Angband 4.2.3
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are Dead -
Selkie and Ingwe, what front-end are you using when you see this? It's not clear that it matters, but it might help trying to diagnose the problem. Also, is it something you always see or does it only happen if the character has a source of ESP?Comment
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There was (is?) an issue in FA2 with real but non-visible monsters on the level being entered being very briefly listed in the monster subwindow. I don't know if it was related to this in any way, though. (It didn't necessarily involve uniques; in fact, it most frequently triggered in the town with village idiots, filthy street urchins and the like, and my conclusion was that it involved monsters who would have been visible were the town fully lit.)The Complainer worries about the lack of activity here these days.Comment
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@backwardsEric it happens every time I leave a level and not only when I have ESP.Comment
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“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Ok here's a screen grab of what flicks onto the monster display when I leave a level. It's a strange list! Remember, none of these monsters were here previously.
It's a screen grab from a 240fps video in my phone, sorry about the quality
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Ok here's a screen grab of what flicks onto the monster display when I leave a level. It's a strange list! Remember, none of these monsters were here previously.
It's a screen grab from a 240fps video in my phone, sorry about the quality
https://imgur.com/a/B50OoIsComment
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More importantly, are those monsters on the level you land on? I noticed this too while playing FA though I also didn't report it or pay close enough attention to see if it gave information. I think I could sort of gauge if there was going to be a vault on the level though.
So effectively by taking a high fps video on my phone I can see every single monster on the dungeon level. That's interestingComment
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One for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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Interesting. But only of interest, since it flashes when @ leaves a level, it provides no help. Maybe even a feeling of loss that you didn't find those uniques and get what they were holding.“We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
― Tom Stoppard, Rosencrantz and Guildenstern are DeadComment
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Recent builds of Angband (4.2.3-76-...) and FAangband (2.0.0-31-...) have a change that may plug the information leak. I say may because I haven't been able to see the leak in the Mac version (likely because screen updates are handled lazily) and it didn't show up in quick tests with the X11 version on Linux.Comment
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No, you misunderstood. It shows every single monster on the level you have arrived on. I've tested it several times. I only ever noticed it in the first place because of the purple uniques. If your phone can record slow mo then test it yourself. By my calculations of the number of frames, I think it displays for 1/24th of a second. It even cycles through the pages when there are more monsters than can be displayed.Comment
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There's a potential crash when digging rubble:
Code:/* Create a simple object */ place_object(cave, grid, player->depth, false, false, ORIGIN_RUBBLE, 0); /* Observe the new object */ if (!ignore_item_ok(player, square_object(cave, grid)) && square_isseen(cave, grid)) { msg("You have found something!"); }
PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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First time really playing with randarts. I can accept two successive characters finding an Arkenstone with telepathy early, but two artifact stars being generated? Is that supposed to be possible?
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