- Crash when something was bought that stacked with something in the inventory or quiver
- Randarts (probably all DSMs) with 0 activation recharge time
- Monster list updating incorrectly on level change
Angband 4.0beta status
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Update 6dc5445 fixes: -
I still don't find your proposal as helpful to me as the current system, and here's why: With the current system, 40 is one full quiver and having the remainder in a new slot just makes it easier for me to see how much I have to drop to keep it down to just one slot. E.g., 40, 18 = drop 18 to maintain one slot for ammo vs. 58 in 2 quiver slots, 58-18=40 so drop 18. Or, e.g., 40, 40, 9 = drop 9 to maintain two slots for ammo vs. 89 in 3 quiver slots, 89-9=80 so drop 9 for 2 quiver slots or let's see...there's 40 capacity per slot so 89-40=49-9=40 for 1 quiver slot.... With your system I have to do the math. With the current system the math is already done. While with your proposal the math is simple enough, not having to even think about it whatsoever is just easier.Last edited by Ingwe Ingweron; May 24, 2015, 12:53.Leave a comment:
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Code:t) 32 missiles using 1 Quiver slot
Code:t) 49 missiles using 2 Quiver slots u) ...
Code:t) 83 missiles using 3 Quiver slots u) ... v) ...
Last edited by kaypy; May 24, 2015, 11:14.Leave a comment:
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Angband 4.0 dev 756c3bc
Information leak. With ESP, upon first arrival on level, Monster sub window shows awareness of Uniques on the other side of the level. I've noticed this leak in several dev versions.
No savefile since the information disappears the next move, or upon reload, so not able to duplicate simply with savefile.Leave a comment:
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Personally, I don't think so. I've gotten used to how many letter slots there are in inventory. Having each quiver of 40 use up a slot is a good visual reminder of the slots being used up by quivers and how many slots are available for other items.Leave a comment:
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I'm guessing that building from master and/or playing gcu is the thing causing the chardump parsing problems??? The only thing that Nick, elliptic and I have in common in the chardumps is that we have the commit hash appended to our character dump header tag e.g. [Angband v4.0beta-246-g78905dd Character Dump] Removing the hash doesn't fix the problem, so it's something inherently different with the chardump. I'm too lazy to start diffing things right now.
What Ingwe said.
I'm playing 80x25, and it looks like things get cut off on the right of the screen sometimes
e.g. I type (i) to see inventory, I get: "(Inventory) Burden 126.7 lb (6.8 lb overweight). Select Item: (Inven: a-s, / fo" in the top row, and my items are missing the (lb) unit to the right.
Thanks - I knew there was a message that was missing punctuation, and this is it.Leave a comment:
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I understand it's not a "bug" (aside from the fact that it has always bugged me), but I find it helpful for the main screen to remind me of my resistance status. Immunity trumps temporary resist (ordinarily double-resist since my @ usually has basic protection and then adds a temporary resist). Having the rFIRE indicator on when wearing Narya, for instance, would remind me I don't need to cast a temporary resist or quaff a potion for that resistance.Leave a comment:
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- If I go into my inventory (i) and then hit (.) for quiver, I have:
Code:a) 30 Arrows (1d4) (+0,+0) 6.0 b) 19 Arrows (1d4) (+4,+1) 3.8
Code:t) in Quiver: 40 missiles u) in Quiver: 9 missiles
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Thank you for looking into this. The annoying workaround for the moment is to drop anything you want to stock up on outside the store and after purchase exit the store and step on the item to restack them.Leave a comment:
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Few small things:
- I'm guessing that building from master and/or playing gcu is the thing causing the chardump parsing problems??? The only thing that Nick, elliptic and I have in common in the chardumps is that we have the commit hash appended to our character dump header tag e.g. [Angband v4.0beta-246-g78905dd Character Dump] Removing the hash doesn't fix the problem, so it's something inherently different with the chardump. I'm too lazy to start diffing things right now.
- When I go to disarm a trap, (push D) if I wait less than a second before confirming the direction the Repeat(99) thing pops up in the status bar (seems to be entirely cosmetic)
- If I go into my inventory (i) and then hit (.) for quiver, I have:
Code:a) 30 Arrows (1d4) (+0,+0) 6.0 b) 19 Arrows (1d4) (+4,+1) 3.8
Code:t) in Quiver: 40 missiles u) in Quiver: 9 missiles
- I'm playing 80x25, and it looks like things get cut off on the right of the screen sometimes
e.g. I type (i) to see inventory, I get: "(Inventory) Burden 126.7 lb (6.8 lb overweight). Select Item: (Inven: a-s, / fo" in the top row, and my items are missing the (lb) unit to the right.
- I accidentally played the id game and had a salamander breathe fire at me while i was wielding an unided mace (Defender) thing. It said "Your mace glows" with no period at the end, not sure if there was more to that message or if it's just missing the terminator.Leave a comment:
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Having an immunity notification at the bottom would be possible, but inconsistent with current behaviour, which is that those notifications are only for temporary effects.Leave a comment:
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Thanks - this is resulting in a potential crash for any bought item which stacks with something in the player's inventory or quiver. Will be fixed next update.Leave a comment:
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purchase arrows and add to quiver crash
Angband 4.0 dev 756c3bc
From the enclosed saved game, go into the weapon shop, buy 24 arrows (j), which already exist in my quiver, and after confirming the purchase it crashes. I am on Mac OS X if that makes a differenceAttached FilesLeave a comment:
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Angband 4.0 dev 756c3bc
Missing messages: Missing “You resist the effects …” message when immune to the element.
(Also, another plug for providing the Resistance flag at bottom of main screen for Immunity as it does currently for temporary resist.)Leave a comment:
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