Your views wanted on artifacts in V

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  • Estie
    Veteran
    • Apr 2008
    • 2347

    #16
    Originally posted by Magnate
    Sure. I kind of assumed "remove aggravation" as the norm, so I was really looking for views on what could be done with them other than removing aggravation.
    Under the right circumstances, Calris frees a ring and a shield slot and on top of that, does the most damage against dragons from all the weapons youre likely to have. That certainly warrants situational use.
    Hammerhand, otoh, is a crown of might with res_nexus. Maybe adding Imm_lightning would make it interesting, but the minor tweaks you listed wont prevent it from being discarded.

    Deathwreaker is the best weapon in the game; it gets used despite aggravation.
    Doomcaller has other drawbacks already - it craps the AC and messes up resting; aggravation on top leads to me hoping that a detected Blade of Chaos will be any random ego rather than the stupid artifact.

    From my list, Hammerhand, Zarcuthra, Umbar and Haradrim arent cut out to be the globally best in slot (because they are too common and/or not deep enough), but if aggravation is desired, it is probably possible to add powers so they become useful under the right circumstances in some stage of the game. Those powers will need to go beyond "minor tweaks" though.

    However, I dont think that doing that for all of them would be a good idea.
    Calris is good; it adds to the game. A long list of common, powerful, aggravating artifacts guarantees that most every game will be centred around "working with aggravation". Maybe one or two others, if they are rare and the concept is good, would be ok. For everything else, id rather see either the item itself or the aggravation removed.

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    • Magnate
      Angband Devteam member
      • May 2007
      • 5110

      #17
      For what it's worth I agree with you, because aggravation is basically broken. I'd rather see aggravation changed to a stealth penalty - i.e. the pval is subtracted from stealth if the aggravation flag is there.

      I also agree with the view (originally from Pete Mack, IIRC) that aggravating items should really be "best in slot" - though that applies to all three of Deathwreaker, Doomcaller and Calris IMO. Not many ppl will agree with you about Doomcaller - it's still the second-best damage dealing weapon in the game.

      Umbar and Haradrim are new JLE items, as is Mediator. JLE was way too fond of aggravation ... but if there's one item that really could do with it removed, IMO it's Hammerhand.
      "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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      • Magnate
        Angband Devteam member
        • May 2007
        • 5110

        #18
        Originally posted by takkaria
        Feel free to file a bug for that. I need to rework the object distribution system again anyway for 3.1.2...
        http://trac.rephial.org/ticket/984
        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

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        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #19
          Originally posted by Magnate
          ... but if there's one item that really could do with it removed, IMO it's Hammerhand.
          Another option to make Hammerhand situationally useful would be to give it to-hit and to-dam bonuses - this is thematically consistent, too, if anyone cares.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

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          • Estie
            Veteran
            • Apr 2008
            • 2347

            #20
            Originally posted by Nick
            Another option to make Hammerhand situationally useful would be to give it to-hit and to-dam bonuses - this is thematically consistent, too, if anyone cares.
            I have considered that; it is thematically, very much so. But suppose you find it on dlvl 35 or so, would you store it in your house till dlvl ~95 for the last few uniques ? I think I wouldnt; when there is a choice between the, say, (+10,+10) Hammerhand and another stack of holy might ammo, the helm would go.
            Earlier there is no need to fight things you cant handle without the helm, and thus no "situational use" for it.

            Comment

            • buzzkill
              Prophet
              • May 2008
              • 2939

              #21
              May a suggest taking baby steps here. Making small changes at a time, and seeing how they work through feedback. Better to change too little than too much, lest you end up on a slippery slope (formerly useless items, improved, now render formerly useful items useless). Unless, of course, there's some compelling reason why this should be done in one shot.
              www.mediafire.com/buzzkill - Get your 32x32 tiles here. UT32 now compatible Ironband and Quickband 9/6/2012.
              My banding life on Buzzkill's ladder.

              Comment

              • PowerDiver
                Prophet
                • Mar 2008
                • 2820

                #22
                Originally posted by Estie
                "Paur"-gloves: add weapon branding property, remove activation, increase depth to 30 and rarity to 5
                I agree with everything else Estie has written in this thread, but I think this would be unbalancing. Of course, I probably value these more than anyone else, but weapon branding is huge and this would be almost as strong as a third ring slot.

                If you find them too weak as is, how about combining them from 4 into two, matched fire+cold and acid+elec e.g., and merge the random powers as well.

                In my current game, I used Paur{fire} for the regen for a long time, even though I had Paur{cold} and no other wielded source of rCold. Perhaps other powers like FA and SI rather than useless slow digestion or feather fall would help too.

                Comment

                • Marble Dice
                  Swordsman
                  • Jun 2008
                  • 412

                  #23
                  Originally posted by PowerDiver
                  If you find them too weak as is, how about combining them from 4 into two, matched fire+cold and acid+elec e.g., and merge the random powers as well.

                  In my current game, I used Paur{fire} for the regen for a long time, even though I had Paur{cold} and no other wielded source of rCold. Perhaps other powers like FA and SI rather than useless slow digestion or feather fall would help too.
                  This makes sense to me, I love it when I find Paurhach (fire/regen) early on a non-magic-caster, but I don't think I've ever used any of the others.

                  Comment

                  • AceRimmer
                    Scout
                    • Dec 2007
                    • 45

                    #24
                    I've always thought that both Thengel (rConfu) and Thranduil (ESP & rBlind) were too good at those depths/rarities. Holhenneth, too (rBlind, rConfu, activate for detection). The too-powerful Thorin has already drawn comments elsewhere.

                    Comment

                    • konijn_
                      Hellband maintainer
                      • Jul 2007
                      • 367

                      #25
                      Originally posted by PowerDiver
                      These artifacts are junk and should be removed.

                      Hithlomir
                      Celegorm
                      Cammithrim
                      Camlost

                      I'm sure I missed a few, but that's a start.

                      For some others, you could put a maximum depth on them. The thancs are great early, but perhaps not interesting below 3000'.
                      <snip>
                      I use these frequently, I am a slow diver and when I find these, they are usually still better than what I have.

                      For the thancs, try adding +2 dex and attacks. Your first reaction might be that I'm crazy but even with this buff they will only marginally better than other weapons found.

                      For the gloves, as someone else said, make it _much_ easier to activate and maybe more frequent.
                      * Are you ready for something else ? Hellband 0.8.8 is out! *

                      Comment

                      • Magnate
                        Angband Devteam member
                        • May 2007
                        • 5110

                        #26
                        Originally posted by buzzkill
                        May a suggest taking baby steps here. Making small changes at a time, and seeing how they work through feedback. Better to change too little than too much, lest you end up on a slippery slope (formerly useless items, improved, now render formerly useful items useless). Unless, of course, there's some compelling reason why this should be done in one shot.
                        Agreed. The first thing I'm going to do is rename it The Helm Of Helm. That's always bugged me.
                        "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                        Comment

                        • Magnate
                          Angband Devteam member
                          • May 2007
                          • 5110

                          #27
                          Originally posted by konijn_
                          For the thancs, try adding +2 dex and attacks. Your first reaction might be that I'm crazy but even with this buff they will only marginally better than other weapons found.
                          Ooh - I think they'd be uber with +2 attacks, esp. since one is usually still wearing damage rings at that point. +2 dex is a nice idea though.
                          "Been away so long I hardly knew the place, gee it's good to be back home" - The Beatles

                          Comment

                          • PowerDiver
                            Prophet
                            • Mar 2008
                            • 2820

                            #28
                            Originally posted by konijn_
                            I use these frequently, I am a slow diver and when I find these, they are usually still better than what I have.
                            The question is not whether they are better than what you have. The question is whether they are better than a random ego.

                            Would you prefer Cammithrim, or would you like a random ego from

                            free action
                            slaying
                            power
                            agility
                            thievery

                            Free action is a bit worse, but the chance of getting something better makes the ego lottery a better choice.

                            I would happily trade Cammithrim for a random ego unless I was way too deep and hadn't found any source of FA, and even then I might still trade. If asked before the game started, I would respond that I would be happier if Cammithrim was not an option.

                            You cannot judge the artifacts in isolation. You have to compare them to the egos they are replacing.

                            [edit] Cammithrim's existence also reduces the likelihood that you find Cambeleg, or increases the average time to find Cambeleg, depending on how you look at it.
                            Last edited by PowerDiver; November 9, 2009, 23:09.

                            Comment

                            • Marble Dice
                              Swordsman
                              • Jun 2008
                              • 412

                              #29
                              Originally posted by Magnate
                              Ooh - I think they'd be uber with +2 attacks, esp. since one is usually still wearing damage rings at that point. +2 dex is a nice idea though.
                              *thanc with +2 attacks would do 42 dam/turn. That's pretty amazing for low level casters that won't be getting enough str or dex to get multiple blows for some time. More damage than a +9 longbow even.

                              Narsil used to be my favorite early weapon because of the +2 attacks, and Sting still is if I can find it.

                              Comment

                              • will_asher
                                DaJAngband Maintainer
                                • Apr 2007
                                • 1124

                                #30
                                Originally posted by PowerDiver
                                The question is not whether they are better than what you have. The question is whether they are better than a random ego.
                                I don't agree. Artifacts, as unique items, have more flavor than egos like free action or slaying. They are interesting to find. The game would be less fun if you find artifacts less often, even if they are a little less useful than the egos you find instead.
                                For me, the game is not about calculating and optimizing my character. It's about having fun exploring the dungeon, killing monsters, and discovering interesting stuff (new monsters*, vaults, interesting/rare objects or egos, artifacts (even useless ones)).
                                I'd rather find Cammithrim than gauntlets of free action, agility, or slaying simply because it's more fun to discover a unique item. If I found +5 gauntlets of power in the next room, I'd still keep Cammithrim in my home for awhile even though it's pretty unlikely I'd use it at that point. (I'd add a museum / mathom house to DaJAngband if I could figure out how to add another building in the town.)
                                IMO, an artifact is only junk worth removing if it's something that's supposed to be good (not cursed) that you *always* drop and leave it behind as soon as you find out what it is. It would take that much for me to consider it not worth the flavor.

                                *- Discovering monsters is still fun to me even though I created most of DaJAngband's monster list..
                                Will_Asher
                                aka LibraryAdventurer

                                My old variant DaJAngband:
                                http://sites.google.com/site/dajangbandwebsite/home (defunct and so old it's forked from Angband 3.1.0 -I think- but it's probably playable...)

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