"The door appears to be broken". This costs me a turn because I'm too lazy to look before trying to close it, I don't think it should.
Current master post-4.1.3
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Another minor bug: Zapping an un-ided light rod while blind gives the "shimmering light" message but doesn't id.
Interrupt seems to still interrupt for unseen corridors while blind (on the old version still on angband.live). Not sure that's a bug or not, it's perhaps logical? Just mentioning it because there may be a whole heap of funny interrupts if you run around blind.Comment
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That doesn't sound like a bug to me. While running blind, I'd be skimming the wall with my hands and if I suddenly came to an open space, would want to know why.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Just wanted to say how much I enjoy seeing the collaboration and development. Games come and go but this (and previously Moria) has been the only one to survive and get continually better going back to the days of my XT.
I'm a "faint of heart grind it out" player so while I've not tried the nightly builds I have to say I'm extremely excited for the next milestone release.
Thank you to you all.It Breathes. You die.Comment
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Is there an option to disable stacking of consumable magic items? Some way to break the -"only one charge left on my staff of magic mapping... blast... I just tripped over and picked up another staff with 8 charges, now I'm overweight but don't want to lose half of them"- scenario?It Breathes. You die.Comment
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Is there an option to disable stacking of consumable magic items? Some way to break the -"only one charge left on my staff of magic mapping... blast... I just tripped over and picked up another staff with 8 charges, now I'm overweight but don't want to lose half of them"- scenario?
Edit: Just to clarify the blah bit is unnecessary, the inscriptions just have to be different in some wayLast edited by wobbly; January 29, 2019, 03:30.Comment
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I auto-inscribe my staffs of Identify with @Z1!k .
If it's near empty, i can change the inscription to (say) @Z1!k- .
When i pick up a new staff, it gets the default inscription, and doesn't stack with the modified one.Comment
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I just spotted something while working on my variant. If you go to constant.txt and set starting gold to zero, each character will start only with their starting equipment. However, if you set birth_start_kit to false, you start... with nothing. Like a plain "pitiful-looking beggar". This feels wrong... For my variant, I calculate the value of the items you don't get when birth_start_kit is not set and ensure every character starts at least with that amount of gold, so they could buy the same starting kit or different stuff of equivalent value. Consider adding that to V as well.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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