Angband 4.0beta status

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  • Ingwe Ingweron
    replied
    Originally posted by tumbleweed
    Uh... not here. Did you test this with a freshly unpacked Angband?
    Forgot to mention, this is on OSX. That seems to have made quite a difference in the past. And, yes, this is with the most recent download from the nightlies.

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  • tumbleweed
    replied
    Originally posted by Ingwe Ingweron
    Angband 4.0 dev 7c315aa
    It's too bad we have to wait a few days for an update, because there's a significant but unknown crash bug!

    Upload the save file and take one step to the right - CRASH!
    Uh... not here. Did you test this with a freshly unpacked Angband?

    Leave a comment:


  • Ingwe Ingweron
    replied
    Angband 4.0 dev 7c315aa

    It's too bad we have to wait a few days for an update, because there's a significant but unknown crash bug!

    Upload the save file and take one step to the right - CRASH!

    I've no idea why. Given the recent fix to the mimic leaks, possibly the mimic crash is rearing its ugly head again? Tester.zip

    Leave a comment:


  • Thraalbee
    replied
    Mage spell "Teleport other" presents under Info as "dam 100".
    "Rad 100" or "Radius 100" would be correct iirc.

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  • Nick
    replied
    Really no updates for a few days now.

    Update 7c315aa fixes:
    • Bad activation display times in last update
    • Introduces new command '|' which views the quiver directly


    So now you can examine the quiver directly (same as 'e' for equipment and 'i' for inventory), and looking at something then hitting ESC takes you back to the quiver. Also that last works for the equipment, which it wasn't before.

    Quiver labels 0-9 will have to wait a bit - that will be a bit trickier.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Nick
    ....Ingwe's edit file fixes....
    One more. In Activation.txt, DRAGON_LAW is sound/shards. “/“ should be an “or” in description to be consistent with other dragon mail descriptions.

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  • Ingwe Ingweron
    replied
    Originally posted by Nick
    ....I believe also that debo is going to start a 4.0beta competition fairly soon - some sort of ranger, so the melee, spells and archery all get a work out.
    That being the case, I hope you will give serious consideration to changing the quiver labels back to 0-9 as in 3.5.1 and to [ESC] from individual item in quiver returning to quiver menu (as it does for Inventory or Equipment menus.)

    It is a pain to repeatedly have to return to the quiver to examine and compare the next item of ammunition to decide what to drop and for the inscriptions for firing not to match up with the quiver labels. Let's see, "e", yeah that's "5", so "f" is "6" ....

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  • Nick
    replied
    Update 27fb6d5 fixes
    • Pack overflowing when an unwielded item should stack
    • Black door bug, take 2
    • Bug with mana not refreshing properly when the player is so encumbered they have no mana
    • Recharge time display - there were two bugs here, one resulting in zero values which was new, and one which, I just realise as I type, was not a bug and I've broken it. Will have to fix that.
    • Ingwe's edit file fixes


    There won't be any updates for a few days, but please keep reporting any bugs as you find them. I believe also that debo is going to start a 4.0beta competition fairly soon - some sort of ranger, so the melee, spells and archery all get a work out.

    Leave a comment:


  • Thraalbee
    replied
    Originally posted by Nick
    A question to anyone who's been seeing errors in bonus display - AC, speed, etc - does the problem go away with a redraw (Control-R), or do you need to save and reload? I'm having trouble reproducing any of those issues.
    Strange. On this computer setup I get the error with normal window but not with maximised window. And yes, it displays correctly on redraw.
    [EDIT: Added clarification below]
    This term0 setup causes the problem to occur:
    Code:
    [Term-0]
    Visible=1
    Font=12X18X.FON
    Bizarre=1
    TileWid=12
    TileHgt=18
    NumCols=130
    NumRows=51
    PositionX=1
    PositionY=3
    Maximized=0
    Clearly smaller or larger (numcols & rows) term0 window does not have the problem.
    Last edited by Thraalbee; May 17, 2015, 12:25.

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  • Nick
    replied
    A question to anyone who's been seeing errors in bonus display - AC, speed, etc - does the problem go away with a redraw (Control-R), or do you need to save and reload? I'm having trouble reproducing any of those issues.

    Leave a comment:


  • kaypy
    replied
    Originally posted by tumbleweed
    angband-win-v4.0beta-229-g280b6ee[*]How in the heck can a Ball-and-Chain burn up?[/list]
    A Ball-and-Chain would be more accurately named a Ball-and-Chain-ona-Stick, where the handle is fire vulnerable.

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  • tumbleweed
    replied
    angband-win-v4.0beta-229-g280b6ee
    • I have two identical Rings of Damage (+0,+9), but if my pack is full, one is in my pack, and I take off the one I am wearing by equipping another ring from the floor, it is discarded instead of combined with the one already in my pack.
    • How in the heck can a Ball-and-Chain burn up?

    Leave a comment:


  • Nomad
    replied
    I'm still getting the black doors bug occasionally - I think maybe it's only happening now when the monster breaks a door rather than opens it?

    Leave a comment:


  • Derakon
    replied
    Originally posted by Nomad
    Well, I think there's actually more room for text now that player gender options are gone, so how about adding a short 'difficulty' line for each type, highlighted in a different colour to the rest of the info text? (Maybe even colour-coded red/yellow/green for difficulty.) Something along the lines of:

    Code:
    [bc=black][color=white]                                                       
     Human       [color=#ff3333]Hard! No bonuses or special abilities.[/color]    
     Half-Troll  [color=#00ff00]Easy. Very strong and tough, regenerates.[/color] 
     Kobold      [color=yellow]Moderate. Weak but resists poison.[/color]        
                                                           
    [/color][/bc]
    And maybe the class descriptions could have suggested choices for races as well:

    Code:
    [bc=black][color=white]                                                       
     Warrior     [color=#00ff00]Easy.[/color] Suits: Half-Troll, Half-Orc, Dwarf  
     Mage        [color=#ff3333]Hardest![/color] Suits: High-Elf, Hobbit, Gnome   
                                                           
    [/color][/bc]
    These look nice. I approve.

    (Although I foresee much arguing over difficulty levels and which races actually are best for which class...)
    Ha, yes. Poor Dampe's thread illustrates that nicely.

    Leave a comment:


  • Nomad
    replied
    Originally posted by Nick
    • Second attempt at making Windows port quit properly from the File menu
    Yep, this is working fine now, and the monster memory is properly retained.

    Leave a comment:

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