Angband 4.2.3

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  • Nick
    Vanilla maintainer
    • Apr 2007
    • 9647

    #61
    Originally posted by mrfy
    If I hit escape, the potions aren't identified, they're still listed as "Gold Potions". But I already know what they are from the attempt to quaff. Selecting an option to breathe then does it and identifies them as Dragon Breath. Seems like a bug.
    This is fixed in the latest build, fix by backwardsEric.

    There is also a change, suggested by Julian, so the keymap termination key is '=' instead of '$'. This is to allow the $ key to be used for future commands or keymaps, where the = kay is already a command and unlikely to be used in keymaps. Apologies to all the people who had a keymap for changing their hitpoint warning or whatever
    One for the Dark Lord on his dark throne
    In the Land of Mordor where the Shadows lie.

    Comment

    • sffp
      Swordsman
      • Apr 2020
      • 434

      #62
      Is there any reason that rods of Magic Mapping had their success rates nerfed?

      I mean, it's a utility spell. I don't use it much in battle. I just have to keep hitting n 10 times in a row (33% - sure it is...)

      It's really just an annoyance.

      Comment

      • Pete Mack
        Prophet
        • Apr 2007
        • 6883

        #63
        No. It should be depth 30 with initial frequency 0 to make it easier.

        Originally posted by sffp
        Is there any reason that rods of Magic Mapping had their success rates nerfed?

        I mean, it's a utility spell. I don't use it much in battle. I just have to keep hitting n 10 times in a row (33% - sure it is...)

        It's really just an annoyance.

        Comment

        • Nick
          Vanilla maintainer
          • Apr 2007
          • 9647

          #64
          Originally posted by sffp
          Is there any reason that rods of Magic Mapping had their success rates nerfed?
          There was a long discussion about the change that led to this in this development thread and this issue.

          This is not the first complaint there's been, we may need to tweak parameters.
          One for the Dark Lord on his dark throne
          In the Land of Mordor where the Shadows lie.

          Comment

          • ewert
            Knight
            • Jul 2009
            • 707

            #65
            Well, it is an opinion thing yeah. Personally, I feel that level should play a bigger role than race/class. I am lacking in my lore to give good examples I guess, but in the line of thinking for example that an epic level warrior is so experienced that yes, he can activate magic items. Whereas a newb mage's only skills are in activating stuff and casting a single spell.

            Total skill (class*level+race) would be more the bonus effects, while level modified with class would be the activate chance (level+class+race). In order of importance.

            Comment

            • mountain_monk
              Rookie
              • Jul 2021
              • 3

              #66
              Bug?

              Hello,

              I don't really use github not sure if bug anyway. A few things I've never seen before and not listed as new features/changes.

              Recently had a new level which was peculiar in how long it took to create.

              Then it was a cave level that had a simple vault in it, but the vault would not be revealed by a magic map.

              I've attached screenshot. I was coming from the left side of screen, as I hit the vault I did a magic map and everything to the right showed up, but not the vault. Also attached screen after clearing vault.

              edit - fyi, compiled (which I've done many times) for raspberry pi
              Attached Files

              Comment

              • Werbaer
                Adept
                • Aug 2014
                • 182

                #67
                Originally posted by mountain_monk
                Then it was a cave level that had a simple vault in it, but the vault would not be revealed by a magic map.
                Originally posted by Nick
                Not a bug

                This is a new, rare type of level ("gauntlet") first introduced in 4.2.1. It features two caverns joined by a labyrinth section, with the special conditions that
                • The player always arrives on the left cavern, and the only downstairs are on the right;
                • The centre labyrinth portion (the gauntlet) is not mappable;
                • You cannot teleport from either the left cavern or the gauntlet (although you seem to have teleported from the left cavern - so maybe a bug there).
                So far this is the only use of unmappable areas and no teleport areas; there is no use of no ESP areas yet.
                (at least 10 characters of text needed)

                Comment

                • mountain_monk
                  Rookie
                  • Jul 2021
                  • 3

                  #68
                  change to keymaping?

                  Thanks for info on map design not being a bug.

                  Noticed another change that has caused me a bit of a problem. I use roguekeys. When I hit 'x' to examine, all the navigation keys work to move around map at objects, except 'k' which seems to be working non-rogue like as 'ignore'. Pretty sure that's not how it worked before.

                  Comment

                  • tangar
                    Veteran
                    • Mar 2015
                    • 1004

                    #69
                    there is a suggestion from Tangaria player Linker to auto show spells descriptions at 'b'rowse screen



                    so you won't need to push '?'
                    https://tangaria.com - Angband multiplayer variant
                    tangaria.com/variants - Angband variants table
                    tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                    youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                    Comment

                    • backwardsEric
                      Knight
                      • Aug 2019
                      • 531

                      #70
                      Originally posted by mountain_monk
                      Noticed another change that has caused me a bit of a problem. I use roguekeys. When I hit 'x' to examine, all the navigation keys work to move around map at objects, except 'k' which seems to be working non-rogue like as 'ignore'. Pretty sure that's not how it worked before.
                      Thanks for reporting that. It should be fixed in the post 4.2.3 builds (another report is here, https://github.com/angband/angband/issues/4973 , and the intended fix is here, https://github.com/angband/angband/pull/4977 ).


                      Originally posted by tangar
                      there is a suggestion from Tangaria player Linker to auto show spells descriptions at 'b'rowse screen
                      That, I believe, has also been implemented in the post 4.2.3 builds, thanks to MarbleDice. The change is here, https://github.com/angband/angband/pull/4991 .

                      Comment

                      • tangar
                        Veteran
                        • Mar 2015
                        • 1004

                        #71
                        Originally posted by backwardsEric
                        That, I believe, has also been implemented in the post 4.2.3 builds, thanks to MarbleDice. The change is here, https://github.com/angband/angband/pull/4991 .
                        Cool, thanks it's funny that this idea was implemented just recently.. so the same idea came to different heads at the same moment (often situation in real life)
                        https://tangaria.com - Angband multiplayer variant
                        tangaria.com/variants - Angband variants table
                        tangar.info - my website ⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽⍽
                        youtube.com/GameGlaz — streams in English ⍽ youtube.com/StreamGuild — streams in Russian

                        Comment

                        • PowerWyrm
                          Prophet
                          • Apr 2008
                          • 2987

                          #72
                          Originally posted by tangar
                          there is a suggestion from Tangaria player Linker to auto show spells descriptions at 'b'rowse screen so you won't need to push '?'
                          This was the case before and was changed around v3-v4 for a reason that eludes me...
                          PWMAngband variant maintainer - check https://github.com/draconisPW/PWMAngband (or http://www.mangband.org/forum/viewforum.php?f=9) to learn more about this new variant!

                          Comment

                          • Ingwe Ingweron
                            Veteran
                            • Jan 2009
                            • 2129

                            #73
                            Just for flavor, I'd love to see some of the dialogue from FAAngband incorporated into Vanilla. Just finished knocking off Morgoth there, and it was a real pleasure to read all the diatribes he was spouting, him along with many of the other uniques.
                            “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                            ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                            Comment

                            • Ingwe Ingweron
                              Veteran
                              • Jan 2009
                              • 2129

                              #74
                              Is it just me, or is "Notify recharge" not working?

                              EDIT: Ok, it is working, but no audible sound is played on the notification. Shouldn't there be?
                              Last edited by Ingwe Ingweron; September 11, 2021, 19:36.
                              “We're more of the love, blood, and rhetoric school. Well, we can do you blood and love without the rhetoric, and we can do you blood and rhetoric without the love, and we can do you all three concurrent or consecutive. But we can't give you love and rhetoric without the blood. Blood is compulsory. They're all blood, you see.”
                              ― Tom Stoppard, Rosencrantz and Guildenstern are Dead

                              Comment

                              • Selkie
                                Swordsman
                                • Aug 2020
                                • 434

                                #75
                                Every time I leave a level I can see a purple unique flash up very briefly in the monster display window. Is this a thing?

                                Comment

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