Angband 4.0beta status
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I guess my point was that the triggering process doesn't seem to be happening in the town, but does immediately when in the dungeon. In town, I can ignore an item, pick up another item, and the ignored item is still in the pack. In the dungeon, when I ignore an item, it is dropped right away.Leave a comment:
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Only on shops. Nick explained it up thread somewhere. It requires a trigger to activate the ignoring process, such as picking up an item, dropping an item or hitting K twice.Leave a comment:
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Maybe I'm imagining it, but it seems to me that items "ignored" while in town take a long time to be dropped from the pack, whilst items "ignored" in the dungeon drop right away.Leave a comment:
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The idea is that the town is at the base of Thangorodrim, and the staircase is the gate of Angband - hence also all the lava and rubble and randomly placed shops.Leave a comment:
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Just a dumb question, but I've been wondering. Why is it that in 4.0 the town stairs are always in the exact same spot on the Northern edge of town? In 3.5.1 the town stairs was random in its location.Leave a comment:
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Angband 4.0 dev 99051b4
@ has wielded an unidentified Tortoiseshell Amulet, but when attempting to identify it, is informed, "You have nothing to identify." Samuelson.zip
EDIT: NEVERMIND. It was me being an idiot. In the heat of battle, the item got dropped and I hadn't noticed. So, duh, of course there was nothing to identify.Leave a comment:
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Update 99051b4 fixes:- Directory creation problems in OS X
- The AC/Speed update bug - yes, really! Once found (after myshkin noticed the crucial connection to -more- prompts), it was a one line fix...
- PowerWyrm's latest
- A new help file for how to modify the game
Release Real Soon Now.Leave a comment:
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Most of the time I was jumping to level 98 (No Sauron, Morgoth for instadeath). And I am looking only at artifacts that can be differentiated by the listing of items (]) which includes star, arkenstone, special rings and special amulets. After a time none is generated any more..
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The recent nightlies seem to be suffering from intermittent slowdown again/still: repeat actions like searching and resting are sometimes instant, other times take a perceptible length of time to complete. (I don't know if it's maybe related to efforts to reduce the flicker with the tiles or something like that?)Leave a comment:
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Guest repliedMost of the time I was jumping to level 98 (No Sauron, Morgoth for instadeath). And I am looking only at artifacts that can be differentiated by the listing of items (]) which includes star, arkenstone, special rings and special amulets. After a time none is generated any more.Leave a comment:
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