Angband 4.0beta status

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  • Nomad
    replied
    Originally posted by Nick
    Update 97c6d0d fixes:
    • Pack re-arrangement message spam
    This is almost working perfectly now! Just one case I've found where you still get an unnecessary message: if you use the wield command to swap an item in for one that's already equipped. Wielding to an empty slot is fine (and hence if you use t to take off the existing item and then wield the new one you don't get any messages) but I assume swapping is satisfying the "nothing added or removed" condition and accidentally triggering the message.

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  • Nick
    replied
    Update 97c6d0d fixes:
    • Mushrooms having a failure rate
    • Pack re-arrangement message spam
    • Backing out of ID, enchantment etc now possible
    • Brands and slays learned on learning an ego


    (Up soon)

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  • Nick
    replied
    Originally posted by Ingwe Ingweron
    The can't back out bug. If I recall the earlier posts, this is also draining mana points when casting certain spells, but then backing out, e.g., Identify, Enchant Weapon, Enchant Armor, etc. Haven't tested this lately.
    Still happens, shouldn't after next update

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    I guess not. This applies to enchant, ID, recharging I guess - any others?
    The can't back out bug. If I recall the earlier posts, this is also draining mana points when casting certain spells, but then backing out, e.g., Identify, Enchant Weapon, Enchant Armor, etc. Haven't tested this lately.

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  • Nick
    replied
    Originally posted by Jungle_Boy
    I read an unidentified scroll, turned out to be enchant weapon to-dam, I hit escape instead of choosing a weapon and it still consumed the scroll, is this intended?
    I guess not. This applies to enchant, ID, recharging I guess - any others?

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  • Jungle_Boy
    replied
    I read an unidentified scroll, turned out to be enchant weapon to-dam, I hit escape instead of choosing a weapon and it still consumed the scroll, is this intended?

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  • Jungle_Boy
    replied
    I picked up a two-handed great flail and it pseudoed as {excellent}. I wielded it and felt stronger healthier and more dexterous, now it has a {splendid} tag. I swung it at a nearby uruk and it glowed and identified as "of Westernesse" but it still had the {splendid} because only one of the slays had been identified. This may be working as intended but it is a change to have the ego identified but not fully known.

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  • Nick
    replied
    Update e77b3ef is takkaria'a patch to allow wildcards in .prf files.

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  • Nick
    replied
    Originally posted by Derakon
    Messages should happen when no items enter or leave your pack but nonetheless the order of the items in the pack has changed.
    This seems simple and sensible - I'm going to implement it, but yell at me if there's something else to consider.

    Quiver messages I think can stay as they are - they're infrequent, and I think you want to know when anything changes there.

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  • Derakon
    replied
    Originally posted by Nick
    The question I have is - when should these messages happen? The way it was previously was in some ways an accident of how the code was put together. So was that ideal? If not, what is ideal?
    Messages should happen when no items enter or leave your pack but nonetheless the order of the items in the pack has changed.

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  • Nick
    replied
    Originally posted by Nomad
    On further testing, it seems that you now get the "You re-arrange your pack" message any time you pick up, wield or drop anything, which is a bit excessive. Previously, the message used to only occur when you identified an item and that caused it to jump to a different position in the list (changing the overall sort order); what's happening at the moment is you also get the message any time items are shunted up or down to close gaps/accommodate new items (moving to new slots but staying in the original order).
    The question I have is - when should these messages happen? The way it was previously was in some ways an accident of how the code was put together. So was that ideal? If not, what is ideal?

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  • Nomad
    replied
    On further testing, it seems that you now get the "You re-arrange your pack" message any time you pick up, wield or drop anything, which is a bit excessive. Previously, the message used to only occur when you identified an item and that caused it to jump to a different position in the list (changing the overall sort order); what's happening at the moment is you also get the message any time items are shunted up or down to close gaps/accommodate new items (moving to new slots but staying in the original order).

    ETA: You even get "You re-arrange your pack" when you wield an item from the floor or drop it from your wielded equipment without actually putting it in the pack.
    Last edited by Nomad; May 28, 2015, 19:22.

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  • Nomad
    replied
    Originally posted by Nick
    Update efaad55 fixes
    • Message on pack or quiver being re-arranged
    Starting a new game in efaad55 now gets you a "You re-arrange your pack," message when the town first loads. Which seems amusingly appropriate, actually. Getting ready for the adventure ahead...

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  • wobbly
    replied
    Originally posted by Timo Pietilä
    I think that is not a bug. IIRC that happens in 3.5.1 too, and many versions before it.
    Fair enough. I'm more used to variants built of z that have all sorts of hilarious messages when hallucinating. I'd still regard it as a bug, just 1 that's always been there. Guess it doesn't really matter. To me it seems a good idea to change it anyway unless:

    a. it's actually too much work for too little gain
    or
    b. people like it better the way it is

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  • Timo Pietilä
    replied
    Originally posted by wobbly
    Hitting enemies while hallucinating tells you the name of the monster in the message display. e.g. You hit the dark elf.

    Edit: It's also displaying in my monster recall window
    I think that is not a bug. IIRC that happens in 3.5.1 too, and many versions before it.

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