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Revenant on level 38 of The Helcaraxe.
    
b) a Parchment titled ''Famous Last Words''
    It can be activated for high stat loss.  
    You found it lying on the ground on level 43 of Mordor.
c) Jor's Buckler of Missile Attraction
    It can be activated for stun.  
    You found it in the remains of a Lesser Mimic on level 28 of The Land Of
    Rhun.
d) Jor's Compendium of Strange Behaviour
    It can be activated for decreasing Strength.  
    You found it lying on the ground on level 30 of Maze.
e) Agannazar's Antique Acorn
    It can be activated for something weird every 5 turns.  
    You found it lying on the ground on level 40 of Moria.
f) Pytar's Portable Pandemonium
    It can be activated for death.  
    You found it in the remains of a Gnome mage on level 34 of The Land Of
    Rhun.
g) The Toenail of Vecna
    It can be activated for cure confusion every 100 turns.  
    You found it in the remains of a Shade on level 34 of The Land Of Rhun.
    
h) Jor's Book of Impossible Occurences
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Hill orc Shaman on level 17 of Mirkwood.
i) a Parchment titled ''Finer Points of Munchkinism''
    It can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Master lich on level 41 of Moria.
j) Agannazar's Altruistic Assassin
    It can be activated for cure confusion every 500 turns.  
    You found it in the remains of a Master mindcrafter on level 35 of Mordor.
k) Tenser's Top-Heavy Teaspoon
    It can be activated for cure confusion every 100 turns.  
    You found it lying on the ground on level 43 of Mordor.
l) Olive's Omnipotent Ostrich
    It can be activated for summon monster.  
    You found it lying on the ground on level 23 of The Sandworm lair.
m) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Orcs on level 22 of Orc
    Cave.
n) The Catapult Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
o) The Bolt Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 126 of Angband.
p) The Adamantite Ring of Gwarnar (+9,+10) (+2 attacks)
    It increases your strength, wisdom and attack speed by 2.  It provides
    resistance to fire, light, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Erebor.
q) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Fallen angel on level 59 of The Sacred
    Land Of Mountains.
r) The Ring of Tulkas (+4)
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 74 of Angband.
s) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Ring of Flare (+3)
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 56 of
    Mordor.
u) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
v) The Amulet called 'Zosite's Soulstone' [Poison Blood] (-4,-4) (+5 to
searching)
    It has a spell stored inside.  It increases your strength, 
    intelligence and searching by 5.  It sustains your intelligence and 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to blindness, confusion, 
    shards, chaos and disenchantment.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
w) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your constitution by 
    2.  It provides resistance to fire.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
x) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 68 of The
    Sacred Land Of Mountains.
a) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black reaver on level 69 of Paths of the
    Dead.
b) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 58 of The Sacred Land
    Of Mountains.
c) The Amulet 'Elluinyar' (+5)
    It increases your charisma by 5.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, fire, confusion, sound, 
    shards and chaos.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
d) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 25 of The Sandworm lair.
e) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 46 of Mordor.
f) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Grishnakh, the Hill Orc on level 21 of Orc
    Cave.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 89 of Mount Doom.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 43 of Moria.
i) The Stone of Lore
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    shards and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 18 of The Old Forest.
l) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, confusion and nexus.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Double Chain Mail 'Edagor' (-2 to accuracy) [16,+15]
    It sustains your strength, dexterity, constitution and charisma.  It
    provides immunity to acid, electricity, fire and cold.  It makes you
    completely fearless.  It provides resistance to light, dark, sound, 
    nexus and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 70 of Paths of the Dead.
n) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Olog on level 40 of Mordor.
o) The Splint Mail of Gabil (-2 to accuracy) [19,+16]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and fire.  It provides resistance to confusion.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 118 of Angband.
    
p) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 44 of Moria.
q) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to
stealth)
    It can be activated for heal (777), curing and heroism every 300 turns
     if it is being worn. It increases your intelligence, wisdom and 
    stealth by 4.  It makes you completely fearless.  It provides
    resistance to life draining, acid, electricity, fire, cold, poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
r) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, shards and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every 888 turns if it is
    being worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 94 of Mount Doom.
t) The Filthy Rag of the Wight [1,+10](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
u) The Robe of Incanus [2,+20] (+3)
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
w) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides resistance 
    to acid, electricity, fire, cold and dark.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Hard Leather Armour of Himring [6,+15]
    It can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It provides resistance to poison, 
    nether and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 61 of Mordor.
a) The Cord Armour of Eilin [6,+16]
    It sustains your intelligence.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to dark, shards and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 124 of Angband.
b) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you completely
    fearless.  It provides resistance to acid and shards.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
d) The Thunderlord Coat of Marda [9,+25] (+5)
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 23 of The Old
    Forest.
e) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
f) The Cloak 'Holcolleth' [1,+9] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it is
    being worn. It increases your intelligence, wisdom, stealth and speed
     by 2.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 18 of The Old Forest.
g) The Cloak of Luiluir [1,+6]
    It sustains your charisma.  It provides immunity to acid, electricity, 
    fire and cold.  It provides resistance to life draining, dark and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the General Store.
h) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides resistance to acid, electricity, fire, 
    cold and poison.  It allows you to sense the presence of good beings.  
    It cannot be harmed by acid, cold, lightning or fire.  
i) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn. 
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to acid, fire and cold.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 18 of The Old Forest.
j) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you completely fearless.  
    It provides resistance to acid.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
k) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to sound, nether and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 68 of
    The Sacred Land Of Mountains.
l) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 64 of Dol
    Guldur.
m) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 32 of Mirkwood.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to acid, 
    electricity, fire, cold and confusion.  It allows you to sense the
    presence of evil beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Frost giant on level 59 of The Sacred
    Land Of Mountains.
o) The Shield of Deflection of Gil-Galad [10,+20] (+5)
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Chaos drake on level 109 of Angband.
p) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Dol Guldur.
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It provides resistance 
    to electricity, fire, cold, poison, light, blindness, confusion, sound
     and chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Harowen the Black Hand on level 54 of The
    Sacred Land Of Mountains.
r) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    intelligence, dexterity, charisma, searching and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to cold, light
    , dark, blindness, sound and shards.  It allows you to see invisible
    monsters.  It drains mana.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Mount Doom.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and confusion.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 57 of The
    Sacred Land Of Mountains.
t) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 59 of Mordor.
u) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ogre on level 16 of Mirkwood.
v) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 69 of The Sacred Land Of
    Mountains.
w) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from beyond(sanity drain) 100+d200
    turns if it is being worn. It provides light (radius 1) forever.  It 
    decreases your luck by 6.  It identifies all items for you.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
x) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 47 of Mordor.
a) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
b) The Steel Helm 'Lebohaum' [20,+80] (charging)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
c) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 95 of
    Angband.
d) The Dragon Helm of Thrain [8,+10]
    It provides immunity to paralysis.  It provides resistance to light, 
    dark, blindness and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
e) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
f) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
g) The Set of Gauntlets 'Paurnimmen' [Essence of Speed] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 39 of The Land Of
    Rhun.
h) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 22 of Orc Cave.
i) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
j) The Set of Gauntlets 'Pauraegen' [2,+15]
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
k) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides immunity 
    to fire and cold.  It provides immunity to paralysis.  It provides
    resistance to poison, nether and disenchantment.  It drains mana.  It
    induces random teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Skeleton Blue Thunderlord on level 49 of
    Submerged Ruins.
l) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 65 of The
    Sacred Land Of Mountains.
m) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns if
    it is being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) The Pair of Metal Shod Boots of the Machine [6,+24] (+3)
    It increases your intelligence, ability to tunnel and speed by 3.  It
    provides resistance to confusion, shards and chaos.  It allows you to
    sense the presence of non-living things.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 64 of Mordor.
p) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and charisma by 3.  It does extra
    damage from frost.  It sustains your dexterity.  It provides immunity 
    to cold.  It provides resistance to nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
q) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death knight on level 43 of Mordor.
r) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 49 of Mordor.
s) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon in the town of
    Gondolin .
t) The Great Axe of Eonwe (4d4) (+15,+18) [+8] (+2)
    It can be activated for mass genocide every 1000 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 2.  It does extra damage from frost.  It
    is especially deadly against orcs.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to cold.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It allows you to
    sense the presence of non-living things.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 120 of Angband.
u) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It increases your dexterity, stealth and searching by 4.  It does
    extra damage from acid.  It poisons your foes.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    fights against evil with holy fury.  It sustains your dexterity.  It
    provides immunity to paralysis.  It provides resistance to dark.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 69 of
    Angband.
v) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is
    being worn. It increases your dexterity, speed and attack speed by 2.  
    It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tevildo, The Cat Lord on level 68 of The
    Sacred Land Of Mountains.
w) The Dagger of Harmahar (1d4) (+13,+23)
    It poisons your foes.  It drains life from your foes.  It is a great
    bane of dragons.  It is especially deadly against trolls.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    is especially deadly against natural creatures.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 113 of Angband.
x) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling Shaman on level 31 of Moria.
a) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 44 of Mordor.
b) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it is
    being worn. It does extra damage from electricity.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
c) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It provides light (radius 1) forever.  It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) The Main Gauche of Azaghal (2d5) (+12,+14)
    It is a great bane of dragons.  It provides immunity to fire.  It
    makes you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 99 of Mount Doom.
f) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly against
    natural creatures.  It provides resistance to cold and light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Scruffy-looking hobbit on level 20 of The
    Old Forest.
g) The Short Sword 'Dagmor' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed by 2
    .  It is especially deadly against dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
i) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 71 of Angband.
j) The Tulwar 'Londi' (2d4) (+5,+19) (+4 to speed)
    It increases your speed by 4.  It does extra damage from fire.  It
    drains life from your foes.  It is especially deadly against dragons.  
    It is especially deadly against giants.  It is especially deadly
    against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 18 of Orc Cave.
k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Stone troll on level 60 of Dol Guldur.
    
l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It provides light (radius 1) forever.  It increases your searching by 
    4.  It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
m) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your searching by 
    3.  It does extra damage from frost.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It fights against
    evil with holy fury.  It provides resistance to cold, dark and nexus.  
    It allows you to sense the presence of orcs and dragons.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 37 of Moria.
n) The Long Sword 'Ringil' (4d5) (+22,+25) (+10)
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    speed by 10.  It does extra damage from frost.  It is especially
    deadly against trolls.  It is a great bane of demons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Sarko, rider of gold Foronth on level 121
    of Angband.
o) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 103 of
    Angband.
p) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
q) The Long Sword 'Huildir' (2d5) (+15,+12) (+3 attacks)
    It provides light (radius 1) forever.  It increases your attack speed
     by 3.  It does extra damage from frost.  It is very sharp and can cut
    your foes.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It has been blessed by the gods.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 111 of
    Angband.
r) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 35 of Mordor.
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
u) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient Morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 95 of Mount Doom.
v) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to shards, nexus, chaos and disenchantment.  It
    allows you to see invisible monsters.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak on level 40 of Moria.
w) The Katana 'Aglarang' (8d4) (+0,+0) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability to
    tunnel and speed by 5.  It sustains your dexterity.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 76 of Angband.
x) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger chieftain on level 64 of Dol
    Guldur.
a) The Two-Handed Sword 'Zarcuthra' (4d6) (+19,+21) (+4)
    It must be wielded two-handed.  It increases your strength, charisma
     and infravision by 4.  It does extra damage from fire.  It is very
    sharp and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to fire and chaos.  It allows you to see invisible monsters.  It 
    drains mana.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 65 of
    Mordor.
b) The Two-Handed Sword 'Gurthang' (3d6) (+13,+17) (+2)
    It must be wielded two-handed.  It increases your strength by 2.  It
    does extra damage from fire.  It poisons your foes.  It is very sharp
    and can cut your foes.  It is a great bane of dragons.  It is
    especially deadly against trolls.  It provides immunity to paralysis.  
    It provides resistance to fire and poison.  It allows you to see
    invisible monsters.  It allows you to sense the presence of dragons.  
    It slows your metabolism.  It speeds your regenerative powers.  It 
    drains life.  It cannot be harmed by acid, cold, lightning or fire.  
c) The Two-Handed Sword of Durin (3d6) (+16,+25) (+3 attacks)
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your attack speed by 3.  It does extra damage from 
    electricity.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It strikes at undead with holy wrath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cave troll Chieftain on level 127 of
    Angband.
d) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Half-troll on level 61 of Mordor.
e) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
f) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases your speed and attack
    speed by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of The Small Water Cave.
g) The Spear of Orome (4d6) (+15,+15) (+4)
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be activated for ball of lightning (100) every 500 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your wisdom and dexterity by 4.  It does extra damage from electricity
     and frost.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of undead.  It provides immunity to paralysis.  It
    provides resistance to electricity, cold and light.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 29 of Mirkwood.
i) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
j) The Pike 'Til-i-arc' (2d5) (+10,+12) [+10] (+2)
    It can be wielded two-handed.  It increases your intelligence by 2.  
    It does extra damage from fire and frost.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It strikes
    at demons with holy wrath.  It sustains your intelligence.  It
    provides resistance to fire and cold.  It allows you to sense the
    presence of giants.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser kraken on level 35 of The
    Helcaraxe.
k) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for berserker and
    +10 to speed (50) every 100+d200 turns if it is being worn. It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is a
    great bane of demons.  It provides resistance to acid.  It drains mana
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hardened warrior on level 26 of The Land
    Of Rhun.
l) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 63 of The
    Sacred Land Of Mountains.
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 31 of Mirkwood.
n) The Scythe of Hilomil (5d3) (+8,+0) (+4 to speed)
    It can be wielded two-handed.  It increases your speed by 4.  It does
    extra damage from electricity and frost.  It poisons your foes.  It
    drains life from your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 62 of Paths of the Dead.
p) The Lance of Eorlingas (3d8) (+3,+21) (+2)
    It must be wielded two-handed.  It increases your strength, dexterity
     and speed by 2.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
q) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded two-handed.  It increases your strength, 
    constitution and stealth by 3.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It strikes at demons with
    holy wrath.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and blindness.  It allows
    you to levitate.  It allows you to see invisible monsters.  It allows
    you to sense the presence of non-living things.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Battle Axe 'Lotharang' (2d8) (+4,+3) (+1)
    It can be activated for cure serious wounds every 3+d3 turns if it is
    being worn. It increases your strength and dexterity by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master vampire on level 53 of Paths of
    the Dead.
s) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, 
    infravision and ability to tunnel by 10.  It is especially deadly
    against giants.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great crystal drake on level 57 of The
    Sacred Land Of Mountains.
t) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of dragons.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young green dragon on level 78 of Angband.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it is
    being worn. It decreases your charisma by 4.  It does extra damage 
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Half-troll Priest on level 66 of Mordor.
v) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 47 of
    Illusory Castle.
w) The Whip of Gothmog (3d6) (+15,+16) (-2) {cursed}
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
x) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
    It can be wielded two-handed.  It increases your intelligence by 3.  
    It does extra damage from fire.  It is especially deadly against
    natural creatures.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord on level 25 of A lost
    temple.
a) The Quarterstaff 'Eriril' (1d9) (+3,+5) (+4)
    It can be activated for identify spell every 10 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and wisdom by 4.  It fights against evil with holy fury.  It provides
    resistance to light.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 72 of Erebor.
b) The Ball-and-Chain of Fundin Bluecloak (5d4) (+13,+17) [+10] (+4)
    It can be wielded two-handed.  It can be activated for dispel evil
    (x4) every 100+d100 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your strength, wisdom and speed by 4
    .  It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It provides resistance to life draining, electricity, fire
    , nether and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 64 of The Sacred Land Of Mountains.
c) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for drain life (90)
    every 70 turns if it is being worn. It increases your wisdom and 
    infravision by 4.  It does extra damage from frost.  It is especially
    deadly against orcs.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to sense the presence of 
    orcs, trolls and giants.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ice troll on level 48 of Moria.
d) The Morning Star 'Firestar' (2d6) (+5,+7) [+2]
    It can be activated for large fire ball (72) every 100 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides immunity to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
e) The Morning Star 'Bloodspike' (2d6) (+8,+22) (+4)
    It increases your strength by 4.  It poisons your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It
    provides resistance to nexus.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
f) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your stealth by 2.  It does extra damage from 
    fire.  It fights against evil with holy fury.  It provides resistance 
    to fire and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 25 of Cirith Ungol.
g) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for destruction
    every 200+d200 turns if it is being worn. It increases your strength, 
    infravision and ability to tunnel by 5.  It does extra damage from 
    electricity.  It poisons your foes.  It is a great bane of dragons.  
    It is especially deadly against natural creatures.  It provides
    resistance to blindness, sound and nexus.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Two-Handed Flail 'Thunderfist' (3d6) (+5,+18) (+4)
    It must be wielded two-handed.  It increases your strength and 
    constitution by 4.  It does extra damage from electricity and fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It makes
    you completely fearless.  It provides resistance to electricity, fire
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
i) The Two-Handed Flail of Uindil (3d6) (+18,+5) (+3 attacks)
    It must be wielded two-handed.  It increases your dexterity and attack
    speed by 3.  It does extra damage from frost.  It drains life from
    your foes.  It is especially deadly against dragons.  It is especially
    deadly against trolls.  It is a great bane of demons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
j) The Two-Handed Flail 'Thlor' (3d6) (+23,+10) (+1 attack)
    It must be wielded two-handed.  It increases your attack speed by 1.  
    It does extra damage from electricity.  It poisons your foes.  It
    drains life from your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Emperor wight in the town of Gondolin .
k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter reality
    every 100 turns if it is being worn. It can cause earthquakes.  It is
    a great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of demons.  It
    is a great bane of undead.  It fights against evil with holy fury.  It
    is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
m) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 46 of The Sacred
    Land Of Mountains.
o) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Bronze Thunderlord on level 70 of The
    Sacred Land Of Mountains.
p) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 48 of Moria.
q) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 57 of Mordor.
r) The Light Crossbow 'Aerith' (x6) (+14,+15) (+3)
    It provides light (radius 1) forever.  It increases your wisdom and 
    dexterity by 3.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 61 of Erebor.
s) The Heavy Crossbow 'Renolanar' (x5) (+32,+22) (+1 to speed)
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and speed by 1
    .  It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 103 of Angband.
t) The Heavy Crossbow of Umbar (x6) (+18,+18) (+2)
    It can be activated for magic arrow (10d10) every 20+d20 turns if it
    is being worn. It increases your strength and constitution by 2.  It
    provides resistance to electricity, light, dark and blindness.  It
    fires missiles with extra might.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 90 of Mount
    Doom.
u) The Heavy Crossbow of Ilminor (x7) (+13,+10) (+3)
    It increases your intelligence, constitution and charisma by 3.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ghoul on level 25 of The Old Forest.
v) The Seeker Bolt 'Scale-piercer' (8d5) (+15,+20)
    It is a great bane of dragons.  It makes you completely fearless.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Lungorthin, the Balrog of White Fire on
    level 84 of Angband.
w) The Seeker Bolt 'Uruin' (4d5) (+21,+15) (+6)
    It increases your strength by 6.  It does extra damage from 
    electricity and fire.  It is especially deadly against giants.  It is
    a great bane of demons.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 122 of Angband.
x) The Silver Bolt 'Balefire' (6d5) (+20,+15)
    It provides light (radius 1) forever.  It does extra damage from fire.
    It is a great bane of demons.  It is a great bane of undead.  It
    allows you to sense the presence of demons and undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 127 of Angband.
a) The Sheaf Arrow of Gilur (1d5) (+23,+18)
    It does extra damage from acid, electricity and fire.  It poisons your
    foes.  It is a great bane of dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Master Archer.
b) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archon on level 101 of Angband.
c) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 48 of Moria.
d) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
e) The Rounded Pebble 'Travak' (3d6) (+8,+5)
    It does extra damage from acid, electricity, fire and frost.  It 
    poisons your foes.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snaga on level 20 of Orc Cave.
f) The Iron Shot 'Ephramar' (1d4) (+24,+8)
    It does extra damage from electricity.  It poisons your foes.  It is a
    great bane of dragons.  It is a great bane of demons.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Hezrou on level 46 of Mordor.
g) The Mithril Shot 'Cirind' (3d4) (+25,+20)
    It does extra damage from acid and electricity.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Cherub on level 72 of Angband.
h) The Small Metal Boomerang of Isilwe (3d4) (+27,+16)
    It does extra damage from acid, electricity and fire.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It strikes at demons with holy wrath.  It is a
    great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.
i) The Small Metal Boomerang of Niaroth (3d4) (+15,+13)
    It does extra damage from electricity.  It is a great bane of dragons.
    It is especially deadly against trolls.  It is a great bane of demons.
    It fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 102
    of Angband.
j) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 39 of
    The Helcaraxe.
k) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 40 of Moria.
l) The Drum of the Sky (+2 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 2.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Scruffy-looking hobbit on level 98 of
    Angband.
m) The Drum of the Druedain (+4 to stealth)
    It can be activated for detection every 99 turns if it is being worn. 
    It increases your stealth, searching and infravision by 4.  It
    provides resistance to poison and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 41 of Illusory Castle.
n) The Horn of Rohan (+2)
    It can be activated for heroism, berserker, and haste every 250 turns
     if it is being worn. It increases your wisdom and charisma by 2.  It
    allows you to sense the presence of dragons.  It cannot be harmed by
    acid, cold, lightning or fire.  
o) The Horn of Boromir (+3)
    It can be activated for mass human summoning every 1000 turns if it is
    being worn. It increases your strength and constitution by 3.  It
    makes you completely fearless.  It provides resistance to fire.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 124 of Angband.



Posted on 1.9.2010 06:39

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156. on the Ladder (of 19092)
43. on the ToME Ladder (of 3155)
Best for this player (

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Now is when I rent a barrel and...
I just *love* the RNG
Ok, I'm not in the summoning business anymore...

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On 1.9.2010 06:39 Zosite wrote:
Well, this was my very FIRST char on ANY *band game. Given the fact that my available gaming time is *SHORT* I clearly admit I built this sick dude thinking on W-I-N-N-I-N-G, for I just cannot spend months and months (not that I wouldn't like it I tell you!) trying. And in the end Lord Dimwit was right: this guy is but VERY BROKEN. Not even Melkor in The Void had a chance against me and my (broken) Lay of Protection anti-summoning trick unless he was using the Hand of Doom which always triggered my Healing+Teleport Spellbinder no matter what. And well... what else can I say? I found about 90% of the truarts and made up some pretty museum there... found the Rod Tip of Home Summoning, Light-Absorption junkarts, The Potion of Learning, got Symbiosis great summons, Undead Form... you know, the classic unhealthy/lame power-gaming... :P

One of these days I pick him again and read that Scroll of Mass Resurrection just for some fun and some more tries looking for the Great Axe of Durin, The Trident of Ulmo and 'Sting'.

As usual: I'll be grateful for ANY criticism/advise except what is obvious -it's almost impossible to screw it up with this char as long as you have some decent knowledge of the game.

On 5.9.2010 00:46 therealmatrix@hotmail.com wrote:
That's sick! I think my first char died in the town (playing Moria) after about 20-30 turns. Nice collection of randarts you got going there :))

On 6.9.2010 07:19 Zosite wrote:
Ummmm... Ok, maybe my *very FIRST* character died on Bree as well, falling under the greed of some cretin drunk warrior who was wandering around with no real purpose (pretty much as myself :P).



On 12.9.2010 05:04 Phoenix21692 wrote:
Awesome character you've got there!

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