Angband 4.2.3
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What is the most effective way to recharge stacks of wands/staves?
1) to maximize # of charges while minimizing chances of backfire
2) to absolutely minimize chance of backfire
Does it make any sense at all to drop them one by one at zero charges each and to charge them one at a time and then pick them all up? In my subjective experience, this satisfies both #1 and #2. It also seems that if there are less than 3 charges per wand in the stack, that one cast of recharge seems not to backfire more than the long drop-one-at-a-time technique.
Does power level of the spell enter in to the backfire rate? I'm like to know both for a mage and for a rogue (the latter seems to have a max power level of 6? At least around clev 30...?)Comment
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(a) Recharge whenever charges < stack size
(b) Wait until all are 0, and then drop and recharge separately on the ground.
Usually I prefer (b), but e.g. for teleport other I usually do (a).
When I have a big stack, e.g. stone to mud, I may recharge stuff a la (b) even with 1 or 2 charges, planning on keeping only a subset anyway. Sometimes you don't care if 1 or 2 blow up.
This is a real annoyance, and one of the things I repeatedly miss from my ancient mods is doing rod/wand/staff stacking correctly.Comment
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You have the best chance of avoiding a backfire if the number of charges is strictly less than the number of wands. It depends on your access to recharge and the likelihood you pick up more items how best to proceed.
(a) Recharge whenever charges < stack size
(b) Wait until all are 0, and then drop and recharge separately on the ground.
Usually I prefer (b), but e.g. for teleport other I usually do (a).
When I have a big stack, e.g. stone to mud, I may recharge stuff a la (b) even with 1 or 2 charges, planning on keeping only a subset anyway. Sometimes you don't care if 1 or 2 blow up.
This is a real annoyance, and one of the things I repeatedly miss from my ancient mods is doing rod/wand/staff stacking correctly.Comment
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The point is the silly interpretation that the charges continually migrate from items with higher charges to items with fewer charges. The game interprets n wands with n-1 charges to be n-1 wands of 1 charge each plus 1 wand with 0 charges, and assumes you are recharging the 0 charge wand.Comment
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Also, while rogues get unlimited recharge, it is not ever good as recharge scrolls. If you really care about a staff of banishment, use scrolls to recharge it if you can. I don't remember when the mage spell achieves equality, but it's probably a pretty high CL.Comment
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Also didn't know that, thanks! A reason to keep the scrolls aroundComment
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