Angband 4.0beta status

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  • Nick
    replied
    Update 6dc5445 fixes:
    • Crash when something was bought that stacked with something in the inventory or quiver
    • Randarts (probably all DSMs) with 0 activation recharge time
    • Monster list updating incorrectly on level change

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  • Ingwe Ingweron
    replied
    Originally posted by kaypy
    I may not have been clear enough: It should still show the additional slots ...
    I still don't find your proposal as helpful to me as the current system, and here's why: With the current system, 40 is one full quiver and having the remainder in a new slot just makes it easier for me to see how much I have to drop to keep it down to just one slot. E.g., 40, 18 = drop 18 to maintain one slot for ammo vs. 58 in 2 quiver slots, 58-18=40 so drop 18. Or, e.g., 40, 40, 9 = drop 9 to maintain two slots for ammo vs. 89 in 3 quiver slots, 89-9=80 so drop 9 for 2 quiver slots or let's see...there's 40 capacity per slot so 89-40=49-9=40 for 1 quiver slot.... With your system I have to do the math. With the current system the math is already done. While with your proposal the math is simple enough, not having to even think about it whatsoever is just easier.
    Last edited by Ingwe Ingweron; May 24, 2015, 12:53.

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  • kaypy
    replied
    Originally posted by Ingwe Ingweron
    Personally, I don't think so. I've gotten used to how many letter slots there are in inventory. Having each quiver of 40 use up a slot is a good visual reminder of the slots being used up by quivers and how many slots are available for other items.
    I may not have been clear enough: It should still show the additional slots
    Code:
    t) 32 missiles using 1 Quiver slot
    vs
    Code:
    t) 49 missiles using 2 Quiver slots
    u) ...
    vs
    Code:
    t) 83 missiles using 3 Quiver slots
    u) ...
    v) ...
    Last edited by kaypy; May 24, 2015, 11:14.

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  • Ingwe Ingweron
    replied
    Originally posted by Ingwe Ingweron
    Angband 4.0 dev 756c3bc

    Information leak. With ESP, upon first arrival on level, Monster sub window shows awareness of Uniques on the other side of the level. I've noticed this leak in several dev versions.

    No savefile since the information disappears the next move, or upon reload, so not able to duplicate simply with savefile.
    Oddly enough, this bug also has a flip-side (or perhaps a separate bug). Upon first arrival on level, Monster sub window shows awareness of monsters in ESP range EXCEPT the Unique standing right next to @. Again, information corrected on next move or upon reload (but not corrected with redraw).

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  • Ingwe Ingweron
    replied
    Originally posted by kaypy
    Would it be better UI if we instead said something like? ....
    Personally, I don't think so. I've gotten used to how many letter slots there are in inventory. Having each quiver of 40 use up a slot is a good visual reminder of the slots being used up by quivers and how many slots are available for other items.

    Leave a comment:


  • kaypy
    replied
    Originally posted by debo
    However if I look at my inventory it states:

    Code:
    t) in Quiver: 40 missiles 
    u) in Quiver: 9 missiles
    Would it be better UI if we instead said something like?

    Code:
    t) 49 missiles in 2 Quiver slots
    u) ...

    Leave a comment:


  • Nick
    replied
    Originally posted by debo
    I'm guessing that building from master and/or playing gcu is the thing causing the chardump parsing problems??? The only thing that Nick, elliptic and I have in common in the chardumps is that we have the commit hash appended to our character dump header tag e.g. [Angband v4.0beta-246-g78905dd Character Dump] Removing the hash doesn't fix the problem, so it's something inherently different with the chardump. I'm too lazy to start diffing things right now.
    I'm building from master and using sdl in Linux, so I'm guessing it's some dumb text encoding thing. I'm going to hope Pav just fixes it.

    Originally posted by debo
    When I go to disarm a trap, (push D) if I wait less than a second before confirming the direction the Repeat(99) thing pops up in the status bar (seems to be entirely cosmetic)
    That's the auto-repeat - I guess if you're quick enough it doesn't get to display it. By default it auto-repeats 100 times, but you can actually set a different number by hitting '0', entering a number, and then entering the command.

    Originally posted by debo
    Is this a "normal angband thing???"
    What Ingwe said.

    Originally posted by debo
    I'm playing 80x25, and it looks like things get cut off on the right of the screen sometimes

    e.g. I type (i) to see inventory, I get: "(Inventory) Burden 126.7 lb (6.8 lb overweight). Select Item: (Inven: a-s, / fo" in the top row, and my items are missing the (lb) unit to the right.
    Yes, that prompt needs trimming.

    Originally posted by debo
    I accidentally played the id game and had a salamander breathe fire at me while i was wielding an unided mace (Defender) thing. It said "Your mace glows" with no period at the end, not sure if there was more to that message or if it's just missing the terminator.
    Thanks - I knew there was a message that was missing punctuation, and this is it.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    Having an immunity notification at the bottom would be possible, but inconsistent with current behaviour, which is that those notifications are only for temporary effects.
    I understand it's not a "bug" (aside from the fact that it has always bugged me), but I find it helpful for the main screen to remind me of my resistance status. Immunity trumps temporary resist (ordinarily double-resist since my @ usually has basic protection and then adds a temporary resist). Having the rFIRE indicator on when wearing Narya, for instance, would remind me I don't need to cast a temporary resist or quaff a potion for that resistance.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by debo
    - If I go into my inventory (i) and then hit (.) for quiver, I have:

    Code:
    a) 30 Arrows (1d4) (+0,+0)      6.0
    b) 19 Arrows (1d4) (+4,+1)      3.8
    However if I look at my inventory it states:

    Code:
    t) in Quiver: 40 missiles 
    u) in Quiver: 9 missiles
    Is this a "normal angband thing???"
    This is correct. The quiver is showing what ammunition type and how much of each in up to 10 quiver slots. The inventory is showing the inventory slots taken up by any ammunition, up to 40 missiles per slot. I.e., a quiver holds 40 missiles. When you exceed 40, you must carry another quiver. Each quiver takes up one inventory slot. However, no matter how many overflow "quivers" you carry, you may only carry 10 types of ammunition.

    Leave a comment:


  • Darin
    replied
    Originally posted by Nick
    Thanks - this is resulting in a potential crash for any bought item which stacks with something in the player's inventory or quiver. Will be fixed next update.
    Thank you for looking into this. The annoying workaround for the moment is to drop anything you want to stock up on outside the store and after purchase exit the store and step on the item to restack them.

    Leave a comment:


  • debo
    replied
    Few small things:

    - I'm guessing that building from master and/or playing gcu is the thing causing the chardump parsing problems??? The only thing that Nick, elliptic and I have in common in the chardumps is that we have the commit hash appended to our character dump header tag e.g. [Angband v4.0beta-246-g78905dd Character Dump] Removing the hash doesn't fix the problem, so it's something inherently different with the chardump. I'm too lazy to start diffing things right now.

    - When I go to disarm a trap, (push D) if I wait less than a second before confirming the direction the Repeat(99) thing pops up in the status bar (seems to be entirely cosmetic)

    - If I go into my inventory (i) and then hit (.) for quiver, I have:

    Code:
    a) 30 Arrows (1d4) (+0,+0)      6.0
    b) 19 Arrows (1d4) (+4,+1)      3.8
    However if I look at my inventory it states:

    Code:
    t) in Quiver: 40 missiles 
    u) in Quiver: 9 missiles
    Is this a "normal angband thing???"

    - I'm playing 80x25, and it looks like things get cut off on the right of the screen sometimes

    e.g. I type (i) to see inventory, I get: "(Inventory) Burden 126.7 lb (6.8 lb overweight). Select Item: (Inven: a-s, / fo" in the top row, and my items are missing the (lb) unit to the right.

    - I accidentally played the id game and had a salamander breathe fire at me while i was wielding an unided mace (Defender) thing. It said "Your mace glows" with no period at the end, not sure if there was more to that message or if it's just missing the terminator.

    Leave a comment:


  • Nick
    replied
    Originally posted by Ingwe Ingweron
    Angband 4.0 dev 756c3bc

    Missing messages: Missing “You resist the effects …” message when immune to the element.

    (Also, another plug for providing the Resistance flag at bottom of main screen for Immunity as it does currently for temporary resist.)
    This is actually not an error - this message is for elemental attacks with side-effects, like blindness from light and dark attacks. There are no such effects from the basic elements, so there is never a message for them.

    Having an immunity notification at the bottom would be possible, but inconsistent with current behaviour, which is that those notifications are only for temporary effects.

    Leave a comment:


  • Nick
    replied
    Originally posted by Darin
    Angband 4.0 dev 756c3bc

    From the enclosed saved game, go into the weapon shop, buy 24 arrows (j), which already exist in my quiver, and after confirming the purchase it crashes. I am on Mac OS X if that makes a difference
    Thanks - this is resulting in a potential crash for any bought item which stacks with something in the player's inventory or quiver. Will be fixed next update.

    Leave a comment:


  • Darin
    replied
    purchase arrows and add to quiver crash

    Angband 4.0 dev 756c3bc

    From the enclosed saved game, go into the weapon shop, buy 24 arrows (j), which already exist in my quiver, and after confirming the purchase it crashes. I am on Mac OS X if that makes a difference
    Attached Files

    Leave a comment:


  • Ingwe Ingweron
    replied
    Angband 4.0 dev 756c3bc

    Missing messages: Missing “You resist the effects …” message when immune to the element.

    (Also, another plug for providing the Resistance flag at bottom of main screen for Immunity as it does currently for temporary resist.)

    Leave a comment:

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