Angband 4.0beta status
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This is almost working perfectly now! Just one case I've found where you still get an unnecessary message: if you use the wield command to swap an item in for one that's already equipped. Wielding to an empty slot is fine (and hence if you use t to take off the existing item and then wield the new one you don't get any messages) but I assume swapping is satisfying the "nothing added or removed" condition and accidentally triggering the message. -
Update 97c6d0d fixes:- Mushrooms having a failure rate
- Pack re-arrangement message spam
- Backing out of ID, enchantment etc now possible
- Brands and slays learned on learning an ego
(Up soon)Leave a comment:
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The can't back out bug. If I recall the earlier posts, this is also draining mana points when casting certain spells, but then backing out, e.g., Identify, Enchant Weapon, Enchant Armor, etc. Haven't tested this lately.Leave a comment:
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I read an unidentified scroll, turned out to be enchant weapon to-dam, I hit escape instead of choosing a weapon and it still consumed the scroll, is this intended?Leave a comment:
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I picked up a two-handed great flail and it pseudoed as {excellent}. I wielded it and felt stronger healthier and more dexterous, now it has a {splendid} tag. I swung it at a nearby uruk and it glowed and identified as "of Westernesse" but it still had the {splendid} because only one of the slays had been identified. This may be working as intended but it is a change to have the ego identified but not fully known.Leave a comment:
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This seems simple and sensible - I'm going to implement it, but yell at me if there's something else to consider.
Quiver messages I think can stay as they are - they're infrequent, and I think you want to know when anything changes there.Leave a comment:
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Messages should happen when no items enter or leave your pack but nonetheless the order of the items in the pack has changed.Leave a comment:
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The question I have is - when should these messages happen? The way it was previously was in some ways an accident of how the code was put together. So was that ideal? If not, what is ideal?On further testing, it seems that you now get the "You re-arrange your pack" message any time you pick up, wield or drop anything, which is a bit excessive. Previously, the message used to only occur when you identified an item and that caused it to jump to a different position in the list (changing the overall sort order); what's happening at the moment is you also get the message any time items are shunted up or down to close gaps/accommodate new items (moving to new slots but staying in the original order).Leave a comment:
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On further testing, it seems that you now get the "You re-arrange your pack" message any time you pick up, wield or drop anything, which is a bit excessive. Previously, the message used to only occur when you identified an item and that caused it to jump to a different position in the list (changing the overall sort order); what's happening at the moment is you also get the message any time items are shunted up or down to close gaps/accommodate new items (moving to new slots but staying in the original order).
ETA: You even get "You re-arrange your pack" when you wield an item from the floor or drop it from your wielded equipment without actually putting it in the pack.Last edited by Nomad; May 28, 2015, 19:22.Leave a comment:
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Fair enough. I'm more used to variants built of z that have all sorts of hilarious messages when hallucinating. I'd still regard it as a bug, just 1 that's always been there. Guess it doesn't really matter. To me it seems a good idea to change it anyway unless:
a. it's actually too much work for too little gain
or
b. people like it better the way it isLeave a comment:
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