I understand it's not a "bug" (aside from the fact that it has always bugged me), but I find it helpful for the main screen to remind me of my resistance status. Immunity trumps temporary resist (ordinarily double-resist since my @ usually has basic protection and then adds a temporary resist). Having the rFIRE indicator on when wearing Narya, for instance, would remind me I don't need to cast a temporary resist or quaff a potion for that resistance.
							
						
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 “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
 ― Tom Stoppard, Rosencrantz and Guildenstern are Dead
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 I'm building from master and using sdl in Linux, so I'm guessing it's some dumb text encoding thing. I'm going to hope Pav just fixes it.I'm guessing that building from master and/or playing gcu is the thing causing the chardump parsing problems??? The only thing that Nick, elliptic and I have in common in the chardumps is that we have the commit hash appended to our character dump header tag e.g. [Angband v4.0beta-246-g78905dd Character Dump] Removing the hash doesn't fix the problem, so it's something inherently different with the chardump. I'm too lazy to start diffing things right now.
 
 That's the auto-repeat - I guess if you're quick enough it doesn't get to display it. By default it auto-repeats 100 times, but you can actually set a different number by hitting '0', entering a number, and then entering the command.
 
 What Ingwe said.
 
 Yes, that prompt needs trimming.I'm playing 80x25, and it looks like things get cut off on the right of the screen sometimes
 
 e.g. I type (i) to see inventory, I get: "(Inventory) Burden 126.7 lb (6.8 lb overweight). Select Item: (Inven: a-s, / fo" in the top row, and my items are missing the (lb) unit to the right.
 
 Thanks - I knew there was a message that was missing punctuation, and this is it.One for the Dark Lord on his dark throne
 In the Land of Mordor where the Shadows lie.Comment
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 Personally, I don't think so. I've gotten used to how many letter slots there are in inventory. Having each quiver of 40 use up a slot is a good visual reminder of the slots being used up by quivers and how many slots are available for other items.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
 ― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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 Oddly enough, this bug also has a flip-side (or perhaps a separate bug). Upon first arrival on level, Monster sub window shows awareness of monsters in ESP range EXCEPT the Unique standing right next to @. Again, information corrected on next move or upon reload (but not corrected with redraw).Angband 4.0 dev 756c3bc
 
 Information leak. With ESP, upon first arrival on level, Monster sub window shows awareness of Uniques on the other side of the level. I've noticed this leak in several dev versions.
 
 No savefile since the information disappears the next move, or upon reload, so not able to duplicate simply with savefile.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
 ― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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 I may not have been clear enough: It should still show the additional slots
 vsCode:t) 32 missiles using 1 Quiver slot 
 vsCode:t) 49 missiles using 2 Quiver slots u) ... 
 Code:t) 83 missiles using 3 Quiver slots u) ... v) ... Last edited by kaypy; May 24, 2015, 11:14.Comment
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 I still don't find your proposal as helpful to me as the current system, and here's why: With the current system, 40 is one full quiver and having the remainder in a new slot just makes it easier for me to see how much I have to drop to keep it down to just one slot. E.g., 40, 18 = drop 18 to maintain one slot for ammo vs. 58 in 2 quiver slots, 58-18=40 so drop 18. Or, e.g., 40, 40, 9 = drop 9 to maintain two slots for ammo vs. 89 in 3 quiver slots, 89-9=80 so drop 9 for 2 quiver slots or let's see...there's 40 capacity per slot so 89-40=49-9=40 for 1 quiver slot.... With your system I have to do the math. With the current system the math is already done. While with your proposal the math is simple enough, not having to even think about it whatsoever is just easier.Last edited by Ingwe Ingweron; May 24, 2015, 12:53.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
 ― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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 Update 6dc5445 fixes:- Crash when something was bought that stacked with something in the inventory or quiver
- Randarts (probably all DSMs) with 0 activation recharge time
- Monster list updating incorrectly on level change
 One for the Dark Lord on his dark throne
 In the Land of Mordor where the Shadows lie.Comment
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 Good point. Hmm. Throwing out another random idea to be shot down:
 It needs an extra line... Does it make anything clearer?Code:... q) various r) other s) equipment Quiver Slots (40 missiles each) : t) 40 missiles u) 8 missiles Comment
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 I grabbed that file, played for a couple turns with a version of the game that I sadly cannot recall exactly, then exited.Angband 4.0 dev 7c315aa
 
 It's too bad we have to wait a few days for an update, because there's a significant but unknown crash bug!
 
 Upload the save file and take one step to the right - CRASH!
 
 I've no idea why. Given the recent fix to the mimic leaks, possibly the mimic crash is rearing its ugly head again? [ATTACH]1252[/ATTACH]
 
 The resulting save causes angband-win-v4.0beta-260-g6dc5445 (and possibly other versions) to fail the following assertion:
 Afterwards the game complains:Code:File: load.c Line: 297 Expression: square_obj 
 Code:Cannot place monster 5 Savefile corrupted - Couldn't load block monsters Attached FilesComment
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 I find it fairly clear as is. I've gotten so used to poschen where I have more slots (& conveniently ends in z) that I have to think for a bit about how much space I have left. I'd be more interested in adding in the empty slots (<empty>) to the display so I can see at a glance how many free slots I have.Comment
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 There was a savefile break not long ago - that may be the problem here, depending which version it was you played. In any case, the original problem with that original savefile is definitely fixed.I grabbed that file, played for a couple turns with a version of the game that I sadly cannot recall exactly, then exited.
 
 The resulting save causes angband-win-v4.0beta-260-g6dc5445 (and possibly other versions) to fail the following assertion:
 Afterwards the game complains:Code:File: load.c Line: 297 Expression: square_obj 
 Code:Cannot place monster 5 Savefile corrupted - Couldn't load block monsters One for the Dark Lord on his dark throne
 In the Land of Mordor where the Shadows lie.Comment
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 Yeah I'm aware. The original savefile as posted by Ingwe Ingweron definitely works fine for me edit: with beta 260 though, so it's from after the savefile break.
 
 Either way, in my opinion no program should ever fail an assertion as that's a sign of something completely and utterly unexpected going on.
 
 I'd suggest starting to store the savefile format version and maybe even the game version that wrote the save, next time you break savefiles, so older and obviously incompatible savefiles can be gracefully rejected.
 
 
 Anyway, here's another issue, to keep you properly entertained:
 
 angband-win-v4.0beta-260-g6dc5445- If the pack is full but the quiver is empty, it is still possible to pick up or purchase missiles - causing the pack to overflow and the last item to be dropped (upon leaving the store, if applicable).
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 Some old issues that are still in angband-win-v4.0beta-260-g6dc5445:- Recharging via scroll or spell does not produce a message about the result, even if the target item is an identified one, unless the recharging attempt fails. (Should be e.g. "You have 3 Scrolls of Recharging. You have a Wand of Teleport Other (7 charges).")
- Trying to access the help via menu Help->Contents from the title screen does nothing, despite the menu item not being grayed out. Amazingly enough, if you start a new game via File->New or Ctrl+N afterwards, you actually end up on the Help screen!
- If you start a new game, File->New and File->Open... remain enabled and give error messages, rather than being disabled entirely (as they are after character creation is finished)
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 Angband 4.0 dev 6dc5445
 
 A bunch of known wall tiles and some of the character information (e.g., Str 18 [blank]7) just went blank immediately after using the [l]ook command. It was corrected with a redraw.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
 ― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
 
	
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