Sorry, I didn't mean we should change anything about the standarts. That road is fine. At least for your n first games. But for randarts I don't see any value of giving crap artifacts to experienced players (mainly the ones using randarts)
Current master post-4.1.3
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What do y'all think about making artifacts more rare, possibly as an option? I know there's artifactless, but that's a little absolutist. It might be nice to have a game mode where you found, say, maybe half to a third as many artifacts for a given amount of playing, and had to rely more on ego-items or artifacts that don't give you quite what you want.Comment
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So the nightly build from two weeks ago - 81f7f3bff - was meant to have a bit of a power reduction for randarts. Any sense of how that's playing out yet?One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Juts a quick status update. I am currently- Trying to play a decently long game to get a feel for the current state
- Reacting to the many reports on this thread
- Looking at artifacts to see if anything needs doing
I've also been looking at this thread - largely for the artifact stuff - but am having a hard time getting any coherent things that need changing out of it. Any opinions welcome.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Crap artifacts are generally amusing at least.
What do y'all think about making artifacts more rare, possibly as an option? I know there's artifactless, but that's a little absolutist. It might be nice to have a game mode where you found, say, maybe half to a third as many artifacts for a given amount of playing, and had to rely more on ego-items or artifacts that don't give you quite what you want.It Breathes. You die.Comment
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spell:Hit and Run:23:20:40:20
desc:Prepres you to teleport a short distance after stealing from a monster.
No idea what you mean here... Prepares?PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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So far it feels okay, though my game isn't really long enough yet to say with much confidence. I have definitely found a number of junk ones though including one that I think had sustain wisdom and everything else was a curse. :-)Comment
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Ahh, I'd forgotten that one - it's a bug, and I'll fix it NEXT.One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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On the necromancer spell "Frighten," the description says uniques and monsters that resist fear are not affected -- however, uniques are affected (worked on both one of the Umbar guys and Tom the stone troll). Not sure whether it's the description or the behavior that's wrong, but they don't match.Comment
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On the necromancer spell "Frighten," the description says uniques and monsters that resist fear are not affected -- however, uniques are affected (worked on both one of the Umbar guys and Tom the stone troll). Not sure whether it's the description or the behavior that's wrong, but they don't match.
not
uniques -- and monsters that resist fear -- are not affected
so just stuff that resist fear cannot be frightenedPWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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