Angband 4.2.3 is now available for Windows, macOS and as source. It can be downloaded from the official site.
This version contains considerable bug-fixing - mostly by backwardsEric - and more class tweaks. It's also possible that the game will run faster than 4.2.2 - I'm interested to hear if this is indeed the case.
It will not be that last release in the 4.2 series - there are still code improvements going on. However there are no definite bugs outstanding (see here for the indefinite ones) and the changes since 4.2.2 make it IMHO worth a release now.
Summary of changes:
As always, thanks to everyone who has contributed.
This version contains considerable bug-fixing - mostly by backwardsEric - and more class tweaks. It's also possible that the game will run faster than 4.2.2 - I'm interested to hear if this is indeed the case.
It will not be that last release in the 4.2 series - there are still code improvements going on. However there are no definite bugs outstanding (see here for the indefinite ones) and the changes since 4.2.2 make it IMHO worth a release now.
Summary of changes:
- updates to necromancer and ranger spells
- improvements to quiver inscriptions
- many improvements to dungeon generation, especially robustness
- many improvements to testing and building the game, especially with SDL2
- make the duration of multiple timed effects exactly the same
- allow selection for effects that used to give a random choice of effects
- fix a bug that made radius of artifact lights too small by one
- improvements to handling in-game information on effects
- better documentation in datafiles
- debugging commands now use the Angband 4 command system
- upgrade of the NDS port to the 3DS with many improvements
As always, thanks to everyone who has contributed.
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