Angband 4.2.3
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Bug?
Hello,
I don't really use github not sure if bug anyway. A few things I've never seen before and not listed as new features/changes.
Recently had a new level which was peculiar in how long it took to create.
Then it was a cave level that had a simple vault in it, but the vault would not be revealed by a magic map.
I've attached screenshot. I was coming from the left side of screen, as I hit the vault I did a magic map and everything to the right showed up, but not the vault. Also attached screen after clearing vault.
edit - fyi, compiled (which I've done many times) for raspberry piLeave a comment:
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Well, it is an opinion thing yeah. Personally, I feel that level should play a bigger role than race/class. I am lacking in my lore to give good examples I guess, but in the line of thinking for example that an epic level warrior is so experienced that yes, he can activate magic items. Whereas a newb mage's only skills are in activating stuff and casting a single spell.
Total skill (class*level+race) would be more the bonus effects, while level modified with class would be the activate chance (level+class+race). In order of importance.Leave a comment:
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This is not the first complaint there's been, we may need to tweak parameters.Leave a comment:
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No. It should be depth 30 with initial frequency 0 to make it easier.
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Is there any reason that rods of Magic Mapping had their success rates nerfed?
I mean, it's a utility spell. I don't use it much in battle. I just have to keep hitting n 10 times in a row (33% - sure it is...)
It's really just an annoyance.Leave a comment:
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There is also a change, suggested by Julian, so the keymap termination key is '=' instead of '$'. This is to allow the $ key to be used for future commands or keymaps, where the = kay is already a command and unlikely to be used in keymaps. Apologies to all the people who had a keymap for changing their hitpoint warning or whateverLeave a comment:
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From latest nightly:
You see 3 Gold Potions.
I attempt to quaff and I get the choice to randomly breathe, or select a cone of fire or frost.
If I hit escape, the potions aren't identified, they're still listed as "Gold Potions". But I already know what they are from the attempt to quaff. Selecting an option to breathe then does it and identifies them as Dragon Breath. Seems like a bug.Leave a comment:
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From latest nightly:
You see 3 Gold Potions.
I attempt to quaff and I get the choice to randomly breathe, or select a cone of fire or frost.
If I hit escape, the potions aren't identified, they're still listed as "Gold Potions". But I already know what they are from the attempt to quaff. Selecting an option to breathe then does it and identifies them as Dragon Breath. Seems like a bug.Leave a comment:
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I was surprised that my CL48 Druid only had a 38% chance of success to activate Power Dragon Scale Mail. After failing a few times, I gave up and eventually finished without ever activating the PDSM.
I think I read that some of the activation rates were decreased in 4.2.3, but wow, that seems a bit harsh.
On average, my opinion is that max level chars shouldn't be over 10% fails, no matter the item. If it is a class that's supposed to be good, close to 1% fail should be norm for most things (RNG will still kill you eventually if you rely on them in life or death situations).
During leveling, the fail rates can be harsh, but end points shouldn't be insane. This reminds me of pseudo id back in the day, when it was totally pointless for most classes...Leave a comment:
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I was surprised that my CL48 Druid only had a 38% chance of success to activate Power Dragon Scale Mail. After failing a few times, I gave up and eventually finished without ever activating the PDSM.
I think I read that some of the activation rates were decreased in 4.2.3, but wow, that seems a bit harsh.Leave a comment:
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The latest release from the releases page has the following changes to monsters:- Abyss worm masses, hasty ents, hounds of Tindalos, Makar and storms of unmagic are rarer;
- Greater Balrogs, Lungorthin and Gothmog no longer tunnel.
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It would make sense if you changed it to something else - but to just unmap it.
ick.
p has always been more convenient for my spell casting.
Would rather be able to remap mLeave a comment:
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