Current master post-4.1.3
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You probably should add a ticket for my suggestion of implementing the choice between the new and old class systems as a birth option, since that's pretty obviously preferable to the current situation where the old classes are provided as an alternative configuration file that needs to be renamed to classes.txt in order to be usable.Comment
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I don't know if anyone else has run into this, but rogues are dropping a truly ridiculous number of ?pd in my first run through 4.1.3. I cleared out a room of them and found a pile of 32 outside the door plus five more piles inside -- adding up to a total of 47 from a single room! Each additional rogue I kill drops another pile of them.
Nick, can you fix this so they drop !aug instead?Comment
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Thought I'd try the latest build to check out the new classes, and got this during character creation. Are half-elves meant to be subject to dwarfism or is this a bug?
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Well spotted! I'm clueless about how that gets calculated, and the documentation doesn't really help with that.
I'd be happy to help update/expand documentation (I'm a tech writer and have a lot of free time on my hands at the moment) if people are willing to field questions. I have enough understanding of C lib files to figure some things out on my own, but I'm not a programmer and my maths skills are limited. What I *do* understand is the non-coder's POV, which is something usually lacking in open source projects.
I've been deterred in the past because the response to previous offers to contribute has been pretty much "figure it out yourself" (this applies to every open source project I've ever been even tangentially involved with), but maybe if I started a thread for discussion of documentation issues?Comment
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Blackguards have 10lb fists. I've never played one, they have some sort of odd combat mechanics, apparently they are quite OP.
Well spotted! I'm clueless about how that gets calculated, and the documentation doesn't really help with that.
I'd be happy to help update/expand documentation (I'm a tech writer and have a lot of free time on my hands at the moment) if people are willing to field questions. I have enough understanding of C lib files to figure some things out on my own, but I'm not a programmer and my maths skills are limited. What I *do* understand is the non-coder's POV, which is something usually lacking in open source projects.
I've been deterred in the past because the response to previous offers to contribute has been pretty much "figure it out yourself" (this applies to every open source project I've ever been even tangentially involved with), but maybe if I started a thread for discussion of documentation issues?
so as not to clog up Nick's thread. As you can see it isn't a simple calculation. Feel free to ask questions if you have trouble following. I have trouble myself.Comment
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Thanks wobbly, I'll take a look at it.
Re: comments about blackguards being OP, I'm not so sure. You have to put an awful lot of points into INT to be able to even use your limited magic at the levels you gain the spells -- I'm 19th level right now and still only have half the mana I need to use the Berserk Rage spell I got at 14th, and haven't actually used Dark Focus yet because I've got this giant stack of ?Blessing and !Heroism and keep finding more. It seems a bit inefficient to me.Comment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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