Current master post-4.1.3

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  • Sphara
    Knight
    • Oct 2016
    • 504

    #76
    Originally posted by Nick
    Yeah crash on going down the stairs usually means it's in level generation, and they're the hardest bugs to find, too. Thanks for the report.
    Dang! I've also had this happen to me several times yesterday and once today playing angband.live master branch. There was always a flash of red text in the bottom of the screen that disappeared so quickly I never could read a single word of it.

    Comment

    • Derakon
      Prophet
      • Dec 2009
      • 9022

      #77
      If you have a save from shortly before going down the stairs, you may be able to replicate the crash by taking exactly the same sequence of in-game actions between loading the save and going down the stairs. That would help with debugging.

      Comment

      • Nick
        Vanilla maintainer
        • Apr 2007
        • 9630

        #78
        Originally posted by Sphara
        There was always a flash of red text in the bottom of the screen that disappeared so quickly I never could read a single word of it.
        Don't bother trying - it basically just says the game's crashing
        One for the Dark Lord on his dark throne
        In the Land of Mordor where the Shadows lie.

        Comment

        • gglibertine
          Adept
          • Dec 2007
          • 234

          #79
          OK, here's a random question. If rogue-types drop ?PD, how come archers don't drop ammo?

          Comment

          • Grotug
            Veteran
            • Nov 2013
            • 1632

            #80
            Is it reasonable to request that warriors not shield bash enemies when doing so has no effect on the enemy? Some enemies aren't confusable or stunnable, yet @ keeps bashing them with his shield and stumbling instead of just thrusting his weapon into such enemies.

            Originally posted by gglibertine
            OK, here's a random question. If rogue-types drop ?PD, how come archers don't drop ammo?
            Seems like a valid point. Of course, if an archer kobold dropped seeking arrows of wounding, after hitting you with arrows that did 18 damage one, might wonder why he wasn't using the seeker arrows.

            Speaking of seeker arrows, maybe seeker arrows shouldn't have more dice than other ammo, maybe they should just have extremely high to-hit; like 20+ up to mid 30s and in super rare occasions low 40s. The word "seeker" implies arrows that always hit their target.
            Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM

            Detailed account of my Ironman win here.

            "My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --Fizzix

            Comment

            • jevansau
              Adept
              • Jan 2009
              • 200

              #81
              Having an odd problem with the latest build - attempting to run: . direction moves one square and keeps prompting for direction. At that point hitting escape prompts with Cancelled. -more- and prompts one more time for direction.
              the given direction works for 1 square and then I'm back to the original situation.
              Windows 10, but other builds work fine.

              Comment

              • Nick
                Vanilla maintainer
                • Apr 2007
                • 9630

                #82
                Originally posted by jevansau
                Having an odd problem with the latest build - attempting to run: . direction moves one square and keeps prompting for direction. At that point hitting escape prompts with Cancelled. -more- and prompts one more time for direction.
                the given direction works for 1 square and then I'm back to the original situation.
                Windows 10, but other builds work fine.
                Yeah, this is a known issue. Use the second-latest build.
                One for the Dark Lord on his dark throne
                In the Land of Mordor where the Shadows lie.

                Comment

                • Voovus
                  Adept
                  • Feb 2018
                  • 158

                  #83
                  Nick,

                  A few comments on the new mage. I appreciate that you're working on other aspects at the moment, but I'm liable to forget otherwise. These are all fairly minor.

                  1. I found the mage pretty powerful. There's a good selection of really excellent spells. The hp is low, as it should be, and the power for devastation is high at the end (Banishment, Mass Banishment).

                  2. Mana bolt more or less obsoletes all the earlier damage spells. This is not so much an issue with mana bolt, but rather with the fact that very few late game monsters and uniques are specifically vulnerable to cold/fire/lightning/acid.

                  3. Mana Channel could reasonably be replaced by a passive speedup to casting, like shooting speed for the Ranger.

                  4. The combination Tap Magical Energy plus Recharging makes it possible to replenish SP during a battle. To some extent this is necessary, as the Mage's SP pool (even with max Int) is insufficient to deal with most late game uniques. Thematically, however, if feels a bit wrong. Tap Magical Energy converts wand charges into more SP than it takes for Recharging to put those charges back - surely this violates the first law of thaumodynamics? Maybe Tap Magical Energy should always blow up a wand?

                  5. Mana Storm probably comes too late - my minions often finish before getting to character level 45.

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9630

                    #84
                    Thanks for the comments.

                    Originally posted by Voovus
                    2. Mana bolt more or less obsoletes all the earlier damage spells. This is not so much an issue with mana bolt, but rather with the fact that very few late game monsters and uniques are specifically vulnerable to cold/fire/lightning/acid.
                    OK, noted.

                    Originally posted by Voovus
                    3. Mana Channel could reasonably be replaced by a passive speedup to casting, like shooting speed for the Ranger.
                    True, and worth thinking about.

                    Originally posted by Voovus
                    4. The combination Tap Magical Energy plus Recharging makes it possible to replenish SP during a battle. To some extent this is necessary, as the Mage's SP pool (even with max Int) is insufficient to deal with most late game uniques. Thematically, however, if feels a bit wrong. Tap Magical Energy converts wand charges into more SP than it takes for Recharging to put those charges back - surely this violates the first law of thaumodynamics? Maybe Tap Magical Energy should always blow up a wand?
                    I don't necessarily mind that (although points for "thaumodynamics"), but I'll think about the balance.

                    Originally posted by Voovus
                    5. Mana Storm probably comes too late - my minions often finish before getting to character level 45.
                    One way to fix that is to make the game harder

                    Another thing is that (especially if you were playing High-Elf or similar) I'm planning for races, like the new classes, to have no XP penalty.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • Sphara
                      Knight
                      • Oct 2016
                      • 504

                      #85
                      I just happened to finish a mage game half an hour after Voovus's post there and I can agree every 5 points he made.

                      I would add that Mana Storm having 16% failure rate for XL49 wizard with maxed INT doesn't feel right. Mana Storm itself isn't overpowered spell. Combined with Explosion knockback though, any attack spell starts to feel overpowered. Explosion - Mana Storm - Explosion - Mana Storm and Morgy went down even with several failed MS castings.

                      Comment

                      • Philip
                        Knight
                        • Jul 2009
                        • 909

                        #86
                        I have played a bunch of mages, and always ended up dying in extremely silly ways to missing resists (notably, not noticing that resistance apparently no longer gives resistance to poison?). Mana Channel is, to put it simply, broken. It's reliable, cheap, and sufficiently more impressive than any device you could possibly have around the point you get it that you would in fact rather tap all your devices and only really use them as batteries. Given how much work has gone into making devices fun over the years, it is disappointing to see the utility and device specialist use their devices primarily as batteries for mana bolts.
                        I think the Tap Magical Device + Recharging issue is largely a function of the prior issue. If using devices and then Recharging those devices and using them again were productive, then there would be no reason to abuse Recharging + Tap. Tap is fine as a last-ditch device drain, Recharging is a core gameplay component, and their interaction is, if a bit silly, not entirely free (destruction chance) and ultimately, fine, so long as Tap isn't objectively the best choice for any device. Unfortunately, it is, so long as Mana Channel is running.

                        Comment

                        • Nick
                          Vanilla maintainer
                          • Apr 2007
                          • 9630

                          #87
                          There is now a new build up on the nightlies page which I believe
                          • fixes the (or at least a) crash bug, and
                          • fixes the run bug.


                          Let me know if there are still issues.
                          One for the Dark Lord on his dark throne
                          In the Land of Mordor where the Shadows lie.

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #88
                            An mana point bug. If @ has mana points, but dons Gorlim dropping those points to zero due to its intelligence penalty; the points remain at zero even if @ dons a different hat. I.e., the max points stay at zero, not just the used points. This condition disappears if the game is saved and reloaded, but happens again the moment Gorlim is worn.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Nick
                              Vanilla maintainer
                              • Apr 2007
                              • 9630

                              #89
                              Originally posted by Ingwe Ingweron
                              An mana point bug. If @ has mana points, but dons Gorlim dropping those points to zero due to its intelligence penalty; the points remain at zero even if @ dons a different hat. I.e., the max points stay at zero, not just the used points. This condition disappears if the game is saved and reloaded, but happens again the moment Gorlim is worn.
                              Thanks, filed.
                              One for the Dark Lord on his dark throne
                              In the Land of Mordor where the Shadows lie.

                              Comment

                              • wobbly
                                Prophet
                                • May 2012
                                • 2627

                                #90
                                Minor information leak. I've got an un-ided weapon I can't give to the weaponsmith. Presumably this means it's cursed & has a value less then 0.

                                Comment

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