I'm already well underway working on my next fantasy art kit. This one will contain over 100 character portraits, for use with player characters, npcs or any other purpose that can make use of them, for roleplaying games sessions, quest campaigns, virtual tabletop softwares or commercial digital game projects, to name a handful of target uses.
Each of the images will be square shaped, 256 x 256 pixels in size, featuring both genders from young to old and a multitude of humanoid races.
My current goal is to have this one finished within a week from now.
For some reason I'm drawn to the trees. They really jump out of the picture at me. Great work!
The trees came out very well, adding them together to form a forest looks pretty neat. I should have spent a tiny bit more time on the ground itself in the preview, looks a bit flat as it is now :-)
Originally posted by PowerWyrm
The link for the 32x32 version of the tileset on the first post points to the 64x64 tileset. Also... 32x32 tileset
Many thanks, it's updated to the correct file now :-)
A little preview of something I'm working on these days, another art kit in my Roguelike series. This one contain art tiles that form a simple dungeon, floors/walls/doors/overlay tiles. The idea is to make more artwork later that expands upon the kits already made. The tiles are typically 96x96 pixels
Got hijacked for watching a movie by my GF last night, my plan to upload the new tiles yesterday failed. But they are up now. I added a few more rubble tiles also. The new rubble tiles are located near where the spell books and current traps are in the tilesheet. The new traps are in the middle of the sheet, 3rd row from the top. The new humanoid is at the bottom of the sheet, to the left.
Excellent, the new tiles will be included in 4.1.1.
Got hijacked for watching a movie by my GF last night, my plan to upload the new tiles yesterday failed. But they are up now. I added a few more rubble tiles also. The new rubble tiles are located near where the spell books and current traps are in the tilesheet. The new traps are in the middle of the sheet, 3rd row from the top. The new humanoid is at the bottom of the sheet, to the left.
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