Angband 4.0beta status

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  • Carnivean
    replied
    Originally posted by Timo Pietilä
    Non-native english here, but shouldn't that be "or" instead of "and". At random this or that, instead of at random this and that.
    I hope you're not right. That thing's a WMD if the 'and' is correct. Semantically you are correct though.

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Thraalbeast
    Code:
     When activated, it at random, fires a acid ball of radius 2,
     dealing 250 damage at the centre, fires a lightning ball of radius
     2, dealing 250 damage at the centre, fires a fire ball of radius
     2, dealing 250 damage at the centre, fires a frost ball of radius
     2, dealing 250 damage at the centre and fires a poison gas ball of
     radius 2, dealing 250 damage at the centre.
     Your chance of success is 97.7%
    Non-native english here, but shouldn't that be "or" instead of "and". At random this or that, instead of at random this and that.

    Leave a comment:


  • Thraalbee
    replied
    Unlimited Dragon Breath Armour

    (angb-v4b-204-gfd9dbc5)
    This piece of armour has zero recharge time. There is no text about the recharge time and I can spam dragon breath as much as I want. Much to the dismay of my poor fellow citizens of Towne.

    Code:
    g) the Multi-Hued Dragon Scale Mail 'Egoroth' (-2) [45,+24] <+2> {A:250hp ball}
     Found lying on the floor in a vault at 2650 feet (level 53)
     
     +2 searching skill.
     Provides resistance to acid, lightning, fire, frost, poison gas,
     chaos.
     Provides protection from blindness, confusion.
     Feather Falling.  
     
     When activated, it at random, fires a acid ball of radius 2,
     dealing 250 damage at the centre, fires a lightning ball of radius
     2, dealing 250 damage at the centre, fires a fire ball of radius
     2, dealing 250 damage at the centre, fires a frost ball of radius
     2, dealing 250 damage at the centre and fires a poison gas ball of
     radius 2, dealing 250 damage at the centre.
     Your chance of success is 97.7%

    I guess this could be ok if the overall result is reasonable, but there seems to be no power boost related to the recharge time in the artifact creation.
    Code:
    ********** ENTERING EVAL POWER ********
    Artifact index is 84
    the Multi-Hued Dragon Scale Mail 'Egoroth' (-2) [45,+24] <+2>
    Object is deemed known
    Mult after extra might is 1
    After multiplying power for might, total is 0
    Add -3 power for to hit, total is -3
    Adding 45 power for base AC value
    Add 89 power for AC per unit weight, now 87
    Add 24 power for to_ac of 24, total is 111
    Add 4 power for 2 SEARCH, total is 115
    Object flags are:
    PROT_BLIND
    PROT_CONF
    FEATHER
    Add 16 power for PROT_BLIND, total is 131
    Add 24 power for PROT_CONF, total is 155
    Add 1 power for FEATHER, total is 156
    Add 12 power for multiple protections, total is 168
    Add 3 power for ignoring acid, total is 171
    Add 5 power for resistance to acid, total is 176
    Add 1 power for ignoring electricity, total is 177
    Add 6 power for resistance to electricity, total is 183
    Add 3 power for ignoring fire, total is 186
    Add 6 power for resistance to fire, total is 192
    Add 1 power for ignoring cold, total is 193
    Add 6 power for resistance to cold, total is 199
    Add 28 power for resistance to poison, total is 227
    Add 20 power for resistance to chaos, total is 247
    Add 16 power for multiple low resists, total is 263
    Add 10 power for full set of low resists, total is 273
    Add 8 power for multiple high resists, total is 281
    Add 20 power for item activation, total is 301
    FINAL POWER IS 301

    Leave a comment:


  • Timo Pietilä
    replied
    Originally posted by Nomad
    The inscription "@p1" doesn't seem to work for priest books. I can inscribe it "@m1" and then still select it by using p rather than m, but it doesn't work if you use p in the actual inscription.
    I think that is the case with 3.5 too, maybe 3.4 already. I seem to have changed all my priest inscriptions to m instead of p somewhere close to that time.

    I think that m is the actual action key and p is a keymap to that. No more separate p for prayers and m for magic spells. Probably made code a bit cleaner.

    Leave a comment:


  • Nomad
    replied
    The inscription "@p1" doesn't seem to work for priest books. I can inscribe it "@m1" and then still select it by using p rather than m, but it doesn't work if you use p in the actual inscription.

    Leave a comment:


  • Tarrasque
    replied
    Originally posted by Nick
    I'm inclined to agree. The thing is, it doesn't really come up in Vanilla, because the player is only ever referred to as "you". The case which PowerWyrm mentioned was in his multiplayer variant - so it's his problem
    Yes, but "thou" should really... Just kidding.

    Originally posted by Nick
    Certainly.
    OK, I searched the release notes on rephial but couldn't find what I was looking for. I think I first started playing in the early '00s.

    There used to be two options for running that were removed in a cleanup of useless options. I remember having a particular combination of them (one was something like "cut corners when running"), and being slightly annoyed about it changing. I think I might have had it set to cut known corners but stop before unknown corners. I mostly got used to it, but if anyone knows what I'm talking about I might remember something more.

    One quirk that made me think running could be improved was how, in the following diagram, if you are at 1 and run along the wall toward the diagonal gap you end up at the other 1, but if you do the same starting at 2 you end up at 3.
    Code:
      ###
      ###
    ##312
    ##1
    ##2
    Just that specific situation isn't too bad, but I've noticed other things.

    I don't know how it should work. In the source code someone commented a long explanation of the running algorithm, complete with diagrams, with the disclaimer that he isn't sure if it actually matches the code. I can't really follow the code myself (at least not optimized C code).

    Sorry, I feel like I'm still being vague. I remember having more specific ideas of how I wanted it.

    Leave a comment:


  • tumbleweed
    replied
    I don't remember ever finding anything under rubble in any 4.0 beta.

    Leave a comment:


  • MattB
    replied
    Nick, I know you wanted specifics at this stage in the game, so many apologies that this is precisely non-specific but...

    Has anyone found anything under rubble (monster or item) recently?

    Or maybe this is intended?

    Leave a comment:


  • MattB
    replied
    Originally posted by Nick
    Really no updates for a few days now.

    Update 7c315aa fixes:
    • Bad activation display times in last update
    • Introduces new command '|' which views the quiver directly


    So now you can examine the quiver directly (same as 'e' for equipment and 'i' for inventory), and looking at something then hitting ESC takes you back to the quiver. Also that last works for the equipment, which it wasn't before.

    Quiver labels 0-9 will have to wait a bit - that will be a bit trickier.
    Sorry, just had a crash on the above build.

    I exited the home and had the ol' obj-pile assertion thingummyjig.

    I had just picked up a load of stuff in my inventory that was ignored, so I guess I insta-dropped a load of stuff on the square directly outside the home.

    Leave a comment:


  • Nick
    replied
    Originally posted by Tarrasque
    Regarding the personal pronoun used to refer to the player character, if it must be neuter and not any other and can't be selected or typed in, then (from best to worst IMO):
    "they" (has been grammatical for hundreds of years) > avoid the words > call the player "The Ugly Idiot" > "it".

    I don't care if I have to be a he, she or xir, but I'm not an inanimate object.
    I'm inclined to agree. The thing is, it doesn't really come up in Vanilla, because the player is only ever referred to as "you". The case which PowerWyrm mentioned was in his multiplayer variant - so it's his problem

    Originally posted by Tarrasque
    would this thread be the place to put a suggestion about changing something about running?
    Certainly.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Originally posted by Tarrasque
    ....Regarding the personal pronoun used to refer to the player character,....
    I just use @.

    Leave a comment:


  • Tarrasque
    replied
    Hi, I've lurked on here and rgra for several years. I had a reply that got lost but I don't feel like retyping it so I'll be short.

    Regarding the personal pronoun used to refer to the player character, if it must be neuter and not any other and can't be selected or typed in, then (from best to worst IMO):
    "they" (has been grammatical for hundreds of years) > avoid the words > call the player "The Ugly Idiot" > "it".

    I don't care if I have to be a he, she or xir, but I'm not an inanimate object.

    edit: would this thread be the place to put a suggestion about changing something about running?
    Last edited by Tarrasque; May 18, 2015, 06:14.

    Leave a comment:


  • Nick
    replied
    Definitely no more updates for a few days now (I'm away from my dev machine from about 10 minutes from now).

    Update 78905dd (which should be up fairly soon) fixes the latest crash - it was from mimicked objects being crushed by another monster. That savefile should work fine now.

    Leave a comment:


  • Darin
    replied
    Originally posted by Ingwe Ingweron
    Angband 4.0 dev 7c315aa

    It's too bad we have to wait a few days for an update, because there's a significant but unknown crash bug!

    Upload the save file and take one step to the right - CRASH!

    I've no idea why. Given the recent fix to the mimic leaks, possibly the mimic crash is rearing its ugly head again? [ATTACH]1252[/ATTACH]
    I was able to reproduce this on OS X. Download the saved file, unpack and open it, and move in either direction and crash.

    Darin

    Leave a comment:


  • Nomad
    replied
    Originally posted by Nick
    • Black door bug, take 2
    Yep, seems to be all fixed now!

    Originally posted by Nick
    • Introduces new command '|' which views the quiver directly
    This is handy, thanks. Seems like it would be a good idea to make the command to switch to the quiver from equipment/inventory '|' instead of '.' as well, now, for consistency.

    Incidentally, I just noticed while I was checking if this had been changed that the inventory header is too long for the 24x80 window size now - it's over 80 characters, so it's truncated at:

    Code:
    (Inventory) Burden 47.0 lb (60.9 lb remaining). Select Item:  (Inven: a-i, / for
    When the full message if you expand the window is quite a bit longer:

    Code:
    (Inventory) Burden 47.0 lb (60.9 lb remaining). Select Item:  (Inven: a-i, / for
     Equip, . for Quiver, - for floor, ESC)
    It's quite difficult to cut all that down to 80 characters, but how's this?

    Code:
    (Inv) Burden 47.0 lb (60.9 lb free). (Inv a-i, Equip /, Quiver ., Floor -, ESC)

    Leave a comment:

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