Angband 4.2.3
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More importantly, are those monsters on the level you land on? I noticed this too while playing FA though I also didn't report it or pay close enough attention to see if it gave information. I think I could sort of gauge if there was going to be a vault on the level though. -
Ok here's a screen grab of what flicks onto the monster display when I leave a level. It's a strange list! Remember, none of these monsters were here previously.
It's a screen grab from a 240fps video in my phone, sorry about the quality
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@backwardsEric it happens every time I leave a level and not only when I have ESP.Leave a comment:
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There was (is?) an issue in FA2 with real but non-visible monsters on the level being entered being very briefly listed in the monster subwindow. I don't know if it was related to this in any way, though. (It didn't necessarily involve uniques; in fact, it most frequently triggered in the town with village idiots, filthy street urchins and the like, and my conclusion was that it involved monsters who would have been visible were the town fully lit.)Leave a comment:
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Selkie and Ingwe, what front-end are you using when you see this? It's not clear that it matters, but it might help trying to diagnose the problem. Also, is it something you always see or does it only happen if the character has a source of ESP?Leave a comment:
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That effect has been there a very long time. I've never bothered to report it as a bug, since (i) I don't know that it actually contains any leaked information, and (ii) I've never bothered to record it and go back frame-by-frame to find out.Leave a comment:
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Every time I leave a level I can see a purple unique flash up very briefly in the monster display window. Is this a thing?Leave a comment:
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Is it just me, or is "Notify recharge" not working?
EDIT: Ok, it is working, but no audible sound is played on the notification. Shouldn't there be?Last edited by Ingwe Ingweron; September 11, 2021, 19:36.Leave a comment:
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Just for flavor, I'd love to see some of the dialogue from FAAngband incorporated into Vanilla. Just finished knocking off Morgoth there, and it was a real pleasure to read all the diatribes he was spouting, him along with many of the other uniques.Leave a comment:
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That, I believe, has also been implemented in the post 4.2.3 builds, thanks to MarbleDice. The change is here, https://github.com/angband/angband/pull/4991 .it's funny that this idea was implemented just recently.. so the same idea came to different heads at the same moment (often situation in real life)
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Noticed another change that has caused me a bit of a problem. I use roguekeys. When I hit 'x' to examine, all the navigation keys work to move around map at objects, except 'k' which seems to be working non-rogue like as 'ignore'. Pretty sure that's not how it worked before.
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there is a suggestion from Tangaria player Linker to auto show spells descriptions at 'b'rowse screen
so you won't need to push '?'Leave a comment:
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change to keymaping?
Thanks for info on map design not being a bug.
Noticed another change that has caused me a bit of a problem. I use roguekeys. When I hit 'x' to examine, all the navigation keys work to move around map at objects, except 'k' which seems to be working non-rogue like as 'ignore'. Pretty sure that's not how it worked before.Leave a comment:
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