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If I was doing it, I'd start with something like Mx = (depth + d(100/x)) * x / 100. So M4 becomes something like (depth + d25) / 25. You can tweak that... -
That looks like a good explanation. You checked the boxes that any reference to a normal distribution should mention mean and variance. It's also important...Leave a comment:
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I thought that I remembered the M thing was level dependent, but the text file specifically says
# M4 uses the m_bonus function to generate...Leave a comment:
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Surely creation depth has to figure in somehow. Speed rings sure seem to get better the deeper you go. Am I wrong yet again?
Also, 4.2.5...Leave a comment:
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By a remarkable coincidence, I was searching for some old exploit just *yesterday*, and I came upon https://angband.live/ladder/ladder-show.php?id=21...Leave a comment:
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Once you've learned a 1U1D potion, you should have a good reason to quaff it. The way I assume they were intended to be used is to boost a primary stat....Leave a comment:
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All of your stats are now restored on level up, so if you are in a part of the game where you level a lot you don't need to obsess about stat drainers....Leave a comment:
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IMO there should be a separate tval for throwing items. Throwing knives do not resemble daggers, throwing spears are not slashing spears, etc. This would...Leave a comment:
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Currently the only throwables that go in the quiver are ammo.Leave a comment:
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