Angband 4.2.3

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #46
    Originally posted by Sphara
    What's with huge failure percentage activating worn items as a warrior? Have things changed or was it really always like this?

    Ring of Ice and Blue Dragon Scale Mail have 62% failure playing XL25 Dunadan Warrior. Those items are not overly powerful and they have long recharge period. Warrior already gets lower damage using devices.
    There was a change about six weeks ago which probably caused this - see this thread.
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • Sphara
      Knight
      • Oct 2016
      • 504

      #47
      Originally posted by Nick
      There was a change about six weeks ago which probably caused this - see this thread.
      Didn't understand much of this but thanks for pointing that there indeed was a change

      Those are excessive numbers for early-game devices. I suppose early warrior doesn't need to rely on items like BDSM and RoI, but now their activation is borderline useless. Unless you develop a tolerance for even more "you failed to activate it properly" -messages.

      Comment

      • ewert
        Knight
        • Jul 2009
        • 707

        #48
        Originally posted by archolewa
        Ehhh... not in my experience. The only times I've ever had to grind beyond the point of boredom was in the endgame when I was low on consumables. And I got low on consumables because I was too aggressive.

        And I suppose what I mean by "can't really kill them" what I mean is "can't kill them without either burning through way too many consumables, or putting yourself at way too high risk of dying."
        Sounds like a classic catch-22, either you need more consumables if you are actually killing stuff, or you are not killing stuff and not needing more consumables?

        However, if we put say the top 3 gear items in a vault to random top 10 mobs in the vault, it would incentivize a moderate kill/consumables change, as instead of just flicking everything away from a vault you would rather kill the stuff.

        Could be just a % thing as well, so that big vaults have more in mobs and small vaults might have just one item, so risk vs reward.

        Comment

        • MattB
          Veteran
          • Mar 2013
          • 1214

          #49
          Wow.
          I had already learned to detest blood falcons - in a good way X-D - but this was brutal...

          [Last Messages]

          > *** LOW HITPOINT WARNING! ***
          > The blood falcon claws you (10).
          > *** LOW HITPOINT WARNING! ***
          > The blood falcon bites you (16).
          > *** LOW HITPOINT WARNING! ***
          > You have learned the rune of teleportation ban.
          > Your Leather Scale Mail prevents you teleporting.
          > You have learned the rune of anti-teleportation curse.
          > Teleportation forbidden!
          > You have 5 Scrolls of Teleportation (g).
          > The blood falcon claws you (12).
          > *** LOW HITPOINT WARNING! ***
          > The blood falcon claws you (15).
          > You die.

          Comment

          • Pete Mack
            Prophet
            • Apr 2007
            • 6883

            #50
            That is brutal. Ouch!

            Comment

            • sffp
              Swordsman
              • Apr 2020
              • 434

              #51
              Ok -

              So now I'm a priest and the p for prayer key has stopped working.
              It was bad enough for magic casters, but for priests?

              Comment

              • Pete Mack
                Prophet
                • Apr 2007
                • 6883

                #52
                With addition of 2 more realms, all casting has been unified to 'm'. ('P' is still peruse.)
                I suppose the alternative was to add 'c'urse and 's'ing. Ypu can always add a keymap.

                Comment

                • sffp
                  Swordsman
                  • Apr 2020
                  • 434

                  #53
                  Originally posted by Pete Mack
                  With addition of 2 more realms, all casting has been unified to 'm'. ('P' is still peruse.)
                  I suppose the alternative was to add 'c'urse and 's'ing. Ypu can always add a keymap.
                  Wasn't that way in 4.2.2 or 4.2.1...

                  It would make sense if you changed it to something else - but to just unmap it.
                  ick.

                  p has always been more convenient for my spell casting.

                  Would rather be able to remap m

                  Comment

                  • Nick
                    Vanilla maintainer
                    • Apr 2007
                    • 9647

                    #54
                    Originally posted by sffp
                    Wasn't that way in 4.2.2 or 4.2.1...
                    Yes, my bad - it should have been removed in 4.2.0

                    The 'p' key is free for now, so you can easily set a keymap to it.
                    One for the Dark Lord on his dark throne
                    In the Land of Mordor where the Shadows lie.

                    Comment

                    • MattB
                      Veteran
                      • Mar 2013
                      • 1214

                      #55
                      Originally posted by Nick
                      for now
                      ... ... ...

                      Comment

                      • Egavactip
                        Swordsman
                        • Mar 2012
                        • 442

                        #56
                        Originally posted by Nick
                        The latest release from the releases page has the following changes to monsters:
                        • Abyss worm masses, hasty ents, hounds of Tindalos, Makar and storms of unmagic are rarer;
                        • Greater Balrogs, Lungorthin and Gothmog no longer tunnel.
                        Let's see how that goes. I have some ideas about making monster pathfinding less effective, but would like to get an idea of how things stand now first.
                        Glad to hear all this. I pointed out these out a while ago as being particularly frustrating.

                        Comment

                        • malcontent
                          Adept
                          • Jul 2019
                          • 166

                          #57
                          I was surprised that my CL48 Druid only had a 38% chance of success to activate Power Dragon Scale Mail. After failing a few times, I gave up and eventually finished without ever activating the PDSM.

                          I think I read that some of the activation rates were decreased in 4.2.3, but wow, that seems a bit harsh.

                          Comment

                          • ewert
                            Knight
                            • Jul 2009
                            • 707

                            #58
                            Originally posted by malcontent
                            I was surprised that my CL48 Druid only had a 38% chance of success to activate Power Dragon Scale Mail. After failing a few times, I gave up and eventually finished without ever activating the PDSM.

                            I think I read that some of the activation rates were decreased in 4.2.3, but wow, that seems a bit harsh.
                            Yea saw bit of the same.

                            On average, my opinion is that max level chars shouldn't be over 10% fails, no matter the item. If it is a class that's supposed to be good, close to 1% fail should be norm for most things (RNG will still kill you eventually if you rely on them in life or death situations).

                            During leveling, the fail rates can be harsh, but end points shouldn't be insane. This reminds me of pseudo id back in the day, when it was totally pointless for most classes...

                            Comment

                            • mrfy
                              Swordsman
                              • Jul 2015
                              • 328

                              #59
                              From latest nightly:

                              You see 3 Gold Potions.

                              I attempt to quaff and I get the choice to randomly breathe, or select a cone of fire or frost.

                              If I hit escape, the potions aren't identified, they're still listed as "Gold Potions". But I already know what they are from the attempt to quaff. Selecting an option to breathe then does it and identifies them as Dragon Breath. Seems like a bug.

                              Comment

                              • Nick
                                Vanilla maintainer
                                • Apr 2007
                                • 9647

                                #60
                                Originally posted by mrfy
                                From latest nightly:

                                You see 3 Gold Potions.

                                I attempt to quaff and I get the choice to randomly breathe, or select a cone of fire or frost.

                                If I hit escape, the potions aren't identified, they're still listed as "Gold Potions". But I already know what they are from the attempt to quaff. Selecting an option to breathe then does it and identifies them as Dragon Breath. Seems like a bug.
                                Agreed, thanks.
                                One for the Dark Lord on his dark throne
                                In the Land of Mordor where the Shadows lie.

                                Comment

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