Angband 4.0beta status
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Angband 4.0 dev 7c315aa
It's too bad we have to wait a few days for an update, because there's a significant but unknown crash bug!
Upload the save file and take one step to the right - CRASH!
I've no idea why. Given the recent fix to the mimic leaks, possibly the mimic crash is rearing its ugly head again? Tester.zipLeave a comment:
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Mage spell "Teleport other" presents under Info as "dam 100".
"Rad 100" or "Radius 100" would be correct iirc.Leave a comment:
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Really no updates for a few days now.
Update 7c315aa fixes:- Bad activation display times in last update
- Introduces new command '|' which views the quiver directly
So now you can examine the quiver directly (same as 'e' for equipment and 'i' for inventory), and looking at something then hitting ESC takes you back to the quiver. Also that last works for the equipment, which it wasn't before.
Quiver labels 0-9 will have to wait a bit - that will be a bit trickier.Leave a comment:
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It is a pain to repeatedly have to return to the quiver to examine and compare the next item of ammunition to decide what to drop and for the inscriptions for firing not to match up with the quiver labels. Let's see, "e", yeah that's "5", so "f" is "6" ....Leave a comment:
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Update 27fb6d5 fixes- Pack overflowing when an unwielded item should stack
- Black door bug, take 2
- Bug with mana not refreshing properly when the player is so encumbered they have no mana
- Recharge time display - there were two bugs here, one resulting in zero values which was new, and one which, I just realise as I type, was not a bug and I've broken it. Will have to fix that.
- Ingwe's edit file fixes
There won't be any updates for a few days, but please keep reporting any bugs as you find them. I believe also that debo is going to start a 4.0beta competition fairly soon - some sort of ranger, so the melee, spells and archery all get a work out.Leave a comment:
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[EDIT: Added clarification below]
This term0 setup causes the problem to occur:
Code:[Term-0] Visible=1 Font=12X18X.FON Bizarre=1 TileWid=12 TileHgt=18 NumCols=130 NumRows=51 PositionX=1 PositionY=3 Maximized=0
Last edited by Thraalbee; May 17, 2015, 12:25.Leave a comment:
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A question to anyone who's been seeing errors in bonus display - AC, speed, etc - does the problem go away with a redraw (Control-R), or do you need to save and reload? I'm having trouble reproducing any of those issues.Leave a comment:
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angband-win-v4.0beta-229-g280b6ee
- I have two identical Rings of Damage (+0,+9), but if my pack is full, one is in my pack, and I take off the one I am wearing by equipping another ring from the floor, it is discarded instead of combined with the one already in my pack.
- How in the heck can a Ball-and-Chain burn up?
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I'm still getting the black doors bug occasionally - I think maybe it's only happening now when the monster breaks a door rather than opens it?Leave a comment:
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Well, I think there's actually more room for text now that player gender options are gone, so how about adding a short 'difficulty' line for each type, highlighted in a different colour to the rest of the info text? (Maybe even colour-coded red/yellow/green for difficulty.) Something along the lines of:
Code:[bc=black][color=white] Human [color=#ff3333]Hard! No bonuses or special abilities.[/color] Half-Troll [color=#00ff00]Easy. Very strong and tough, regenerates.[/color] Kobold [color=yellow]Moderate. Weak but resists poison.[/color] [/color][/bc]
Code:[bc=black][color=white] Warrior [color=#00ff00]Easy.[/color] Suits: Half-Troll, Half-Orc, Dwarf Mage [color=#ff3333]Hardest![/color] Suits: High-Elf, Hobbit, Gnome [/color][/bc]
(Although I foresee much arguing over difficulty levels and which races actually are best for which class...)Leave a comment:
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