This is amazingly annoying, especially for a ranger. I just started a 4.2.3-199 ranger and already on my first descent it's driving me crazy! The message should either be removed or made optional. Does it convey any useful information? It should be possible to opt out of quiver management messages... (both the "rearrange" and "combine")
Angband 4.2.3
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This is amazingly annoying, especially for a ranger. I just started a 4.2.3-199 ranger and already on my first descent it's driving me crazy! The message should either be removed or made optional. Does it convey any useful information? It should be possible to opt out of quiver management messages... (both the "rearrange" and "combine")Comment
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Yes its that time.. time for everyone's favorite bug, quiver bugs! Anyway the character below has full inventory. If I throw the dagger or spear then walk over it, I no longer have inventory room for the spear or dagger. However if I drop an item I can pick up the spear/dagger and the item I just dropped.
Code:[Angband 4.2.3-225-gea84e16c3 Character Dump] [Character Inventory] a) 3 Necromantic Tomes [Into the Shadows] {@m1} You can read this book. b) a Necromantic Tome [Dark Rituals] {@m2} You can read this book. c) 2 Mushrooms of Terror d) 13 Potions of Cure Serious Wounds {@q2} e) a Potion of Cure Critical Wounds {@q3} f) a Potion of Heroism {@q4} g) 5 Scrolls of Phase Door {@r4} h) 2 Scrolls of Teleportation {@r5} i) 3 Scrolls of Identify Rune j) 5 Scrolls of Remove Hunger k) 2 Scrolls of Word of Recall l) a Rod of Drain Life {@z5} m) a Rod of Light {@z1} n) a Rod of Illumination {@z3} o) a Wand of Confuse Monster (2 charges) p) 2 Wands of Hold Monster (9 charges) q) a Wand of Stun Monster (2 charges) r) a Wand of Darkness (11 charges) s) a Staff of Darkness (13 charges) t) a Staff of Detect Invisible (5 charges) u) a Ring of the Mouse (+0,-8) <+2, +1> Found lying on the floor at 550 feet (level 11) +2 dexterity. +1 stealth. [Character Quiver] 0) 16 Rounded Pebbles (1d2) (+6,+3) {@v0 =g} Combat info: Average thrown damage: 9. 1) a Spear (1d6) (+5,+1) {@v1 =g} Dropped by an unknown monster at 500 feet (level 10) Combat info: 1.0 blows/round. With +3 STR and +0 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 11.3. Average thrown damage: 27.5. 2) a Dagger (1d4) (+7,+5) {@v2 =g} Found lying on the floor in a pit at 500 feet (level 10) Combat info: 1.0 blows/round. With +2 STR and +0 DEX you would get 1.1 blows With +0 STR and +7 DEX you would get 1.1 blows Average damage/round: 14.5. Average thrown damage: 22.7. 3) 40 Arrows (1d4) (+0,+0) {=g} Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact. 4) 5 Arrows (1d4) (+0,+0) {=g} Combat info: When fired, hits targets up to 100 feet away. Average damage/round: 13. 35% chance of breaking upon contact.
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Info for spell Resistance gives redundant info (which isn't even fully displayed): "dur 20+d20; dur 20+d20; dur".
Looking at the code, I don't see the point of the "shared random_value". When an effect is defined by SET_VALUE + CLEAR_VALUE, the effect info should only been displayed once (for example: "dur 20+d20").PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Following my previous post about SET_VALUE + CLEAR_VALUE, I found a potential bug in spell_description().
In my variant, I have a class that has access to an "Elemental Bolt" spell, which is defined as:
effect:SET_VALUE
dice:$Dd8
expr:PLAYER_LEVEL:- 5 / 4 + 5
effect:BOLT_OR_BEAM:ACID:0:-10
effect:BOLT_OR_BEAM:FIRE:0:-10
effect:BOLT_OR_BEAM:COLD:0:-10
effect:BOLT_OR_BEAM:ELEC:0:-10
effect:CLEAR_VALUE
When I display the description, it says: "Inflicts an average of 0 acid damage, 0 fire damage, 0 cold damage, 0 lightning damage."
This happens because the fix for shared value in spell_effect_append_value_info() didn't get ported to spell_description().PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Got an assert failure when trying to generate a level with a Cloud room template. Looking at the design of the room, there is a blank space instead of a floor tile on line 7836, causing the crash (!square_isempty).PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Are you in another phase of importing stuff from V and finding bugs? I ask because I've been thinking of releasing 4.2.4 soon, and it makes sense to wait until you're doneOne for the Dark Lord on his dark throne
In the Land of Mordor where the Shadows lie.Comment
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I am. However I'm still around last november's commits and I still have 3-4 pages to go, which I'm doing very slowly. You should just go ahead if you want to release a 4.2.4.PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Maybe it's same for all versions and not specific to 4.2.3 but just saw this:
Drank potion of enlightenment and it listed 'an arkenstone'. But it was in grey color at the bottom, as if it was a crap item. Turned out to be perfectly fine arkenstone with no negative effects so no reason to show it as junk... good that I went to check it anywayPWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!Comment
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Hi all, new player here! I recently started playing Angband, and got a bit confused regarding the birth_ai_learn option. The documentation reads, "This option makes the game very difficult and is not recommended." However, I see that this is the default, and most players that I saw on the Ladder seem to play with it enabled. Should the documentation be updated?Comment
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In my variant, I have ported the Phial of Undeath, which is cursed and has a base cost of 0. With this fix, any character can tell immediately which Phial is which, since Undeath will appear at the bottom of the list while Galadriel will not... I think we should use a base cost for all special artifacts (since real cost is not used anyway...)Comment
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