New builds are up on the nightlies page, with the necromancer spell Banish Undead replaced with Tap Unlife, which damages the closest undead monster a little and gives that player back that amount of mana. Thanks to kaypy and Derakon for the idea.
Current master post-4.1.3
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Downloading latest build now! Also, I've been playing Druids a bit and really liking them. One suggestion -- how about giving them mushroom ID? I don't think that's a valuable enough buff to make them OP, but it would fit well thematically. Possibly Rangers should have it too. Or it could be something both classes gain with experience?Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I just updated, getting the same with Angband-osx-4.1.3-215-gfb594ca.dmg. reverted to previous version Angband-osx-4.1.3-211-g7f492e5.dmg and "." direction running works again.Comment
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Nick,
A few comments on a recently played-through a Druid. I'm sorry these may sound negative, but the truth is that I found this Druid less fun than in an earlier version of yours.
1. The early game is tough, and the Druid is rather fragile. Poor melee, poor casting, poor spell damage and no form of object detection for usefully sneaking around. Before being nerfed, Fox Form made the Druid into a good warrior, but that's no longer the case.
2. I haven't found the Druedain form useful. Yes, it worked well on a bunch of ologs, but by the time you get it these guys aren't an obstacle anyway. I think it would be far more useful if it appeared at character level 10 (with a lower damage reduction, say clv/2) - it would then make it possible to take on orcs and trolls at the cost of low speed.
3. Bear Form comes way way too late, and isn't powerful enough. By the time I got it I was fighting Ungoliant, so couldn't have a real melee druid for most of the game. I was still hoping to melee fight Morgoth, but found that I would only have about 300 damage output plus the disadvantage of difficult healing. The Con bonus is an optical illusion, since after switching to a bear you cannot heal up to full and, like the problem with the previous necromancer, you cannot rely on the Con bonus as at some point you'll need to switch back out. I would suggest putting Bear Form at level 20 or 30 (if Druedain is at 10) and giving it +2 attack speed instead of some of the other bonuses. The reason for the attacks instead of straight damage is my experience with the pre-nerfed fox: it encourages the player to use heavy weapons (high dice, low number of attacks) instead of the traditional ones (low dice, high number of attacks), which adds variety to the game.
4. Eagle Form again comes a bit too late. By that stage the druid already has the Haste spell (assuming spellbook found), some stealth and standard methods of escape (Teleport/TO). Might be better around character level 20 for general exploration, or 30 for early vault looting.
5. It would be really nice if one could pick up objects without shifting out and back in to an animal form. It gets a little frustrating.
6. The fox has become a bit too weak. Maybe a higher stealth bonus would make it ok, if you don't want to give it physical power.
7. As an animal loving and vegetarian druid, it feels thematically wrong to go around killing cute fluffy creatures, like cats, jackals, wolves, bears, tigers, oliphaunts and, um, hounds. Maybe give the druid a politically-correctly-named spell that would mass banish these creatures?
Also, a bug that I thought had already been fixed:
On a randart: "When activated, it teleports you randomly about 606f the largest distance you could go."Comment
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Having also recently completed a druid run through, I'll add my comments:
For most of the game fox form was my highest damage option, even in its current weaker form. Sometimes bear form was better, but there was rarely much in it.
Drúedain form was only rarely useful - taking out drolems for the experience - green dragon pits, large poison breathers.
Eagle form was mostly useful for late game exploring as it avoids traps.
Started playing as a fragile rogue, but mostly as a stealth warrior.
For me, Wild Forces was the most disappointing book.
I haven't tried a necromancer for a while, but mages have a much better damage output and positioning, and priests have similar damage output and great defense.
There are lots of good crowd control spells, but that isn't the issue by the time you have the book and the spells.
While Meteor swarm/Rift should be a good combination, but by then melee is usually preferable.
If you got it earlier it might be more useful.Comment
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7. As an animal loving and vegetarian druid, it feels thematically wrong to go around killing cute fluffy creatures, like cats, jackals, wolves, bears, tigers, oliphaunts and, um, hounds. Maybe give the druid a politically-correctly-named spell that would mass banish these creatures?
Zephyr Hounds, to my mind, are not natural animals and would not count. I think of them the same as the corrupted wolves (darkhounds) in the Wheel of Time series. While still animals they don't have a natural environment outside the mine.Comment
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Thanks for the excellent druid comments. Its unsurprising I guess that the shapechanges aren't balanced correctly as they're so new. I think definitely shapechanged players should be able to pick up objects, but probably still not do anything else.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Ugh! There's still a sneaky *CRASH* bug lurking about. Playing the comp on Angband.live, at DL39, mostly clear the level, killing the Three Trolls in the process, descend the stairs -- CRASH -- lose all progress from the level and back at the start of DL39. I'm on tilt and have to stop playing for awhile. Hopefully Gwarl can get a recovery file, but I don't think the savefile will help locate the bug, as it was at the end of the long-fought level.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Sorry for your loss. I feel your pain! At least when you replay it you know where the good drops are.Beginner's Guide to Angband 4.2.3 Part 1: https://www.youtube.com/watch?v=m9c9e2wMngM
Detailed account of my Ironman win here.
"My guess is that Grip and Fang have many more kills than Gothmog and Lungorthin." --FizzixComment
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Ugh! There's still a sneaky *CRASH* bug lurking about. Playing the comp on Angband.live, at DL39, mostly clear the level, killing the Three Trolls in the process, descend the stairs -- CRASH -- lose all progress from the level and back at the start of DL39. I'm on tilt and have to stop playing for awhile. Hopefully Gwarl can get a recovery file, but I don't think the savefile will help locate the bug, as it was at the end of the long-fought level.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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