Under the right circumstances, Calris frees a ring and a shield slot and on top of that, does the most damage against dragons from all the weapons youre likely to have. That certainly warrants situational use.
Hammerhand, otoh, is a crown of might with res_nexus. Maybe adding Imm_lightning would make it interesting, but the minor tweaks you listed wont prevent it from being discarded.
Deathwreaker is the best weapon in the game; it gets used despite aggravation.
Doomcaller has other drawbacks already - it craps the AC and messes up resting; aggravation on top leads to me hoping that a detected Blade of Chaos will be any random ego rather than the stupid artifact.
From my list, Hammerhand, Zarcuthra, Umbar and Haradrim arent cut out to be the globally best in slot (because they are too common and/or not deep enough), but if aggravation is desired, it is probably possible to add powers so they become useful under the right circumstances in some stage of the game. Those powers will need to go beyond "minor tweaks" though.
However, I dont think that doing that for all of them would be a good idea.
Calris is good; it adds to the game. A long list of common, powerful, aggravating artifacts guarantees that most every game will be centred around "working with aggravation". Maybe one or two others, if they are rare and the concept is good, would be ok. For everything else, id rather see either the item itself or the aggravation removed.
Hammerhand, otoh, is a crown of might with res_nexus. Maybe adding Imm_lightning would make it interesting, but the minor tweaks you listed wont prevent it from being discarded.
Deathwreaker is the best weapon in the game; it gets used despite aggravation.
Doomcaller has other drawbacks already - it craps the AC and messes up resting; aggravation on top leads to me hoping that a detected Blade of Chaos will be any random ego rather than the stupid artifact.
From my list, Hammerhand, Zarcuthra, Umbar and Haradrim arent cut out to be the globally best in slot (because they are too common and/or not deep enough), but if aggravation is desired, it is probably possible to add powers so they become useful under the right circumstances in some stage of the game. Those powers will need to go beyond "minor tweaks" though.
However, I dont think that doing that for all of them would be a good idea.
Calris is good; it adds to the game. A long list of common, powerful, aggravating artifacts guarantees that most every game will be centred around "working with aggravation". Maybe one or two others, if they are rare and the concept is good, would be ok. For everything else, id rather see either the item itself or the aggravation removed.
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