Angband 4.2.3

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  • Bogatyr
    replied
    Originally posted by PowerDiver
    Also, while rogues get unlimited recharge, it is not ever good as recharge scrolls. If you really care about a staff of banishment, use scrolls to recharge it if you can. I don't remember when the mage spell achieves equality, but it's probably a pretty high CL.
    Also didn't know that, thanks! A reason to keep the scrolls around

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  • PowerDiver
    replied
    Also, while rogues get unlimited recharge, it is not ever good as recharge scrolls. If you really care about a staff of banishment, use scrolls to recharge it if you can. I don't remember when the mage spell achieves equality, but it's probably a pretty high CL.

    Leave a comment:


  • PowerDiver
    replied
    Originally posted by Bogatyr
    That's interesting about # charges < # wands, I didn't know that.
    The point is the silly interpretation that the charges continually migrate from items with higher charges to items with fewer charges. The game interprets n wands with n-1 charges to be n-1 wands of 1 charge each plus 1 wand with 0 charges, and assumes you are recharging the 0 charge wand.

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  • Bogatyr
    replied
    Originally posted by PowerDiver
    You have the best chance of avoiding a backfire if the number of charges is strictly less than the number of wands. It depends on your access to recharge and the likelihood you pick up more items how best to proceed.

    (a) Recharge whenever charges < stack size
    (b) Wait until all are 0, and then drop and recharge separately on the ground.

    Usually I prefer (b), but e.g. for teleport other I usually do (a).

    When I have a big stack, e.g. stone to mud, I may recharge stuff a la (b) even with 1 or 2 charges, planning on keeping only a subset anyway. Sometimes you don't care if 1 or 2 blow up.

    This is a real annoyance, and one of the things I repeatedly miss from my ancient mods is doing rod/wand/staff stacking correctly.
    I'm referring to mages/rogues, with infinite recharge available. That's interesting about # charges < # wands, I didn't know that. I seem to have settled on (a) keep recharging while # charges < (3 * # wands), but for really important/rare ones like annihiliation or speed I wait for zero. My (a) seems to work fine for the low level wands like slow and stone to mud. I'm also more careful with stun and hold since they're dungeon only and a bit more rare.

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  • PowerDiver
    replied
    Originally posted by Bogatyr
    What is the most effective way to recharge stacks of wands/staves?
    1) to maximize # of charges while minimizing chances of backfire
    2) to absolutely minimize chance of backfire
    You have the best chance of avoiding a backfire if the number of charges is strictly less than the number of wands. It depends on your access to recharge and the likelihood you pick up more items how best to proceed.

    (a) Recharge whenever charges < stack size
    (b) Wait until all are 0, and then drop and recharge separately on the ground.

    Usually I prefer (b), but e.g. for teleport other I usually do (a).

    When I have a big stack, e.g. stone to mud, I may recharge stuff a la (b) even with 1 or 2 charges, planning on keeping only a subset anyway. Sometimes you don't care if 1 or 2 blow up.

    This is a real annoyance, and one of the things I repeatedly miss from my ancient mods is doing rod/wand/staff stacking correctly.

    Leave a comment:


  • Bogatyr
    replied
    What is the most effective way to recharge stacks of wands/staves?
    1) to maximize # of charges while minimizing chances of backfire
    2) to absolutely minimize chance of backfire

    Does it make any sense at all to drop them one by one at zero charges each and to charge them one at a time and then pick them all up? In my subjective experience, this satisfies both #1 and #2. It also seems that if there are less than 3 charges per wand in the stack, that one cast of recharge seems not to backfire more than the long drop-one-at-a-time technique.

    Does power level of the spell enter in to the backfire rate? I'm like to know both for a mage and for a rogue (the latter seems to have a max power level of 6? At least around clev 30...?)

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  • smbhax
    replied
    Originally posted by PowerWyrm
    FYI this was reported here: https://github.com/draconisPW/PWMAngband/issues/534

    Apparently there is a bug with SDL2 client which also happens in V.
    That was this change

    * Mac: use angband_color_table[0] for clearing rather than RGB(0, 0, 0). Matches current behavior of the Windows front end. * SDL, SDL2, X11: in response to TERM_XTRA_REACT also reset backgroun...


    related to resolving a dungeon background refresh problem when playing with a color-editor-edited background color:

    Found in Angband 4.2.3, Windows version Go to Option, Edit Colours, Modify colors, and edit Color 0 ("Dark") Notice that the screen background changes to the edited Dark color--except only in spots...

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  • PowerWyrm
    replied
    FYI this was reported here: https://github.com/draconisPW/PWMAngband/issues/534

    Apparently there is a bug with SDL2 client which also happens in V.

    Leave a comment:


  • Nick
    replied
    Originally posted by mrfy
    Just curious, no updates since January 19th?

    I'm assuming you're taking a much needed break.
    There are actually a bunch of updates (mainly from backwardsEric) that I need to pull in. I'm planning to do that pretty soon, and pretty soon after that release 4.2.4.

    I'm not exactly taking a break; more like sidetracked.

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  • mrfy
    replied
    Originally posted by Nick
    Yep, it's here.
    Just curious, no updates since January 19th?

    I'm assuming you're taking a much needed break.

    Leave a comment:


  • Estie
    replied
    Thanks Nick!

    Leave a comment:


  • Nick
    replied
    Originally posted by Estie
    Is the nightly available anywhere ? The rephial page says "under construction" :

    https://rephial.org/nightlies
    Yep, it's here.

    Leave a comment:


  • Estie
    replied
    Is the nightly available anywhere ? The rephial page says "under construction" :

    Leave a comment:


  • Selkie
    replied
    Originally posted by smbhax
    And render their Cure Poison spell obsolete? = D EDIT Oh right that was replaced by that funny-sounding Herbal Curing and now all the FAQs are out of date.
    Well the main thing herbal curing does is cure poison (it also cures black breath, but that's so niche and used to appear in the second spell book IIRC). I just feel if you're becoming resistant to poison it should also cure it. Not a big deal, but I did wonder if it was an oversight.

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  • smbhax
    replied
    Originally posted by Selkie
    If a ranger is poisoned and casts the resist poison spell he remains poisoned - shouldn't it also cure the poison?
    And render their Cure Poison spell obsolete? = D EDIT Oh right that was replaced by that funny-sounding Herbal Curing and now all the FAQs are out of date.

    Leave a comment:

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