Angband 4.2.3

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  • Selkie
    replied
    Originally posted by Nick
    IIRC there have been fixes to Single Combat since 4.2.3. If you have a savefile post crash, I can probably fix that too.
    I never have any luck with single combat. Eventually it breaks my game.

    How can I attach a savefile please?

    Leave a comment:


  • Nick
    replied
    Originally posted by Selkie
    Can anybody help? Playing 4.2.3 Paladin.

    Every time I kill Tseuklas the Dreadlord in single combat it crashes and I'm locked in.
    IIRC there have been fixes to Single Combat since 4.2.3. If you have a savefile post crash, I can probably fix that too.

    Leave a comment:


  • Selkie
    replied
    Can anybody help? Playing 4.2.3 Paladin.

    Every time I kill Tseuklas the Dreadlord in single combat it crashes and I'm locked in.

    Leave a comment:


  • Selkie
    replied
    Now that makes sense. I was wearing metal brigandine armour I'd found early on.

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  • backwardsEric
    replied
    Originally posted by Selkie
    My clvl 18 HE paladin just bought himself an iron helm of wisdom (+1). When I wear it, it takes my Wisdom from 10 to 11. But my spell points go down from 11 to 8. I get no "the armour encumbers your movement" notification.

    What's going on?
    Each of the spell-casting classes has a maximum weight of armor (body armor, shield, helm, boots, gloves, and cloak) that can be worn without imposing a penalty on the amount of spell points. If your character exceeds that maximum by a pound or more, you'll get the "armor encumbers your movement" message (I'm guessing why you didn't see it is when you put on the helm is that your characters existing equipment was already over the limit), and your character's maximum spell points will be decreased by one for every pound of armor your character is carrying over the limit. The weight limit is fixed (so no adjustment for strength). It is 40 pounds for a paladin. The weight limit is configured by the 2nd field in the "magic:" line for the class in class.txt.
    Last edited by backwardsEric; December 9, 2021, 16:10. Reason: explain possible reason for no "encumbers" message

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  • Selkie
    replied
    My clvl 18 HE paladin just bought himself an iron helm of wisdom (+1). When I wear it, it takes my Wisdom from 10 to 11. But my spell points go down from 11 to 8. I get no "the armour encumbers your movement" notification.

    What's going on?

    Leave a comment:


  • Werbaer
    replied
    Originally posted by kineahora
    [...] I found Draguht to be *way* too deep to be of any use. By the time I found any I was long maxed out on my stats.
    Playstyle. I just checked in which depth i maxxed my stats with my last 5 winners (different classes):
    4100', 4850', 4900', 4900', never (not in that order)
    The character which maxed out at 4100' was a dwarf mage who had trouble finding any +Int gear (playstyle - my mages never melee)

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  • backwardsEric
    replied
    Originally posted by kineahora
    One thing about Draught o' Ents-- in my few games since these newest versions came in, I found Draguht to be *way* too deep to be of any use. By the time I found any I was long maxed out on my stats. I think they should be made shallower, maybe level 40 or 45, to reward stat-gainers for going deeper than minimal stat gain level...
    Using 4.2.3's statistics mode and combining all possible sources for items, gave this result for the expected cumulative number of !strength, !constitution, !augmentation, and draught of the ents by dungeon level in 500 runs:

    Code:
    Level  !str      !con     !aug      draught
    10      0.014    0.004    0.002     0.004
    20      0.050    0.034    0.016     0.008
    30      0.398    0.310    0.048     0.014
    40      2.246    2.072    0.362     0.030
    50      5.012    5.046    1.788     0.078
    60      8.680    8.614    4.118     0.302
    70     12.920   12.744    6.846     1.020
    80     18.118   17.882   10.218     2.446
    90     24.436   24.094   14.444     4.434
    100    31.288   31.150   19.126     6.726

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  • kineahora
    replied
    Originally posted by Grotug
    I always play with forced descent on and I can only remember one or two games where a Draught of the Ents boosted a stat that was lacking.
    EXACTLY my experience

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  • Grotug
    replied
    I always play with forced descent on and I can only remember one or two games where a Draught of the Ents boosted a stat that was lacking.

    Leave a comment:


  • archolewa
    replied
    Originally posted by kineahora
    One thing about Draught o' Ents-- in my few games since these newest versions came in, I found Draguht to be *way* too deep to be of any use. By the time I found any I was long maxed out on my stats. I think they should be made shallower, maybe level 40 or 45, to reward stat-gainers for going deeper than minimal stat gain level...
    This hasn't been my experience, but then I don't stick around at floor 40. I descend steadily. Thr number of times Ive been on Floor 70 with like 17 native Con because !Con refused to drop...

    In games like that Draught of the Ents is pure awesomesauce.

    Leave a comment:


  • kineahora
    replied
    Originally posted by Nick
    1. Presumably it's like the stuff from the one of Treebeard's jars that Merry and Pippin found "food-like and sustaining";
    2. For the same reason as Miruvor is;
    3. Because it's a way of adding interesting food to the game and making the whole food/hunger system feel more integrated;
    4. What tangar said.
    One thing about Draught o' Ents-- in my few games since these newest versions came in, I found Draguht to be *way* too deep to be of any use. By the time I found any I was long maxed out on my stats. I think they should be made shallower, maybe level 40 or 45, to reward stat-gainers for going deeper than minimal stat gain level...

    Leave a comment:


  • Nick
    replied
    Originally posted by Voovus
    Why is Draught of the Ents classified as food rather than drink? (Uses the Eat command instead of Quaff.)
    1. Presumably it's like the stuff from the one of Treebeard's jars that Merry and Pippin found "food-like and sustaining";
    2. For the same reason as Miruvor is;
    3. Because it's a way of adding interesting food to the game and making the whole food/hunger system feel more integrated;
    4. What tangar said.

    Leave a comment:


  • tangar
    replied
    Technical reason: cause potions got hardcoded flavours for identification system

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  • Voovus
    replied
    Why is Draught of the Ents classified as food rather than drink? (Uses the Eat command instead of Quaff.)

    Leave a comment:

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