Angband 4.2.3

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  • Nick
    replied
    Originally posted by sffp
    Congrats Nick

    Will a 4.2.2 character file be playable in 4.2.3
    Yes - any 4.2.y savefile should be usable in any 4.2.x version. Usual advice is to keep a copy of the savefile anyway

    Leave a comment:


  • sffp
    replied
    Congrats Nick

    Will a 4.2.2 character file be playable in 4.2.3

    Leave a comment:


  • Nick
    replied
    Originally posted by will_asher
    Found a bug (Actually found in my variant but it was inherited from the changes I got from V):

    'k' doesn't work as a direction when targeting because it's set to do something else at line 1209 in ui-target.c:

    } else if (event_is_key(press, 'k') || event_is_key(press, KTRL('D')))

    I changed it to this:
    } else if ((!OPT(player, rogue_like_commands) && (event_is_key(press, 'k'))) || event_is_key(press, KTRL('D'))) {


    We roguelike-key users would like to be able to move around correctly when targeting.
    Yep, that one's already been found.

    Leave a comment:


  • will_asher
    replied
    Found a bug (Actually found in my variant but it was inherited from the changes I got from V):

    'k' doesn't work as a direction when targeting because it's set to do something else at line 1209 in ui-target.c:

    } else if (event_is_key(press, 'k') || event_is_key(press, KTRL('D')))

    I changed it to this:
    } else if ((!OPT(player, rogue_like_commands) && (event_is_key(press, 'k'))) || event_is_key(press, KTRL('D'))) {


    We roguelike-key users would like to be able to move around correctly when targeting.

    Leave a comment:


  • archolewa
    replied
    Being able to select an effect rather than just picking one at random is my favorite change. Wands of Dragon Breath are now *good* and one of my favorite wands when playing a device-focused Rogue.

    Leave a comment:


  • Ingwe Ingweron
    replied
    Congratulations Nick, BackwardsEric, and everyone who contributed to code and testing. What an achievement!

    Leave a comment:


  • Nick
    started a topic Angband 4.2.3

    Angband 4.2.3

    Angband 4.2.3 is now available for Windows, macOS and as source. It can be downloaded from the official site.

    This version contains considerable bug-fixing - mostly by backwardsEric - and more class tweaks. It's also possible that the game will run faster than 4.2.2 - I'm interested to hear if this is indeed the case.

    It will not be that last release in the 4.2 series - there are still code improvements going on. However there are no definite bugs outstanding (see here for the indefinite ones) and the changes since 4.2.2 make it IMHO worth a release now.

    Summary of changes:
    • updates to necromancer and ranger spells
    • improvements to quiver inscriptions
    • many improvements to dungeon generation, especially robustness
    • many improvements to testing and building the game, especially with SDL2
    • make the duration of multiple timed effects exactly the same
    • allow selection for effects that used to give a random choice of effects
    • fix a bug that made radius of artifact lights too small by one
    • improvements to handling in-game information on effects
    • better documentation in datafiles
    • debugging commands now use the Angband 4 command system
    • upgrade of the NDS port to the 3DS with many improvements


    As always, thanks to everyone who has contributed.
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