Your views wanted on artifacts in V

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  • PowerDiver
    replied
    I'd take Cammithrim off my list of junk items if it had a slaying boost of (+4,+4). Perhaps (+3,+3) would be enough.

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  • d_m
    replied
    Originally posted by Magnate
    Agreed. The first thing I'm going to do is rename it The Helm Of Helm. That's always bugged me.
    Maybe Helm of the Hammerhand?

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  • will_asher
    replied
    Originally posted by PowerDiver
    The question is not whether they are better than what you have. The question is whether they are better than a random ego.
    I don't agree. Artifacts, as unique items, have more flavor than egos like free action or slaying. They are interesting to find. The game would be less fun if you find artifacts less often, even if they are a little less useful than the egos you find instead.
    For me, the game is not about calculating and optimizing my character. It's about having fun exploring the dungeon, killing monsters, and discovering interesting stuff (new monsters*, vaults, interesting/rare objects or egos, artifacts (even useless ones)).
    I'd rather find Cammithrim than gauntlets of free action, agility, or slaying simply because it's more fun to discover a unique item. If I found +5 gauntlets of power in the next room, I'd still keep Cammithrim in my home for awhile even though it's pretty unlikely I'd use it at that point. (I'd add a museum / mathom house to DaJAngband if I could figure out how to add another building in the town.)
    IMO, an artifact is only junk worth removing if it's something that's supposed to be good (not cursed) that you *always* drop and leave it behind as soon as you find out what it is. It would take that much for me to consider it not worth the flavor.

    *- Discovering monsters is still fun to me even though I created most of DaJAngband's monster list..

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  • Marble Dice
    replied
    Originally posted by Magnate
    Ooh - I think they'd be uber with +2 attacks, esp. since one is usually still wearing damage rings at that point. +2 dex is a nice idea though.
    *thanc with +2 attacks would do 42 dam/turn. That's pretty amazing for low level casters that won't be getting enough str or dex to get multiple blows for some time. More damage than a +9 longbow even.

    Narsil used to be my favorite early weapon because of the +2 attacks, and Sting still is if I can find it.

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  • PowerDiver
    replied
    Originally posted by konijn_
    I use these frequently, I am a slow diver and when I find these, they are usually still better than what I have.
    The question is not whether they are better than what you have. The question is whether they are better than a random ego.

    Would you prefer Cammithrim, or would you like a random ego from

    free action
    slaying
    power
    agility
    thievery

    Free action is a bit worse, but the chance of getting something better makes the ego lottery a better choice.

    I would happily trade Cammithrim for a random ego unless I was way too deep and hadn't found any source of FA, and even then I might still trade. If asked before the game started, I would respond that I would be happier if Cammithrim was not an option.

    You cannot judge the artifacts in isolation. You have to compare them to the egos they are replacing.

    [edit] Cammithrim's existence also reduces the likelihood that you find Cambeleg, or increases the average time to find Cambeleg, depending on how you look at it.
    Last edited by PowerDiver; November 9, 2009, 22:09.

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  • Magnate
    replied
    Originally posted by konijn_
    For the thancs, try adding +2 dex and attacks. Your first reaction might be that I'm crazy but even with this buff they will only marginally better than other weapons found.
    Ooh - I think they'd be uber with +2 attacks, esp. since one is usually still wearing damage rings at that point. +2 dex is a nice idea though.

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  • Magnate
    replied
    Originally posted by buzzkill
    May a suggest taking baby steps here. Making small changes at a time, and seeing how they work through feedback. Better to change too little than too much, lest you end up on a slippery slope (formerly useless items, improved, now render formerly useful items useless). Unless, of course, there's some compelling reason why this should be done in one shot.
    Agreed. The first thing I'm going to do is rename it The Helm Of Helm. That's always bugged me.

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  • konijn_
    replied
    Originally posted by PowerDiver
    These artifacts are junk and should be removed.

    Hithlomir
    Celegorm
    Cammithrim
    Camlost

    I'm sure I missed a few, but that's a start.

    For some others, you could put a maximum depth on them. The thancs are great early, but perhaps not interesting below 3000'.
    <snip>
    I use these frequently, I am a slow diver and when I find these, they are usually still better than what I have.

    For the thancs, try adding +2 dex and attacks. Your first reaction might be that I'm crazy but even with this buff they will only marginally better than other weapons found.

    For the gloves, as someone else said, make it _much_ easier to activate and maybe more frequent.

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  • AceRimmer
    replied
    I've always thought that both Thengel (rConfu) and Thranduil (ESP & rBlind) were too good at those depths/rarities. Holhenneth, too (rBlind, rConfu, activate for detection). The too-powerful Thorin has already drawn comments elsewhere.

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  • Marble Dice
    replied
    Originally posted by PowerDiver
    If you find them too weak as is, how about combining them from 4 into two, matched fire+cold and acid+elec e.g., and merge the random powers as well.

    In my current game, I used Paur{fire} for the regen for a long time, even though I had Paur{cold} and no other wielded source of rCold. Perhaps other powers like FA and SI rather than useless slow digestion or feather fall would help too.
    This makes sense to me, I love it when I find Paurhach (fire/regen) early on a non-magic-caster, but I don't think I've ever used any of the others.

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  • PowerDiver
    replied
    Originally posted by Estie
    "Paur"-gloves: add weapon branding property, remove activation, increase depth to 30 and rarity to 5
    I agree with everything else Estie has written in this thread, but I think this would be unbalancing. Of course, I probably value these more than anyone else, but weapon branding is huge and this would be almost as strong as a third ring slot.

    If you find them too weak as is, how about combining them from 4 into two, matched fire+cold and acid+elec e.g., and merge the random powers as well.

    In my current game, I used Paur{fire} for the regen for a long time, even though I had Paur{cold} and no other wielded source of rCold. Perhaps other powers like FA and SI rather than useless slow digestion or feather fall would help too.

    Leave a comment:


  • buzzkill
    replied
    May a suggest taking baby steps here. Making small changes at a time, and seeing how they work through feedback. Better to change too little than too much, lest you end up on a slippery slope (formerly useless items, improved, now render formerly useful items useless). Unless, of course, there's some compelling reason why this should be done in one shot.

    Leave a comment:


  • Estie
    replied
    Originally posted by Nick
    Another option to make Hammerhand situationally useful would be to give it to-hit and to-dam bonuses - this is thematically consistent, too, if anyone cares.
    I have considered that; it is thematically, very much so. But suppose you find it on dlvl 35 or so, would you store it in your house till dlvl ~95 for the last few uniques ? I think I wouldnt; when there is a choice between the, say, (+10,+10) Hammerhand and another stack of holy might ammo, the helm would go.
    Earlier there is no need to fight things you cant handle without the helm, and thus no "situational use" for it.

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  • Nick
    replied
    Originally posted by Magnate
    ... but if there's one item that really could do with it removed, IMO it's Hammerhand.
    Another option to make Hammerhand situationally useful would be to give it to-hit and to-dam bonuses - this is thematically consistent, too, if anyone cares.

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  • Magnate
    replied
    Originally posted by takkaria
    Feel free to file a bug for that. I need to rework the object distribution system again anyway for 3.1.2...
    http://trac.rephial.org/ticket/984

    Leave a comment:

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